#pragma once

// Dumped with Dumper-7!


#include "../SDK.hpp"

namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------


// BlueprintGeneratedClass BP_PalActionStepBase.BP_PalActionStepBase_C
// (None)

class UClass* UBP_PalActionStepBase_C::StaticClass()
{
	static class UClass* Clss = nullptr;

	if (!Clss)
		Clss = UObject::FindClassFast("BP_PalActionStepBase_C");

	return Clss;
}


// BP_PalActionStepBase_C BP_PalActionStepBase.Default__BP_PalActionStepBase_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)

class UBP_PalActionStepBase_C* UBP_PalActionStepBase_C::GetDefaultObj()
{
	static class UBP_PalActionStepBase_C* Default = nullptr;

	if (!Default)
		Default = static_cast<UBP_PalActionStepBase_C*>(UBP_PalActionStepBase_C::StaticClass()->DefaultObject);

	return Default;
}


// Function BP_PalActionStepBase.BP_PalActionStepBase_C.GetStepEndLocation
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// struct FVector                     Location                                                         (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double                             Distance                                                         (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector                     CallFunc_Conv_DoubleToVector_ReturnValue                         (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float                              CallFunc_RSign_ReturnValue                                       (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool                               CallFunc_EqualEqual_ByteByte_ReturnValue                         (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool                               CallFunc_EqualEqual_ByteByte_ReturnValue_1                       (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter*               CallFunc_GetActionCharacter_ReturnValue                          (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FVector                     CallFunc_GetActorRightVector_ReturnValue                         (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector                     CallFunc_K2_GetActorLocation_ReturnValue                         (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector                     CallFunc_Multiply_VectorVector_ReturnValue                       (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector                     CallFunc_Add_VectorVector_ReturnValue                            (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float                              CallFunc_RSign_V_ImplicitCast                                    (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double                             K2Node_VariableSet_Distance_ImplicitCast                         (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBP_PalActionStepBase_C::GetStepEndLocation(struct FVector* Location, double Distance, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue, float CallFunc_RSign_ReturnValue, bool CallFunc_EqualEqual_ByteByte_ReturnValue, bool CallFunc_EqualEqual_ByteByte_ReturnValue_1, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, const struct FVector& CallFunc_GetActorRightVector_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, float CallFunc_RSign_V_ImplicitCast, double K2Node_VariableSet_Distance_ImplicitCast)
{
	static class UFunction* Func = nullptr;

	if (!Func)
		Func = Class->GetFunction("BP_PalActionStepBase_C", "GetStepEndLocation");

	Params::UBP_PalActionStepBase_C_GetStepEndLocation_Params Parms{};

	Parms.Distance = Distance;
	Parms.CallFunc_Conv_DoubleToVector_ReturnValue = CallFunc_Conv_DoubleToVector_ReturnValue;
	Parms.CallFunc_RSign_ReturnValue = CallFunc_RSign_ReturnValue;
	Parms.CallFunc_EqualEqual_ByteByte_ReturnValue = CallFunc_EqualEqual_ByteByte_ReturnValue;
	Parms.CallFunc_EqualEqual_ByteByte_ReturnValue_1 = CallFunc_EqualEqual_ByteByte_ReturnValue_1;
	Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue;
	Parms.CallFunc_GetActorRightVector_ReturnValue = CallFunc_GetActorRightVector_ReturnValue;
	Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
	Parms.CallFunc_Multiply_VectorVector_ReturnValue = CallFunc_Multiply_VectorVector_ReturnValue;
	Parms.CallFunc_Add_VectorVector_ReturnValue = CallFunc_Add_VectorVector_ReturnValue;
	Parms.CallFunc_RSign_V_ImplicitCast = CallFunc_RSign_V_ImplicitCast;
	Parms.K2Node_VariableSet_Distance_ImplicitCast = K2Node_VariableSet_Distance_ImplicitCast;

	UObject::ProcessEvent(Func, &Parms);

	if (Location != nullptr)
		*Location = std::move(Parms.Location);

}


// Function BP_PalActionStepBase.BP_PalActionStepBase_C.StepMove
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// double                             CallFunc_Divide_DoubleDouble_ReturnValue                         (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter*               CallFunc_GetActionCharacter_ReturnValue                          (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FVector                     CallFunc_VLerp_ReturnValue                                       (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FHitResult                  CallFunc_K2_SetActorLocation_SweepHitResult                      (IsPlainOldData, NoDestructor, ContainsInstancedReference)
// bool                               CallFunc_K2_SetActorLocation_ReturnValue                         (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float                              CallFunc_VLerp_Alpha_ImplicitCast                                (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBP_PalActionStepBase_C::StepMove(double CallFunc_Divide_DoubleDouble_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, const struct FVector& CallFunc_VLerp_ReturnValue, const struct FHitResult& CallFunc_K2_SetActorLocation_SweepHitResult, bool CallFunc_K2_SetActorLocation_ReturnValue, float CallFunc_VLerp_Alpha_ImplicitCast)
{
	static class UFunction* Func = nullptr;

	if (!Func)
		Func = Class->GetFunction("BP_PalActionStepBase_C", "StepMove");

	Params::UBP_PalActionStepBase_C_StepMove_Params Parms{};

	Parms.CallFunc_Divide_DoubleDouble_ReturnValue = CallFunc_Divide_DoubleDouble_ReturnValue;
	Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue;
	Parms.CallFunc_VLerp_ReturnValue = CallFunc_VLerp_ReturnValue;
	Parms.CallFunc_K2_SetActorLocation_SweepHitResult = CallFunc_K2_SetActorLocation_SweepHitResult;
	Parms.CallFunc_K2_SetActorLocation_ReturnValue = CallFunc_K2_SetActorLocation_ReturnValue;
	Parms.CallFunc_VLerp_Alpha_ImplicitCast = CallFunc_VLerp_Alpha_ImplicitCast;

	UObject::ProcessEvent(Func, &Parms);

}


// Function BP_PalActionStepBase.BP_PalActionStepBase_C.CheckFrontHight
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool                               CanThrough                                                       (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<class AActor*>              Temp_object_Variable                                             (ConstParm, ReferenceParm)
// class APalCharacter*               CallFunc_GetActionCharacter_ReturnValue                          (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalCharacter*               CallFunc_GetActionCharacter_ReturnValue_1                        (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FVector                     CallFunc_K2_GetActorLocation_ReturnValue                         (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector                     CallFunc_K2_GetActorLocation_ReturnValue_1                       (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double                             CallFunc_BreakVector_X                                           (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double                             CallFunc_BreakVector_Y                                           (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double                             CallFunc_BreakVector_Z                                           (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector                     CallFunc_GetActorForwardVector_ReturnValue                       (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector                     CallFunc_Multiply_VectorFloat_ReturnValue                        (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector                     CallFunc_Add_VectorVector_ReturnValue                            (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector                     CallFunc_Add_VectorVector_ReturnValue_1                          (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector                     CallFunc_Add_VectorVector_ReturnValue_2                          (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FHitResult                  CallFunc_LineTraceSingle_OutHit                                  (IsPlainOldData, NoDestructor, ContainsInstancedReference)
// bool                               CallFunc_LineTraceSingle_ReturnValue                             (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool                               CallFunc_BreakHitResult_bBlockingHit                             (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool                               CallFunc_BreakHitResult_bInitialOverlap                          (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float                              CallFunc_BreakHitResult_Time                                     (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float                              CallFunc_BreakHitResult_Distance                                 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector                     CallFunc_BreakHitResult_Location                                 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector                     CallFunc_BreakHitResult_ImpactPoint                              (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector                     CallFunc_BreakHitResult_Normal                                   (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector                     CallFunc_BreakHitResult_ImpactNormal                             (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPhysicalMaterial*           CallFunc_BreakHitResult_PhysMat                                  (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AActor*                      CallFunc_BreakHitResult_HitActor                                 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPrimitiveComponent*         CallFunc_BreakHitResult_HitComponent                             (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class FName                        CallFunc_BreakHitResult_HitBoneName                              (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName                        CallFunc_BreakHitResult_BoneName                                 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32                              CallFunc_BreakHitResult_HitItem                                  (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32                              CallFunc_BreakHitResult_ElementIndex                             (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32                              CallFunc_BreakHitResult_FaceIndex                                (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector                     CallFunc_BreakHitResult_TraceStart                               (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector                     CallFunc_BreakHitResult_TraceEnd                                 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool                               CallFunc_Not_PreBool_ReturnValue                                 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double                             CallFunc_BreakVector_X_1                                         (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double                             CallFunc_BreakVector_Y_1                                         (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double                             CallFunc_BreakVector_Z_1                                         (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double                             CallFunc_Subtract_DoubleDouble_ReturnValue                       (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool                               CallFunc_LessEqual_DoubleDouble_ReturnValue                      (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool                               CallFunc_BooleanOR_ReturnValue                                   (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBP_PalActionStepBase_C::CheckFrontHight(bool* CanThrough, TArray<class AActor*>& Temp_object_Variable, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, double CallFunc_BreakVector_X, double CallFunc_BreakVector_Y, double CallFunc_BreakVector_Z, const struct FVector& CallFunc_GetActorForwardVector_ReturnValue, const struct FVector& CallFunc_Multiply_VectorFloat_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_1, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_2, const struct FHitResult& CallFunc_LineTraceSingle_OutHit, bool CallFunc_LineTraceSingle_ReturnValue, bool CallFunc_BreakHitResult_bBlockingHit, bool CallFunc_BreakHitResult_bInitialOverlap, float CallFunc_BreakHitResult_Time, float CallFunc_BreakHitResult_Distance, const struct FVector& CallFunc_BreakHitResult_Location, const struct FVector& CallFunc_BreakHitResult_ImpactPoint, const struct FVector& CallFunc_BreakHitResult_Normal, const struct FVector& CallFunc_BreakHitResult_ImpactNormal, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat, class AActor* CallFunc_BreakHitResult_HitActor, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent, class FName CallFunc_BreakHitResult_HitBoneName, class FName CallFunc_BreakHitResult_BoneName, int32 CallFunc_BreakHitResult_HitItem, int32 CallFunc_BreakHitResult_ElementIndex, int32 CallFunc_BreakHitResult_FaceIndex, const struct FVector& CallFunc_BreakHitResult_TraceStart, const struct FVector& CallFunc_BreakHitResult_TraceEnd, bool CallFunc_Not_PreBool_ReturnValue, double CallFunc_BreakVector_X_1, double CallFunc_BreakVector_Y_1, double CallFunc_BreakVector_Z_1, double CallFunc_Subtract_DoubleDouble_ReturnValue, bool CallFunc_LessEqual_DoubleDouble_ReturnValue, bool CallFunc_BooleanOR_ReturnValue)
{
	static class UFunction* Func = nullptr;

	if (!Func)
		Func = Class->GetFunction("BP_PalActionStepBase_C", "CheckFrontHight");

	Params::UBP_PalActionStepBase_C_CheckFrontHight_Params Parms{};

	Parms.Temp_object_Variable = Temp_object_Variable;
	Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue;
	Parms.CallFunc_GetActionCharacter_ReturnValue_1 = CallFunc_GetActionCharacter_ReturnValue_1;
	Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
	Parms.CallFunc_K2_GetActorLocation_ReturnValue_1 = CallFunc_K2_GetActorLocation_ReturnValue_1;
	Parms.CallFunc_BreakVector_X = CallFunc_BreakVector_X;
	Parms.CallFunc_BreakVector_Y = CallFunc_BreakVector_Y;
	Parms.CallFunc_BreakVector_Z = CallFunc_BreakVector_Z;
	Parms.CallFunc_GetActorForwardVector_ReturnValue = CallFunc_GetActorForwardVector_ReturnValue;
	Parms.CallFunc_Multiply_VectorFloat_ReturnValue = CallFunc_Multiply_VectorFloat_ReturnValue;
	Parms.CallFunc_Add_VectorVector_ReturnValue = CallFunc_Add_VectorVector_ReturnValue;
	Parms.CallFunc_Add_VectorVector_ReturnValue_1 = CallFunc_Add_VectorVector_ReturnValue_1;
	Parms.CallFunc_Add_VectorVector_ReturnValue_2 = CallFunc_Add_VectorVector_ReturnValue_2;
	Parms.CallFunc_LineTraceSingle_OutHit = CallFunc_LineTraceSingle_OutHit;
	Parms.CallFunc_LineTraceSingle_ReturnValue = CallFunc_LineTraceSingle_ReturnValue;
	Parms.CallFunc_BreakHitResult_bBlockingHit = CallFunc_BreakHitResult_bBlockingHit;
	Parms.CallFunc_BreakHitResult_bInitialOverlap = CallFunc_BreakHitResult_bInitialOverlap;
	Parms.CallFunc_BreakHitResult_Time = CallFunc_BreakHitResult_Time;
	Parms.CallFunc_BreakHitResult_Distance = CallFunc_BreakHitResult_Distance;
	Parms.CallFunc_BreakHitResult_Location = CallFunc_BreakHitResult_Location;
	Parms.CallFunc_BreakHitResult_ImpactPoint = CallFunc_BreakHitResult_ImpactPoint;
	Parms.CallFunc_BreakHitResult_Normal = CallFunc_BreakHitResult_Normal;
	Parms.CallFunc_BreakHitResult_ImpactNormal = CallFunc_BreakHitResult_ImpactNormal;
	Parms.CallFunc_BreakHitResult_PhysMat = CallFunc_BreakHitResult_PhysMat;
	Parms.CallFunc_BreakHitResult_HitActor = CallFunc_BreakHitResult_HitActor;
	Parms.CallFunc_BreakHitResult_HitComponent = CallFunc_BreakHitResult_HitComponent;
	Parms.CallFunc_BreakHitResult_HitBoneName = CallFunc_BreakHitResult_HitBoneName;
	Parms.CallFunc_BreakHitResult_BoneName = CallFunc_BreakHitResult_BoneName;
	Parms.CallFunc_BreakHitResult_HitItem = CallFunc_BreakHitResult_HitItem;
	Parms.CallFunc_BreakHitResult_ElementIndex = CallFunc_BreakHitResult_ElementIndex;
	Parms.CallFunc_BreakHitResult_FaceIndex = CallFunc_BreakHitResult_FaceIndex;
	Parms.CallFunc_BreakHitResult_TraceStart = CallFunc_BreakHitResult_TraceStart;
	Parms.CallFunc_BreakHitResult_TraceEnd = CallFunc_BreakHitResult_TraceEnd;
	Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue;
	Parms.CallFunc_BreakVector_X_1 = CallFunc_BreakVector_X_1;
	Parms.CallFunc_BreakVector_Y_1 = CallFunc_BreakVector_Y_1;
	Parms.CallFunc_BreakVector_Z_1 = CallFunc_BreakVector_Z_1;
	Parms.CallFunc_Subtract_DoubleDouble_ReturnValue = CallFunc_Subtract_DoubleDouble_ReturnValue;
	Parms.CallFunc_LessEqual_DoubleDouble_ReturnValue = CallFunc_LessEqual_DoubleDouble_ReturnValue;
	Parms.CallFunc_BooleanOR_ReturnValue = CallFunc_BooleanOR_ReturnValue;

	UObject::ProcessEvent(Func, &Parms);

	if (CanThrough != nullptr)
		*CanThrough = Parms.CanThrough;

}


// Function BP_PalActionStepBase.BP_PalActionStepBase_C.DisableMovement
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool                               Disable                                                          (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterMovementComponent*CharacterMovementComponent                                       (Edit, BlueprintVisible, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool                               CallFunc_Not_PreBool_ReturnValue                                 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter*               CallFunc_GetActionCharacter_ReturnValue                          (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// float                              CallFunc_Conv_BoolToFloat_ReturnValue                            (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterMovementComponent*CallFunc_GetComponentByClass_ReturnValue                         (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool                               CallFunc_IsValid_ReturnValue                                     (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBP_PalActionStepBase_C::DisableMovement(bool Disable, class UPalCharacterMovementComponent* CharacterMovementComponent, bool CallFunc_Not_PreBool_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, float CallFunc_Conv_BoolToFloat_ReturnValue, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue)
{
	static class UFunction* Func = nullptr;

	if (!Func)
		Func = Class->GetFunction("BP_PalActionStepBase_C", "DisableMovement");

	Params::UBP_PalActionStepBase_C_DisableMovement_Params Parms{};

	Parms.Disable = Disable;
	Parms.CharacterMovementComponent = CharacterMovementComponent;
	Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue;
	Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue;
	Parms.CallFunc_Conv_BoolToFloat_ReturnValue = CallFunc_Conv_BoolToFloat_ReturnValue;
	Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
	Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;

	UObject::ProcessEvent(Func, &Parms);

}


// Function BP_PalActionStepBase.BP_PalActionStepBase_C.OnBeginAction
// (Event, Public, BlueprintEvent)
// Parameters:

void UBP_PalActionStepBase_C::OnBeginAction()
{
	static class UFunction* Func = nullptr;

	if (!Func)
		Func = Class->GetFunction("BP_PalActionStepBase_C", "OnBeginAction");



	UObject::ProcessEvent(Func, nullptr);

}


// Function BP_PalActionStepBase.BP_PalActionStepBase_C.OnEndAction
// (Event, Public, BlueprintEvent)
// Parameters:

void UBP_PalActionStepBase_C::OnEndAction()
{
	static class UFunction* Func = nullptr;

	if (!Func)
		Func = Class->GetFunction("BP_PalActionStepBase_C", "OnEndAction");



	UObject::ProcessEvent(Func, nullptr);

}


// Function BP_PalActionStepBase.BP_PalActionStepBase_C.TickAction
// (Event, Public, BlueprintEvent)
// Parameters:
// float                              DeltaTime                                                        (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBP_PalActionStepBase_C::TickAction(float DeltaTime)
{
	static class UFunction* Func = nullptr;

	if (!Func)
		Func = Class->GetFunction("BP_PalActionStepBase_C", "TickAction");

	Params::UBP_PalActionStepBase_C_TickAction_Params Parms{};

	Parms.DeltaTime = DeltaTime;

	UObject::ProcessEvent(Func, &Parms);

}


// Function BP_PalActionStepBase.BP_PalActionStepBase_C.EndStep
// (BlueprintCallable, BlueprintEvent)
// Parameters:

void UBP_PalActionStepBase_C::EndStep()
{
	static class UFunction* Func = nullptr;

	if (!Func)
		Func = Class->GetFunction("BP_PalActionStepBase_C", "EndStep");



	UObject::ProcessEvent(Func, nullptr);

}


// Function BP_PalActionStepBase.BP_PalActionStepBase_C.OnEndStepWhenCrouch
// (BlueprintCallable, BlueprintEvent)
// Parameters:

void UBP_PalActionStepBase_C::OnEndStepWhenCrouch()
{
	static class UFunction* Func = nullptr;

	if (!Func)
		Func = Class->GetFunction("BP_PalActionStepBase_C", "OnEndStepWhenCrouch");



	UObject::ProcessEvent(Func, nullptr);

}


// Function BP_PalActionStepBase.BP_PalActionStepBase_C.ExecuteUbergraph_BP_PalActionStepBase
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32                              EntryPoint                                                       (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter*               CallFunc_GetActionCharacter_ReturnValue                          (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FVector                     CallFunc_K2_GetActorLocation_ReturnValue                         (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter*               CallFunc_GetActionCharacter_ReturnValue_1                        (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// float                              K2Node_Event_DeltaTime                                           (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter*               CallFunc_GetActionCharacter_ReturnValue_2                        (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalStaticCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue                         (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool                               CallFunc_IsValid_ReturnValue                                     (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UAnimMontage*                CallFunc_Map_Find_Value                                          (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool                               CallFunc_Map_Find_ReturnValue                                    (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float                              CallFunc_PlayAnimMontage_ReturnValue                             (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter*               CallFunc_GetActionCharacter_ReturnValue_3                        (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalCharacter*               CallFunc_GetActionCharacter_ReturnValue_4                        (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterMovementComponent*CallFunc_GetComponentByClass_ReturnValue_1                       (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class APalCharacter*               CallFunc_GetActionCharacter_ReturnValue_5                        (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool                               CallFunc_IsValid_ReturnValue_1                                   (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_                 K2Node_CreateDelegate_OutputDelegate                             (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FTimerHandle                CallFunc_K2_SetTimerDelegate_ReturnValue                         (NoDestructor, HasGetValueTypeHash)
// class APalCharacter*               CallFunc_GetActionCharacter_ReturnValue_6                        (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool                               CallFunc_BooleanAND_ReturnValue                                  (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter*               CallFunc_GetActionCharacter_ReturnValue_7                        (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool                               CallFunc_GreaterEqual_DoubleDouble_ReturnValue                   (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double                             CallFunc_Add_DoubleDouble_ReturnValue                            (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector                     CallFunc_GetStepEndLocation_Location                             (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter*               CallFunc_GetActionCharacter_ReturnValue_8                        (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalSkeletalMeshComponent*   CallFunc_GetMainMesh_ReturnValue                                 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UNiagaraComponent*           CallFunc_SpawnSystemAttached_ReturnValue                         (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool                               CallFunc_IsValid_ReturnValue_2                                   (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_                 K2Node_CreateDelegate_OutputDelegate_1                           (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FTimerHandle                CallFunc_K2_SetTimerDelegate_ReturnValue_1                       (NoDestructor, HasGetValueTypeHash)
// double                             CallFunc_Add_DoubleDouble_A_ImplicitCast                         (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float                              CallFunc_K2_SetTimerDelegate_Time_ImplicitCast                   (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float                              CallFunc_K2_SetTimerDelegate_Time_ImplicitCast_1                 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBP_PalActionStepBase_C::ExecuteUbergraph_BP_PalActionStepBase(int32 EntryPoint, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, float K2Node_Event_DeltaTime, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2, class UPalStaticCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UAnimMontage* CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue, float CallFunc_PlayAnimMontage_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_3, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_4, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue_1, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_5, bool CallFunc_IsValid_ReturnValue_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_6, bool CallFunc_BooleanAND_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_7, bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue, const struct FVector& CallFunc_GetStepEndLocation_Location, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_8, class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue, class UNiagaraComponent* CallFunc_SpawnSystemAttached_ReturnValue, bool CallFunc_IsValid_ReturnValue_2, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue_1, double CallFunc_Add_DoubleDouble_A_ImplicitCast, float CallFunc_K2_SetTimerDelegate_Time_ImplicitCast, float CallFunc_K2_SetTimerDelegate_Time_ImplicitCast_1)
{
	static class UFunction* Func = nullptr;

	if (!Func)
		Func = Class->GetFunction("BP_PalActionStepBase_C", "ExecuteUbergraph_BP_PalActionStepBase");

	Params::UBP_PalActionStepBase_C_ExecuteUbergraph_BP_PalActionStepBase_Params Parms{};

	Parms.EntryPoint = EntryPoint;
	Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue;
	Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
	Parms.CallFunc_GetActionCharacter_ReturnValue_1 = CallFunc_GetActionCharacter_ReturnValue_1;
	Parms.K2Node_Event_DeltaTime = K2Node_Event_DeltaTime;
	Parms.CallFunc_GetActionCharacter_ReturnValue_2 = CallFunc_GetActionCharacter_ReturnValue_2;
	Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
	Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
	Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value;
	Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue;
	Parms.CallFunc_PlayAnimMontage_ReturnValue = CallFunc_PlayAnimMontage_ReturnValue;
	Parms.CallFunc_GetActionCharacter_ReturnValue_3 = CallFunc_GetActionCharacter_ReturnValue_3;
	Parms.CallFunc_GetActionCharacter_ReturnValue_4 = CallFunc_GetActionCharacter_ReturnValue_4;
	Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1;
	Parms.CallFunc_GetActionCharacter_ReturnValue_5 = CallFunc_GetActionCharacter_ReturnValue_5;
	Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
	Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
	Parms.CallFunc_K2_SetTimerDelegate_ReturnValue = CallFunc_K2_SetTimerDelegate_ReturnValue;
	Parms.CallFunc_GetActionCharacter_ReturnValue_6 = CallFunc_GetActionCharacter_ReturnValue_6;
	Parms.CallFunc_BooleanAND_ReturnValue = CallFunc_BooleanAND_ReturnValue;
	Parms.CallFunc_GetActionCharacter_ReturnValue_7 = CallFunc_GetActionCharacter_ReturnValue_7;
	Parms.CallFunc_GreaterEqual_DoubleDouble_ReturnValue = CallFunc_GreaterEqual_DoubleDouble_ReturnValue;
	Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue;
	Parms.CallFunc_GetStepEndLocation_Location = CallFunc_GetStepEndLocation_Location;
	Parms.CallFunc_GetActionCharacter_ReturnValue_8 = CallFunc_GetActionCharacter_ReturnValue_8;
	Parms.CallFunc_GetMainMesh_ReturnValue = CallFunc_GetMainMesh_ReturnValue;
	Parms.CallFunc_SpawnSystemAttached_ReturnValue = CallFunc_SpawnSystemAttached_ReturnValue;
	Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2;
	Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1;
	Parms.CallFunc_K2_SetTimerDelegate_ReturnValue_1 = CallFunc_K2_SetTimerDelegate_ReturnValue_1;
	Parms.CallFunc_Add_DoubleDouble_A_ImplicitCast = CallFunc_Add_DoubleDouble_A_ImplicitCast;
	Parms.CallFunc_K2_SetTimerDelegate_Time_ImplicitCast = CallFunc_K2_SetTimerDelegate_Time_ImplicitCast;
	Parms.CallFunc_K2_SetTimerDelegate_Time_ImplicitCast_1 = CallFunc_K2_SetTimerDelegate_Time_ImplicitCast_1;

	UObject::ProcessEvent(Func, &Parms);

}

}


