mirror of
https://github.com/theBowja/GenshinData-1.git
synced 2025-06-29 15:07:54 +09:00
asdf
This commit is contained in:
parent
526a903429
commit
a50906ca47
420
myscript.js
Normal file
420
myscript.js
Normal file
@ -0,0 +1,420 @@
|
||||
const fs = require('fs');
|
||||
|
||||
const xavatar = require(".../ExcelBinOutput/AvatarExcelConfigData.json"); // array
|
||||
// avatar extra info
|
||||
const xextrainfo = require('.../ExcelBinOutput/FetterInfoExcelConfigData.json');
|
||||
|
||||
const xskilldepot = require('.../ExcelBinOutput/AvatarSkillDepotExcelConfigData.json');
|
||||
const xtalent = require('.../ExcelBinOutput/AvatarSkillExcelConfigData.json'); // combat talents
|
||||
const xpassive = require('.../ExcelBinOutput/ProudSkillExcelConfigData.json'); // passive talents
|
||||
const xconstellation = require('.../ExcelBinOutput/AvatarTalentExcelConfigData.json');
|
||||
|
||||
const xweapon = require('.../ExcelBinOutput/WeaponExcelConfigData.json');
|
||||
const xrefine = require('.../ExcelBinOutput/EquipAffixExcelConfigData.json');
|
||||
|
||||
const xmanualtext = getExcel('ManualTextMapConfigData'); //require('.../ExcelBinOutput/ManualTextMapConfigData.json');
|
||||
|
||||
const langcodes = ['CHS', 'CHT', 'DE', 'EN', 'ES', 'FR', 'ID', 'JA', 'KO', 'PT', 'RU', 'TH', 'VI'];
|
||||
|
||||
function getExcel(file) {
|
||||
return require(`.../ExcelBinOutput/${file}.json`);
|
||||
}
|
||||
|
||||
/* ========================================================================================== */
|
||||
|
||||
// object map that converts the genshin coded element into a TextMapHash
|
||||
const elementTextMapHash = ['Fire', 'Water', 'Grass', 'Electric', 'Wind', 'Ice', 'Rock'].reduce((accum, element) => {
|
||||
accum[element] = xmanualtext.find(ele => ele.TextMapId === element).TextMapContentTextMapHash;
|
||||
return accum;
|
||||
}, {});
|
||||
|
||||
const xplayableWeapon = xweapon.filter(obj => {
|
||||
if(obj.RankLevel >= 3 && obj.SkillAffix[0] === 0) return false;
|
||||
if(obj.SkillAffix[1] !== 0) { console.log('danger'); return false };
|
||||
if(getLanguage('EN')[obj.NameTextMapHash] === '') return false;
|
||||
return true;
|
||||
})
|
||||
|
||||
const xplayableAvatar = xavatar.filter(obj => obj.AvatarPromoteId !== 2); // array
|
||||
// object map that converts an avatar Id or traveler SkillDepotId to filename
|
||||
const avatarIdToFileName = xplayableAvatar.reduce((accum, obj) => {
|
||||
if(obj.Id === 10000005) accum[obj.Id] = 'aether';
|
||||
else if(obj.Id === 10000007) accum[obj.Id] = 'lumine';
|
||||
else accum[obj.Id] = makeFileName(getLanguage('EN')[obj.NameTextMapHash]);
|
||||
if(isPlayer(obj)) { //
|
||||
obj.CandSkillDepotIds.forEach(skdeId => {
|
||||
let trelement = elementTextMapHash[getPlayerElement(skdeId)];
|
||||
if(trelement === undefined) return;
|
||||
accum[skdeId] = makeFileName(getLanguage('EN')[obj.NameTextMapHash] + getLanguage('EN')[trelement]);
|
||||
})
|
||||
}
|
||||
return accum;
|
||||
}, {});
|
||||
|
||||
// const weaponIdToFileName = xweapon.reduce((accum, obj) => {
|
||||
// accum[obj.Id] =
|
||||
|
||||
// }, {})
|
||||
|
||||
// object map that converts a WeaponType into a TextMapHash
|
||||
const weaponTextMapHash = ['WEAPON_SWORD_ONE_HAND', 'WEAPON_CATALYST', 'WEAPON_CLAYMORE', 'WEAPON_BOW', 'WEAPON_POLE'].reduce((accum, str) => {
|
||||
accum[str] = xmanualtext.find(ele => ele.TextMapId === str).TextMapContentTextMapHash;
|
||||
return accum;
|
||||
}, {});
|
||||
|
||||
// UNUSED object map that converts AvatarAssocType into a TextMapHash
|
||||
const assocTextMapHash = ['ASSOC_TYPE_MONDSTADT', 'ASSOC_TYPE_LIYUE', 'ASSOC_TYPE_FATUI'];
|
||||
|
||||
// object map that converts relic EquipType to a property name
|
||||
const relicTypeToPropertyName = { 'EQUIP_BRACER': 'flower', 'EQUIP_NECKLACE': 'plume', 'EQUIP_SHOES': 'sands', 'EQUIP_RING': 'goblet', 'EQUIP_DRESS': 'circlet'};
|
||||
|
||||
// object map that converts index to the talent type
|
||||
const talentCombatTypeMap = { '0': 'combat1', '1': 'combat2', '2': 'combatsp', '4': 'combat3' };
|
||||
|
||||
// object map that converts player's avatar id to TextMapHash
|
||||
const playerIdToTextMapHash = { 10000005: 2329553598, 10000007: 3241049361 };
|
||||
|
||||
function isPlayer(data) { return data.CandSkillDepotIds.length !== 0; }
|
||||
function getPlayerElement(SkillDepotId) { let tmp = xskilldepot.find(ele => ele.Id === SkillDepotId); return tmp === undefined ? tmp : tmp.TalentStarName.split('_').pop(); }
|
||||
function getLanguage(abbriev) { return require("./TextMap/Text"+abbriev.toUpperCase()+".json"); }
|
||||
function makeFileName(str) { return str.toLowerCase().replace(/[^a-z]/g,''); }
|
||||
function convertBold(str) { return str.replace(/<color=#FFD780FF>(.*?)<\/color>/gi, '**$1**'); }
|
||||
function stripHTML(str) { return str.replace(/(<([^>]+)>)/gi, ''); }
|
||||
function capitalizeFirst(str) { return str[0].toUpperCase() + str.toLowerCase().slice(1); }
|
||||
function replaceLayout(str) { return str.replace(/{LAYOUT_MOBILE#Tap}{LAYOUT_PC#Press}{LAYOUT_PS#Press}/gi,'Press').replace('#',''); }
|
||||
function replaceNewline(str) { return str.replace(/\\n/gi, '\n'); }
|
||||
function sanitizeDescription(str) { return replaceNewline(replaceLayout(stripHTML(convertBold(str)))); }
|
||||
|
||||
function collateCharacter(lang) {
|
||||
const language = getLanguage(lang);
|
||||
const xsubstat = require('.../ExcelBinOutput/AvatarPromoteExcelConfigData.json');
|
||||
let myavatar = xplayableAvatar.reduce((accum, obj) => {
|
||||
let data = {};
|
||||
let extra = xextrainfo.find(ele => ele.AvatarId === obj.Id);
|
||||
|
||||
data.name = language[obj.NameTextMapHash];
|
||||
if(isPlayer(obj)) data.name = language[playerIdToTextMapHash[obj.Id]];
|
||||
//if(data.name === 'Traveler') data.name = capitalizeFirst(avatarIdToFileName[obj.Id]);
|
||||
data.description = language[obj.DescTextMapHash];
|
||||
data.weapontype = language[weaponTextMapHash[obj.WeaponType]];
|
||||
data.body = obj.BodyType.slice(obj.BodyType.indexOf('BODY_')+5);
|
||||
data.rarity = obj.QualityType === 'QUALITY_PURPLE' ? '4' : '5';
|
||||
data.birthmonth = extra.InfoBirthMonth;
|
||||
data.birthday = extra.InfoBirthDay;
|
||||
data.affiliation = isPlayer(obj) ? '' : language[extra.AvatarNativeTextMapHash];
|
||||
data.element = language[extra.AvatarVisionBeforTextMapHash];
|
||||
data.constellation = language[extra.AvatarConstellationBeforTextMapHash];
|
||||
if(obj.Id === 10000030) data.constellation = language[extra.AvatarConstellationAfterTextMapHash]; // Zhongli exception
|
||||
data.title = language[extra.AvatarTitleTextMapHash];
|
||||
data.association = extra.AvatarAssocType.slice(extra.AvatarAssocType.indexOf('TYPE_')+5);
|
||||
data.cv = {
|
||||
english: language[extra.CvEnglishTextMapHash],
|
||||
chinese: language[extra.CvChineseTextMapHash],
|
||||
japanese: language[extra.CvJapaneseTextMapHash],
|
||||
korean: language[extra.CvKoreanTextMapHash]
|
||||
};
|
||||
|
||||
const xsubstat = require('.../ExcelBinOutput/AvatarPromoteExcelConfigData.json');
|
||||
const xmanualtext = require('.../ExcelBinOutput/ManualTextMapConfigData.json');
|
||||
|
||||
let substat = xsubstat.find(ele => ele.AvatarPromoteId === obj.AvatarPromoteId).AddProps[3].PropType;
|
||||
data.substat = language[xmanualtext.find(ele => ele.TextMapId === substat).TextMapContentTextMapHash];
|
||||
|
||||
data.icon = obj.IconName;
|
||||
data.sideicon = obj.SideIconName;
|
||||
|
||||
// INFORMATION TO CALCULATE STATS AT EACH LEVEL
|
||||
let stats = { base: {}, curve: {} };
|
||||
stats.base.hp = obj.HpBase;
|
||||
stats.base.attack = obj.AttackBase;
|
||||
stats.base.defense = obj.DefenseBase;
|
||||
stats.base.critrate = obj.Critical;
|
||||
stats.base.critdmg = obj.CriticalHurt;
|
||||
|
||||
stats.curve.hp = obj.PropGrowCurves.find(ele => ele.Type === 'FIGHT_PROP_BASE_HP').GrowCurve;
|
||||
stats.curve.attack = obj.PropGrowCurves.find(ele => ele.Type === 'FIGHT_PROP_BASE_ATTACK').GrowCurve;
|
||||
stats.curve.defense = obj.PropGrowCurves.find(ele => ele.Type === 'FIGHT_PROP_BASE_DEFENSE').GrowCurve;
|
||||
stats.specialized = substat;
|
||||
stats.promotion = xsubstat.reduce((accum, ele) => {
|
||||
if(ele.AvatarPromoteId !== obj.AvatarPromoteId) return accum;
|
||||
let promotelevel = ele.PromoteLevel || 0;
|
||||
accum[promotelevel] = {
|
||||
maxlevel: ele.UnlockMaxLevel,
|
||||
hp: ele.AddProps.find(ele => ele.PropType === 'FIGHT_PROP_BASE_HP').Value || 0,
|
||||
attack: ele.AddProps.find(ele => ele.PropType === 'FIGHT_PROP_BASE_ATTACK').Value || 0,
|
||||
defense: ele.AddProps.find(ele => ele.PropType === 'FIGHT_PROP_BASE_DEFENSE').Value || 0,
|
||||
specialized: ele.AddProps.find(ele => ele.PropType === substat).Value || 0,
|
||||
};
|
||||
return accum;
|
||||
}, []);
|
||||
data.stats = stats;
|
||||
|
||||
accum[avatarIdToFileName[obj.Id]] = data;
|
||||
return accum;
|
||||
}, {})
|
||||
return myavatar;
|
||||
}
|
||||
|
||||
function collateConstellation(lang) {
|
||||
const language = getLanguage(lang);
|
||||
let myconstellation = xplayableAvatar.reduce((accum, obj) => {
|
||||
// bad practice to declare functions inside loop but i need to be able to call it multiple times for players
|
||||
function dowork() {
|
||||
let data = {};
|
||||
let depot = xskilldepot.find(ele => ele.Id === obj.SkillDepotId);
|
||||
if(depot === undefined || depot.EnergySkill === undefined) return; // not a finished (traveler) character
|
||||
if(depot.TalentStarName === '') return; // unfinished
|
||||
|
||||
data.name = language[obj.NameTextMapHash];
|
||||
if(isPlayer(obj)) data.name += ` (${language[elementTextMapHash[getPlayerElement(obj.SkillDepotId)]]})`
|
||||
//console.log(depot)
|
||||
data.images = {};
|
||||
let stars = depot.Talents.map(talentId => xconstellation.find(ele => ele.TalentId === talentId));
|
||||
for(let i = 1; i <= 6; i++) {
|
||||
data['c'+i] = {
|
||||
name: language[stars[i-1].NameTextMapHash],
|
||||
effect: sanitizeDescription(language[stars[i-1].DescTextMapHash])
|
||||
};
|
||||
data.images['c'+i] = `https://upload-os-bbs.mihoyo.com/game_record/genshin/constellation_icon/${stars[i-1].Icon}.png`;
|
||||
}
|
||||
|
||||
accum[avatarIdToFileName[isPlayer(obj) ? obj.SkillDepotId : obj.Id]] = data;
|
||||
}
|
||||
|
||||
if(isPlayer(obj)) {
|
||||
obj.CandSkillDepotIds.forEach(ele => {
|
||||
obj.SkillDepotId = ele;
|
||||
dowork();
|
||||
});
|
||||
} else {
|
||||
dowork();
|
||||
}
|
||||
return accum;
|
||||
}, {});
|
||||
return myconstellation;
|
||||
}
|
||||
|
||||
function collateTalent(lang) {
|
||||
const language = getLanguage(lang);
|
||||
let mytalent = xplayableAvatar.reduce((accum, obj) => {
|
||||
// bad practice to declare functions inside loop but i need to be able to call it multiple times for players
|
||||
function dowork() {
|
||||
let data = {};
|
||||
let depot = xskilldepot.find(ele => ele.Id === obj.SkillDepotId);
|
||||
if(depot === undefined || depot.EnergySkill === undefined) return; // not a finished (traveler) character
|
||||
if(depot.TalentStarName === '') return; // unfinished
|
||||
|
||||
data.name = language[obj.NameTextMapHash]; // client-facing name
|
||||
if(isPlayer(obj)) data.name += ` (${language[elementTextMapHash[getPlayerElement(obj.SkillDepotId)]]})`
|
||||
|
||||
let combat = depot.Skills.concat([depot.EnergySkill]) // get array of combat skills IDs
|
||||
let passive = depot.InherentProudSkillOpens.reduce((accum2, proud) => { // get array of passive skill IDs
|
||||
if(proud.ProudSkillGroupId) accum2.push(proud.ProudSkillGroupId);
|
||||
return accum2;
|
||||
}, [])
|
||||
|
||||
combat.forEach((skId, index) => {
|
||||
if(skId === 0) return;
|
||||
let talent = xtalent.find(tal => tal.Id === skId);
|
||||
let ref = data[talentCombatTypeMap[index]] = {};
|
||||
|
||||
ref.name = language[talent.NameTextMapHash];
|
||||
let desc = language[talent.DescTextMapHash].split('\\n\\n<i>'); // extract out the italicized part
|
||||
ref.info = sanitizeDescription(desc[0]);
|
||||
if(desc[1]) ref.description = sanitizeDescription(desc[1]);
|
||||
});
|
||||
|
||||
passive.forEach((skId, index) => {
|
||||
let talent = xpassive.find(pas => pas.ProudSkillGroupId === skId);
|
||||
let ref = data['passive'+(index+1)] = {}; // store reference in variable to make it easier to access
|
||||
|
||||
ref.name = language[talent.NameTextMapHash];
|
||||
ref.info = sanitizeDescription(language[talent.DescTextMapHash]);
|
||||
});
|
||||
|
||||
accum[avatarIdToFileName[isPlayer(obj) ? obj.SkillDepotId : obj.Id]] = data;
|
||||
}
|
||||
|
||||
if(isPlayer(obj)) {
|
||||
obj.CandSkillDepotIds.forEach(ele => {
|
||||
obj.SkillDepotId = ele;
|
||||
dowork();
|
||||
});
|
||||
} else {
|
||||
dowork();
|
||||
}
|
||||
return accum;
|
||||
}, {});
|
||||
return mytalent;
|
||||
}
|
||||
|
||||
function collateWeapon(lang) {
|
||||
const language = getLanguage(lang);
|
||||
const xsubstat = require('.../ExcelBinOutput/WeaponPromoteExcelConfigData.json');
|
||||
let myweapon = xplayableWeapon.reduce((accum, obj) => {
|
||||
|
||||
let data = {};
|
||||
|
||||
data.name = language[obj.NameTextMapHash];
|
||||
data.description = language[obj.DescTextMapHash];
|
||||
data.weapontype = language[weaponTextMapHash[obj.WeaponType]];
|
||||
data.rarity = ''+obj.RankLevel;
|
||||
|
||||
if(obj.WeaponProp[0].PropType !== 'FIGHT_PROP_BASE_ATTACK') console.log(obj,'weapon did not find base atk');
|
||||
data.baseatk = obj.WeaponProp.find(obj => obj.PropType === 'FIGHT_PROP_BASE_ATTACK').InitValue;
|
||||
|
||||
let substat = obj.WeaponProp[1].PropType;
|
||||
if(substat !== undefined) {
|
||||
data.substat = language[xmanualtext.find(ele => ele.TextMapId === substat).TextMapContentTextMapHash];
|
||||
let subvalue = obj.WeaponProp[1].InitValue;
|
||||
data.subvalue = subvalue;
|
||||
}
|
||||
|
||||
if(obj.SkillAffix[0] !== 0) {
|
||||
let affixId = obj.SkillAffix[0] * 10;
|
||||
for(let offset = 0; offset < 5; offset++) {
|
||||
let ref = xrefine.find(ele => ele.AffixId === affixId+offset);
|
||||
if(ref === undefined) break;
|
||||
if(offset === 0) data.effectname = language[ref.NameTextMapHash];
|
||||
let effect = language[ref.DescTextMapHash];
|
||||
effect = effect.replace(/<color=#.*?>/gi, '{').replace(/<\/color>/gi, '}');
|
||||
effect = effect.split(/{|}/);
|
||||
data['r'+(offset+1)] = [];
|
||||
data['effect'] = effect.reduce((accum, ele, i) => {
|
||||
if(i % 2 === 0) {
|
||||
return accum + ele;
|
||||
} else {
|
||||
data['r'+(offset+1)].push(ele);
|
||||
return accum + `{${(i-1)/2}}`;
|
||||
}
|
||||
}, '');
|
||||
}
|
||||
}
|
||||
|
||||
// INFORMATION TO CALCULATE STATS AT EACH LEVEL
|
||||
let stats = { base: {}, curve: {} };
|
||||
stats.base.attack = obj.WeaponProp[0].InitValue;
|
||||
stats.base.specialized = obj.WeaponProp[1].InitValue || 0;
|
||||
|
||||
stats.curve.attack = obj.WeaponProp[0].Type;
|
||||
stats.curve.specialized = obj.WeaponProp[1].Type;
|
||||
stats.specialized = substat;
|
||||
stats.promotion = xsubstat.reduce((accum, ele) => {
|
||||
if(ele.WeaponPromoteId !== obj.WeaponPromoteId) return accum;
|
||||
let promotelevel = ele.PromoteLevel || 0;
|
||||
accum[promotelevel] = {
|
||||
maxlevel: ele.UnlockMaxLevel,
|
||||
attack: ele.AddProps.find(ele => ele.PropType === 'FIGHT_PROP_BASE_ATTACK').Value || 0
|
||||
};
|
||||
let special = ele.AddProps.find(ele => ele.PropType === substat);//.Value;
|
||||
if(special) special = special.Value;
|
||||
if(special !== undefined) {
|
||||
console.log('WEAPON SPECIAL SUBSTAT FOUND: ' + obj.Id)
|
||||
accum[promotelevel].specialized = special;
|
||||
}
|
||||
return accum;
|
||||
}, [])
|
||||
data.stats = stats;
|
||||
|
||||
data.icon = obj.Icon;
|
||||
data.awakenicon = obj.AwakenIcon;
|
||||
|
||||
let filename = makeFileName(getLanguage('EN')[obj.NameTextMapHash]);
|
||||
if(accum[filename] !== undefined) console.log(filename+' IS NOT UNIQUE');
|
||||
accum[filename] = data;
|
||||
return accum;
|
||||
}, {});
|
||||
|
||||
return myweapon;
|
||||
}
|
||||
|
||||
function collateArtifact(lang) {
|
||||
const language = getLanguage(lang);
|
||||
const xsets = require('.../ExcelBinOutput/ReliquarySetExcelConfigData.json');
|
||||
const xrelics = require('.../ExcelBinOutput/ReliquaryExcelConfigData.json');
|
||||
const xreliccodex = require('.../ExcelBinOutput/ReliquaryCodexExcelConfigData.json');
|
||||
const xrefine = require('.../ExcelBinOutput/EquipAffixExcelConfigData.json');
|
||||
|
||||
let myartifact = xsets.reduce((accum, obj) => {
|
||||
if(obj.SetIcon === '') return accum;
|
||||
let setname;
|
||||
let filename;
|
||||
let data = {};
|
||||
|
||||
// get available rarities
|
||||
data.rarity = xreliccodex.reduce((accum, relic) => {
|
||||
if(obj.SetId !== relic.SuitId) return accum;
|
||||
relic.Level = relic.Level.toString();
|
||||
if(accum.indexOf(relic.Level) === -1) accum.push(relic.Level);
|
||||
return accum;
|
||||
}, []);
|
||||
|
||||
// set bonus effects
|
||||
obj.SetNeedNum.forEach((ele, ind) => {
|
||||
let effect = xrefine.find(e => e.AffixId === obj.EquipAffixId*10 + ind);
|
||||
data[ele+'pc'] = language[effect.DescTextMapHash];
|
||||
if(setname === undefined) {
|
||||
setname = language[effect.NameTextMapHash];
|
||||
filename = makeFileName(getLanguage('EN')[effect.NameTextMapHash]);
|
||||
}
|
||||
});
|
||||
|
||||
data.images = {};
|
||||
// relic pieces
|
||||
obj.ContainsList.forEach(ele => {
|
||||
let relic = xrelics.find(e => e.Id === ele);
|
||||
let relicdata = {};
|
||||
relicdata.name = language[relic.NameTextMapHash];
|
||||
relicdata.relictype = xmanualtext.find(ele => ele.TextMapId === relic.EquipType).TextMapContentTextMapHash;
|
||||
relicdata.relictype = language[relicdata.relictype];
|
||||
relicdata.description = language[relic.DescTextMapHash];
|
||||
data[relicTypeToPropertyName[relic.EquipType]] = relicdata;
|
||||
data.images[relicTypeToPropertyName[relic.EquipType]] = `https://upload-os-bbs.mihoyo.com/game_record/genshin/equip/${relic.Icon}.png`;
|
||||
});
|
||||
|
||||
data.name = setname;
|
||||
accum[filename] = data;
|
||||
return accum;
|
||||
}, {});
|
||||
return myartifact;
|
||||
}
|
||||
|
||||
function exportCurve(folder, file) {
|
||||
const xcurve = require(file);
|
||||
let output = {};
|
||||
xcurve.forEach(ele => {
|
||||
let curveinfo = {};
|
||||
ele.CurveInfos.forEach(ele => {
|
||||
curveinfo[ele.Type] = ele.Value;
|
||||
});
|
||||
output[ele.Level] = curveinfo;
|
||||
});
|
||||
fs.mkdirSync(`./export/curve`, { recursive: true });
|
||||
fs.writeFileSync(`./export/curve/${folder}.json`, JSON.stringify(output, null, '\t'));
|
||||
}
|
||||
|
||||
function exportData(folder, collateFunc, englishonly) {
|
||||
langcodes.forEach(lang => {
|
||||
if(englishonly && lang !== 'EN') return;
|
||||
let data = collateFunc(lang);
|
||||
fs.mkdirSync(`./export/${lang}`, { recursive: true });
|
||||
fs.writeFileSync(`./export/${lang}/${folder}.json`, JSON.stringify(data, null, '\t'));
|
||||
if(JSON.stringify(data).search('undefined') !== -1) console.log('undefined found in '+folder);
|
||||
});
|
||||
console.log("done "+folder);
|
||||
}
|
||||
|
||||
exportData('characters', collateCharacter);
|
||||
exportCurve('characters', '.../ExcelBinOutput/AvatarCurveExcelConfigData.json');
|
||||
exportData('constellations', collateConstellation);
|
||||
exportData('talents', collateTalent);
|
||||
exportData('weapons', collateWeapon);
|
||||
exportCurve('weapons', '.../ExcelBinOutput/WeaponCurveExcelConfigData.json')
|
||||
exportData('artifacts', collateArtifact);
|
||||
exportData('foods', collateFood);
|
||||
|
||||
//console.log(collateCharacter('EN'))
|
||||
//console.log(collateConstellation('EN').hutao)
|
||||
//console.log(collateTalent('EN').mona)
|
||||
//console.log(collateWeapon('EN'));
|
||||
// console.log(collateArtifact('EN'));
|
@ -1,13 +1,17 @@
|
||||
// avatar extra info
|
||||
const xextrainfo = getExcel('FetterInfoExcelConfigData');
|
||||
|
||||
|
||||
// object map that converts player's avatar id to TextMapHash
|
||||
const playerIdToTextMapHash = { 10000005: 2329553598, 10000007: 3241049361 };
|
||||
const moraNameTextMapHash = getExcel('MaterialExcelConfigData').find(ele => ele.Id === 202).NameTextMapHash;
|
||||
const xmat = getExcel('MaterialExcelConfigData');
|
||||
|
||||
|
||||
function collateCharacter(lang) {
|
||||
const language = getLanguage(lang);
|
||||
const xsubstat = getExcel('AvatarPromoteExcelConfigData');
|
||||
// console.log(xplayableAvatar.map(ele => ele.ImageName));
|
||||
// console.log(avatarIdToFileName)
|
||||
let myavatar = xplayableAvatar.reduce((accum, obj) => {
|
||||
let data = {};
|
||||
let extra = xextrainfo.find(ele => ele.AvatarId === obj.Id);
|
||||
@ -19,8 +23,11 @@ function collateCharacter(lang) {
|
||||
data.weapontype = language[weaponTextMapHash[obj.WeaponType]];
|
||||
data.body = obj.BodyType.slice(obj.BodyType.indexOf('BODY_')+5);
|
||||
data.rarity = obj.QualityType === 'QUALITY_PURPLE' ? '4' : '5';
|
||||
if(!isPlayer(obj)) {
|
||||
data.birthmonth = extra.InfoBirthMonth;
|
||||
data.birthday = extra.InfoBirthDay;
|
||||
}
|
||||
if(isPlayer(obj) && (data.birthmonth || data.birthday)) console.log('warning player has birthday');
|
||||
data.affiliation = isPlayer(obj) ? '' : language[extra.AvatarNativeTextMapHash];
|
||||
data.element = language[extra.AvatarVisionBeforTextMapHash];
|
||||
data.constellation = language[extra.AvatarConstellationBeforTextMapHash];
|
||||
@ -43,6 +50,24 @@ function collateCharacter(lang) {
|
||||
data.icon = obj.IconName;
|
||||
data.sideicon = obj.SideIconName;
|
||||
|
||||
// get the promotion costs
|
||||
let costs = {};
|
||||
for(let i = 1; i <= 6; i++) {
|
||||
let apromo = xsubstat.find(ele => ele.AvatarPromoteId === obj.AvatarPromoteId && ele.PromoteLevel === i);
|
||||
costs['ascend'+i] = [{
|
||||
name: language[moraNameTextMapHash],
|
||||
count: apromo.ScoinCost
|
||||
}];
|
||||
for(let items of apromo.CostItems) {
|
||||
if(items.Id === undefined) continue;
|
||||
costs['ascend'+i].push({
|
||||
name: language[xmat.find(ele => ele.Id === items.Id).NameTextMapHash],
|
||||
count: items.Count
|
||||
})
|
||||
}
|
||||
}
|
||||
data.costs = costs;
|
||||
|
||||
// INFORMATION TO CALCULATE STATS AT EACH LEVEL
|
||||
let stats = { base: {}, curve: {} };
|
||||
stats.base.hp = obj.HpBase;
|
||||
|
@ -70,24 +70,24 @@ function collateFood(lang) {
|
||||
let basedish = data.name;
|
||||
let ingredients = data.ingredients;
|
||||
|
||||
data = {};
|
||||
data.name = language[xd.NameTextMapHash];
|
||||
data.rarity = xd.RankLevel;
|
||||
data.foodtype = 'SPECIALTY';
|
||||
data.foodfilter = foodfilter;
|
||||
data.foodcategory = xd.EffectIcon.substring(13);
|
||||
let spdata = {};
|
||||
spdata.name = language[xd.NameTextMapHash];
|
||||
spdata.rarity = xd.RankLevel;
|
||||
spdata.foodtype = 'SPECIALTY';
|
||||
spdata.foodfilter = foodfilter;
|
||||
spdata.foodcategory = xd.EffectIcon.substring(13);
|
||||
|
||||
if(language[xd.InteractionTitleTextMapHash]) console.log(`specialty ${obj.Id} has interaction`);
|
||||
if(language[xd.SpecialDescTextMapHash]) console.log(`specialty ${obj.Id} has special`);
|
||||
data.effect = language[xd.EffectDescTextMapHash];
|
||||
data.description = sanitizeDescription(language[xd.DescTextMapHash]);
|
||||
spdata.effect = language[xd.EffectDescTextMapHash];
|
||||
spdata.description = sanitizeDescription(language[xd.DescTextMapHash]);
|
||||
|
||||
data.basedish = basedish;
|
||||
data.character = language[getAvatar(myspec.AvatarId).NameTextMapHash];
|
||||
spdata.basedish = basedish;
|
||||
spdata.character = language[getAvatar(myspec.AvatarId).NameTextMapHash];
|
||||
|
||||
data.ingredients = ingredients;
|
||||
spdata.ingredients = ingredients;
|
||||
|
||||
accum[makeFileName(getLanguage('EN')[obj.NameTextMapHash])] = data;
|
||||
accum[makeFileName(getLanguage('EN')[xd.NameTextMapHash])] = spdata;
|
||||
return accum;
|
||||
}, {});
|
||||
// console.log(myfood);
|
||||
|
75
myscripts/collateMaterial.js
Normal file
75
myscripts/collateMaterial.js
Normal file
@ -0,0 +1,75 @@
|
||||
/*
|
||||
MATERIAL_AVATAR_MATERIAL is talent level-up material, etc.
|
||||
|
||||
*/
|
||||
|
||||
const filter = ['MATERIAL_EXCHANGE', 'MATERIAL_WOOD', 'MATERIAL_AVATAR_MATERIAL'];
|
||||
|
||||
// Mora, Apple, Sunsettia
|
||||
const includeMatId = [202, 100001, 100002];
|
||||
// Crafted Items, Primordial Essence, Raw Meat (S), Fowl (S)
|
||||
const excludeMatId = [110000, 112001, 100086, 100087];
|
||||
|
||||
function collateMaterial(lang) {
|
||||
const language = getLanguage(lang);
|
||||
const xsource = getExcel('MaterialSourceDataExcelConfigData');
|
||||
const xmat = getExcel('MaterialExcelConfigData');
|
||||
const xarchive = getExcel('MaterialCodexExcelConfigData');
|
||||
const xdungeon = getExcel('DungeonExcelConfigData');
|
||||
|
||||
let mymaterial = xmat.reduce((accum, obj) => {
|
||||
if(!obj.MaterialType) return accum;
|
||||
if(excludeMatId.includes(obj.Id)) return accum;
|
||||
if(!filter.includes(obj.MaterialType) && !includeMatId.includes(obj.Id)) return accum;
|
||||
|
||||
let data = {};
|
||||
data.name = language[obj.NameTextMapHash];
|
||||
if(data.name === '') return accum;
|
||||
// data.Id = obj.Id;
|
||||
data.description = language[obj.DescTextMapHash];
|
||||
data.category = obj.MaterialType.slice(9);
|
||||
data.materialtype = language[obj.TypeDescTextMapHash];
|
||||
if(obj.RankLevel) data.rarity = ''+obj.RankLevel;
|
||||
|
||||
let tmp = xsource.find(ele => ele.Id === obj.Id);
|
||||
let dungeonlist = tmp.DungeonList.filter(ele => ele !== 0);
|
||||
if(dungeonlist > 0) {
|
||||
if(dungeonlist.length > 1) console.log(`${data.name} drops from more than one dungeon!`);
|
||||
data.dropdomain = language[xdungeon.find(ele => ele.Id === dungeonlist[0]).DisplayNameTextMapHash];
|
||||
data.daysofweek = getDayWeekList(dungeonlist[0], language);
|
||||
}
|
||||
data.source = tmp.TextList.map(ele => language[ele]).filter(ele => ele !== '');
|
||||
|
||||
let filename = makeFileName(getLanguage('EN')[obj.NameTextMapHash]);
|
||||
if(filename === '') return accum;
|
||||
accum[filename] = data;
|
||||
return accum;
|
||||
}, {});
|
||||
return mymaterial;
|
||||
}
|
||||
|
||||
// format returned is translated and sorted array ["Monday", "Thursday", "Sunday"]
|
||||
function getDayWeekList(dungeonId, langmap) {
|
||||
const xdailyd = getExcel('DailyDungeonConfigData');
|
||||
const mapENtoNum = { 'Monday': 1, 'Tuesday': 2, 'Wednesday': 3, 'Thursday': 4, 'Friday': 5, 'Saturday': 6, 'Sunday': 7 };
|
||||
let mylist = [];
|
||||
for(const ele of xdailyd)
|
||||
for(const [key, value] of Object.entries(mapENtoNum))
|
||||
if(ele[key].includes(dungeonId)) mylist.push(value);
|
||||
mylist = mylist.sort((a, b) => a - b);
|
||||
return mylist.map(ele => langmap[dayOfWeek(ele)]);
|
||||
}
|
||||
|
||||
module.exports = collateMaterial;
|
||||
|
||||
// MaterialSourceDataExcelConfigData
|
||||
// Each object has a duplicate DungeonList property :/
|
||||
// Remove it.
|
||||
function cleanupMaterialSourceFile() {
|
||||
const fs = require('fs');
|
||||
let data = fs.readFileSync('../ExcelBinOutput/MaterialSourceDataExcelConfigData.json', 'utf8');
|
||||
data = data.replace(/("DungeonList"[^\]]*?],)\s*"DungeonList".*?],/gs, '$1');
|
||||
fs.writeFileSync('../ExcelBinOutput/MaterialSourceDataExcelConfigData.json', data);
|
||||
}
|
||||
|
||||
cleanupMaterialSourceFile();
|
@ -1,11 +1,14 @@
|
||||
const xtalent = getExcel('AvatarSkillExcelConfigData'); // combat talents
|
||||
const xpassive = getExcel('ProudSkillExcelConfigData'); // passive talents
|
||||
const xpassive = getExcel('ProudSkillExcelConfigData'); // passive talents. also talent upgrade costs
|
||||
|
||||
// object map that converts index to the talent type
|
||||
const talentCombatTypeMap = { '0': 'combat1', '1': 'combat2', '2': 'combatsp', '4': 'combat3' };
|
||||
|
||||
const moraNameTextMapHash = getExcel('MaterialExcelConfigData').find(ele => ele.Id === 202).NameTextMapHash;
|
||||
|
||||
function collateTalent(lang) {
|
||||
const language = getLanguage(lang);
|
||||
const xmat = getExcel('MaterialExcelConfigData');
|
||||
let mytalent = xplayableAvatar.reduce((accum, obj) => {
|
||||
// bad practice to declare functions inside loop but i need to be able to call it multiple times for players
|
||||
function dowork() {
|
||||
@ -22,16 +25,54 @@ function collateTalent(lang) {
|
||||
if(proud.ProudSkillGroupId) accum2.push(proud.ProudSkillGroupId);
|
||||
return accum2;
|
||||
}, [])
|
||||
|
||||
let parameters = {};
|
||||
let costs = {};
|
||||
combat.forEach((skId, index) => {
|
||||
if(skId === 0) return;
|
||||
let talent = xtalent.find(tal => tal.Id === skId);
|
||||
let ref = data[talentCombatTypeMap[index]] = {};
|
||||
let combatTypeProp = talentCombatTypeMap[index];
|
||||
let ref = data[combatTypeProp] = {};
|
||||
|
||||
ref.name = language[talent.NameTextMapHash];
|
||||
let desc = language[talent.DescTextMapHash].split('\\n\\n<i>'); // extract out the italicized part
|
||||
ref.info = sanitizeDescription(desc[0]);
|
||||
if(desc[1]) ref.description = sanitizeDescription(desc[1]);
|
||||
|
||||
ref.labels = [];
|
||||
// build the labels
|
||||
let attTalent = xpassive.find(tal => (tal.ProudSkillGroupId === talent.ProudSkillGroupId && tal.Level === 1));
|
||||
for(let labelTextMap of attTalent.ParamDescList) {
|
||||
if(language[labelTextMap] === "") continue;
|
||||
ref.labels.push(replaceLayout(language[labelTextMap]));
|
||||
}
|
||||
|
||||
parameters[combatTypeProp] = {};
|
||||
for(let lvl = 1; lvl <= 15; lvl++) {
|
||||
if(lvl !== 1 && index === 2) continue; // sprint skills don't have level-up
|
||||
let attTalent = xpassive.find(tal => (tal.ProudSkillGroupId === talent.ProudSkillGroupId && tal.Level === lvl));
|
||||
attTalent.ParamList.forEach((value, paramIndex) => {
|
||||
const name = `param${paramIndex+1}`;
|
||||
if(value === 0) { // exclude those with values of 0
|
||||
if(lvl !== 1 && parameters[combatTypeProp][name] !== undefined) console.log(`talent ${ref.name} value 0`);
|
||||
return;
|
||||
}
|
||||
if(parameters[combatTypeProp][name] === undefined) parameters[combatTypeProp][name] = [];
|
||||
parameters[combatTypeProp][name].push(value);
|
||||
});
|
||||
if(lvl >= 2 && lvl <= 10) { // get upgrade costs
|
||||
costs['lvl'+lvl] = [{
|
||||
name: language[moraNameTextMapHash],
|
||||
count: attTalent.CoinCost
|
||||
}];
|
||||
for(let items of attTalent.CostItems) {
|
||||
if(items.Id === undefined) continue;
|
||||
costs['lvl'+lvl].push({
|
||||
name: language[xmat.find(ele => ele.Id === items.Id).NameTextMapHash],
|
||||
count: items.Count
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
passive.forEach((skId, index) => {
|
||||
@ -41,6 +82,8 @@ function collateTalent(lang) {
|
||||
ref.name = language[talent.NameTextMapHash];
|
||||
ref.info = sanitizeDescription(language[talent.DescTextMapHash]);
|
||||
});
|
||||
data.costs = costs;
|
||||
data.parameters = parameters;
|
||||
|
||||
accum[avatarIdToFileName[isPlayer(obj) ? obj.SkillDepotId : obj.Id]] = data;
|
||||
}
|
||||
|
@ -1,6 +1,9 @@
|
||||
const xweapon = getExcel('WeaponExcelConfigData');
|
||||
const xrefine = getExcel('EquipAffixExcelConfigData');
|
||||
|
||||
const moraNameTextMapHash = getExcel('MaterialExcelConfigData').find(ele => ele.Id === 202).NameTextMapHash;
|
||||
const xmat = getExcel('MaterialExcelConfigData');
|
||||
|
||||
const xplayableWeapon = xweapon.filter(obj => {
|
||||
if(obj.RankLevel >= 3 && obj.SkillAffix[0] === 0) return false;
|
||||
if(obj.SkillAffix[1] !== 0) { console.log('danger'); return false };
|
||||
@ -8,8 +11,6 @@ const xplayableWeapon = xweapon.filter(obj => {
|
||||
return true;
|
||||
});
|
||||
|
||||
|
||||
|
||||
function collateWeapon(lang) {
|
||||
const language = getLanguage(lang);
|
||||
const xsubstat = getExcel('WeaponPromoteExcelConfigData');
|
||||
@ -53,6 +54,26 @@ function collateWeapon(lang) {
|
||||
}
|
||||
}
|
||||
|
||||
// get the promotion costs
|
||||
let costs = {};
|
||||
for(let i = 1; i <= (obj.RankLevel <= 2 ? 4 : 6); i++) {
|
||||
// 1 and 2 star weapons only have 4 ascensions instead of 6
|
||||
let apromo = xsubstat.find(ele => ele.WeaponPromoteId === obj.WeaponPromoteId && ele.PromoteLevel === i);
|
||||
costs['ascend'+i] = [{
|
||||
name: language[moraNameTextMapHash],
|
||||
count: apromo.CoinCost
|
||||
}];
|
||||
|
||||
for(let items of apromo.CostItems) {
|
||||
if(items.Id === undefined) continue;
|
||||
costs['ascend'+i].push({
|
||||
name: language[xmat.find(ele => ele.Id === items.Id).NameTextMapHash],
|
||||
count: items.Count
|
||||
})
|
||||
}
|
||||
}
|
||||
data.costs = costs;
|
||||
|
||||
// INFORMATION TO CALCULATE STATS AT EACH LEVEL
|
||||
let stats = { base: {}, curve: {} };
|
||||
stats.base.attack = obj.WeaponProp[0].InitValue;
|
||||
|
@ -1,7 +1,7 @@
|
||||
const fs = require('fs');
|
||||
|
||||
global.getExcel = function(file) { return require(`../ExcelBinOutput/${file}.json`); }
|
||||
global.getTextMap = function(langcode) { return require(`../TextMap/Text${langcode}.json`); }
|
||||
global.getTextMap = function(langcode) { return require(`../TextMap/TextMap${langcode}.json`); }
|
||||
|
||||
const xavatar = getExcel('AvatarExcelConfigData'); // array
|
||||
|
||||
@ -9,7 +9,7 @@ global.xskilldepot = getExcel('AvatarSkillDepotExcelConfigData');
|
||||
|
||||
global.xmanualtext = getExcel('ManualTextMapConfigData');
|
||||
|
||||
const langcodes = ['CHS', 'CHT', 'DE', 'EN', 'ES', 'FR', 'ID', 'JA', 'KO', 'PT', 'RU', 'TH', 'VI'];
|
||||
const langcodes = ['CHS', 'CHT', 'DE', 'EN', 'ES', 'FR', 'ID', 'JP', 'KR', 'PT', 'RU', 'TH', 'VI'];
|
||||
|
||||
/* ========================================================================================== */
|
||||
|
||||
@ -31,10 +31,9 @@ global.makeFileName = function(str, lang) { return normalizeStr(str).toLowerCase
|
||||
global.convertBold = function(str) { return str.replace(/<color=#FFD780FF>(.*?)<\/color>/gi, '**$1**'); }
|
||||
global.stripHTML = function(str) { return (str || '').replace(/(<([^>]+)>)/gi, ''); }
|
||||
global.capitalizeFirst = function(str) { return str[0].toUpperCase() + str.toLowerCase().slice(1); }
|
||||
global.replaceLayout = function(str) { return str.replace(/{LAYOUT_MOBILE#Tap}{LAYOUT_PC#Press}{LAYOUT_PS#Press}/gi,'Press').replace('#',''); }
|
||||
global.replaceLayout = function(str) { return str.replace(/{LAYOUT_MOBILE#.*?}{LAYOUT_PC#(.*?)}{LAYOUT_PS#.*?}/gi,'$1').replace('#',''); }
|
||||
global.replaceNewline = function(str) { return str.replace(/\\n/gi, '\n'); }
|
||||
global.sanitizeDescription = function(str) { return replaceNewline(replaceLayout(stripHTML(convertBold(str)))); }
|
||||
|
||||
/* ======================================================================================= */
|
||||
|
||||
// object map that converts the genshin coded element into a TextMapHash
|
||||
@ -43,7 +42,7 @@ global.elementTextMapHash = ['Fire', 'Water', 'Grass', 'Electric', 'Wind', 'Ice'
|
||||
return accum;
|
||||
}, {});
|
||||
|
||||
global.xplayableAvatar = xavatar.filter(obj => obj.AvatarPromoteId !== 2); // array
|
||||
global.xplayableAvatar = xavatar.filter(obj => obj.AvatarPromoteId !== 2 || obj.Id === 10000002); // array
|
||||
// object map that converts an avatar Id or traveler SkillDepotId to filename
|
||||
global.avatarIdToFileName = xplayableAvatar.reduce((accum, obj) => {
|
||||
if(obj.Id === 10000005) accum[obj.Id] = 'aether';
|
||||
@ -65,6 +64,11 @@ global.weaponTextMapHash = ['WEAPON_SWORD_ONE_HAND', 'WEAPON_CATALYST', 'WEAPON_
|
||||
return accum;
|
||||
}, {});
|
||||
|
||||
// translates day of the week. 1 => Monday, etc. Returns textmaphash
|
||||
global.dayOfWeek = function(num) {
|
||||
return xmanualtext.find(ele => ele.TextMapId === 'UI_ABYSSUS_DATE'+num).TextMapContentTextMapHash;
|
||||
}
|
||||
|
||||
/* =========================================================================================== */
|
||||
|
||||
function exportCurve(folder, file) {
|
||||
@ -89,6 +93,7 @@ function exportData(folder, collateFunc, englishonly, skipwrite) {
|
||||
if(!skipwrite) {
|
||||
fs.writeFileSync(`./export/${lang}/${folder}.json`, JSON.stringify(data, null, '\t'));
|
||||
if(JSON.stringify(data).search('undefined') !== -1) console.log('undefined found in '+folder);
|
||||
if(data[""]) console.log('empty key found in '+folder);
|
||||
}
|
||||
});
|
||||
console.log("done "+folder);
|
||||
@ -98,10 +103,11 @@ function exportData(folder, collateFunc, englishonly, skipwrite) {
|
||||
// exportCurve('characters', 'AvatarCurveExcelConfigData');
|
||||
// exportData('constellations', require('./collateConstellation'));
|
||||
// exportData('talents', require('./collateTalent.js'));
|
||||
// exportData('weapons', require('./collateWeapon.js'));
|
||||
exportData('weapons', require('./collateWeapon.js'));
|
||||
// exportCurve('weapons', 'WeaponCurveExcelConfigData')
|
||||
// exportData('artifacts', require('./collateArtifact.js'));
|
||||
exportData('foods', require('./collateFood'));
|
||||
// exportData('foods', require('./collateFood'));
|
||||
// exportData('materials', require('./collateMaterial'));
|
||||
|
||||
//console.log(collateCharacter('EN'))
|
||||
//console.log(collateConstellation('EN').hutao)
|
||||
|
Loading…
x
Reference in New Issue
Block a user