const xconstellation = getExcel('AvatarTalentExcelConfigData'); function collateConstellation(lang) { const language = getLanguage(lang); let myconstellation = xplayableAvatar.reduce((accum, obj) => { // bad practice to declare functions inside loop but i need to be able to call it multiple times for players function dowork() { let data = {}; let depot = xskilldepot.find(ele => ele.id === obj.skillDepotId); if(depot === undefined || depot.energySkill === undefined) return; // not a finished (traveler) character if(depot.talentStarName === '') return; // unfinished data.name = language[obj.nameTextMapHash]; if(isPlayer(obj)) data.name += ` (${language[elementTextMapHash[getPlayerElement(obj.skillDepotId)]]})` //console.log(depot) data.images = {}; let stars = depot.talents.map(talentId => xconstellation.find(ele => ele.talentId === talentId)); for(let i = 1; i <= 6; i++) { data['c'+i] = { name: sanitizeDescription(language[stars[i-1].nameTextMapHash]), effect: sanitizeDescription(language[stars[i-1].descTextMapHash]) }; data.images['c'+i] = `https://upload-os-bbs.mihoyo.com/game_record/genshin/constellation_icon/${stars[i-1].icon}.png`; } accum[avatarIdToFileName[isPlayer(obj) ? obj.skillDepotId : obj.id]] = data; } if(isPlayer(obj)) { obj.candSkillDepotIds.forEach(ele => { obj.skillDepotId = ele; dowork(); }); } else { dowork(); } return accum; }, {}); return myconstellation; } module.exports = collateConstellation;