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1
myscripts/.gitignore
vendored
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1
myscripts/.gitignore
vendored
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export
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55
myscripts/collateArtifact.js
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55
myscripts/collateArtifact.js
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// object map that converts relic EquipType to a property name
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const relicTypeToPropertyName = { 'EQUIP_BRACER': 'flower', 'EQUIP_NECKLACE': 'plume', 'EQUIP_SHOES': 'sands', 'EQUIP_RING': 'goblet', 'EQUIP_DRESS': 'circlet'};
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function collateArtifact(lang) {
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const language = getLanguage(lang);
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const xsets = getExcel('ReliquarySetExcelConfigData');
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const xrelics = getExcel('ReliquaryExcelConfigData');
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const xreliccodex = getExcel('ReliquaryCodexExcelConfigData');
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const xrefine = getExcel('EquipAffixExcelConfigData');
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let myartifact = xsets.reduce((accum, obj) => {
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if(obj.SetIcon === '') return accum;
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let setname;
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let filename;
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let data = {};
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// get available rarities
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data.rarity = xreliccodex.reduce((accum, relic) => {
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if(obj.SetId !== relic.SuitId) return accum;
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relic.Level = relic.Level.toString();
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if(accum.indexOf(relic.Level) === -1) accum.push(relic.Level);
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return accum;
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}, []);
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// set bonus effects
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obj.SetNeedNum.forEach((ele, ind) => {
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let effect = xrefine.find(e => e.AffixId === obj.EquipAffixId*10 + ind);
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data[ele+'pc'] = language[effect.DescTextMapHash];
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if(setname === undefined) {
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setname = language[effect.NameTextMapHash];
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filename = makeFileName(getLanguage('EN')[effect.NameTextMapHash]);
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}
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});
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data.images = {};
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// relic pieces
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obj.ContainsList.forEach(ele => {
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let relic = xrelics.find(e => e.Id === ele);
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let relicdata = {};
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relicdata.name = language[relic.NameTextMapHash];
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relicdata.relictype = xmanualtext.find(ele => ele.TextMapId === relic.EquipType).TextMapContentTextMapHash;
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relicdata.relictype = language[relicdata.relictype];
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relicdata.description = language[relic.DescTextMapHash];
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data[relicTypeToPropertyName[relic.EquipType]] = relicdata;
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data.images[relicTypeToPropertyName[relic.EquipType]] = `https://upload-os-bbs.mihoyo.com/game_record/genshin/equip/${relic.Icon}.png`;
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});
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data.name = setname;
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accum[filename] = data;
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return accum;
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}, {});
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return myartifact;
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}
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module.exports = collateArtifact;
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78
myscripts/collateCharacter.js
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78
myscripts/collateCharacter.js
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// avatar extra info
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const xextrainfo = getExcel('FetterInfoExcelConfigData');
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// object map that converts player's avatar id to TextMapHash
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const playerIdToTextMapHash = { 10000005: 2329553598, 10000007: 3241049361 };
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function collateCharacter(lang) {
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const language = getLanguage(lang);
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const xsubstat = getExcel('AvatarPromoteExcelConfigData');
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let myavatar = xplayableAvatar.reduce((accum, obj) => {
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let data = {};
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let extra = xextrainfo.find(ele => ele.AvatarId === obj.Id);
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data.name = language[obj.NameTextMapHash];
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if(isPlayer(obj)) data.name = language[playerIdToTextMapHash[obj.Id]];
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//if(data.name === 'Traveler') data.name = capitalizeFirst(avatarIdToFileName[obj.Id]);
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data.description = language[obj.DescTextMapHash];
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data.weapontype = language[weaponTextMapHash[obj.WeaponType]];
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data.body = obj.BodyType.slice(obj.BodyType.indexOf('BODY_')+5);
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data.rarity = obj.QualityType === 'QUALITY_PURPLE' ? '4' : '5';
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data.birthmonth = extra.InfoBirthMonth;
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data.birthday = extra.InfoBirthDay;
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data.affiliation = isPlayer(obj) ? '' : language[extra.AvatarNativeTextMapHash];
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data.element = language[extra.AvatarVisionBeforTextMapHash];
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data.constellation = language[extra.AvatarConstellationBeforTextMapHash];
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if(obj.Id === 10000030) data.constellation = language[extra.AvatarConstellationAfterTextMapHash]; // Zhongli exception
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data.title = language[extra.AvatarTitleTextMapHash];
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data.association = extra.AvatarAssocType.slice(extra.AvatarAssocType.indexOf('TYPE_')+5);
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data.cv = {
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english: language[extra.CvEnglishTextMapHash],
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chinese: language[extra.CvChineseTextMapHash],
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japanese: language[extra.CvJapaneseTextMapHash],
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korean: language[extra.CvKoreanTextMapHash]
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};
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const xsubstat = getExcel('AvatarPromoteExcelConfigData');
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const xmanualtext = getExcel('ManualTextMapConfigData');
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let substat = xsubstat.find(ele => ele.AvatarPromoteId === obj.AvatarPromoteId).AddProps[3].PropType;
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data.substat = language[xmanualtext.find(ele => ele.TextMapId === substat).TextMapContentTextMapHash];
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data.icon = obj.IconName;
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data.sideicon = obj.SideIconName;
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// INFORMATION TO CALCULATE STATS AT EACH LEVEL
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let stats = { base: {}, curve: {} };
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stats.base.hp = obj.HpBase;
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stats.base.attack = obj.AttackBase;
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stats.base.defense = obj.DefenseBase;
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stats.base.critrate = obj.Critical;
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stats.base.critdmg = obj.CriticalHurt;
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stats.curve.hp = obj.PropGrowCurves.find(ele => ele.Type === 'FIGHT_PROP_BASE_HP').GrowCurve;
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stats.curve.attack = obj.PropGrowCurves.find(ele => ele.Type === 'FIGHT_PROP_BASE_ATTACK').GrowCurve;
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stats.curve.defense = obj.PropGrowCurves.find(ele => ele.Type === 'FIGHT_PROP_BASE_DEFENSE').GrowCurve;
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stats.specialized = substat;
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stats.promotion = xsubstat.reduce((accum, ele) => {
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if(ele.AvatarPromoteId !== obj.AvatarPromoteId) return accum;
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let promotelevel = ele.PromoteLevel || 0;
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accum[promotelevel] = {
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maxlevel: ele.UnlockMaxLevel,
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hp: ele.AddProps.find(ele => ele.PropType === 'FIGHT_PROP_BASE_HP').Value || 0,
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attack: ele.AddProps.find(ele => ele.PropType === 'FIGHT_PROP_BASE_ATTACK').Value || 0,
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defense: ele.AddProps.find(ele => ele.PropType === 'FIGHT_PROP_BASE_DEFENSE').Value || 0,
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specialized: ele.AddProps.find(ele => ele.PropType === substat).Value || 0,
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};
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return accum;
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}, []);
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data.stats = stats;
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accum[avatarIdToFileName[obj.Id]] = data;
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return accum;
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}, {})
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return myavatar;
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}
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module.exports = collateCharacter;
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42
myscripts/collateConstellation.js
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42
myscripts/collateConstellation.js
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const xconstellation = getExcel('AvatarTalentExcelConfigData');
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function collateConstellation(lang) {
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const language = getLanguage(lang);
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let myconstellation = xplayableAvatar.reduce((accum, obj) => {
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// bad practice to declare functions inside loop but i need to be able to call it multiple times for players
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function dowork() {
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let data = {};
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let depot = xskilldepot.find(ele => ele.Id === obj.SkillDepotId);
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if(depot === undefined || depot.EnergySkill === undefined) return; // not a finished (traveler) character
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if(depot.TalentStarName === '') return; // unfinished
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data.name = language[obj.NameTextMapHash];
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if(isPlayer(obj)) data.name += ` (${language[elementTextMapHash[getPlayerElement(obj.SkillDepotId)]]})`
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//console.log(depot)
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data.images = {};
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let stars = depot.Talents.map(talentId => xconstellation.find(ele => ele.TalentId === talentId));
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for(let i = 1; i <= 6; i++) {
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data['c'+i] = {
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name: language[stars[i-1].NameTextMapHash],
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effect: sanitizeDescription(language[stars[i-1].DescTextMapHash])
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};
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data.images['c'+i] = `https://upload-os-bbs.mihoyo.com/game_record/genshin/constellation_icon/${stars[i-1].Icon}.png`;
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}
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accum[avatarIdToFileName[isPlayer(obj) ? obj.SkillDepotId : obj.Id]] = data;
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}
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if(isPlayer(obj)) {
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obj.CandSkillDepotIds.forEach(ele => {
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obj.SkillDepotId = ele;
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dowork();
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});
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} else {
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dowork();
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}
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return accum;
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}, {});
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return myconstellation;
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}
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module.exports = collateConstellation;
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98
myscripts/collateFood.js
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98
myscripts/collateFood.js
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const xrecipe = getExcel('CookRecipeExcelConfigData');
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const xmaterial = getExcel('MaterialExcelConfigData');
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const xsource = getExcel('MaterialSourceDataExcelConfigData');
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const xspecialty = getExcel('CookBonusExcelConfigData');
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const xavatar = getExcel('AvatarExcelConfigData');
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function getSpecialty(id) { return xspecialty.find(ele => ele.RecipeId === id); }
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function getMaterial(id) { return xmaterial.find(ele => ele.Id === id); }
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function getAvatar(id) { return xavatar.find(ele => ele.Id === id); }
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function getManualTextMapHash(id) {
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if(id === 'COOK_FOOD_DEFENSE') id = 'COOK_FOOD_DEFENCE';
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return xmanualtext.find(ele => ele.TextMapId === id).TextMapContentTextMapHash;
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}
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const mapQualityToProp = {
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'FOOD_QUALITY_STRANGE': 'suspicious',
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'FOOD_QUALITY_ORDINARY': 'normal',
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'FOOD_QUALITY_DELICIOUS': 'delicious',
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}
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function collateFood(lang) {
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const language = getLanguage(lang);
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let myfood = xrecipe.reduce((accum, obj) => {
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//if(obj.Id !== 1003) return accum;
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let data = {};
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data.name = language[obj.NameTextMapHash];
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data.rarity = obj.RankLevel;
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data.foodtype = 'NORMAL';
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data.foodfilter = language[getManualTextMapHash(obj.FoodType)];
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data.foodcategory = undefined;
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data.effect = obj.EffectDesc.reduce((accum, eff) => {
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const tmp = stripHTML(language[eff]);
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if(tmp) accum.push(tmp);
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return accum;
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}, []).join('\n');
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data.description = sanitizeDescription(language[obj.DescTextMapHash]);
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// check error
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for(let i = 2; i <= 3; i++) { const tmp = language[obj.EffectDesc[i]]; if(tmp) console.log(`${obj.Id} ${data.name}: ${tmp}`); }
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// get suspicious, normal, delicious
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for(let xd of obj.QualityOutputVec) {
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xd = getMaterial(xd.Id);
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let subdata = {};
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if(language[xd.InteractionTitleTextMapHash]) console.log(`food ${obj.Id} has interaction`);
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if(language[xd.SpecialDescTextMapHash]) console.log(`food ${obj.Id} has special`);
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subdata.effect = language[xd.EffectDescTextMapHash];
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subdata.description = sanitizeDescription(language[xd.DescTextMapHash]);
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data[mapQualityToProp[xd.FoodQuality]] = subdata;
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data.foodcategory = xd.EffectIcon.substring(13);
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}
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data.ingredients = obj.InputVec.reduce((accum, ing) => {
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if(ing.Id === undefined) return accum;
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const mat = getMaterial(ing.Id);
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accum.push({ name: language[mat.NameTextMapHash], count: ing.Count });
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return accum;
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}, []);
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// data.source =
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accum[makeFileName(getLanguage('EN')[obj.NameTextMapHash])] = data;
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// check if there is a specialty
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let myspec = getSpecialty(obj.Id);
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if(myspec === undefined) return accum;
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let xd = getMaterial(myspec.ParamVec[0]);
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// if(xd === undefined) return accum;
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let foodfilter = data.foodfilter;
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let basedish = data.name;
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let ingredients = data.ingredients;
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data = {};
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data.name = language[xd.NameTextMapHash];
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data.rarity = xd.RankLevel;
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data.foodtype = 'SPECIALTY';
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data.foodfilter = foodfilter;
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data.foodcategory = xd.EffectIcon.substring(13);
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if(language[xd.InteractionTitleTextMapHash]) console.log(`specialty ${obj.Id} has interaction`);
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if(language[xd.SpecialDescTextMapHash]) console.log(`specialty ${obj.Id} has special`);
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data.effect = language[xd.EffectDescTextMapHash];
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data.description = sanitizeDescription(language[xd.DescTextMapHash]);
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data.basedish = basedish;
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data.character = language[getAvatar(myspec.AvatarId).NameTextMapHash];
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data.ingredients = ingredients;
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accum[makeFileName(getLanguage('EN')[obj.NameTextMapHash])] = data;
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return accum;
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}, {});
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// console.log(myfood);
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return myfood;
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}
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module.exports = collateFood;
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61
myscripts/collateTalent.js
Normal file
61
myscripts/collateTalent.js
Normal file
@ -0,0 +1,61 @@
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const xtalent = getExcel('AvatarSkillExcelConfigData'); // combat talents
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const xpassive = getExcel('ProudSkillExcelConfigData'); // passive talents
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// object map that converts index to the talent type
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const talentCombatTypeMap = { '0': 'combat1', '1': 'combat2', '2': 'combatsp', '4': 'combat3' };
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function collateTalent(lang) {
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const language = getLanguage(lang);
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let mytalent = xplayableAvatar.reduce((accum, obj) => {
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// bad practice to declare functions inside loop but i need to be able to call it multiple times for players
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function dowork() {
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let data = {};
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let depot = xskilldepot.find(ele => ele.Id === obj.SkillDepotId);
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if(depot === undefined || depot.EnergySkill === undefined) return; // not a finished (traveler) character
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if(depot.TalentStarName === '') return; // unfinished
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data.name = language[obj.NameTextMapHash]; // client-facing name
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if(isPlayer(obj)) data.name += ` (${language[elementTextMapHash[getPlayerElement(obj.SkillDepotId)]]})`
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let combat = depot.Skills.concat([depot.EnergySkill]) // get array of combat skills IDs
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let passive = depot.InherentProudSkillOpens.reduce((accum2, proud) => { // get array of passive skill IDs
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if(proud.ProudSkillGroupId) accum2.push(proud.ProudSkillGroupId);
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return accum2;
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}, [])
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combat.forEach((skId, index) => {
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if(skId === 0) return;
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let talent = xtalent.find(tal => tal.Id === skId);
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let ref = data[talentCombatTypeMap[index]] = {};
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ref.name = language[talent.NameTextMapHash];
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let desc = language[talent.DescTextMapHash].split('\\n\\n<i>'); // extract out the italicized part
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ref.info = sanitizeDescription(desc[0]);
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if(desc[1]) ref.description = sanitizeDescription(desc[1]);
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});
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passive.forEach((skId, index) => {
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let talent = xpassive.find(pas => pas.ProudSkillGroupId === skId);
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let ref = data['passive'+(index+1)] = {}; // store reference in variable to make it easier to access
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ref.name = language[talent.NameTextMapHash];
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ref.info = sanitizeDescription(language[talent.DescTextMapHash]);
|
||||||
|
});
|
||||||
|
|
||||||
|
accum[avatarIdToFileName[isPlayer(obj) ? obj.SkillDepotId : obj.Id]] = data;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(isPlayer(obj)) {
|
||||||
|
obj.CandSkillDepotIds.forEach(ele => {
|
||||||
|
obj.SkillDepotId = ele;
|
||||||
|
dowork();
|
||||||
|
});
|
||||||
|
} else {
|
||||||
|
dowork();
|
||||||
|
}
|
||||||
|
return accum;
|
||||||
|
}, {});
|
||||||
|
return mytalent;
|
||||||
|
}
|
||||||
|
|
||||||
|
module.exports = collateTalent;
|
93
myscripts/collateWeapon.js
Normal file
93
myscripts/collateWeapon.js
Normal file
@ -0,0 +1,93 @@
|
|||||||
|
const xweapon = getExcel('WeaponExcelConfigData');
|
||||||
|
const xrefine = getExcel('EquipAffixExcelConfigData');
|
||||||
|
|
||||||
|
const xplayableWeapon = xweapon.filter(obj => {
|
||||||
|
if(obj.RankLevel >= 3 && obj.SkillAffix[0] === 0) return false;
|
||||||
|
if(obj.SkillAffix[1] !== 0) { console.log('danger'); return false };
|
||||||
|
if(getLanguage('EN')[obj.NameTextMapHash] === '') return false;
|
||||||
|
return true;
|
||||||
|
});
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
function collateWeapon(lang) {
|
||||||
|
const language = getLanguage(lang);
|
||||||
|
const xsubstat = getExcel('WeaponPromoteExcelConfigData');
|
||||||
|
let myweapon = xplayableWeapon.reduce((accum, obj) => {
|
||||||
|
|
||||||
|
let data = {};
|
||||||
|
|
||||||
|
data.name = language[obj.NameTextMapHash];
|
||||||
|
data.description = language[obj.DescTextMapHash];
|
||||||
|
data.weapontype = language[weaponTextMapHash[obj.WeaponType]];
|
||||||
|
data.rarity = ''+obj.RankLevel;
|
||||||
|
|
||||||
|
if(obj.WeaponProp[0].PropType !== 'FIGHT_PROP_BASE_ATTACK') console.log(obj,'weapon did not find base atk');
|
||||||
|
data.baseatk = obj.WeaponProp.find(obj => obj.PropType === 'FIGHT_PROP_BASE_ATTACK').InitValue;
|
||||||
|
|
||||||
|
let substat = obj.WeaponProp[1].PropType;
|
||||||
|
if(substat !== undefined) {
|
||||||
|
data.substat = language[xmanualtext.find(ele => ele.TextMapId === substat).TextMapContentTextMapHash];
|
||||||
|
let subvalue = obj.WeaponProp[1].InitValue;
|
||||||
|
data.subvalue = subvalue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(obj.SkillAffix[0] !== 0) {
|
||||||
|
let affixId = obj.SkillAffix[0] * 10;
|
||||||
|
for(let offset = 0; offset < 5; offset++) {
|
||||||
|
let ref = xrefine.find(ele => ele.AffixId === affixId+offset);
|
||||||
|
if(ref === undefined) break;
|
||||||
|
if(offset === 0) data.effectname = language[ref.NameTextMapHash];
|
||||||
|
let effect = language[ref.DescTextMapHash];
|
||||||
|
effect = effect.replace(/<color=#.*?>/gi, '{').replace(/<\/color>/gi, '}');
|
||||||
|
effect = effect.split(/{|}/);
|
||||||
|
data['r'+(offset+1)] = [];
|
||||||
|
data['effect'] = effect.reduce((accum, ele, i) => {
|
||||||
|
if(i % 2 === 0) {
|
||||||
|
return accum + ele;
|
||||||
|
} else {
|
||||||
|
data['r'+(offset+1)].push(ele);
|
||||||
|
return accum + `{${(i-1)/2}}`;
|
||||||
|
}
|
||||||
|
}, '');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// INFORMATION TO CALCULATE STATS AT EACH LEVEL
|
||||||
|
let stats = { base: {}, curve: {} };
|
||||||
|
stats.base.attack = obj.WeaponProp[0].InitValue;
|
||||||
|
stats.base.specialized = obj.WeaponProp[1].InitValue || 0;
|
||||||
|
|
||||||
|
stats.curve.attack = obj.WeaponProp[0].Type;
|
||||||
|
stats.curve.specialized = obj.WeaponProp[1].Type;
|
||||||
|
stats.specialized = substat;
|
||||||
|
stats.promotion = xsubstat.reduce((accum, ele) => {
|
||||||
|
if(ele.WeaponPromoteId !== obj.WeaponPromoteId) return accum;
|
||||||
|
let promotelevel = ele.PromoteLevel || 0;
|
||||||
|
accum[promotelevel] = {
|
||||||
|
maxlevel: ele.UnlockMaxLevel,
|
||||||
|
attack: ele.AddProps.find(ele => ele.PropType === 'FIGHT_PROP_BASE_ATTACK').Value || 0
|
||||||
|
};
|
||||||
|
let special = ele.AddProps.find(ele => ele.PropType === substat);//.Value;
|
||||||
|
if(special) special = special.Value;
|
||||||
|
if(special !== undefined) {
|
||||||
|
console.log('WEAPON SPECIAL SUBSTAT FOUND: ' + obj.Id)
|
||||||
|
accum[promotelevel].specialized = special;
|
||||||
|
}
|
||||||
|
return accum;
|
||||||
|
}, [])
|
||||||
|
data.stats = stats;
|
||||||
|
|
||||||
|
data.icon = obj.Icon;
|
||||||
|
data.awakenicon = obj.AwakenIcon;
|
||||||
|
|
||||||
|
let filename = makeFileName(getLanguage('EN')[obj.NameTextMapHash]);
|
||||||
|
if(accum[filename] !== undefined) console.log(filename+' IS NOT UNIQUE');
|
||||||
|
accum[filename] = data;
|
||||||
|
return accum;
|
||||||
|
}, {});
|
||||||
|
|
||||||
|
return myweapon;
|
||||||
|
}
|
||||||
|
|
||||||
|
module.exports = collateWeapon;
|
110
myscripts/myscript.js
Normal file
110
myscripts/myscript.js
Normal file
@ -0,0 +1,110 @@
|
|||||||
|
const fs = require('fs');
|
||||||
|
|
||||||
|
global.getExcel = function(file) { return require(`../ExcelBinOutput/${file}.json`); }
|
||||||
|
global.getTextMap = function(langcode) { return require(`../TextMap/Text${langcode}.json`); }
|
||||||
|
|
||||||
|
const xavatar = getExcel('AvatarExcelConfigData'); // array
|
||||||
|
|
||||||
|
global.xskilldepot = getExcel('AvatarSkillDepotExcelConfigData');
|
||||||
|
|
||||||
|
global.xmanualtext = getExcel('ManualTextMapConfigData');
|
||||||
|
|
||||||
|
const langcodes = ['CHS', 'CHT', 'DE', 'EN', 'ES', 'FR', 'ID', 'JA', 'KO', 'PT', 'RU', 'TH', 'VI'];
|
||||||
|
|
||||||
|
/* ========================================================================================== */
|
||||||
|
|
||||||
|
|
||||||
|
// const weaponIdToFileName = xweapon.reduce((accum, obj) => {
|
||||||
|
// accum[obj.Id] =
|
||||||
|
|
||||||
|
// }, {})
|
||||||
|
|
||||||
|
|
||||||
|
// UNUSED object map that converts AvatarAssocType into a TextMapHash
|
||||||
|
const assocTextMapHash = ['ASSOC_TYPE_MONDSTADT', 'ASSOC_TYPE_LIYUE', 'ASSOC_TYPE_FATUI'];
|
||||||
|
|
||||||
|
global.isPlayer = function(data) { return data.CandSkillDepotIds.length !== 0; }
|
||||||
|
global.getPlayerElement = function(SkillDepotId) { let tmp = xskilldepot.find(ele => ele.Id === SkillDepotId); return tmp === undefined ? tmp : tmp.TalentStarName.split('_').pop(); }
|
||||||
|
global.getLanguage = function(abbriev) { return getTextMap(abbriev.toUpperCase()); }
|
||||||
|
global.normalizeStr = function(str) { return str.normalize('NFD').replace(/[\u0300-\u036f]/g, ''); }
|
||||||
|
global.makeFileName = function(str, lang) { return normalizeStr(str).toLowerCase().replace(/[^a-z]/g,''); }
|
||||||
|
global.convertBold = function(str) { return str.replace(/<color=#FFD780FF>(.*?)<\/color>/gi, '**$1**'); }
|
||||||
|
global.stripHTML = function(str) { return (str || '').replace(/(<([^>]+)>)/gi, ''); }
|
||||||
|
global.capitalizeFirst = function(str) { return str[0].toUpperCase() + str.toLowerCase().slice(1); }
|
||||||
|
global.replaceLayout = function(str) { return str.replace(/{LAYOUT_MOBILE#Tap}{LAYOUT_PC#Press}{LAYOUT_PS#Press}/gi,'Press').replace('#',''); }
|
||||||
|
global.replaceNewline = function(str) { return str.replace(/\\n/gi, '\n'); }
|
||||||
|
global.sanitizeDescription = function(str) { return replaceNewline(replaceLayout(stripHTML(convertBold(str)))); }
|
||||||
|
|
||||||
|
/* ======================================================================================= */
|
||||||
|
|
||||||
|
// object map that converts the genshin coded element into a TextMapHash
|
||||||
|
global.elementTextMapHash = ['Fire', 'Water', 'Grass', 'Electric', 'Wind', 'Ice', 'Rock'].reduce((accum, element) => {
|
||||||
|
accum[element] = xmanualtext.find(ele => ele.TextMapId === element).TextMapContentTextMapHash;
|
||||||
|
return accum;
|
||||||
|
}, {});
|
||||||
|
|
||||||
|
global.xplayableAvatar = xavatar.filter(obj => obj.AvatarPromoteId !== 2); // array
|
||||||
|
// object map that converts an avatar Id or traveler SkillDepotId to filename
|
||||||
|
global.avatarIdToFileName = xplayableAvatar.reduce((accum, obj) => {
|
||||||
|
if(obj.Id === 10000005) accum[obj.Id] = 'aether';
|
||||||
|
else if(obj.Id === 10000007) accum[obj.Id] = 'lumine';
|
||||||
|
else accum[obj.Id] = makeFileName(getLanguage('EN')[obj.NameTextMapHash]);
|
||||||
|
if(isPlayer(obj)) { //
|
||||||
|
obj.CandSkillDepotIds.forEach(skdeId => {
|
||||||
|
let trelement = elementTextMapHash[getPlayerElement(skdeId)];
|
||||||
|
if(trelement === undefined) return;
|
||||||
|
accum[skdeId] = makeFileName(getLanguage('EN')[obj.NameTextMapHash] + getLanguage('EN')[trelement]);
|
||||||
|
})
|
||||||
|
}
|
||||||
|
return accum;
|
||||||
|
}, {});
|
||||||
|
|
||||||
|
// object map that converts a WeaponType into a TextMapHash
|
||||||
|
global.weaponTextMapHash = ['WEAPON_SWORD_ONE_HAND', 'WEAPON_CATALYST', 'WEAPON_CLAYMORE', 'WEAPON_BOW', 'WEAPON_POLE'].reduce((accum, str) => {
|
||||||
|
accum[str] = xmanualtext.find(ele => ele.TextMapId === str).TextMapContentTextMapHash;
|
||||||
|
return accum;
|
||||||
|
}, {});
|
||||||
|
|
||||||
|
/* =========================================================================================== */
|
||||||
|
|
||||||
|
function exportCurve(folder, file) {
|
||||||
|
const xcurve = getExcel(file);
|
||||||
|
let output = {};
|
||||||
|
xcurve.forEach(ele => {
|
||||||
|
let curveinfo = {};
|
||||||
|
ele.CurveInfos.forEach(ele => {
|
||||||
|
curveinfo[ele.Type] = ele.Value;
|
||||||
|
});
|
||||||
|
output[ele.Level] = curveinfo;
|
||||||
|
});
|
||||||
|
fs.mkdirSync(`./export/curve`, { recursive: true });
|
||||||
|
fs.writeFileSync(`./export/curve/${folder}.json`, JSON.stringify(output, null, '\t'));
|
||||||
|
}
|
||||||
|
|
||||||
|
function exportData(folder, collateFunc, englishonly, skipwrite) {
|
||||||
|
langcodes.forEach(lang => {
|
||||||
|
if(englishonly && lang !== 'EN') return;
|
||||||
|
let data = collateFunc(lang);
|
||||||
|
fs.mkdirSync(`./export/${lang}`, { recursive: true });
|
||||||
|
if(!skipwrite) {
|
||||||
|
fs.writeFileSync(`./export/${lang}/${folder}.json`, JSON.stringify(data, null, '\t'));
|
||||||
|
if(JSON.stringify(data).search('undefined') !== -1) console.log('undefined found in '+folder);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
console.log("done "+folder);
|
||||||
|
}
|
||||||
|
|
||||||
|
// exportData('characters', require('./collateCharacter.js'));
|
||||||
|
// exportCurve('characters', 'AvatarCurveExcelConfigData');
|
||||||
|
// exportData('constellations', require('./collateConstellation'));
|
||||||
|
// exportData('talents', require('./collateTalent.js'));
|
||||||
|
// exportData('weapons', require('./collateWeapon.js'));
|
||||||
|
// exportCurve('weapons', 'WeaponCurveExcelConfigData')
|
||||||
|
// exportData('artifacts', require('./collateArtifact.js'));
|
||||||
|
exportData('foods', require('./collateFood'));
|
||||||
|
|
||||||
|
//console.log(collateCharacter('EN'))
|
||||||
|
//console.log(collateConstellation('EN').hutao)
|
||||||
|
//console.log(collateTalent('EN').mona)
|
||||||
|
//console.log(collateWeapon('EN'));
|
||||||
|
// console.log(collateArtifact('EN'));
|
Loading…
x
Reference in New Issue
Block a user