#pragma once

// Dumped with Dumper-7!


namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------

// 0x10 (0x2F8 - 0x2E8)
// BlueprintGeneratedClass BP_BackWeaponBase.BP_BackWeaponBase_C
class ABP_BackWeaponBase_C : public APalBackWeaponBase
{
public:
	class USkeletalMeshComponent*                MainMesh;                                          // 0x2E8(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
	class USceneComponent*                       DefaultSceneRoot;                                  // 0x2F0(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)

	static class UClass* StaticClass();
	static class ABP_BackWeaponBase_C* GetDefaultObj();

};

}


