diff --git a/.gitattributes b/.gitattributes
new file mode 100644
index 0000000..1ff0c42
--- /dev/null
+++ b/.gitattributes
@@ -0,0 +1,63 @@
+###############################################################################
+# Set default behavior to automatically normalize line endings.
+###############################################################################
+* text=auto
+
+###############################################################################
+# Set default behavior for command prompt diff.
+#
+# This is need for earlier builds of msysgit that does not have it on by
+# default for csharp files.
+# Note: This is only used by command line
+###############################################################################
+#*.cs diff=csharp
+
+###############################################################################
+# Set the merge driver for project and solution files
+#
+# Merging from the command prompt will add diff markers to the files if there
+# are conflicts (Merging from VS is not affected by the settings below, in VS
+# the diff markers are never inserted). Diff markers may cause the following
+# file extensions to fail to load in VS. An alternative would be to treat
+# these files as binary and thus will always conflict and require user
+# intervention with every merge. To do so, just uncomment the entries below
+###############################################################################
+#*.sln merge=binary
+#*.csproj merge=binary
+#*.vbproj merge=binary
+#*.vcxproj merge=binary
+#*.vcproj merge=binary
+#*.dbproj merge=binary
+#*.fsproj merge=binary
+#*.lsproj merge=binary
+#*.wixproj merge=binary
+#*.modelproj merge=binary
+#*.sqlproj merge=binary
+#*.wwaproj merge=binary
+
+###############################################################################
+# behavior for image files
+#
+# image files are treated as binary by default.
+###############################################################################
+#*.jpg binary
+#*.png binary
+#*.gif binary
+
+###############################################################################
+# diff behavior for common document formats
+#
+# Convert binary document formats to text before diffing them. This feature
+# is only available from the command line. Turn it on by uncommenting the
+# entries below.
+###############################################################################
+#*.doc diff=astextplain
+#*.DOC diff=astextplain
+#*.docx diff=astextplain
+#*.DOCX diff=astextplain
+#*.dot diff=astextplain
+#*.DOT diff=astextplain
+#*.pdf diff=astextplain
+#*.PDF diff=astextplain
+#*.rtf diff=astextplain
+#*.RTF diff=astextplain
diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..9491a2f
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1,363 @@
+## Ignore Visual Studio temporary files, build results, and
+## files generated by popular Visual Studio add-ons.
+##
+## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
+
+# User-specific files
+*.rsuser
+*.suo
+*.user
+*.userosscache
+*.sln.docstates
+
+# User-specific files (MonoDevelop/Xamarin Studio)
+*.userprefs
+
+# Mono auto generated files
+mono_crash.*
+
+# Build results
+[Dd]ebug/
+[Dd]ebugPublic/
+[Rr]elease/
+[Rr]eleases/
+x64/
+x86/
+[Ww][Ii][Nn]32/
+[Aa][Rr][Mm]/
+[Aa][Rr][Mm]64/
+bld/
+[Bb]in/
+[Oo]bj/
+[Oo]ut/
+[Ll]og/
+[Ll]ogs/
+
+# Visual Studio 2015/2017 cache/options directory
+.vs/
+# Uncomment if you have tasks that create the project's static files in wwwroot
+#wwwroot/
+
+# Visual Studio 2017 auto generated files
+Generated\ Files/
+
+# MSTest test Results
+[Tt]est[Rr]esult*/
+[Bb]uild[Ll]og.*
+
+# NUnit
+*.VisualState.xml
+TestResult.xml
+nunit-*.xml
+
+# Build Results of an ATL Project
+[Dd]ebugPS/
+[Rr]eleasePS/
+dlldata.c
+
+# Benchmark Results
+BenchmarkDotNet.Artifacts/
+
+# .NET Core
+project.lock.json
+project.fragment.lock.json
+artifacts/
+
+# ASP.NET Scaffolding
+ScaffoldingReadMe.txt
+
+# StyleCop
+StyleCopReport.xml
+
+# Files built by Visual Studio
+*_i.c
+*_p.c
+*_h.h
+*.ilk
+*.meta
+*.obj
+*.iobj
+*.pch
+*.pdb
+*.ipdb
+*.pgc
+*.pgd
+*.rsp
+*.sbr
+*.tlb
+*.tli
+*.tlh
+*.tmp
+*.tmp_proj
+*_wpftmp.csproj
+*.log
+*.vspscc
+*.vssscc
+.builds
+*.pidb
+*.svclog
+*.scc
+
+# Chutzpah Test files
+_Chutzpah*
+
+# Visual C++ cache files
+ipch/
+*.aps
+*.ncb
+*.opendb
+*.opensdf
+*.sdf
+*.cachefile
+*.VC.db
+*.VC.VC.opendb
+
+# Visual Studio profiler
+*.psess
+*.vsp
+*.vspx
+*.sap
+
+# Visual Studio Trace Files
+*.e2e
+
+# TFS 2012 Local Workspace
+$tf/
+
+# Guidance Automation Toolkit
+*.gpState
+
+# ReSharper is a .NET coding add-in
+_ReSharper*/
+*.[Rr]e[Ss]harper
+*.DotSettings.user
+
+# TeamCity is a build add-in
+_TeamCity*
+
+# DotCover is a Code Coverage Tool
+*.dotCover
+
+# AxoCover is a Code Coverage Tool
+.axoCover/*
+!.axoCover/settings.json
+
+# Coverlet is a free, cross platform Code Coverage Tool
+coverage*.json
+coverage*.xml
+coverage*.info
+
+# Visual Studio code coverage results
+*.coverage
+*.coveragexml
+
+# NCrunch
+_NCrunch_*
+.*crunch*.local.xml
+nCrunchTemp_*
+
+# MightyMoose
+*.mm.*
+AutoTest.Net/
+
+# Web workbench (sass)
+.sass-cache/
+
+# Installshield output folder
+[Ee]xpress/
+
+# DocProject is a documentation generator add-in
+DocProject/buildhelp/
+DocProject/Help/*.HxT
+DocProject/Help/*.HxC
+DocProject/Help/*.hhc
+DocProject/Help/*.hhk
+DocProject/Help/*.hhp
+DocProject/Help/Html2
+DocProject/Help/html
+
+# Click-Once directory
+publish/
+
+# Publish Web Output
+*.[Pp]ublish.xml
+*.azurePubxml
+# Note: Comment the next line if you want to checkin your web deploy settings,
+# but database connection strings (with potential passwords) will be unencrypted
+*.pubxml
+*.publishproj
+
+# Microsoft Azure Web App publish settings. Comment the next line if you want to
+# checkin your Azure Web App publish settings, but sensitive information contained
+# in these scripts will be unencrypted
+PublishScripts/
+
+# NuGet Packages
+*.nupkg
+# NuGet Symbol Packages
+*.snupkg
+# The packages folder can be ignored because of Package Restore
+**/[Pp]ackages/*
+# except build/, which is used as an MSBuild target.
+!**/[Pp]ackages/build/
+# Uncomment if necessary however generally it will be regenerated when needed
+#!**/[Pp]ackages/repositories.config
+# NuGet v3's project.json files produces more ignorable files
+*.nuget.props
+*.nuget.targets
+
+# Microsoft Azure Build Output
+csx/
+*.build.csdef
+
+# Microsoft Azure Emulator
+ecf/
+rcf/
+
+# Windows Store app package directories and files
+AppPackages/
+BundleArtifacts/
+Package.StoreAssociation.xml
+_pkginfo.txt
+*.appx
+*.appxbundle
+*.appxupload
+
+# Visual Studio cache files
+# files ending in .cache can be ignored
+*.[Cc]ache
+# but keep track of directories ending in .cache
+!?*.[Cc]ache/
+
+# Others
+ClientBin/
+~$*
+*~
+*.dbmdl
+*.dbproj.schemaview
+*.jfm
+*.pfx
+*.publishsettings
+orleans.codegen.cs
+
+# Including strong name files can present a security risk
+# (https://github.com/github/gitignore/pull/2483#issue-259490424)
+#*.snk
+
+# Since there are multiple workflows, uncomment next line to ignore bower_components
+# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
+#bower_components/
+
+# RIA/Silverlight projects
+Generated_Code/
+
+# Backup & report files from converting an old project file
+# to a newer Visual Studio version. Backup files are not needed,
+# because we have git ;-)
+_UpgradeReport_Files/
+Backup*/
+UpgradeLog*.XML
+UpgradeLog*.htm
+ServiceFabricBackup/
+*.rptproj.bak
+
+# SQL Server files
+*.mdf
+*.ldf
+*.ndf
+
+# Business Intelligence projects
+*.rdl.data
+*.bim.layout
+*.bim_*.settings
+*.rptproj.rsuser
+*- [Bb]ackup.rdl
+*- [Bb]ackup ([0-9]).rdl
+*- [Bb]ackup ([0-9][0-9]).rdl
+
+# Microsoft Fakes
+FakesAssemblies/
+
+# GhostDoc plugin setting file
+*.GhostDoc.xml
+
+# Node.js Tools for Visual Studio
+.ntvs_analysis.dat
+node_modules/
+
+# Visual Studio 6 build log
+*.plg
+
+# Visual Studio 6 workspace options file
+*.opt
+
+# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
+*.vbw
+
+# Visual Studio LightSwitch build output
+**/*.HTMLClient/GeneratedArtifacts
+**/*.DesktopClient/GeneratedArtifacts
+**/*.DesktopClient/ModelManifest.xml
+**/*.Server/GeneratedArtifacts
+**/*.Server/ModelManifest.xml
+_Pvt_Extensions
+
+# Paket dependency manager
+.paket/paket.exe
+paket-files/
+
+# FAKE - F# Make
+.fake/
+
+# CodeRush personal settings
+.cr/personal
+
+# Python Tools for Visual Studio (PTVS)
+__pycache__/
+*.pyc
+
+# Cake - Uncomment if you are using it
+# tools/**
+# !tools/packages.config
+
+# Tabs Studio
+*.tss
+
+# Telerik's JustMock configuration file
+*.jmconfig
+
+# BizTalk build output
+*.btp.cs
+*.btm.cs
+*.odx.cs
+*.xsd.cs
+
+# OpenCover UI analysis results
+OpenCover/
+
+# Azure Stream Analytics local run output
+ASALocalRun/
+
+# MSBuild Binary and Structured Log
+*.binlog
+
+# NVidia Nsight GPU debugger configuration file
+*.nvuser
+
+# MFractors (Xamarin productivity tool) working folder
+.mfractor/
+
+# Local History for Visual Studio
+.localhistory/
+
+# BeatPulse healthcheck temp database
+healthchecksdb
+
+# Backup folder for Package Reference Convert tool in Visual Studio 2017
+MigrationBackup/
+
+# Ionide (cross platform F# VS Code tools) working folder
+.ionide/
+
+# Fody - auto-generated XML schema
+FodyWeavers.xsd
\ No newline at end of file
diff --git a/LICENSE.txt b/LICENSE.txt
new file mode 100644
index 0000000..8aa2645
--- /dev/null
+++ b/LICENSE.txt
@@ -0,0 +1,21 @@
+MIT License
+
+Copyright (c) [year] [fullname]
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
diff --git a/Mods/RarePal/Enabled.txt b/Mods/RarePal/Enabled.txt
new file mode 100644
index 0000000..e69de29
diff --git a/Mods/RarePal/Scripts/main.lua b/Mods/RarePal/Scripts/main.lua
new file mode 100644
index 0000000..7b52781
--- /dev/null
+++ b/Mods/RarePal/Scripts/main.lua
@@ -0,0 +1,4 @@
+ExecuteAsync(function()
+ GameSettingInstance = FindFirstOf("PalGameSetting")
+ GameSettingInstance.RarePal_AppearanceProbability = 100.0
+end)
\ No newline at end of file
diff --git a/Mods/mods.txt b/Mods/mods.txt
new file mode 100644
index 0000000..e69de29
diff --git a/PalServerUE4SSLauncher.exe b/PalServerUE4SSLauncher.exe
new file mode 100644
index 0000000..a428d76
Binary files /dev/null and b/PalServerUE4SSLauncher.exe differ
diff --git a/README.md b/README.md
index 67cb233..49e4d3b 100644
--- a/README.md
+++ b/README.md
@@ -1 +1,9 @@
-# Palworld-Server-Modding
\ No newline at end of file
+# PalServerModding
+
+**Install**
+1. Put ```PalServerUE4SSLauncher.exe```, ```ue4ss.dll```, ```UE4SS-settings.ini```, ```UE4SS_Signatures```, and ```Mods``` folder into ```PalServer\Pal\Binaries\Win64\```
+2. Launch PalServerUE4SSLauncher.exe
+
+
+Source code included in the folder. An example mod for 100% rare pal provided.
+Signatures was from [Palworld-Tools](https://github.com/NattKh/PalWorld-Tools) By NattKh
diff --git a/UE4SS-settings.ini b/UE4SS-settings.ini
new file mode 100644
index 0000000..9fa3895
--- /dev/null
+++ b/UE4SS-settings.ini
@@ -0,0 +1,134 @@
+[Overrides]
+; Path to the 'Mods' folder
+; Default: /Mods
+ModsFolderPath =
+
+[General]
+EnableHotReloadSystem = 0
+
+; Whether caches will be invalidated if ue4ss.dll has changed
+; Default: 1
+InvalidateCacheIfDLLDiffers = 1
+
+; The maximum number attempts the scanner will try before erroring out if an aob isn't found
+; Default: 60
+MaxScanAttemptsNormal = 60
+
+; The maximum number attempts the scanner will try for modular games before erroring out if an aob isn't found
+; Default: 2000
+MaxScanAttemptsModular = 2500
+
+; Whether to create UObject listeners in GUObjectArray to create a fast cache for use instead of iterating GUObjectArray.
+; Setting this to false can help if you're experiencing a crash on startup.
+; Default: true
+bUseUObjectArrayCache = true
+
+[EngineVersionOverride]
+MajorVersion =
+MinorVersion =
+
+[ObjectDumper]
+; Whether to force all assets to be loaded before dumping objects
+; WARNING: Can require multiple gigabytes of extra memory
+; WARNING: Is not stable & will crash the game if you load past the main menu after dumping
+; Default: 0
+LoadAllAssetsBeforeDumpingObjects = 0
+
+[CXXHeaderGenerator]
+; Whether to property offsets and sizes
+; Default: 1
+DumpOffsetsAndSizes = 1
+
+; Whether memory layouts of classes and structs should be accurate
+; This must be set to 1, if you want to use the generated headers in an actual C++ project
+; When set to 0, padding member variables will not be generated
+; NOTE: A VALUE OF 1 HAS NO PURPOSE YET! MEMORY LAYOUT IS NOT ACCURATE EITHER WAY!
+; Default: 0
+KeepMemoryLayout = 0
+
+; Whether to force all assets to be loaded before generating headers
+; WARNING: Can require multiple gigabytes of extra memory
+; WARNING: Is not stable & will crash the game if you load past the main menu after dumping
+; Default: 0
+LoadAllAssetsBeforeGeneratingCXXHeaders = 0
+
+[UHTHeaderGenerator]
+; Whether to skip generating packages that belong to the engine
+; Some games make alterations to the engine and for those games you might want to set this to 0
+; Default: 0
+IgnoreAllCoreEngineModules = 0
+
+; Whether to skip generating the "Engine" and "CoreUObject" packages
+; Default: 1
+IgnoreEngineAndCoreUObject = 1
+
+; Whether to force all UFUNCTION macros to have "BlueprintCallable"
+; Note: This will cause some errors in the generated headers that you will need to manually fix
+; Default: 1
+MakeAllFunctionsBlueprintCallable = 1
+
+; Whether to force all UPROPERTY macros to have "BlueprintReadWrite"
+; Also forces all UPROPERTY macros to have "meta=(AllowPrivateAccess=true)"
+; Default: 1
+MakeAllPropertyBlueprintsReadWrite = 1
+
+; Whether to force UENUM macros on enums to have 'BlueprintType' if the underlying type was implicit or uint8
+; Note: This also forces the underlying type to be uint8 where the type would otherwise be implicit
+; Default: 1
+MakeEnumClassesBlueprintType = 1
+
+; Whether to force "Config = Engine" on all UCLASS macros that use either one of:
+; "DefaultConfig", "GlobalUserConfig" or "ProjectUserConfig"
+; Default: 1
+MakeAllConfigsEngineConfig = 1
+
+[Debug]
+; Whether to enable the external UE4SS debug console.
+ConsoleEnabled = 1
+GuiConsoleEnabled = 1
+GuiConsoleVisible = 1
+
+; Multiplier for Font Size within the Debug Gui
+; Default: 1
+GuiConsoleFontScaling = 1
+
+; The API that will be used to render the GUI debug window.
+; Valid values (case-insensitive): dx11, d3d11, opengl
+; Default: opengl
+GraphicsAPI = opengl
+
+; How many objects to put in each group in the live view.
+; A lower number means more groups but less lag when a group is open.
+; A higher number means less groups but more lag when a group is open.
+; Default: 32768
+LiveViewObjectsPerGroup = 32768
+
+[Threads]
+; The number of threads that the sig scanner will use (not real cpu threads, can be over your physical & hyperthreading max)
+; If the game is modular then multi-threading will always be off regardless of the settings in this file
+; Min: 1
+; Max: 4294967295
+; Default: 8
+SigScannerNumThreads = 8
+
+; The minimum size that a module has to be in order for multi-threading to be enabled
+; This should be large enough so that the cost of creating threads won't out-weigh the speed gained from scanning in multiple threads
+; Min: 0
+; Max: 4294967295
+; Default: 16777216
+SigScannerMultithreadingModuleSizeThreshold = 16777216
+
+[Memory]
+; The maximum memory usage (in percentage, see Task Manager %) allowed before asset loading (when LoadAllAssetsBefore* is 1) cannot happen.
+; Once this percentage is reached, the asset loader will stop loading and whatever operation was in progress (object dump, or cxx generator) will continue.
+; Default: 85
+MaxMemoryUsageDuringAssetLoading = 80
+
+[Hooks]
+HookProcessInternal = 1
+HookProcessLocalScriptFunction = 1
+HookInitGameState = 1
+HookCallFunctionByNameWithArguments = 1
+HookBeginPlay = 1
+HookLocalPlayerExec = 1
+FExecVTableOffsetInLocalPlayer = 0x28
diff --git a/UE4SSLauncher/PalServerUE4SSLauncher/PalServerUE4SSLauncher.cpp b/UE4SSLauncher/PalServerUE4SSLauncher/PalServerUE4SSLauncher.cpp
new file mode 100644
index 0000000..6383332
--- /dev/null
+++ b/UE4SSLauncher/PalServerUE4SSLauncher/PalServerUE4SSLauncher.cpp
@@ -0,0 +1,57 @@
+#include
+#include
+#include
+#include
+
+int main(int argc, wchar_t* argv[])
+{
+ std::string ue4ss = "UE4SS.dll";
+
+ STARTUPINFOA* si = (STARTUPINFOA*)calloc(1, sizeof(STARTUPINFOA));
+ PROCESS_INFORMATION* pi = (PROCESS_INFORMATION*)calloc(1, sizeof(PROCESS_INFORMATION));
+ if (!si || !pi) {
+ printf("Failed To Allocate Memory");
+ return EXIT_FAILURE;
+ }
+ si->cb = sizeof(STARTUPINFOA);
+
+ CreateProcessA("PalServer-Win64-Test-Cmd.exe", NULL, NULL, NULL, FALSE, CREATE_SUSPENDED, NULL, NULL, si, pi);
+ printf("Process Created, trying to inject dll...\n");
+
+ LPVOID alloc = VirtualAllocEx(pi->hProcess, NULL, ue4ss.size(), MEM_RESERVE | MEM_COMMIT, PAGE_EXECUTE_READWRITE);
+ if (alloc) {
+ int write = WriteProcessMemory(pi->hProcess, alloc, ue4ss.c_str(), ue4ss.size(), NULL);
+ if (write != 0) {
+ HANDLE thread = CreateRemoteThread(pi->hProcess, NULL, 0, (LPTHREAD_START_ROUTINE)LoadLibraryA, alloc, 0, NULL);
+ if (thread) {
+ WaitForSingleObject(thread, 5000);
+ VirtualFreeEx(pi->hProcess, alloc, 0, MEM_RELEASE);
+ printf("DLL Injected");
+
+ ResumeThread(pi->hThread);
+
+ printf("Server Started!");
+
+ WaitForSingleObject(pi->hProcess, INFINITE);
+ }
+ else {
+ printf("Failed To Create Thread");
+ VirtualFreeEx(pi->hProcess, alloc, 0, MEM_RELEASE);
+ }
+ }
+ else {
+ printf("Failed To Write DLL");
+ VirtualFreeEx(pi->hProcess, alloc, 0, MEM_RELEASE);
+ }
+ }
+ else {
+ printf("Failed To Allocate Memory");
+ }
+
+ CloseHandle(pi->hProcess);
+ CloseHandle(pi->hThread);
+ free(si);
+ free(pi);
+ fflush(stdout);
+ return EXIT_SUCCESS;
+}
\ No newline at end of file
diff --git a/UE4SSLauncher/PalServerUE4SSLauncher/PalServerUE4SSLauncher.sln b/UE4SSLauncher/PalServerUE4SSLauncher/PalServerUE4SSLauncher.sln
new file mode 100644
index 0000000..60eed9e
--- /dev/null
+++ b/UE4SSLauncher/PalServerUE4SSLauncher/PalServerUE4SSLauncher.sln
@@ -0,0 +1,31 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio Version 17
+VisualStudioVersion = 17.8.34511.84
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PalServerUE4SSLauncher", "PalServerUE4SSLauncher.vcxproj", "{2C44B98C-F47A-4D2C-BA30-5A4D1885E533}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|x64 = Debug|x64
+ Debug|x86 = Debug|x86
+ Release|x64 = Release|x64
+ Release|x86 = Release|x86
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {2C44B98C-F47A-4D2C-BA30-5A4D1885E533}.Debug|x64.ActiveCfg = Debug|x64
+ {2C44B98C-F47A-4D2C-BA30-5A4D1885E533}.Debug|x64.Build.0 = Debug|x64
+ {2C44B98C-F47A-4D2C-BA30-5A4D1885E533}.Debug|x86.ActiveCfg = Debug|Win32
+ {2C44B98C-F47A-4D2C-BA30-5A4D1885E533}.Debug|x86.Build.0 = Debug|Win32
+ {2C44B98C-F47A-4D2C-BA30-5A4D1885E533}.Release|x64.ActiveCfg = Release|x64
+ {2C44B98C-F47A-4D2C-BA30-5A4D1885E533}.Release|x64.Build.0 = Release|x64
+ {2C44B98C-F47A-4D2C-BA30-5A4D1885E533}.Release|x86.ActiveCfg = Release|Win32
+ {2C44B98C-F47A-4D2C-BA30-5A4D1885E533}.Release|x86.Build.0 = Release|Win32
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+ GlobalSection(ExtensibilityGlobals) = postSolution
+ SolutionGuid = {4D0AD3C2-9065-4757-B453-EEBDEAA2094C}
+ EndGlobalSection
+EndGlobal
diff --git a/UE4SSLauncher/PalServerUE4SSLauncher/PalServerUE4SSLauncher.vcxproj b/UE4SSLauncher/PalServerUE4SSLauncher/PalServerUE4SSLauncher.vcxproj
new file mode 100644
index 0000000..657ec52
--- /dev/null
+++ b/UE4SSLauncher/PalServerUE4SSLauncher/PalServerUE4SSLauncher.vcxproj
@@ -0,0 +1,135 @@
+
+
+
+
+ Debug
+ Win32
+
+
+ Release
+ Win32
+
+
+ Debug
+ x64
+
+
+ Release
+ x64
+
+
+
+ 17.0
+ Win32Proj
+ {2c44b98c-f47a-4d2c-ba30-5a4d1885e533}
+ PalServerUE4SSLauncher
+ 10.0
+
+
+
+ Application
+ true
+ v143
+ Unicode
+
+
+ Application
+ false
+ v143
+ true
+ Unicode
+
+
+ Application
+ true
+ v143
+ Unicode
+
+
+ Application
+ false
+ v143
+ true
+ Unicode
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Level3
+ true
+ WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)
+ true
+
+
+ Console
+ true
+
+
+
+
+ Level3
+ true
+ true
+ true
+ WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)
+ true
+
+
+ Console
+ true
+ true
+ true
+
+
+
+
+ Level3
+ true
+ _DEBUG;_CONSOLE;%(PreprocessorDefinitions)
+ true
+
+
+ Console
+ true
+
+
+
+
+ Level3
+ true
+ true
+ true
+ NDEBUG;_CONSOLE;%(PreprocessorDefinitions)
+ true
+
+
+ Console
+ true
+ true
+ true
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/UE4SSLauncher/PalServerUE4SSLauncher/PalServerUE4SSLauncher.vcxproj.filters b/UE4SSLauncher/PalServerUE4SSLauncher/PalServerUE4SSLauncher.vcxproj.filters
new file mode 100644
index 0000000..71b800f
--- /dev/null
+++ b/UE4SSLauncher/PalServerUE4SSLauncher/PalServerUE4SSLauncher.vcxproj.filters
@@ -0,0 +1,22 @@
+
+
+
+
+ {4FC737F1-C7A5-4376-A066-2A32D752A2FF}
+ cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx
+
+
+ {93995380-89BD-4b04-88EB-625FBE52EBFB}
+ h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd
+
+
+ {67DA6AB6-F800-4c08-8B7A-83BB121AAD01}
+ rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms
+
+
+
+
+ Source Files
+
+
+
\ No newline at end of file
diff --git a/UE4SS_Signatures/FName_Constructor.lua b/UE4SS_Signatures/FName_Constructor.lua
new file mode 100644
index 0000000..9ab5f3e
--- /dev/null
+++ b/UE4SS_Signatures/FName_Constructor.lua
@@ -0,0 +1,7 @@
+function Register()
+ return "48 89 5C 24 08 57 48 83 EC 30 48 8B D9 48 89 54 24 20 33 C9"
+end
+
+function OnMatchFound(MatchAddress)
+ return MatchAddress
+end
diff --git a/UE4SS_Signatures/FName_ToString.lua.example b/UE4SS_Signatures/FName_ToString.lua.example
new file mode 100644
index 0000000..d581049
--- /dev/null
+++ b/UE4SS_Signatures/FName_ToString.lua.example
@@ -0,0 +1,13 @@
+function Register()
+ return "C 3/3 3/C 0/4 8/8 D/5 4/2 4/2 0/4 8/8 B/C F/4 8/8 9/4 4/2 4/2 0/4 8/8 9/4 4/2 4/2 8/E 8"
+end
+
+function OnMatchFound(MatchAddress)
+ local AOBSize = 22
+ local CallInstr = MatchAddress + AOBSize - 1
+ local InstrSize = 5
+ local NextInstr = CallInstr + InstrSize
+ local Offset = DerefToInt32(CallInstr + 1)
+ local ToStringAddress = NextInstr + Offset
+ return ToStringAddress
+end
\ No newline at end of file
diff --git a/UE4SS_Signatures/GUObjectArray.lua.example b/UE4SS_Signatures/GUObjectArray.lua.example
new file mode 100644
index 0000000..fabcb42
--- /dev/null
+++ b/UE4SS_Signatures/GUObjectArray.lua.example
@@ -0,0 +1,12 @@
+function Register()
+ return "8 B/5 1/0 4/8 5/D 2/7 4/5 A/4 8/6 3/0 1/8 5/C 0/7 8/5 3/4 4/8 B/? ?/? ?/? ?/? ?/? ?/4 1/3 B/C 0/7 D/4 7/4 C/8 B"
+end
+
+function OnMatchFound(matchAddress)
+ local movInstr = matchAddress + 0x1A
+ local nextInstr = movInstr + 0x7
+ local offset = movInstr + 0x3
+ local dataMoved = nextInstr + DerefToInt32(offset) - 0x10
+
+ return dataMoved
+end
\ No newline at end of file
diff --git a/ue4ss.dll b/ue4ss.dll
new file mode 100644
index 0000000..6e37e47
Binary files /dev/null and b/ue4ss.dll differ