This commit is contained in:
theBowja 2021-09-26 22:00:45 -04:00
parent 2517e621ec
commit b0c25fef63
4 changed files with 127 additions and 11 deletions

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@ -83,12 +83,13 @@ function collateDomain(lang) {
if(isSundaySpecial(getLanguage('EN')[obj.NameTextMapHash])) return accum;
// console.log(obj.Id);
let data = {};
// data.Id = obj.Id;
data.Id = obj.Id;
data.name = language[obj.NameTextMapHash];
// data.displayname = language[obj.DisplayNameTextMapHash]; // doesn't exist for artifact domains
data.domainentrance = language[getDomainEntranceTextMapHash(getLanguage('EN')[obj.NameTextMapHash])];// obj.EntryPicPath;
data.description = language[obj.DescTextMapHash];
if(obj.Id === 5120 || obj.Id === 5121 || obj.Id === 5122 || obj.Id === 5123) obj.CityID = 1; // Peak of Vindagnyr region fix from Liyue to Mondstadt
data.region = language[xcity.find(city => city.CityId === obj.CityID).CityNameTextMapHash];
data.recommendedlevel = obj.ShowLevel;

101
myscripts/collateEnemy.js Normal file
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@ -0,0 +1,101 @@
const xdungeon = getExcel('DungeonExcelConfigData');
const xpreview = getExcel('RewardPreviewExcelConfigData');
const xdungeonentry = getExcel('DungeonEntryExcelConfigData'); // adventure handbook
const xdisplay = getExcel('DisplayItemExcelConfigData');
const xdisorder = getExcel('DungeonLevelEntityConfigData'); // ley line disorder
const xcity = getExcel('CityConfigData');
const xmonster = getExcel('MonsterExcelConfigData');
const xcodex = getExcel('AnimalCodexExcelConfigData');
const xinvest = getExcel('InvestigationMonsterConfigData');
const xdescribe = getExcel('MonsterDescribeExcelConfigData');
const xspecial = getExcel('MonsterSpecialNameExcelConfigData');
//xmanualtext
/*
UI_CODEX_ANIMAL_CATEGORY_ELEMENTAL
UI_CODEX_ANIMAL_CATEGORY_HILICHURL
*/
function round(number, decimalplaces) {
let mult = Math.pow(10, decimalplaces);
let out = Math.round(number * mult) / mult;
if(out === null) console.log('enemy null resistance rounding');
return out;
}
function collateEnemy(lang) {
const language = getLanguage(lang);
const xmat = getExcel('MaterialExcelConfigData');
let mymonster = xcodex.reduce((accum, obj) => {
if(obj.Type !== 'CODEX_MONSTER') return accum;
if(obj.IsDeleteWatcherAfterFinish) return accum;
let mon = xmonster.find(m => m.Id === obj.Id);
let des = xdescribe.find(d => d.Id === obj.DescribeId);
let spe = xspecial.find(s => s.SpecialNameLabID === des.SpecialNameLabID);
if(!spe) console.log('no special for '+obj.Id);
let data = {};
data.Id = obj.Id;
data.name = language[des.NameTextMapHash];
data.specialname = language[spe.SpecialNameTextMapHash];
let sub = obj.SubType || 'CODEX_SUBTYPE_ELEMENTAL';
sub = sub.slice(sub.lastIndexOf('_')+1);
sub = xmanualtext.find(m => m.TextMapId === `UI_CODEX_ANIMAL_CATEGORY_${sub}`).TextMapContentTextMapHash;
data.type = mon.SecurityLevel || 'COMMON';
data.category = language[sub];
data.imageicon = des.Icon;
data.description = sanitizeDescription(language[obj.DescTextMapHash]);
data.aggrorange = mon.VisionLevel;
data.bgm = mon.CombatBGMLevel;
data.budget = mon.EntityBudgetLevel;
let drops = [];
for(let x of mon.HpDrops) {
if(x.DropId) drops.push(x.DropId);
}
drops.push(mon.KillDropId);
data.drops = drops;
let stats = {};
stats.resistance = {};
stats.resistance.physical = round(mon.PhysicalSubHurt, 2) || 0;
stats.resistance.pyro = round(mon.FireSubHurt, 2) || 0;
stats.resistance.dendro = round(mon.GrassSubHurt, 2) || 0;
stats.resistance.hydro = round(mon.WaterSubHurt, 2) || 0;
stats.resistance.geo = round(mon.RockSubHurt, 2) || 0;
stats.resistance.anemo = round(mon.WindSubHurt, 2) || 0;
stats.resistance.cryo = round(mon.IceSubHurt, 2) || 0;
stats.resistance.electro = round(mon.ElecSubHurt, 2) || 0;
stats.base = {};
stats.base.hp = mon.HpBase;
stats.base.attack = mon.AttackBase;
stats.base.defense = mon.DefenseBase;
stats.curve = {};
try {
stats.curve.hp = mon.PropGrowCurves.find(ele => ele.Type === 'FIGHT_PROP_BASE_HP').GrowCurve;
stats.curve.attack = mon.PropGrowCurves.find(ele => ele.Type === 'FIGHT_PROP_BASE_ATTACK').GrowCurve;
stats.curve.defense = mon.PropGrowCurves.find(ele => ele.Type === 'FIGHT_PROP_BASE_DEFENSE').GrowCurve;
} catch(e) {
console.log(obj.Id + " - " + data.name + " - failed PropGrowCurves");
}
data.stats = stats;
let filename = makeFileName(getLanguage('EN')[des.NameTextMapHash]);
if(filename === '') return accum;
accum[filename] = data;
return accum;
}, {});
return mymonster;
}
module.exports = collateEnemy;

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@ -3,31 +3,45 @@ MATERIAL_AVATAR_MATERIAL is talent level-up material, etc.
*/
const filter = ['MATERIAL_EXCHANGE', 'MATERIAL_WOOD', 'MATERIAL_AVATAR_MATERIAL'];
const filter = ['MATERIAL_EXCHANGE', 'MATERIAL_WOOD', 'MATERIAL_AVATAR_MATERIAL', 'MATERIAL_EXP_FRUIT'];
// Adventure EXP, Mora, Primogems, Companionship EXP, Apple, Sunsettia
const includeMatId = [102, 202, 201, 105, 100001, 100002];
// Crafted Items, Primordial Essence, Raw Meat (S), Fowl (S)
const excludeMatId = [110000, 112001, 100086, 100087];
function sortMaterials(mata, matb) {
if(mata.Rank < matb.Rank) return -1;
if(mata.Rank > matb.Rank) return 1;
if(mata.Id < matb.Id) return -1;
if(mata.Id > matb.Id) return 1;
return 0;
}
function collateMaterial(lang) {
const language = getLanguage(lang);
const xsource = getExcel('MaterialSourceDataExcelConfigData');
const xmat = getExcel('MaterialExcelConfigData');
const xmat = getExcel('MaterialExcelConfigData').sort(sortMaterials);
const xarchive = getExcel('MaterialCodexExcelConfigData');
const xdungeon = getExcel('DungeonExcelConfigData');
let sortOrder = 0;
let mymaterial = xmat.reduce((accum, obj) => {
sortOrder++;
if(!includeMatId.includes(obj.Id)) {
if(!obj.MaterialType) return accum;
if(excludeMatId.includes(obj.Id)) return accum;
if(!filter.includes(obj.MaterialType) && !includeMatId.includes(obj.Id)) return accum;
if(!filter.includes(obj.MaterialType)) return accum;
}
let data = {};
data.Id = obj.Id;
data.name = language[obj.NameTextMapHash];
if(data.name === '') return accum;
// data.Id = obj.Id;
data.sortorder = sortOrder;
data.description = language[obj.DescTextMapHash];
data.category = obj.MaterialType.slice(9);
data.category = obj.MaterialType ? obj.MaterialType.slice(9) : obj.ItemType;
data.materialtype = language[obj.TypeDescTextMapHash];
if(obj.RankLevel) data.rarity = ''+obj.RankLevel;

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@ -102,14 +102,14 @@ function exportData(folder, collateFunc, englishonly, skipwrite) {
// exportData('characters', require('./collateCharacter.js'));
// exportCurve('characters', 'AvatarCurveExcelConfigData');
// exportData('constellations', require('./collateConstellation'));
exportData('talents', require('./collateTalent.js'));
// exportData('talents', require('./collateTalent.js'));
// exportData('weapons', require('./collateWeapon.js'));
// exportCurve('weapons', 'WeaponCurveExcelConfigData')
// exportData('artifacts', require('./collateArtifact.js'));
// exportData('foods', require('./collateFood'));
// exportData('materials', require('./collateMaterial')); // run twice
exportData('materials', require('./collateMaterial')); // run twice
// exportData('domains', require('./collateDomain')); // run twice // remember to add back recommendedelements and disorder and entrypicpath
// exportData('enemies', require('./collateEnemy'), true);
//console.log(collateCharacter('EN'))
//console.log(collateConstellation('EN').hutao)