mirror of
https://github.com/N00byKing/PalWorld-ServerInjector.git
synced 2025-04-29 02:28:20 +09:00
71 lines
2.1 KiB
C++
71 lines
2.1 KiB
C++
#include <cstdio>
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#include <string>
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#include <windows.h>
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std::string ue4ss_dll_name = "UE4SS.dll";
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std::string palserver_exe_name = "PalServer-Win64-Test-Cmd.exe";
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int wmain(int argc, wchar_t *argv[ ]) {
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std::string arguments;
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for (int i = 1; i < argc; i++) {
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std::wstring ws(argv[i]);
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std::string arg(ws.begin(), ws.end());
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arguments += std::string(" ") + arg;
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}
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std::string commandLine = palserver_exe_name + arguments;
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printf("Starting as: %s\n", commandLine.c_str());
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// Start PalServer .exe
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STARTUPINFOA si = {.cb = sizeof si};
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PROCESS_INFORMATION pi = {0};
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ZeroMemory(&si, sizeof(si));
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si.cb = sizeof(si);
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ZeroMemory(&pi, sizeof(pi));
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// Create process, but suspended
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CreateProcessA(palserver_exe_name.c_str(), (char*)commandLine.c_str(), NULL, NULL, FALSE, CREATE_SUSPENDED, NULL, NULL, &si, &pi);
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printf("Started PalServer (suspended)...\n");
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// Inject
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LPVOID alloc = VirtualAllocEx(pi.hProcess, NULL, ue4ss_dll_name.size(), MEM_RESERVE | MEM_COMMIT, PAGE_EXECUTE_READWRITE);
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if (!alloc) {
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printf("VirtualAllocEx failed.\n");
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goto cleanup;
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}
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if (WriteProcessMemory(pi.hProcess, alloc, ue4ss_dll_name.c_str(), ue4ss_dll_name.size(), NULL) == 0) {
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printf("WriteProcessMemory failed.\n");
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goto free_and_cleanup;
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}
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HANDLE handle = CreateRemoteThread(pi.hProcess, NULL, 0, (LPTHREAD_START_ROUTINE)LoadLibraryA, alloc, 0, NULL);
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if (!handle) {
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printf("CreateRemoteThread failed.\n");
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goto free_and_cleanup;
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}
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WaitForSingleObject(handle, 5000);
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VirtualFreeEx(pi.hProcess, alloc, 0, MEM_RELEASE);
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printf("DLL Injected...\n");
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// Resume
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ResumeThread(pi.hThread);
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printf("Server should now be running!\n");
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// Wait until child process exits.
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WaitForSingleObject(pi.hProcess, INFINITE);
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// Close process and thread handles.
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free_and_cleanup:
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VirtualFreeEx(pi.hProcess, alloc, 0, MEM_RELEASE);
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cleanup:
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CloseHandle(pi.hProcess);
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CloseHandle(pi.hThread);
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fflush(stdout);
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return EXIT_SUCCESS;
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}
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