mirror of
https://github.com/theBowja/GenshinData-1.git
synced 2025-08-04 23:43:50 +09:00
1341 lines
47 KiB
JSON
1341 lines
47 KiB
JSON
{
|
|
"common": {
|
|
"effectAttachShape": {
|
|
"$type": "ConfigEffectAttachSkinnedMesh",
|
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"mesh": "Body"
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|
},
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|
"mass": 10000.0,
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|
"height": 3.0,
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"affectedByWorld": true,
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"checkInSurface": true,
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"scale": 1.2000000476837158
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},
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"model": {
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"bornEffect": "",
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"attachEffect": "",
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"canBakeMesh": false
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},
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"dither": {
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"showDitherDuration": 2.0,
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"normalBetweenCamera": {
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"detectDitherRange": 0.0
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}
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},
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"combat": {
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"property": {
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"endureType": "Monster_Boss_Other",
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"weight": 300.0
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|
},
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|
"beHit": {
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"hitBloodEffect": "",
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|
"hitAutoRedirect": false
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|
},
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|
"combatLock": {
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"lockShape": "CircleLockEnemy",
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"lockType": "Avatar&Monster_Lv4"
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},
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"die": {
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"dieEndTime": 1.0,
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"dieForceDisappearTime": 4.0,
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"dieDisappearEffect": "",
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"dieDisappearEffectDelay": 1.0
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},
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"animEvents": {
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"AtkL01": {
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"attackPattern": {
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|
"$type": "ConfigAttackCircle",
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"triggerType": "TriggerNoRepeat",
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"born": {
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"$type": "ConfigBornBySelf",
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"offset": {
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"x": 0.0,
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"y": 0.0,
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"z": 0.0
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}
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},
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"height": 3.0,
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"fanAngle": 150.0,
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"radius": 7.0
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},
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"attackInfo": {
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"attackTag": "",
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"attenuationTag": "",
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"attenuationGroup": "default",
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|
"attackProperty": {
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"damagePercentage": 1.0,
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"damagePercentageRatio": 0.0,
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"elementType": "Wind",
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"elementDurability": 50.0,
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"strikeType": "Blunt",
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"enBreak": 100.0,
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"attackType": "Melee"
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},
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"hitPattern": {
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"onHitEffectName": "default",
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"hitImpulseType": "LV5",
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"hitHaltTimeScale": 0.009999999776482582
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},
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"forceCameraShake": true,
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"cameraShake": {
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"shakeRange": 2.0,
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"shakeTime": 0.4000000059604645,
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"shakeDistance": 30.0
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}
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}
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},
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"AtkL02": {
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"attackPattern": {
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|
"$type": "ConfigAttackBox",
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"triggerType": "TriggerNoRepeat",
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"born": {
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"$type": "ConfigBornBySelf",
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"offset": {
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"x": 0.0,
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"y": 2.0,
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"z": 3.0
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}
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},
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"size": {
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"x": 4.0,
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"y": 4.0,
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"z": 9.0
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}
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},
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"attackInfo": {
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"attackTag": "",
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"attenuationTag": "",
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"attenuationGroup": "default",
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"attackProperty": {
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|
"damagePercentage": 1.0,
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"damagePercentageRatio": 0.0,
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"elementType": "Electric",
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"elementDurability": 50.0,
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"strikeType": "Blunt",
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"enBreak": 100.0,
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"attackType": "Melee"
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|
},
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|
"hitPattern": {
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"onHitEffectName": "default",
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|
"hitImpulseType": "",
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|
"overrideHitImpulse": {
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"hitLevel": "Air",
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"hitImpulseX": 900.0,
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"hitImpulseY": 600.0
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},
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"retreatType": "ByHitDirection",
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"hitHaltTimeScale": 0.009999999776482582
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|
}
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}
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},
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|
"AtkL03": {
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"attackPattern": {
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"$type": "ConfigAttackCircle",
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"triggerType": "TriggerNoRepeat",
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"born": {
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|
"$type": "ConfigBornBySelf",
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"offset": {
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"x": 0.0,
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"y": 0.0,
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"z": 1.0
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}
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},
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"height": 3.0,
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"fanAngle": 150.0,
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"radius": 5.0
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},
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"attackInfo": {
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"attackTag": "",
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|
"attenuationTag": "",
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"attenuationGroup": "default",
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|
"attackProperty": {
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|
"damagePercentage": 1.0,
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|
"damagePercentageRatio": 0.0,
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|
"elementType": "Electric",
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|
"elementDurability": 50.0,
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|
"strikeType": "Blunt",
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"enBreak": 100.0,
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"attackType": "Melee"
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|
},
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"hitPattern": {
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"onHitEffectName": "default",
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|
"hitImpulseType": "",
|
|
"overrideHitImpulse": {
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"hitLevel": "Air",
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"hitImpulseX": 900.0,
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"hitImpulseY": 600.0
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|
},
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"hitHaltTimeScale": 0.009999999776482582
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},
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"forceCameraShake": true,
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|
"cameraShake": {
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|
"shakeRange": 0.800000011920929,
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|
"shakeTime": 0.25,
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|
"shakeDistance": 30.0
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|
}
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|
}
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},
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"AtkL04": {
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"attackPattern": {
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"$type": "ConfigAttackCircle",
|
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"triggerType": "TriggerNoRepeat",
|
|
"born": {
|
|
"$type": "ConfigBornBySelf",
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|
"offset": {
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"x": 0.0,
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"y": 0.0,
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"z": 1.5
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}
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},
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"height": 3.0,
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|
"fanAngle": 180.0,
|
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"radius": 6.0
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|
},
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|
"attackInfo": {
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|
"attackTag": "",
|
|
"attenuationTag": "",
|
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"attenuationGroup": "default",
|
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"attackProperty": {
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|
"damagePercentage": 1.0,
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|
"damagePercentageRatio": 0.0,
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|
"elementType": "Electric",
|
|
"elementDurability": 50.0,
|
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"strikeType": "Blunt",
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"enBreak": 100.0,
|
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"attackType": "Melee"
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},
|
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"hitPattern": {
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"onHitEffectName": "default",
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"hitImpulseType": "",
|
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"overrideHitImpulse": {
|
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"hitLevel": "Air",
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"hitImpulseX": 1000.0,
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"hitImpulseY": 600.0
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},
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"hitHaltTimeScale": 0.009999999776482582
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},
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"forceCameraShake": true,
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"cameraShake": {
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"shakeType": "CustomVector",
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"shakeRange": 1.0,
|
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"shakeTime": 0.25,
|
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"shakeDistance": 30.0
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}
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|
}
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}
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}
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|
},
|
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"equipController": {
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"sheathPoint": ""
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},
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"abilities": [
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{
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"abilityID": "Monster_Effigy_Wind_ShaderState1ToState2",
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"abilityName": "Monster_Effigy_Wind_ShaderState1ToState2",
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"abilityOverride": ""
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},
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{
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"abilityID": "Monster_Effigy_Wind_ShaderState2ToState1",
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"abilityName": "Monster_Effigy_Wind_ShaderState2ToState1",
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"abilityOverride": ""
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},
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{
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"abilityID": "Monster_Effigy_Wind_CoreOutAS",
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"abilityName": "Monster_Effigy_Wind_CoreOutAS",
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"abilityOverride": ""
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},
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{
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"abilityID": "Monster_Effigy_Wind_Shield",
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"abilityName": "Monster_Effigy_Wind_Shield",
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"abilityOverride": ""
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},
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{
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"abilityID": "Monster_Effigy_Wind_Core",
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"abilityName": "Monster_Effigy_Wind_Core",
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"abilityOverride": ""
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},
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{
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"abilityID": "Monster_Effigy_Wind_RebornState",
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"abilityName": "Monster_Effigy_Wind_RebornState",
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"abilityOverride": ""
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},
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{
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"abilityID": "Monster_Effigy_Wind_HpDetect",
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"abilityName": "Monster_Effigy_Wind_HpDetect",
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"abilityOverride": ""
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},
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{
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"abilityID": "Monster_Effigy_Wind_RebornStart",
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"abilityName": "Monster_Effigy_Wind_RebornStart",
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"abilityOverride": ""
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},
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{
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"abilityID": "Monster_Effigy_Wind_RebornElemBall",
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"abilityName": "Monster_Effigy_Wind_RebornElemBall",
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"abilityOverride": ""
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},
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{
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"abilityID": "Monster_Effigy_Wind_HealHp",
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"abilityName": "Monster_Effigy_Wind_HealHp",
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"abilityOverride": ""
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},
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{
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"abilityID": "Monster_Effigy_Wind_SetDyingPose",
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"abilityName": "Monster_Effigy_Wind_SetDyingPose",
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"abilityOverride": ""
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},
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{
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"abilityID": "Monster_Effigy_Wind_SetCoreOutPose",
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"abilityName": "Monster_Effigy_Wind_SetCoreOutPose",
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"abilityOverride": ""
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},
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{
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"abilityID": "Monster_Effigy_Wind_SetCoreInPose",
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"abilityName": "Monster_Effigy_Wind_SetCoreInPose",
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"abilityOverride": ""
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|
},
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|
{
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"abilityID": "Monster_Effigy_Wind_SetRebornPose",
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"abilityName": "Monster_Effigy_Wind_SetRebornPose",
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"abilityOverride": ""
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},
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{
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"abilityID": "Monster_Effigy_Wind_WindFall",
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"abilityName": "Monster_Effigy_Wind_WindFall",
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"abilityOverride": ""
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|
},
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{
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"abilityID": "Monster_Effigy_Wind_CreateTornadoEmitter",
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"abilityName": "Monster_Effigy_Wind_CreateTornadoEmitter",
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"abilityOverride": ""
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},
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{
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"abilityID": "Monster_Effigy_Wind_EnergyAbsorb",
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"abilityName": "Monster_Effigy_Wind_EnergyAbsorb",
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"abilityOverride": ""
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},
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{
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"abilityID": "Monster_Effigy_Wind_WindExplode",
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"abilityName": "Monster_Effigy_Wind_WindExplode",
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"abilityOverride": ""
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|
},
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{
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"abilityID": "Monster_Effigy_Wind_FireExplode",
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"abilityName": "Monster_Effigy_Wind_FireExplode",
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"abilityOverride": ""
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|
},
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|
{
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|
"abilityID": "Monster_Effigy_Wind_ElectricExplode",
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|
"abilityName": "Monster_Effigy_Wind_ElectricExplode",
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|
"abilityOverride": ""
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|
},
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|
{
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"abilityID": "Monster_Effigy_Wind_WaterExplode",
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"abilityName": "Monster_Effigy_Wind_WaterExplode",
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|
"abilityOverride": ""
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|
},
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|
{
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|
"abilityID": "Monster_Effigy_Wind_IceExplode",
|
|
"abilityName": "Monster_Effigy_Wind_IceExplode",
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|
"abilityOverride": ""
|
|
},
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|
{
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|
"abilityID": "Monster_Effigy_Wind_AirGun",
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|
"abilityName": "Monster_Effigy_Wind_AirGun",
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|
"abilityOverride": ""
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|
},
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|
{
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|
"abilityID": "Monster_Effigy_Wind_VortexWindZone",
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|
"abilityName": "Monster_Effigy_Wind_VortexWindZone",
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|
"abilityOverride": ""
|
|
},
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|
{
|
|
"abilityID": "Monster_Effigy_Wind_VortexExplode",
|
|
"abilityName": "Monster_Effigy_Wind_VortexExplode",
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|
"abilityOverride": ""
|
|
},
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|
{
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|
"abilityID": "Monster_Effigy_Wind_FindBlinkPos",
|
|
"abilityName": "Monster_Effigy_Wind_FindBlinkPos",
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|
"abilityOverride": ""
|
|
},
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|
{
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|
"abilityID": "Monster_Effigy_Wind_Blink",
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|
"abilityName": "Monster_Effigy_Wind_Blink",
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|
"abilityOverride": ""
|
|
},
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|
{
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|
"abilityID": "Monster_Effigy_Wind_BlinkStart",
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|
"abilityName": "Monster_Effigy_Wind_BlinkStart",
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|
"abilityOverride": ""
|
|
},
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|
{
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|
"abilityID": "Monster_Effigy_Wind_BlinkAS",
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|
"abilityName": "Monster_Effigy_Wind_BlinkAS",
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|
"abilityOverride": ""
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|
},
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|
{
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|
"abilityID": "Monster_Effigy_Wind_Storm",
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|
"abilityName": "Monster_Effigy_Wind_Storm",
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|
"abilityOverride": ""
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|
},
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{
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|
"abilityID": "Monster_Effigy_Wind_Steer",
|
|
"abilityName": "Monster_Effigy_Wind_Steer",
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|
"abilityOverride": ""
|
|
},
|
|
{
|
|
"abilityID": "Monster_Effigy_Wind_WindBlade",
|
|
"abilityName": "Monster_Effigy_Wind_WindBlade",
|
|
"abilityOverride": ""
|
|
},
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|
{
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|
"abilityID": "Monster_Effigy_Wind_RandomMove",
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|
"abilityName": "Monster_Effigy_Wind_RandomMove",
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|
"abilityOverride": ""
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|
},
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{
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|
"abilityID": "Monster_Effigy_Wind_RandomMoveStart",
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|
"abilityName": "Monster_Effigy_Wind_RandomMoveStart",
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|
"abilityOverride": ""
|
|
},
|
|
{
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|
"abilityID": "Monster_Effigy_Wind_MultiAtk_Start",
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|
"abilityName": "Monster_Effigy_Wind_MultiAtk_Start",
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|
"abilityOverride": ""
|
|
},
|
|
{
|
|
"abilityID": "Monster_Effigy_Wind_MultiAtk_Attack",
|
|
"abilityName": "Monster_Effigy_Wind_MultiAtk_Attack",
|
|
"abilityOverride": ""
|
|
},
|
|
{
|
|
"abilityID": "Monster_Effigy_Wind_Reborn_FindBlinkPos",
|
|
"abilityName": "Monster_Effigy_Wind_Reborn_FindBlinkPos",
|
|
"abilityOverride": ""
|
|
},
|
|
{
|
|
"abilityID": "Monster_Effigy_Wind_FindBlinkPos_EnergyAbsorbStart",
|
|
"abilityName": "Monster_Effigy_Wind_FindBlinkPos_EnergyAbsorbStart",
|
|
"abilityOverride": ""
|
|
},
|
|
{
|
|
"abilityID": "Monster_Effigy_Wind_FindBlinkPos_EnergyAbsorb",
|
|
"abilityName": "Monster_Effigy_Wind_FindBlinkPos_EnergyAbsorb",
|
|
"abilityOverride": ""
|
|
},
|
|
{
|
|
"abilityID": "Monster_Common_WindMuteHurt",
|
|
"abilityName": "Monster_Common_WindMuteHurt",
|
|
"abilityOverride": ""
|
|
},
|
|
{
|
|
"abilityID": "Monster_Effigy_Wind_KillElemBall",
|
|
"abilityName": "Monster_Effigy_Wind_KillElemBall",
|
|
"abilityOverride": ""
|
|
},
|
|
{
|
|
"abilityID": "Monster_Effigy_ReturnToBorn",
|
|
"abilityName": "Monster_Effigy_ReturnToBorn",
|
|
"abilityOverride": ""
|
|
}
|
|
],
|
|
"stateLayers": {
|
|
"defaultLayer": {
|
|
"$type": "ConfigNormalStateLayer",
|
|
"layerIndexName": "",
|
|
"stateIDs": {
|
|
"Born": {
|
|
"$type": "ConfigMonsterStateIDInfo",
|
|
"animatorStates": {
|
|
"Born": [
|
|
"Audio_Effigy_Wind_Born"
|
|
]
|
|
},
|
|
"canDoSkill": true,
|
|
"canSyncMove": true,
|
|
"resetAnimatorTriggerOnExit": [
|
|
"DoSkill",
|
|
"ToShaderState1"
|
|
]
|
|
},
|
|
"Standby_BS": {
|
|
"$type": "ConfigMonsterStateIDInfo",
|
|
"animatorStates": {
|
|
"Standby_BS": [
|
|
"Audio_Effigy_Wind_Standby_BS"
|
|
]
|
|
},
|
|
"canSyncMove": true,
|
|
"resetAnimatorTriggerOnExit": [
|
|
"DoSkill",
|
|
"ToShaderState1"
|
|
]
|
|
},
|
|
"Standby_AS": {
|
|
"$type": "ConfigMonsterStateIDInfo",
|
|
"animatorStates": {
|
|
"Standby_AS": [
|
|
"Audio_Effigy_Wind_Standby_AS"
|
|
]
|
|
},
|
|
"canDoSkill": true,
|
|
"canSyncMove": true,
|
|
"resetAnimatorTriggerOnExit": [
|
|
"DoSkill",
|
|
"ToShaderState1"
|
|
]
|
|
},
|
|
"StandbyFree": {
|
|
"$type": "ConfigMonsterStateIDInfo",
|
|
"animatorStates": {
|
|
"StandbyFree": []
|
|
},
|
|
"canDoSkill": true,
|
|
"canSyncMove": true,
|
|
"resetAnimatorTriggerOnExit": [
|
|
"DoSkill",
|
|
"ToShaderState1"
|
|
]
|
|
},
|
|
"BeHit": {
|
|
"$type": "ConfigMonsterStateIDInfo",
|
|
"animatorStates": {
|
|
"Hit_L": [],
|
|
"Hit_H": []
|
|
},
|
|
"resetAnimatorTriggerOnEnter": [
|
|
"BeHit"
|
|
],
|
|
"resetAnimatorTriggerOnExit": [
|
|
"DoSkill",
|
|
"ToShaderState1"
|
|
]
|
|
},
|
|
"BeHitThrow": {
|
|
"$type": "ConfigMonsterStateIDInfo",
|
|
"animatorStates": {
|
|
"HitThrow": [],
|
|
"HitThrowDrop": [],
|
|
"HitThrowToGround": []
|
|
},
|
|
"resetAnimatorTriggerOnEnter": [
|
|
"BeHit",
|
|
"HitAir2HitDrop"
|
|
],
|
|
"resetAnimatorTriggerOnExit": [
|
|
"DoSkill",
|
|
"ToShaderState1"
|
|
]
|
|
},
|
|
"Die": {
|
|
"$type": "ConfigMonsterStateIDInfo",
|
|
"animatorStates": {
|
|
"Die": [
|
|
"Monster_Effigy_Wind_Die",
|
|
"Audio_Effigy_Wind_Die"
|
|
],
|
|
"SwimDie": [
|
|
"Monster_Effigy_Wind_Die"
|
|
]
|
|
}
|
|
},
|
|
"Dying": {
|
|
"$type": "ConfigMonsterStateIDInfo",
|
|
"animatorStates": {
|
|
"Dying_Blink": [
|
|
"Monster_Effigy_Wind_Reborn_Blink"
|
|
],
|
|
"Dying": []
|
|
},
|
|
"resetAnimatorTriggerOnEnter": [
|
|
"DyingState"
|
|
],
|
|
"resetAnimatorTriggerOnExit": [
|
|
"BeHit",
|
|
"DoSkill",
|
|
"DyingState"
|
|
]
|
|
},
|
|
"Dying_AS": {
|
|
"$type": "ConfigMonsterStateIDInfo",
|
|
"animatorStates": {
|
|
"Dying_AS": [
|
|
"Monster_Effigy_Wind_DyingAS"
|
|
]
|
|
},
|
|
"resetAnimatorTriggerOnEnter": [
|
|
"DyingState"
|
|
],
|
|
"resetAnimatorTriggerOnExit": [
|
|
"BeHit",
|
|
"DoSkill",
|
|
"DyingState"
|
|
]
|
|
},
|
|
"Warning": {
|
|
"$type": "ConfigMonsterStateIDInfo",
|
|
"animatorStates": {
|
|
"Warning": [
|
|
"Audio_Effigy_Wind_Warning"
|
|
]
|
|
},
|
|
"resetAnimatorTriggerOnExit": [
|
|
"BeHit",
|
|
"DoSkill",
|
|
"ToShaderState1"
|
|
]
|
|
},
|
|
"RushAway": {
|
|
"$type": "ConfigMonsterStateIDInfo",
|
|
"animatorStates": {
|
|
"RushAway_BS": []
|
|
},
|
|
"canSyncMove": true,
|
|
"resetAnimatorTriggerOnExit": [
|
|
"BeHit",
|
|
"DoSkill"
|
|
]
|
|
},
|
|
"RushAway_AS": {
|
|
"$type": "ConfigMonsterStateIDInfo",
|
|
"animatorStates": {
|
|
"RushAway_AS": [
|
|
"Audio_Effigy_Wind_Rush_AS"
|
|
]
|
|
},
|
|
"canDoSkill": true,
|
|
"canSyncMove": true,
|
|
"resetAnimatorTriggerOnExit": [
|
|
"BeHit",
|
|
"DoSkill"
|
|
],
|
|
"canSteer": true
|
|
},
|
|
"EnergyAbsorb": {
|
|
"$type": "ConfigMonsterStateIDInfo",
|
|
"animatorStates": {
|
|
"EnergyAbsorb_Blink": [
|
|
"Monster_Effigy_Wind_EnergyAbsorb_Blink"
|
|
],
|
|
"EnergyAbsorb_BS": [
|
|
"Monster_Effigy_Wind_EnergyAbsorbBS"
|
|
],
|
|
"EnergyAbsorb_Loop1": [],
|
|
"EnergyAbsorb_AS1": [
|
|
"Audio_Effigy_Wind_EnergyAbsorb_AS1"
|
|
],
|
|
"EnergyAbsorb_Loop2": [
|
|
"Monster_Effigy_Wind_EnergyAbsorbLoop2"
|
|
],
|
|
"EnergyAbsorb_AS2": [
|
|
"Monster_Effigy_Wind_EnergyAbsorbAS2",
|
|
"Monster_Effigy_Wind_RandomMoveRandomed",
|
|
"Audio_Effigy_Wind_EnergyAbsorb_AS2"
|
|
]
|
|
},
|
|
"canSyncMove": true,
|
|
"resetAnimatorTriggerOnExit": [
|
|
"BeHit",
|
|
"DoSkill",
|
|
"ToShaderState2",
|
|
"RushAwayTrigger"
|
|
]
|
|
},
|
|
"Vortex": {
|
|
"$type": "ConfigMonsterStateIDInfo",
|
|
"animatorStates": {
|
|
"Vortex_BS": [
|
|
"Monster_Effigy_Wind_VortexBS",
|
|
"Audio_Effigy_Wind_Vortex_BS"
|
|
],
|
|
"Vortex_Loop": [],
|
|
"Vortex_AS": [
|
|
"Monster_Effigy_Wind_VortexAS",
|
|
"Audio_Effigy_Wind_Vortex_AS"
|
|
],
|
|
"Vortex_CoreOutLoop": [],
|
|
"Vortex_CoreOutAS": [
|
|
"Monster_Effigy_Wind_SingleAtk_CoreOutAS",
|
|
"Monster_Effigy_Wind_RandomMoveRandomed"
|
|
]
|
|
},
|
|
"resetAnimatorTriggerOnExit": [
|
|
"BeHit",
|
|
"DoSkill",
|
|
"ToShaderState2",
|
|
"RushAwayTrigger"
|
|
],
|
|
"canSteer": true
|
|
},
|
|
"Vortex_Rush": {
|
|
"$type": "ConfigMonsterStateIDInfo",
|
|
"animatorStates": {
|
|
"Vortex_Rush": [
|
|
"Monster_Effigy_Wind_Rush"
|
|
]
|
|
},
|
|
"canSyncMove": true,
|
|
"resetAnimatorTriggerOnExit": [
|
|
"BeHit",
|
|
"DoSkill",
|
|
"ToShaderState2",
|
|
"Vortex_RushStop"
|
|
],
|
|
"canSteer": true
|
|
},
|
|
"WindFall": {
|
|
"$type": "ConfigMonsterStateIDInfo",
|
|
"animatorStates": {
|
|
"WindFall_BS": [
|
|
"Monster_Effigy_Wind_WindFallBS"
|
|
],
|
|
"WindFall_Loop": [],
|
|
"WindFall_AS1": [
|
|
"Monster_Effigy_Wind_WindFallAS1"
|
|
],
|
|
"WindFall_AS2": [
|
|
"Monster_Effigy_Wind_RandomMoveRandomed",
|
|
"Monster_Effigy_Wind_WindFallAS2"
|
|
]
|
|
},
|
|
"resetAnimatorTriggerOnExit": [
|
|
"BeHit",
|
|
"DoSkill",
|
|
"ElectricDefenceStopTrigger",
|
|
"ToShaderState2",
|
|
"RushAwayTrigger"
|
|
]
|
|
},
|
|
"SingleAtk": {
|
|
"$type": "ConfigMonsterStateIDInfo",
|
|
"animatorStates": {
|
|
"SingleAtk": [
|
|
"Monster_Effigy_Wind_SingleAtk",
|
|
"Audio_Effigy_Wind_SingleAtk"
|
|
],
|
|
"SingleAtk_CoreOutLoop": [],
|
|
"SingleAtk_CoreOutAS": [
|
|
"Monster_Effigy_Wind_SingleAtk_CoreOutAS",
|
|
"Monster_Effigy_Wind_RandomMoveRandomed"
|
|
]
|
|
},
|
|
"resetAnimatorTriggerOnExit": [
|
|
"BeHit",
|
|
"DoSkill",
|
|
"RushAwayTrigger"
|
|
],
|
|
"canSteer": true
|
|
},
|
|
"SingleAtk_Rush": {
|
|
"$type": "ConfigMonsterStateIDInfo",
|
|
"animatorStates": {
|
|
"SingleAtk_Rush": [
|
|
"Monster_Effigy_Wind_Rush",
|
|
"Audio_Effigy_Wind_SingleAtk_Rush"
|
|
]
|
|
},
|
|
"canSyncMove": true,
|
|
"resetAnimatorTriggerOnExit": [
|
|
"BeHit",
|
|
"DoSkill",
|
|
"SingleAtk_RushStop"
|
|
],
|
|
"canSteer": true
|
|
},
|
|
"MultiAtk": {
|
|
"$type": "ConfigMonsterStateIDInfo",
|
|
"animatorStates": {
|
|
"MultiAtk": [
|
|
"Monster_Effigy_Wind_MultiAtk"
|
|
],
|
|
"MultiAtk_CoreOutLoop": [],
|
|
"MultiAtk_CoreOutAS": [
|
|
"Monster_Effigy_Wind_SingleAtk_CoreOutAS",
|
|
"Monster_Effigy_Wind_RandomMoveRandomed"
|
|
]
|
|
},
|
|
"canSyncMove": true,
|
|
"resetAnimatorTriggerOnExit": [
|
|
"BeHit",
|
|
"DoSkill",
|
|
"ToShaderState2",
|
|
"RushAwayTrigger"
|
|
],
|
|
"canSteer": true
|
|
},
|
|
"MultiAtk_Rush": {
|
|
"$type": "ConfigMonsterStateIDInfo",
|
|
"animatorStates": {
|
|
"MultiAtk_Rush": [
|
|
"Monster_Effigy_Wind_Rush"
|
|
]
|
|
},
|
|
"canSyncMove": true,
|
|
"resetAnimatorTriggerOnExit": [
|
|
"BeHit",
|
|
"DoSkill",
|
|
"MultiAtk_RushStop"
|
|
],
|
|
"canSteer": true
|
|
},
|
|
"Storm": {
|
|
"$type": "ConfigMonsterStateIDInfo",
|
|
"animatorStates": {
|
|
"Storm_Blink": [
|
|
"Monster_Effigy_Wind_Blink",
|
|
"Audio_Effigy_Wind_Storm_Blink"
|
|
],
|
|
"Storm_BS": [
|
|
"Monster_Effigy_Wind_StormBS",
|
|
"Audio_Effigy_Wind_Storm_BS"
|
|
],
|
|
"Storm_Loop1": [],
|
|
"Storm_AS1": [
|
|
"Monster_Effigy_Wind_StormAS1",
|
|
"Audio_Effigy_Wind_Storm_AS1"
|
|
],
|
|
"Storm_Loop2": [],
|
|
"Storm_AS2": [
|
|
"Monster_Effigy_Wind_StormAS2",
|
|
"Monster_Effigy_Wind_RandomMoveRandomed"
|
|
]
|
|
},
|
|
"resetAnimatorTriggerOnExit": [
|
|
"BeHit",
|
|
"DoSkill",
|
|
"ToShaderState2",
|
|
"RushAwayTrigger"
|
|
]
|
|
},
|
|
"Tornado": {
|
|
"$type": "ConfigMonsterStateIDInfo",
|
|
"animatorStates": {
|
|
"Tornado_Blink": [
|
|
"Monster_Effigy_Wind_Blink"
|
|
],
|
|
"Tornado_BS": [
|
|
"Monster_Effigy_Wind_TornadoBS",
|
|
"Audio_Effigy_Wind_Tornado_BS"
|
|
],
|
|
"Tornado_Loop": [],
|
|
"Tornado_AS": [
|
|
"Monster_Effigy_Wind_TornadoAS"
|
|
],
|
|
"Tornado_CoreOutLoop": [],
|
|
"Tornado_CoreOutAS": [
|
|
"Monster_Effigy_Wind_SingleAtk_CoreOutAS",
|
|
"Monster_Effigy_Wind_RandomMoveRandomed"
|
|
]
|
|
},
|
|
"canSyncMove": true,
|
|
"resetAnimatorTriggerOnExit": [
|
|
"BeHit",
|
|
"DoSkill",
|
|
"ToShaderState2",
|
|
"RushAwayTrigger"
|
|
]
|
|
},
|
|
"AirGun": {
|
|
"$type": "ConfigMonsterStateIDInfo",
|
|
"animatorStates": {
|
|
"AirGun_BS": [
|
|
"Monster_Effigy_Wind_AirGunBS",
|
|
"Audio_Effigy_Wind_AirGun_BS"
|
|
],
|
|
"AirGun_Loop": [],
|
|
"AirGun_AS": [
|
|
"Monster_Effigy_Wind_RandomMoveRandomed",
|
|
"Monster_Effigy_Wind_AirGunAS"
|
|
]
|
|
},
|
|
"resetAnimatorTriggerOnExit": [
|
|
"BeHit",
|
|
"DoSkill",
|
|
"ToShaderState2",
|
|
"RushAwayTrigger"
|
|
],
|
|
"canSteer": true
|
|
},
|
|
"ReturnToBorn": {
|
|
"$type": "ConfigMonsterStateIDInfo",
|
|
"animatorStates": {
|
|
"ReturnToBorn": [
|
|
"Audio_Effigy_Wind_ReturnToBorn"
|
|
],
|
|
"ReturnToBorn_Blink": [
|
|
"Monster_Effigy_Wind_ReturnToBorn"
|
|
],
|
|
"ReturnToBorn_AS": []
|
|
},
|
|
"canSyncMove": true,
|
|
"resetAnimatorTriggerOnExit": [
|
|
"BeHit",
|
|
"DoSkill"
|
|
]
|
|
}
|
|
}
|
|
}
|
|
},
|
|
"billboard": {
|
|
"$type": "ConfigCombatBillboard",
|
|
"attachPoint": "BillboardAttach",
|
|
"offset": {
|
|
"y": 1.5
|
|
},
|
|
"radiusOffset": 1.0,
|
|
"enableSelfAdapt": true,
|
|
"showHPBar": true,
|
|
"size": "Big"
|
|
},
|
|
"initialPoses": {
|
|
"Default": {}
|
|
},
|
|
"aibeta": {
|
|
"enable": true,
|
|
"moveSetting": {
|
|
"useNavMesh": false,
|
|
"navMeshAgentName": "Undead01"
|
|
},
|
|
"sensing": {
|
|
"settings": {
|
|
"DefaultSetting": {
|
|
"viewRange": 15.0,
|
|
"viewPanoramic": true,
|
|
"feelRange": 7.5
|
|
}
|
|
},
|
|
"tempaltes": {
|
|
"DefaultTemplate": {
|
|
"DefaultPoses": "DefaultSetting"
|
|
}
|
|
}
|
|
},
|
|
"threat": {
|
|
"clearThreatTargetDistance": 70.0,
|
|
"clearThreatEdgeDistance": 7.5,
|
|
"clearThreatByTargetOutOfZone": true,
|
|
"viewThreatGrow": 35.0,
|
|
"threatDecreaseSpeed": 100.0,
|
|
"resistTauntLevel": "Monster_TauntLevel_4"
|
|
},
|
|
"defendArea": {
|
|
"defendRange": 50.0
|
|
},
|
|
"profiling": {
|
|
"lodStrategy": "Best"
|
|
},
|
|
"skillGroupCDConfigs": [
|
|
{
|
|
"skillGroupCDID": 0,
|
|
"skillGroupCDTime": 20.0
|
|
},
|
|
{
|
|
"skillGroupCDID": 1,
|
|
"skillGroupCDTime": 20.0
|
|
},
|
|
{
|
|
"skillGroupCDID": 2,
|
|
"skillGroupCDTime": 20.0
|
|
},
|
|
{
|
|
"skillGroupCDID": 3,
|
|
"skillGroupCDTime": 45.0
|
|
},
|
|
{
|
|
"skillGroupCDID": 4,
|
|
"skillGroupCDTime": 45.0
|
|
},
|
|
{
|
|
"skillGroupCDID": 5,
|
|
"skillGroupCDTime": 45.0
|
|
}
|
|
],
|
|
"skills": {
|
|
"100": {
|
|
"name": "OnAlert",
|
|
"skillType": "OnAlert",
|
|
"faceTarget": true,
|
|
"castCondition": {
|
|
"pose": [
|
|
1,
|
|
101,
|
|
201,
|
|
1101,
|
|
1201
|
|
],
|
|
"pickRangeMax": 7.5
|
|
},
|
|
"publicCDGroup": "",
|
|
"ignoreGCD": true,
|
|
"triggerGCD": false,
|
|
"stateIDs": [
|
|
"Warning"
|
|
],
|
|
"skillQueryingTime": 3.0,
|
|
"flagTargetReachable": "10",
|
|
"flagSelfOnTemplateCollider": "01",
|
|
"flagSelfInZone": "10",
|
|
"flagTargetInZone": "11"
|
|
},
|
|
"201": {
|
|
"name": "SingleAtk",
|
|
"castCondition": {
|
|
"pose": [
|
|
101,
|
|
1101
|
|
],
|
|
"pickRangeMax": 7.5
|
|
},
|
|
"cd": 15.0,
|
|
"cdUpperRange": 10.0,
|
|
"publicCDGroup": "",
|
|
"skillGroupCDID": 0,
|
|
"stateIDs": [
|
|
"SingleAtk"
|
|
],
|
|
"skillQueryingTime": 3.5,
|
|
"flagTargetReachable": "10",
|
|
"flagSelfOnTemplateCollider": "01",
|
|
"flagSelfInZone": "10",
|
|
"flagTargetInZone": "11"
|
|
},
|
|
"202": {
|
|
"name": "SingleAtk",
|
|
"priority": 4,
|
|
"castCondition": {
|
|
"pose": [
|
|
101,
|
|
1101
|
|
],
|
|
"pickRangeMin": 10.0,
|
|
"pickRangeMax": 25.0
|
|
},
|
|
"cd": 30.0,
|
|
"cdUpperRange": 5.0,
|
|
"publicCDGroup": "",
|
|
"skillGroupCDID": 0,
|
|
"stateIDs": [
|
|
"SingleAtk",
|
|
"SingleAtk_Rush"
|
|
],
|
|
"skillQueryingTime": 3.5,
|
|
"flagTargetReachable": "10",
|
|
"flagSelfOnTemplateCollider": "01",
|
|
"flagSelfInZone": "10",
|
|
"flagTargetInZone": "10"
|
|
},
|
|
"301": {
|
|
"name": "MultiAtk",
|
|
"priority": 4,
|
|
"castCondition": {
|
|
"pose": [
|
|
101,
|
|
1101
|
|
],
|
|
"pickRangeMin": 5.0,
|
|
"pickRangeMax": 12.5
|
|
},
|
|
"cd": 15.0,
|
|
"cdUpperRange": 7.5,
|
|
"publicCDGroup": "",
|
|
"skillGroupCDID": 1,
|
|
"stateIDs": [
|
|
"MultiAtk"
|
|
],
|
|
"skillQueryingTime": 3.5,
|
|
"flagTargetReachable": "10",
|
|
"flagSelfOnTemplateCollider": "01",
|
|
"flagSelfInZone": "10",
|
|
"flagTargetInZone": "11"
|
|
},
|
|
"302": {
|
|
"name": "MultiAtk",
|
|
"priority": 4,
|
|
"castCondition": {
|
|
"pose": [
|
|
101,
|
|
1101
|
|
],
|
|
"pickRangeMin": 12.5,
|
|
"pickRangeMax": 50.0
|
|
},
|
|
"cd": 15.0,
|
|
"cdUpperRange": 7.5,
|
|
"publicCDGroup": "",
|
|
"skillGroupCDID": 1,
|
|
"stateIDs": [
|
|
"MultiAtk",
|
|
"MultiAtk_Rush"
|
|
],
|
|
"skillQueryingTime": 3.5,
|
|
"flagTargetReachable": "10",
|
|
"flagSelfOnTemplateCollider": "01",
|
|
"flagSelfInZone": "10",
|
|
"flagTargetInZone": "10"
|
|
},
|
|
"401": {
|
|
"name": "Vortex",
|
|
"priority": 4,
|
|
"castCondition": {
|
|
"pose": [
|
|
101,
|
|
1101
|
|
],
|
|
"pickRangeMax": 7.5
|
|
},
|
|
"cd": 15.0,
|
|
"cdUpperRange": 7.5,
|
|
"publicCDGroup": "",
|
|
"skillGroupCDID": 2,
|
|
"stateIDs": [
|
|
"Vortex"
|
|
],
|
|
"skillQueryingTime": 3.5,
|
|
"flagTargetReachable": "10",
|
|
"flagSelfOnTemplateCollider": "01",
|
|
"flagSelfInZone": "10",
|
|
"flagTargetInZone": "11"
|
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},
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"enable": true,
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"condition": {
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"pose": [
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},
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"defaultSetting": {
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"speedLevel": 0,
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}
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},
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"wanderTactic": {}
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},
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{
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"animAudio": {
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"onTransitionIn": [
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{
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"currentStateName": "ElectricEscape_BS",
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"audioEvent": {
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"text": "Play_sfx_monster_effigy_electricEscape_BS"
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}
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}
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],
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"onTransitionOut": [
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{
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"currentStateName": "ElectricEscape_BS",
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"audioEvent": {
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"text": "Stop_sfx_monster_effigy_electricEscape_BS"
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},
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"otherStateNames": [
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],
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"usage": "Except"
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}
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]
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}
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}
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} |