#pragma once

// Dumped with Dumper-7!


namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------

// 0x8 (0x2E8 - 0x2E0)
// BlueprintGeneratedClass BP_PalGameState.BP_PalGameState_C
class ABP_PalGameState_C : public APalGameState
{
public:
	class USceneComponent*                       DefaultSceneRoot;                                  // 0x2E0(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)

	static class UClass* StaticClass();
	static class ABP_PalGameState_C* GetDefaultObj();

};

}


