From 08fb70c84de349722c42e76145f85893e6725f15 Mon Sep 17 00:00:00 2001 From: Danny Lin Date: Fri, 18 Sep 2020 11:58:27 -0700 Subject: [PATCH] sm6250-common: Use EXPENSIVE_RENDERING power hint for blurs We need to boost the GPU for smooth high-radius blurs as blurring is an expensive rendering job. Change-Id: Ia3968313601d2b04ce50c01ee61dc9944ee26187 --- system.prop | 1 + 1 file changed, 1 insertion(+) diff --git a/system.prop b/system.prop index 30700d9..e144d5c 100644 --- a/system.prop +++ b/system.prop @@ -27,6 +27,7 @@ debug.sf.disable_backpressure=1 debug.sf.enable_hwc_vds=1 debug.sf.latch_unsignaled=1 ro.opengles.version=196610 +ro.sf.blurs_are_expensive=1 ro.surface_flinger.force_hwc_copy_for_virtual_displays=true ro.surface_flinger.has_wide_color_display=true ro.surface_flinger.has_HDR_display=true