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42 lines
1.5 KiB
JavaScript
42 lines
1.5 KiB
JavaScript
const xconstellation = getExcel('AvatarTalentExcelConfigData');
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function collateConstellation(lang) {
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const language = getLanguage(lang);
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let myconstellation = xplayableAvatar.reduce((accum, obj) => {
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// bad practice to declare functions inside loop but i need to be able to call it multiple times for players
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function dowork() {
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let data = {};
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let depot = xskilldepot.find(ele => ele.id === obj.skillDepotId);
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if(depot === undefined || depot.energySkill === undefined) return; // not a finished (traveler) character
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if(depot.talentStarName === '') return; // unfinished
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data.name = language[obj.nameTextMapHash];
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if(isPlayer(obj)) data.name += ` (${language[elementTextMapHash[getPlayerElement(obj.skillDepotId)]]})`
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//console.log(depot)
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data.images = {};
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let stars = depot.talents.map(talentId => xconstellation.find(ele => ele.talentId === talentId));
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for(let i = 1; i <= 6; i++) {
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data['c'+i] = {
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name: sanitizeDescription(language[stars[i-1].nameTextMapHash]),
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effect: sanitizeDescription(language[stars[i-1].descTextMapHash])
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};
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data.images['c'+i] = `https://upload-os-bbs.mihoyo.com/game_record/genshin/constellation_icon/${stars[i-1].icon}.png`;
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}
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accum[avatarIdToFileName[isPlayer(obj) ? obj.skillDepotId : obj.id]] = data;
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}
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if(isPlayer(obj)) {
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obj.candSkillDepotIds.forEach(ele => {
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obj.skillDepotId = ele;
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dowork();
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});
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} else {
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dowork();
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}
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return accum;
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}, {});
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return myconstellation;
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}
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module.exports = collateConstellation; |