/* MATERIAL_AVATAR_MATERIAL is talent level-up material, etc. */ const filter = ['MATERIAL_EXCHANGE', 'MATERIAL_WOOD', 'MATERIAL_AVATAR_MATERIAL', 'MATERIAL_EXP_FRUIT', 'MATERIAL_WEAPON_EXP_STONE', 'MATERIAL_CONSUME', 'MATERIAL_FISH_BAIT', 'MATERIAL_FISH_ROD']; // Adventure EXP, Mora, Primogems, Companionship EXP, Apple, Sunsettia const includeMatId = [102, 202, 201, 105, 100001, 100002]; // Crafted Items, Primordial Essence, Raw Meat (S), Fowl (S), Original Essence (Invalidated), Original Resin (Invalidated) // Scarlet Quartz, Scarlet Quartz, Test Stamina Growth Item, Test Temporary stamina Growth Item const excludeMatId = [110000, 112001, 100086, 100087, 210, 211, 101005, 101007, 106000, 106001]; function sortMaterials(mata, matb) { if(mata.Rank < matb.Rank) return -1; if(mata.Rank > matb.Rank) return 1; if(mata.Id < matb.Id) return -1; if(mata.Id > matb.Id) return 1; return 0; } function collateMaterial(lang) { const language = getLanguage(lang); const xsource = getExcel('MaterialSourceDataExcelConfigData'); const xmat = getExcel('MaterialExcelConfigData').sort(sortMaterials); const xarchive = getExcel('MaterialCodexExcelConfigData'); const xdungeon = getExcel('DungeonExcelConfigData'); const xfish = getExcel('FishExcelConfigData'); const xstock = getExcel('FishStockExcelConfigData'); const xpool = getExcel('FishPoolExcelConfigData'); let sortOrder = 0; let mymaterial = xmat.reduce((accum, obj) => { sortOrder++; if(!includeMatId.includes(obj.Id)) { if(!obj.MaterialType) return accum; if(excludeMatId.includes(obj.Id)) return accum; if(!filter.includes(obj.MaterialType)) return accum; } if(obj.Icon === "UI_ItemIcon_109000") return accum; // skip recipes else if(obj.Icon === "UI_ItemIcon_221003") return accum; // skip diagrams else if(obj.Icon === "UI_ItemIcon_221035") return accum; // skip bait blueprint else if(obj.Icon === "UI_ItemIcon_221001") return accum; // skip instruction blueprints let data = {}; data.Id = obj.Id; data.name = language[obj.NameTextMapHash]; if(data.name === '') return accum; data.sortorder = sortOrder; data.description = sanitizeDescription(language[obj.DescTextMapHash]); data.category = obj.MaterialType ? obj.MaterialType.slice(9) : obj.ItemType; data.materialtype = language[obj.TypeDescTextMapHash]; if(obj.RankLevel) data.rarity = ''+obj.RankLevel; let tmp = xsource.find(ele => ele.Id === obj.Id); let dungeonlist = tmp.DungeonList.filter(ele => ele !== 0); if(dungeonlist > 0) { if(dungeonlist.length > 1) console.log(`${data.name} drops from more than one dungeon!`); data.dropdomain = language[xdungeon.find(ele => ele.Id === dungeonlist[0]).DisplayNameTextMapHash]; // artifact domains don't have DisplayNameTextMapHash data.daysofweek = getDayWeekList(dungeonlist[0], language); } // get fishing locations if(getLanguage('EN')[obj.TypeDescTextMapHash] === 'Fish') { let fishId = xfish.find(ele => ele.ItemId === obj.Id).Id; let stockIds = xstock.reduce((stockAccum, stockObj) => { if(stockObj._fishWeight[fishId] !== undefined) stockAccum.push(stockObj.Id); return stockAccum; }, []); data.fishinglocations = stockIds.reduce((poolAccum, stockId) => { let pool = xpool.find(p => p._stockList.includes(stockId)); if(pool === undefined) return poolAccum; if(!poolAccum.includes(language[pool._poolNameTextMapHash])) poolAccum.push(language[pool._poolNameTextMapHash]); return poolAccum; }, []); } data.source = tmp.TextList.map(ele => language[ele]).filter(ele => ele !== ''); data.imagename = obj.Icon; if(!data.imagename) console.log(data.name+' has no icon'); let filename = makeFileName(getLanguage('EN')[obj.NameTextMapHash]); if(filename === '') return accum; if(filename.includes('shrineofdepthskey')) return accum; accum[filename] = data; return accum; }, {}); return mymaterial; } // format returned is translated and sorted array ["Monday", "Thursday", "Sunday"] function getDayWeekList(dungeonId, langmap) { const xdailyd = getExcel('DailyDungeonConfigData'); const mapENtoNum = { 'Monday': 1, 'Tuesday': 2, 'Wednesday': 3, 'Thursday': 4, 'Friday': 5, 'Saturday': 6, 'Sunday': 7 }; let mylist = []; for(const ele of xdailyd) for(const [key, value] of Object.entries(mapENtoNum)) if(ele[key].includes(dungeonId)) mylist.push(value); mylist = mylist.sort((a, b) => a - b); return mylist.map(ele => langmap[dayOfWeek(ele)]); } module.exports = collateMaterial; // MaterialSourceDataExcelConfigData // Each object has a duplicate DungeonList property :/ // Remove it. function cleanupMaterialSourceFile() { const fs = require('fs'); let data = fs.readFileSync('../ExcelBinOutput/MaterialSourceDataExcelConfigData.json', 'utf8'); data = data.replace(/("DungeonList"[^\]]*?],)\s*"DungeonList".*?],/gs, '$1'); fs.writeFileSync('../ExcelBinOutput/MaterialSourceDataExcelConfigData.json', data); } cleanupMaterialSourceFile();