mirror of
https://github.com/theBowja/GenshinData-1.git
synced 2025-08-03 23:16:28 +09:00
467 lines
15 KiB
JSON
467 lines
15 KiB
JSON
{
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"SceneObj_Environment_Collision_WallCollision": {
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"$type": "ConfigGadget",
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"wall": {
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"collisionEffectPattern": "Eff_WindWall_Mengde_Touch"
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}
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},
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"SceneObj_Environment_Collision_World_Barrier": {
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"$type": "ConfigGadget",
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"combat": {
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"property": {
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"HP": 5000.0,
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"weight": 50.0,
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"isLockHP": true
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},
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"beHit": {
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"hitBloodEffect": "",
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"hitAutoRedirect": false,
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"muteAllHitText": true
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},
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"combatLock": {
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"lockShape": "CircleLockEnemy",
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"denyLockOn": true,
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"lockType": "Gadget_Lv1"
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},
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"die": {
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"dieEndTime": 1.0,
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"dieForceDisappearTime": 1.0,
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"dieDisappearEffect": ""
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}
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},
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"abilities": [
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{
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"abilityID": "Ability_01",
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"abilityName": "SceneObj_Environment_Collision_World_Barrier_Interact",
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"abilityOverride": ""
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},
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{
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"abilityID": "Ability_02",
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"abilityName": "SceneObj_Environment_Collision_World_Barrier_Attack",
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"abilityOverride": ""
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}
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],
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"gadget": {
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"$type": "ConfigGadgetCollidedPattern",
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"collision": {
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"triggerType": "TriggerAlways",
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"targetType": "Enemy"
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},
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"collisionActions": [
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{
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"$type": "ConfigGadgetTriggerAbility",
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"abilityName": "SceneObj_Environment_Collision_World_Barrier_Attack"
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}
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],
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"thisColliderName": "Collider",
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"targetColliderName": "InteeTrigger"
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}
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},
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"SceneObj_Environment_Collision_World_Barrier_M": {
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"$type": "ConfigGadget",
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"combat": {
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"property": {
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"HP": 5000.0,
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"weight": 50.0,
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"isLockHP": true
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},
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"beHit": {
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"hitBloodEffect": "",
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"hitAutoRedirect": false,
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"muteAllHitText": true
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},
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"combatLock": {
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"lockShape": "CircleLockEnemy",
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"denyLockOn": true,
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"lockType": "Gadget_Lv1"
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},
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"die": {
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"dieEndTime": 1.0,
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"dieForceDisappearTime": 1.0,
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"dieDisappearEffect": ""
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}
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},
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"abilities": [
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{
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"abilityID": "Ability_01",
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"abilityName": "SceneObj_Environment_Collision_World_Barrier_M_Interact",
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"abilityOverride": ""
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},
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{
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"abilityID": "Ability_02",
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"abilityName": "SceneObj_Environment_Collision_World_Barrier_M_Attack",
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"abilityOverride": ""
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}
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],
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"gadget": {
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"$type": "ConfigGadgetCollidedPattern",
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"collision": {
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"triggerType": "TriggerAlways",
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"targetType": "Enemy"
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},
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"collisionActions": [
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{
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"$type": "ConfigGadgetTriggerAbility",
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"abilityName": "SceneObj_Environment_Collision_World_Barrier_M_Attack"
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}
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],
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"thisColliderName": "Collider",
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"targetColliderName": "InteeTrigger"
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}
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},
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"SceneObj_Environment_Collision_World_Barrier_S": {
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"$type": "ConfigGadget",
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"combat": {
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"property": {
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"HP": 5000.0,
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"weight": 50.0,
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"isLockHP": true
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},
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"beHit": {
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"hitBloodEffect": "",
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"hitAutoRedirect": false,
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"muteAllHitText": true
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},
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"combatLock": {
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"lockShape": "CircleLockEnemy",
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"denyLockOn": true,
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"lockType": "Gadget_Lv1"
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},
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"die": {
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"dieEndTime": 1.0,
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"dieForceDisappearTime": 1.0,
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"dieDisappearEffect": ""
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}
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},
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"abilities": [
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{
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"abilityID": "Ability_01",
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"abilityName": "SceneObj_Environment_Collision_World_Barrier_S_Interact",
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"abilityOverride": ""
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},
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{
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"abilityID": "Ability_02",
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"abilityName": "SceneObj_Environment_Collision_World_Barrier_S_Attack",
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"abilityOverride": ""
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}
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],
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"gadget": {
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"$type": "ConfigGadgetCollidedPattern",
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"collision": {
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"triggerType": "TriggerAlways",
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"targetType": "Enemy"
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},
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"collisionActions": [
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{
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"$type": "ConfigGadgetTriggerAbility",
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"abilityName": "SceneObj_Environment_Collision_World_Barrier_S_Attack"
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}
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],
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"thisColliderName": "Collider",
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"targetColliderName": "InteeTrigger"
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}
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},
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"SceneObj_Environment_Collision_World_Barrier_XXL": {
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"$type": "ConfigGadget",
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"combat": {
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"property": {
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"HP": 5000.0,
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"weight": 50.0,
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"isLockHP": true
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},
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"beHit": {
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"hitBloodEffect": "",
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"hitAutoRedirect": false,
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"muteAllHitText": true
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},
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"combatLock": {
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"lockShape": "CircleLockEnemy",
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"denyLockOn": true,
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"lockType": "Gadget_Lv1"
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},
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"die": {
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"dieEndTime": 1.0,
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"dieForceDisappearTime": 1.0,
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"dieDisappearEffect": ""
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}
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},
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"abilities": [
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{
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"abilityID": "Ability_01",
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"abilityName": "SceneObj_Environment_Collision_World_Barrier_XXL_Interact",
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"abilityOverride": ""
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},
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{
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"abilityID": "Ability_02",
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"abilityName": "SceneObj_Environment_Collision_World_Barrier_XXL_Attack",
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"abilityOverride": ""
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}
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],
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"gadget": {
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"$type": "ConfigGadgetCollidedPattern",
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"collision": {
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"triggerType": "TriggerAlways",
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"targetType": "Enemy"
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},
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"collisionActions": [
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{
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"$type": "ConfigGadgetTriggerAbility",
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"abilityName": "SceneObj_Environment_Collision_World_Barrier_XXL_Attack"
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}
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],
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"thisColliderName": "Collider",
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"targetColliderName": "InteeTrigger"
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}
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},
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"SceneObj_Environment_Collision_World_Barrier_4XL": {
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"$type": "ConfigGadget",
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"combat": {
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"property": {
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"HP": 5000.0,
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"weight": 50.0,
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"isLockHP": true
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},
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"beHit": {
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"hitBloodEffect": "",
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"hitAutoRedirect": false,
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"muteAllHitText": true
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},
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"combatLock": {
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"lockShape": "CircleLockEnemy",
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"denyLockOn": true,
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"lockType": "Gadget_Lv1"
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},
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"die": {
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"dieEndTime": 1.0,
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"dieForceDisappearTime": 1.0,
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"dieDisappearEffect": ""
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}
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},
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"abilities": [
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{
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"abilityID": "Ability_01",
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"abilityName": "SceneObj_Environment_Collision_World_Barrier_4XL_Interact",
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"abilityOverride": ""
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},
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{
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"abilityID": "Ability_02",
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"abilityName": "SceneObj_Environment_Collision_World_Barrier_4XL_Attack",
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"abilityOverride": ""
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}
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],
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"gadget": {
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"$type": "ConfigGadgetCollidedPattern",
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"collision": {
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"triggerType": "TriggerAlways",
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"targetType": "Enemy"
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},
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"collisionActions": [
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{
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"$type": "ConfigGadgetTriggerAbility",
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"abilityName": "SceneObj_Environment_Collision_World_Barrier_4XL_Attack"
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}
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],
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"thisColliderName": "Collider",
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"targetColliderName": "InteeTrigger"
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}
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},
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"SceneObj_Environment_Collision_World_Barrier_XS": {
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"$type": "ConfigGadget",
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"combat": {
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"property": {
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"HP": 5000.0,
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"weight": 50.0,
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"isLockHP": true
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},
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"beHit": {
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"hitBloodEffect": "",
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"hitAutoRedirect": false,
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"muteAllHitText": true
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},
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"combatLock": {
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"lockShape": "CircleLockEnemy",
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"denyLockOn": true,
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"lockType": "Gadget_Lv1"
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},
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"die": {
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"dieEndTime": 1.0,
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"dieForceDisappearTime": 1.0,
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"dieDisappearEffect": ""
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}
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},
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"abilities": [
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{
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"abilityID": "Ability_01",
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"abilityName": "SceneObj_Environment_Collision_World_Barrier_XS_Interact",
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"abilityOverride": ""
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},
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{
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"abilityID": "Ability_02",
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"abilityName": "SceneObj_Environment_Collision_World_Barrier_XS_Attack",
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"abilityOverride": ""
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}
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],
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"gadget": {
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"$type": "ConfigGadgetCollidedPattern",
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"collision": {
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"triggerType": "TriggerAlways",
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"targetType": "Enemy"
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},
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"collisionActions": [
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{
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"$type": "ConfigGadgetTriggerAbility",
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"abilityName": "SceneObj_Environment_Collision_World_Barrier_XS_Attack"
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}
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],
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"thisColliderName": "Collider",
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"targetColliderName": "InteeTrigger"
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}
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},
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"SceneObj_Environment_Collision_IceWall": {
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"$type": "ConfigGadget",
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"common": {
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"effectAttachShape": {
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"$type": "ConfigEffectAttachMesh",
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"mesh": "EffectMesh"
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}
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},
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"combat": {
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"property": {
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"HP": 5000.0,
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"weight": 50.0,
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"isLockHP": true
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},
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"beHit": {
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"hitBloodEffect": "",
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"hitAutoRedirect": false,
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"muteAllHitText": true
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},
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"combatLock": {
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"lockShape": "CircleLockEnemy",
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"denyLockOn": true,
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"lockType": "Gadget_Lv1"
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},
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"die": {
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"dieEndTime": 0.10000000149011612,
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"dieForceDisappearTime": 0.20000000298023224,
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"dieDisappearEffect": ""
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}
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},
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"abilities": [
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{
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"abilityID": "Ability_01",
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"abilityName": "SceneObj_Environment_Collision_IceWall",
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"abilityOverride": ""
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}
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],
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"billboard": {
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"$type": "ConfigCombatBillboard",
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"attachPoint": "BillboardAttach",
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"offset": {
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"y": 1.5
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},
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"radiusOffset": 4.599999904632568,
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"showHPBar": true,
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"size": "Grand",
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"shieldBarOnly": true
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}
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},
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"SceneObj_Environment_Collision_IceWall02": {
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"$type": "ConfigGadget",
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"common": {
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"effectAttachShape": {
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"$type": "ConfigEffectAttachMesh",
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"mesh": "EffectMesh"
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}
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},
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"combat": {
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"property": {
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"HP": 5000.0,
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"weight": 50.0,
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"isLockHP": true
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},
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"beHit": {
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"hitBloodEffect": "",
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"hitAutoRedirect": false,
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"muteAllHitText": true
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},
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"combatLock": {
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"lockShape": "CircleLockEnemy",
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"denyLockOn": true,
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"lockType": "Gadget_Lv1"
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},
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"die": {
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"dieEndTime": 0.10000000149011612,
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"dieForceDisappearTime": 0.20000000298023224,
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"dieDisappearEffect": ""
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}
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},
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"abilities": [
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{
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"abilityID": "Ability_01",
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"abilityName": "SceneObj_Environment_Collision_IceWall02",
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"abilityOverride": ""
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}
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],
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"billboard": {
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"$type": "ConfigCombatBillboard",
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"attachPoint": "BillboardAttach",
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"offset": {
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"y": 1.5
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},
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"radiusOffset": 4.599999904632568,
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"showHPBar": true,
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"size": "Grand",
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"shieldBarOnly": true
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}
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},
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"SceneObj_Environment_Collision_IcePile": {
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"$type": "ConfigGadget",
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"common": {
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"effectAttachShape": {
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"$type": "ConfigEffectAttachMesh",
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"mesh": "EffectMesh"
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}
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},
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"combat": {
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"property": {
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"HP": 5000.0,
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"weight": 50.0,
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"isLockHP": true
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},
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"beHit": {
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"hitBloodEffect": "",
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"hitAutoRedirect": false,
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"muteAllHitText": true
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},
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"combatLock": {
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"lockShape": "CircleLockEnemy",
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"denyLockOn": true,
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"lockType": "Gadget_Lv1"
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},
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"die": {
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"dieEndTime": 0.10000000149011612,
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"dieForceDisappearTime": 0.20000000298023224,
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"dieDisappearEffect": ""
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}
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},
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"abilities": [
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{
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"abilityID": "Ability_01",
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"abilityName": "SceneObj_Environment_Collision_IcePile",
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"abilityOverride": ""
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}
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],
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"billboard": {
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"$type": "ConfigCombatBillboard",
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"attachPoint": "BillboardAttach",
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"offset": {
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"y": 1.5
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},
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"radiusOffset": 4.599999904632568,
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"showHPBar": true,
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"size": "Grand",
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"shieldBarOnly": true
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}
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}
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} |