Files
GenshinData-1/BinOutput/Monster/ConfigMonster_Effigy_Water_01.json
Dimbreath d633c8cfe5 BinOutput
2021-05-16 19:49:16 -03:00

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47 KiB
JSON

{
"common": {
"effectAttachShape": {
"$type": "ConfigEffectAttachSkinnedMesh",
"mesh": "Body"
},
"mass": 10000.0,
"height": 3.0,
"affectedByWorld": true,
"checkInSurface": true,
"scale": 1.2000000476837158
},
"model": {
"bornEffect": "",
"attachEffect": "",
"canBakeMesh": false
},
"dither": {
"showDitherDuration": 2.0,
"normalBetweenCamera": {
"detectDitherRange": 0.0
}
},
"combat": {
"property": {
"endureType": "Monster_Boss_Other",
"weight": 300.0
},
"beHit": {
"hitBloodEffect": "",
"hitAutoRedirect": false
},
"combatLock": {
"lockShape": "CircleLockEnemy",
"lockType": "Avatar&Monster_Lv4"
},
"die": {
"dieEndTime": 1.0,
"dieForceDisappearTime": 4.0,
"dieDisappearEffect": "",
"dieDisappearEffectDelay": 1.0
},
"animEvents": {
"AtkL01": {
"attackPattern": {
"$type": "ConfigAttackCircle",
"triggerType": "TriggerNoRepeat",
"born": {
"$type": "ConfigBornBySelf",
"offset": {
"x": 0.0,
"y": 0.0,
"z": 0.0
}
},
"height": 3.0,
"fanAngle": 150.0,
"radius": 7.0
},
"attackInfo": {
"attackTag": "",
"attenuationTag": "",
"attenuationGroup": "default",
"attackProperty": {
"damagePercentage": 1.0,
"damagePercentageRatio": 0.0,
"elementType": "Wind",
"elementDurability": 50.0,
"strikeType": "Blunt",
"enBreak": 100.0,
"attackType": "Melee"
},
"hitPattern": {
"onHitEffectName": "default",
"hitImpulseType": "LV5",
"hitHaltTimeScale": 0.009999999776482582
},
"forceCameraShake": true,
"cameraShake": {
"shakeRange": 2.0,
"shakeTime": 0.4000000059604645,
"shakeDistance": 30.0
}
}
},
"AtkL02": {
"attackPattern": {
"$type": "ConfigAttackBox",
"triggerType": "TriggerNoRepeat",
"born": {
"$type": "ConfigBornBySelf",
"offset": {
"x": 0.0,
"y": 2.0,
"z": 3.0
}
},
"size": {
"x": 4.0,
"y": 4.0,
"z": 9.0
}
},
"attackInfo": {
"attackTag": "",
"attenuationTag": "",
"attenuationGroup": "default",
"attackProperty": {
"damagePercentage": 1.0,
"damagePercentageRatio": 0.0,
"elementType": "Electric",
"elementDurability": 50.0,
"strikeType": "Blunt",
"enBreak": 100.0,
"attackType": "Melee"
},
"hitPattern": {
"onHitEffectName": "default",
"hitImpulseType": "",
"overrideHitImpulse": {
"hitLevel": "Air",
"hitImpulseX": 900.0,
"hitImpulseY": 600.0
},
"retreatType": "ByHitDirection",
"hitHaltTimeScale": 0.009999999776482582
}
}
},
"AtkL03": {
"attackPattern": {
"$type": "ConfigAttackCircle",
"triggerType": "TriggerNoRepeat",
"born": {
"$type": "ConfigBornBySelf",
"offset": {
"x": 0.0,
"y": 0.0,
"z": 1.0
}
},
"height": 3.0,
"fanAngle": 150.0,
"radius": 5.0
},
"attackInfo": {
"attackTag": "",
"attenuationTag": "",
"attenuationGroup": "default",
"attackProperty": {
"damagePercentage": 1.0,
"damagePercentageRatio": 0.0,
"elementType": "Electric",
"elementDurability": 50.0,
"strikeType": "Blunt",
"enBreak": 100.0,
"attackType": "Melee"
},
"hitPattern": {
"onHitEffectName": "default",
"hitImpulseType": "",
"overrideHitImpulse": {
"hitLevel": "Air",
"hitImpulseX": 900.0,
"hitImpulseY": 600.0
},
"hitHaltTimeScale": 0.009999999776482582
},
"forceCameraShake": true,
"cameraShake": {
"shakeRange": 0.800000011920929,
"shakeTime": 0.25,
"shakeDistance": 30.0
}
}
},
"AtkL04": {
"attackPattern": {
"$type": "ConfigAttackCircle",
"triggerType": "TriggerNoRepeat",
"born": {
"$type": "ConfigBornBySelf",
"offset": {
"x": 0.0,
"y": 0.0,
"z": 1.5
}
},
"height": 3.0,
"fanAngle": 180.0,
"radius": 6.0
},
"attackInfo": {
"attackTag": "",
"attenuationTag": "",
"attenuationGroup": "default",
"attackProperty": {
"damagePercentage": 1.0,
"damagePercentageRatio": 0.0,
"elementType": "Electric",
"elementDurability": 50.0,
"strikeType": "Blunt",
"enBreak": 100.0,
"attackType": "Melee"
},
"hitPattern": {
"onHitEffectName": "default",
"hitImpulseType": "",
"overrideHitImpulse": {
"hitLevel": "Air",
"hitImpulseX": 1000.0,
"hitImpulseY": 600.0
},
"hitHaltTimeScale": 0.009999999776482582
},
"forceCameraShake": true,
"cameraShake": {
"shakeType": "CustomVector",
"shakeRange": 1.0,
"shakeTime": 0.25,
"shakeDistance": 30.0
}
}
}
}
},
"equipController": {
"sheathPoint": ""
},
"abilities": [
{
"abilityID": "Monster_Effigy_Wind_ShaderState1ToState2",
"abilityName": "Monster_Effigy_Wind_ShaderState1ToState2",
"abilityOverride": ""
},
{
"abilityID": "Monster_Effigy_Wind_ShaderState2ToState1",
"abilityName": "Monster_Effigy_Wind_ShaderState2ToState1",
"abilityOverride": ""
},
{
"abilityID": "Monster_Effigy_Wind_CoreOutAS",
"abilityName": "Monster_Effigy_Wind_CoreOutAS",
"abilityOverride": ""
},
{
"abilityID": "Monster_Effigy_Wind_Shield",
"abilityName": "Monster_Effigy_Wind_Shield",
"abilityOverride": ""
},
{
"abilityID": "Monster_Effigy_Wind_Core",
"abilityName": "Monster_Effigy_Wind_Core",
"abilityOverride": ""
},
{
"abilityID": "Monster_Effigy_Wind_RebornState",
"abilityName": "Monster_Effigy_Wind_RebornState",
"abilityOverride": ""
},
{
"abilityID": "Monster_Effigy_Wind_HpDetect",
"abilityName": "Monster_Effigy_Wind_HpDetect",
"abilityOverride": ""
},
{
"abilityID": "Monster_Effigy_Wind_RebornStart",
"abilityName": "Monster_Effigy_Wind_RebornStart",
"abilityOverride": ""
},
{
"abilityID": "Monster_Effigy_Wind_RebornElemBall",
"abilityName": "Monster_Effigy_Wind_RebornElemBall",
"abilityOverride": ""
},
{
"abilityID": "Monster_Effigy_Wind_HealHp",
"abilityName": "Monster_Effigy_Wind_HealHp",
"abilityOverride": ""
},
{
"abilityID": "Monster_Effigy_Wind_SetDyingPose",
"abilityName": "Monster_Effigy_Wind_SetDyingPose",
"abilityOverride": ""
},
{
"abilityID": "Monster_Effigy_Wind_SetCoreOutPose",
"abilityName": "Monster_Effigy_Wind_SetCoreOutPose",
"abilityOverride": ""
},
{
"abilityID": "Monster_Effigy_Wind_SetCoreInPose",
"abilityName": "Monster_Effigy_Wind_SetCoreInPose",
"abilityOverride": ""
},
{
"abilityID": "Monster_Effigy_Wind_SetRebornPose",
"abilityName": "Monster_Effigy_Wind_SetRebornPose",
"abilityOverride": ""
},
{
"abilityID": "Monster_Effigy_Wind_WindFall",
"abilityName": "Monster_Effigy_Wind_WindFall",
"abilityOverride": ""
},
{
"abilityID": "Monster_Effigy_Wind_CreateTornadoEmitter",
"abilityName": "Monster_Effigy_Wind_CreateTornadoEmitter",
"abilityOverride": ""
},
{
"abilityID": "Monster_Effigy_Wind_EnergyAbsorb",
"abilityName": "Monster_Effigy_Wind_EnergyAbsorb",
"abilityOverride": ""
},
{
"abilityID": "Monster_Effigy_Wind_WindExplode",
"abilityName": "Monster_Effigy_Wind_WindExplode",
"abilityOverride": ""
},
{
"abilityID": "Monster_Effigy_Wind_FireExplode",
"abilityName": "Monster_Effigy_Wind_FireExplode",
"abilityOverride": ""
},
{
"abilityID": "Monster_Effigy_Wind_ElectricExplode",
"abilityName": "Monster_Effigy_Wind_ElectricExplode",
"abilityOverride": ""
},
{
"abilityID": "Monster_Effigy_Wind_WaterExplode",
"abilityName": "Monster_Effigy_Wind_WaterExplode",
"abilityOverride": ""
},
{
"abilityID": "Monster_Effigy_Wind_IceExplode",
"abilityName": "Monster_Effigy_Wind_IceExplode",
"abilityOverride": ""
},
{
"abilityID": "Monster_Effigy_Wind_AirGun",
"abilityName": "Monster_Effigy_Wind_AirGun",
"abilityOverride": ""
},
{
"abilityID": "Monster_Effigy_Wind_VortexWindZone",
"abilityName": "Monster_Effigy_Wind_VortexWindZone",
"abilityOverride": ""
},
{
"abilityID": "Monster_Effigy_Wind_VortexExplode",
"abilityName": "Monster_Effigy_Wind_VortexExplode",
"abilityOverride": ""
},
{
"abilityID": "Monster_Effigy_Wind_FindBlinkPos",
"abilityName": "Monster_Effigy_Wind_FindBlinkPos",
"abilityOverride": ""
},
{
"abilityID": "Monster_Effigy_Wind_Blink",
"abilityName": "Monster_Effigy_Wind_Blink",
"abilityOverride": ""
},
{
"abilityID": "Monster_Effigy_Wind_BlinkStart",
"abilityName": "Monster_Effigy_Wind_BlinkStart",
"abilityOverride": ""
},
{
"abilityID": "Monster_Effigy_Wind_BlinkAS",
"abilityName": "Monster_Effigy_Wind_BlinkAS",
"abilityOverride": ""
},
{
"abilityID": "Monster_Effigy_Wind_Storm",
"abilityName": "Monster_Effigy_Wind_Storm",
"abilityOverride": ""
},
{
"abilityID": "Monster_Effigy_Wind_Steer",
"abilityName": "Monster_Effigy_Wind_Steer",
"abilityOverride": ""
},
{
"abilityID": "Monster_Effigy_Wind_WindBlade",
"abilityName": "Monster_Effigy_Wind_WindBlade",
"abilityOverride": ""
},
{
"abilityID": "Monster_Effigy_Wind_RandomMove",
"abilityName": "Monster_Effigy_Wind_RandomMove",
"abilityOverride": ""
},
{
"abilityID": "Monster_Effigy_Wind_RandomMoveStart",
"abilityName": "Monster_Effigy_Wind_RandomMoveStart",
"abilityOverride": ""
},
{
"abilityID": "Monster_Effigy_Wind_MultiAtk_Start",
"abilityName": "Monster_Effigy_Wind_MultiAtk_Start",
"abilityOverride": ""
},
{
"abilityID": "Monster_Effigy_Wind_MultiAtk_Attack",
"abilityName": "Monster_Effigy_Wind_MultiAtk_Attack",
"abilityOverride": ""
},
{
"abilityID": "Monster_Effigy_Wind_Reborn_FindBlinkPos",
"abilityName": "Monster_Effigy_Wind_Reborn_FindBlinkPos",
"abilityOverride": ""
},
{
"abilityID": "Monster_Effigy_Wind_FindBlinkPos_EnergyAbsorbStart",
"abilityName": "Monster_Effigy_Wind_FindBlinkPos_EnergyAbsorbStart",
"abilityOverride": ""
},
{
"abilityID": "Monster_Effigy_Wind_FindBlinkPos_EnergyAbsorb",
"abilityName": "Monster_Effigy_Wind_FindBlinkPos_EnergyAbsorb",
"abilityOverride": ""
},
{
"abilityID": "Monster_Common_WindMuteHurt",
"abilityName": "Monster_Common_WindMuteHurt",
"abilityOverride": ""
},
{
"abilityID": "Monster_Effigy_Wind_KillElemBall",
"abilityName": "Monster_Effigy_Wind_KillElemBall",
"abilityOverride": ""
},
{
"abilityID": "Monster_Effigy_ReturnToBorn",
"abilityName": "Monster_Effigy_ReturnToBorn",
"abilityOverride": ""
}
],
"stateLayers": {
"defaultLayer": {
"$type": "ConfigNormalStateLayer",
"layerIndexName": "",
"stateIDs": {
"Born": {
"$type": "ConfigMonsterStateIDInfo",
"animatorStates": {
"Born": [
"Audio_Effigy_Wind_Born"
]
},
"canDoSkill": true,
"canSyncMove": true,
"resetAnimatorTriggerOnExit": [
"DoSkill",
"ToShaderState1"
]
},
"Standby_BS": {
"$type": "ConfigMonsterStateIDInfo",
"animatorStates": {
"Standby_BS": [
"Audio_Effigy_Wind_Standby_BS"
]
},
"canSyncMove": true,
"resetAnimatorTriggerOnExit": [
"DoSkill",
"ToShaderState1"
]
},
"Standby_AS": {
"$type": "ConfigMonsterStateIDInfo",
"animatorStates": {
"Standby_AS": [
"Audio_Effigy_Wind_Standby_AS"
]
},
"canDoSkill": true,
"canSyncMove": true,
"resetAnimatorTriggerOnExit": [
"DoSkill",
"ToShaderState1"
]
},
"StandbyFree": {
"$type": "ConfigMonsterStateIDInfo",
"animatorStates": {
"StandbyFree": []
},
"canDoSkill": true,
"canSyncMove": true,
"resetAnimatorTriggerOnExit": [
"DoSkill",
"ToShaderState1"
]
},
"BeHit": {
"$type": "ConfigMonsterStateIDInfo",
"animatorStates": {
"Hit_L": [],
"Hit_H": []
},
"resetAnimatorTriggerOnEnter": [
"BeHit"
],
"resetAnimatorTriggerOnExit": [
"DoSkill",
"ToShaderState1"
]
},
"BeHitThrow": {
"$type": "ConfigMonsterStateIDInfo",
"animatorStates": {
"HitThrow": [],
"HitThrowDrop": [],
"HitThrowToGround": []
},
"resetAnimatorTriggerOnEnter": [
"BeHit",
"HitAir2HitDrop"
],
"resetAnimatorTriggerOnExit": [
"DoSkill",
"ToShaderState1"
]
},
"Die": {
"$type": "ConfigMonsterStateIDInfo",
"animatorStates": {
"Die": [
"Monster_Effigy_Wind_Die",
"Audio_Effigy_Wind_Die"
],
"SwimDie": [
"Monster_Effigy_Wind_Die"
]
}
},
"Dying": {
"$type": "ConfigMonsterStateIDInfo",
"animatorStates": {
"Dying_Blink": [
"Monster_Effigy_Wind_Reborn_Blink"
],
"Dying": []
},
"resetAnimatorTriggerOnEnter": [
"DyingState"
],
"resetAnimatorTriggerOnExit": [
"BeHit",
"DoSkill",
"DyingState"
]
},
"Dying_AS": {
"$type": "ConfigMonsterStateIDInfo",
"animatorStates": {
"Dying_AS": [
"Monster_Effigy_Wind_DyingAS"
]
},
"resetAnimatorTriggerOnEnter": [
"DyingState"
],
"resetAnimatorTriggerOnExit": [
"BeHit",
"DoSkill",
"DyingState"
]
},
"Warning": {
"$type": "ConfigMonsterStateIDInfo",
"animatorStates": {
"Warning": [
"Audio_Effigy_Wind_Warning"
]
},
"resetAnimatorTriggerOnExit": [
"BeHit",
"DoSkill",
"ToShaderState1"
]
},
"RushAway": {
"$type": "ConfigMonsterStateIDInfo",
"animatorStates": {
"RushAway_BS": []
},
"canSyncMove": true,
"resetAnimatorTriggerOnExit": [
"BeHit",
"DoSkill"
]
},
"RushAway_AS": {
"$type": "ConfigMonsterStateIDInfo",
"animatorStates": {
"RushAway_AS": [
"Audio_Effigy_Wind_Rush_AS"
]
},
"canDoSkill": true,
"canSyncMove": true,
"resetAnimatorTriggerOnExit": [
"BeHit",
"DoSkill"
],
"canSteer": true
},
"EnergyAbsorb": {
"$type": "ConfigMonsterStateIDInfo",
"animatorStates": {
"EnergyAbsorb_Blink": [
"Monster_Effigy_Wind_EnergyAbsorb_Blink"
],
"EnergyAbsorb_BS": [
"Monster_Effigy_Wind_EnergyAbsorbBS"
],
"EnergyAbsorb_Loop1": [],
"EnergyAbsorb_AS1": [
"Audio_Effigy_Wind_EnergyAbsorb_AS1"
],
"EnergyAbsorb_Loop2": [
"Monster_Effigy_Wind_EnergyAbsorbLoop2"
],
"EnergyAbsorb_AS2": [
"Monster_Effigy_Wind_EnergyAbsorbAS2",
"Monster_Effigy_Wind_RandomMoveRandomed",
"Audio_Effigy_Wind_EnergyAbsorb_AS2"
]
},
"canSyncMove": true,
"resetAnimatorTriggerOnExit": [
"BeHit",
"DoSkill",
"ToShaderState2",
"RushAwayTrigger"
]
},
"Vortex": {
"$type": "ConfigMonsterStateIDInfo",
"animatorStates": {
"Vortex_BS": [
"Monster_Effigy_Wind_VortexBS",
"Audio_Effigy_Wind_Vortex_BS"
],
"Vortex_Loop": [],
"Vortex_AS": [
"Monster_Effigy_Wind_VortexAS",
"Audio_Effigy_Wind_Vortex_AS"
],
"Vortex_CoreOutLoop": [],
"Vortex_CoreOutAS": [
"Monster_Effigy_Wind_SingleAtk_CoreOutAS",
"Monster_Effigy_Wind_RandomMoveRandomed"
]
},
"resetAnimatorTriggerOnExit": [
"BeHit",
"DoSkill",
"ToShaderState2",
"RushAwayTrigger"
],
"canSteer": true
},
"Vortex_Rush": {
"$type": "ConfigMonsterStateIDInfo",
"animatorStates": {
"Vortex_Rush": [
"Monster_Effigy_Wind_Rush"
]
},
"canSyncMove": true,
"resetAnimatorTriggerOnExit": [
"BeHit",
"DoSkill",
"ToShaderState2",
"Vortex_RushStop"
],
"canSteer": true
},
"WindFall": {
"$type": "ConfigMonsterStateIDInfo",
"animatorStates": {
"WindFall_BS": [
"Monster_Effigy_Wind_WindFallBS"
],
"WindFall_Loop": [],
"WindFall_AS1": [
"Monster_Effigy_Wind_WindFallAS1"
],
"WindFall_AS2": [
"Monster_Effigy_Wind_RandomMoveRandomed",
"Monster_Effigy_Wind_WindFallAS2"
]
},
"resetAnimatorTriggerOnExit": [
"BeHit",
"DoSkill",
"ElectricDefenceStopTrigger",
"ToShaderState2",
"RushAwayTrigger"
]
},
"SingleAtk": {
"$type": "ConfigMonsterStateIDInfo",
"animatorStates": {
"SingleAtk": [
"Monster_Effigy_Wind_SingleAtk",
"Audio_Effigy_Wind_SingleAtk"
],
"SingleAtk_CoreOutLoop": [],
"SingleAtk_CoreOutAS": [
"Monster_Effigy_Wind_SingleAtk_CoreOutAS",
"Monster_Effigy_Wind_RandomMoveRandomed"
]
},
"resetAnimatorTriggerOnExit": [
"BeHit",
"DoSkill",
"RushAwayTrigger"
],
"canSteer": true
},
"SingleAtk_Rush": {
"$type": "ConfigMonsterStateIDInfo",
"animatorStates": {
"SingleAtk_Rush": [
"Monster_Effigy_Wind_Rush",
"Audio_Effigy_Wind_SingleAtk_Rush"
]
},
"canSyncMove": true,
"resetAnimatorTriggerOnExit": [
"BeHit",
"DoSkill",
"SingleAtk_RushStop"
],
"canSteer": true
},
"MultiAtk": {
"$type": "ConfigMonsterStateIDInfo",
"animatorStates": {
"MultiAtk": [
"Monster_Effigy_Wind_MultiAtk"
],
"MultiAtk_CoreOutLoop": [],
"MultiAtk_CoreOutAS": [
"Monster_Effigy_Wind_SingleAtk_CoreOutAS",
"Monster_Effigy_Wind_RandomMoveRandomed"
]
},
"canSyncMove": true,
"resetAnimatorTriggerOnExit": [
"BeHit",
"DoSkill",
"ToShaderState2",
"RushAwayTrigger"
],
"canSteer": true
},
"MultiAtk_Rush": {
"$type": "ConfigMonsterStateIDInfo",
"animatorStates": {
"MultiAtk_Rush": [
"Monster_Effigy_Wind_Rush"
]
},
"canSyncMove": true,
"resetAnimatorTriggerOnExit": [
"BeHit",
"DoSkill",
"MultiAtk_RushStop"
],
"canSteer": true
},
"Storm": {
"$type": "ConfigMonsterStateIDInfo",
"animatorStates": {
"Storm_Blink": [
"Monster_Effigy_Wind_Blink",
"Audio_Effigy_Wind_Storm_Blink"
],
"Storm_BS": [
"Monster_Effigy_Wind_StormBS",
"Audio_Effigy_Wind_Storm_BS"
],
"Storm_Loop1": [],
"Storm_AS1": [
"Monster_Effigy_Wind_StormAS1",
"Audio_Effigy_Wind_Storm_AS1"
],
"Storm_Loop2": [],
"Storm_AS2": [
"Monster_Effigy_Wind_StormAS2",
"Monster_Effigy_Wind_RandomMoveRandomed"
]
},
"resetAnimatorTriggerOnExit": [
"BeHit",
"DoSkill",
"ToShaderState2",
"RushAwayTrigger"
]
},
"Tornado": {
"$type": "ConfigMonsterStateIDInfo",
"animatorStates": {
"Tornado_Blink": [
"Monster_Effigy_Wind_Blink"
],
"Tornado_BS": [
"Monster_Effigy_Wind_TornadoBS",
"Audio_Effigy_Wind_Tornado_BS"
],
"Tornado_Loop": [],
"Tornado_AS": [
"Monster_Effigy_Wind_TornadoAS"
],
"Tornado_CoreOutLoop": [],
"Tornado_CoreOutAS": [
"Monster_Effigy_Wind_SingleAtk_CoreOutAS",
"Monster_Effigy_Wind_RandomMoveRandomed"
]
},
"canSyncMove": true,
"resetAnimatorTriggerOnExit": [
"BeHit",
"DoSkill",
"ToShaderState2",
"RushAwayTrigger"
]
},
"AirGun": {
"$type": "ConfigMonsterStateIDInfo",
"animatorStates": {
"AirGun_BS": [
"Monster_Effigy_Wind_AirGunBS",
"Audio_Effigy_Wind_AirGun_BS"
],
"AirGun_Loop": [],
"AirGun_AS": [
"Monster_Effigy_Wind_RandomMoveRandomed",
"Monster_Effigy_Wind_AirGunAS"
]
},
"resetAnimatorTriggerOnExit": [
"BeHit",
"DoSkill",
"ToShaderState2",
"RushAwayTrigger"
],
"canSteer": true
},
"ReturnToBorn": {
"$type": "ConfigMonsterStateIDInfo",
"animatorStates": {
"ReturnToBorn": [
"Audio_Effigy_Wind_ReturnToBorn"
],
"ReturnToBorn_Blink": [
"Monster_Effigy_Wind_ReturnToBorn"
],
"ReturnToBorn_AS": []
},
"canSyncMove": true,
"resetAnimatorTriggerOnExit": [
"BeHit",
"DoSkill"
]
}
}
}
},
"billboard": {
"$type": "ConfigCombatBillboard",
"attachPoint": "BillboardAttach",
"offset": {
"y": 1.5
},
"radiusOffset": 1.0,
"enableSelfAdapt": true,
"showHPBar": true,
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}