#pragma once

// Dumped with Dumper-7!


namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// ENUMS
//---------------------------------------------------------------------------------------------------------------------

enum class ESkyCreatorEditorWeatherType : uint8
{
	EditorWeather_WeatherPreset    = 0,
	EditorWeather_WeatherSettings  = 1,
	EditorWeather_MAX              = 2,
};

enum class ESkyCreatorSunPositionType : uint8
{
	SunPositionType_Simple         = 0,
	SunPositionType_Real           = 1,
	SunPositionType_MAX            = 2,
};

enum class ESkyCreatorMoonPositionType : uint8
{
	MoonPositionType_Simple        = 0,
	MoonPositionType_SimpleFixedElevation = 1,
	MoonPositionType_Real          = 2,
	MoonPositionType_MAX           = 3,
};

enum class EVolumetricCloudRenderTargetMode : uint8
{
	VolumetricCloudRenderTargetMode_Default = 0,
	VolumetricCloudRenderTargetMode_Quality = 1,
	VolumetricCloudRenderTargetMode_Performance = 2,
	VolumetricCloudRenderTargetMode_MAX = 3,
};

enum class EVolumetricCloudNoiseShapeResolution : uint8
{
	VolumetricCloudNoiseShapeResolution_64 = 0,
	VolumetricCloudNoiseShapeResolution_128 = 1,
	VolumetricCloudNoiseShapeResolution_256 = 2,
	VolumetricCloudNoiseShapeResolution_MAX = 3,
};

enum class EVolumetricCloudNoiseDetailResolution : uint8
{
	VolumetricCloudNoiseDetailResolution_32 = 0,
	VolumetricCloudNoiseDetailResolution_64 = 1,
	VolumetricCloudNoiseDetailResolution_MAX = 2,
};

enum class ESkyCreatorStarMapRotationType : uint8
{
	StarMapRotationType_NoRotation = 0,
	StarMapRotationType_FollowSun  = 1,
	StarMapRotationType_FollowMoon = 2,
	StarMapRotationType_MAX        = 3,
};


//---------------------------------------------------------------------------------------------------------------------
// STRUCTS
//---------------------------------------------------------------------------------------------------------------------

// 0x20 (0x20 - 0x0)
// ScriptStruct SkyCreatorPlugin.SkyCreatorLightningParameters
struct FSkyCreatorLightningParameters
{
public:
	struct FLinearColor                          Position;                                          // 0x0(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                          Color;                                             // 0x10(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};

// 0x8 (0x8 - 0x0)
// ScriptStruct SkyCreatorPlugin.CelestialPositionData
struct FCelestialPositionData
{
public:
	float                                        Elevation;                                         // 0x0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        Azimuth;                                           // 0x4(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};

// 0x80 (0x80 - 0x0)
// ScriptStruct SkyCreatorPlugin.SkyCreatorSkyAtmosphereSettings
struct FSkyCreatorSkyAtmosphereSettings
{
public:
	float                                        RayleighScatteringScale;                           // 0x0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                          RayleighScattering;                                // 0x4(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        RayleighExponentialDistribution;                   // 0x14(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        MieScatteringScale;                                // 0x18(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                          MieScattering;                                     // 0x1C(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        MieAbsorptionScale;                                // 0x2C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                          MieAbsorption;                                     // 0x30(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        MieAnisotropy;                                     // 0x40(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        MieExponentialDistribution;                        // 0x44(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        AbsorptionScale;                                   // 0x48(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                          Absorption;                                        // 0x4C(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                          SkyLuminanceFactor;                                // 0x5C(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                          GroundAlbedo;                                      // 0x6C(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        HeightFogContribution;                             // 0x7C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};

// 0xA8 (0xA8 - 0x0)
// ScriptStruct SkyCreatorPlugin.SkyCreatorVolumetricCloudSettings
struct FSkyCreatorVolumetricCloudSettings
{
public:
	float                                        StratusCoverage;                                   // 0x0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        StratusCoverageVariation;                          // 0x4(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        StratusHeightVariation;                            // 0x8(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        StratocumulusCoverage;                             // 0xC(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        StratocumulusCoverageVariation;                    // 0x10(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        StratocumulusHeightVariation;                      // 0x14(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        CumulusCoverage;                                   // 0x18(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        CumulusCoverageVariation;                          // 0x1C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        CumulusHeightVariation;                            // 0x20(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        CumulonimbusCoverage;                              // 0x24(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        CumulonimbusAnvil;                                 // 0x28(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        CumulonimbusHeightVariation;                       // 0x2C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        DensityBottom;                                     // 0x30(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        DensityMiddle;                                     // 0x34(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        DensityTop;                                        // 0x38(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                          Albedo;                                            // 0x3C(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                          GroundAlbedo;                                      // 0x4C(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        BeersPowderIntensity;                              // 0x5C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        BeersPowderDepth;                                  // 0x60(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        BottomOcclusion;                                   // 0x64(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        BottomOcclusionHeight;                             // 0x68(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                          NightEmissive;                                     // 0x6C(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        PhaseG;                                            // 0x7C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        PhaseG2;                                           // 0x80(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        PhaseBlend;                                        // 0x84(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        MultiScatteringContribution;                       // 0x88(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        MultiScatteringOcclusion;                          // 0x8C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        MultiScatteringEccentricity;                       // 0x90(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        NoiseShapeIntensityA;                              // 0x94(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        NoiseShapeIntensityB;                              // 0x98(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        NoiseShapeIntensityC;                              // 0x9C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        NoiseShapeIntensityD;                              // 0xA0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        TurbulenceIntensity;                               // 0xA4(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};

// 0x24 (0x24 - 0x0)
// ScriptStruct SkyCreatorPlugin.SkyCreatorBackgroundCloudSettings
struct FSkyCreatorBackgroundCloudSettings
{
public:
	float                                        BackgroundCloudsIntensity;                         // 0x0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                          BackgroundCloudsColorTint;                         // 0x4(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        BackgroundCloudsLayerA;                            // 0x14(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        BackgroundCloudsLayerB;                            // 0x18(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        BackgroundCloudsLayerC;                            // 0x1C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        BackgroundCloudsLightningPhase;                    // 0x20(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};

// 0x2C (0x2C - 0x0)
// ScriptStruct SkyCreatorPlugin.SkyCreatorSkyLightSettings
struct FSkyCreatorSkyLightSettings
{
public:
	float                                        Intensity;                                         // 0x0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        NightIntensity;                                    // 0x4(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                          LightColor;                                        // 0x8(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                          LowerHemisphereColor;                              // 0x18(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        CloudAmbientOcclusionStrength;                     // 0x28(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};

// 0x48 (0x48 - 0x0)
// ScriptStruct SkyCreatorPlugin.SkyCreatorSunLightSettings
struct FSkyCreatorSunLightSettings
{
public:
	float                                        Intensity;                                         // 0x0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                          LightColor;                                        // 0x4(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        Temperature;                                       // 0x14(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        VolumetricScatteringIntensity;                     // 0x18(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                          AtmosphereDiskColorScale;                          // 0x1C(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                          CloudScatteredLuminanceScale;                      // 0x2C(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        CloudShadowStrength;                               // 0x3C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        CloudShadowOnAtmosphereStrength;                   // 0x40(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        CloudShadowOnSurfaceStrength;                      // 0x44(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};

// 0x48 (0x48 - 0x0)
// ScriptStruct SkyCreatorPlugin.SkyCreatorMoonLightSettings
struct FSkyCreatorMoonLightSettings
{
public:
	float                                        Intensity;                                         // 0x0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                          LightColor;                                        // 0x4(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        Temperature;                                       // 0x14(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        VolumetricScatteringIntensity;                     // 0x18(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                          AtmosphereDiskColorScale;                          // 0x1C(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                          CloudScatteredLuminanceScale;                      // 0x2C(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        CloudShadowStrength;                               // 0x3C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        CloudShadowOnAtmosphereStrength;                   // 0x40(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        CloudShadowOnSurfaceStrength;                      // 0x44(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};

// 0x64 (0x64 - 0x0)
// ScriptStruct SkyCreatorPlugin.SkyCreatorExponentialHeightFogSettings
struct FSkyCreatorExponentialHeightFogSettings
{
public:
	float                                        FogDensity;                                        // 0x0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        FogHeightFalloff;                                  // 0x4(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                          FogInscatteringColor;                              // 0x8(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        FogStartDistance;                                  // 0x18(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        SecondFogDensity;                                  // 0x1C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        SecondFogHeightFalloff;                            // 0x20(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        DirectionalInscatteringExponent;                   // 0x24(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        DirectionalInscatteringStartDistance;              // 0x28(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                          DirectionalInscatteringColor;                      // 0x2C(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        VolumetricFogScatteringDistribution;               // 0x3C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                          VolumetricFogAlbedo;                               // 0x40(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                          VolumetricFogEmissive;                             // 0x50(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        VolumetricFogExtinctionScale;                      // 0x60(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};

// 0x48 (0x48 - 0x0)
// ScriptStruct SkyCreatorPlugin.SkyCreatorStarMapSettings
struct FSkyCreatorStarMapSettings
{
public:
	float                                        StarMapIntensity;                                  // 0x0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                          StarMapColorTint;                                  // 0x4(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        StarMapTwinkleIntensity;                           // 0x14(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        StarMapTwinkleSaturation;                          // 0x18(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        StarMapTwinkleSpeed;                               // 0x1C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        StarMapHorizonThreshold;                           // 0x20(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        StarMapAtmosphereThreshold;                        // 0x24(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                          NightHorizonColor;                                 // 0x28(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                          NightZenithColor;                                  // 0x38(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};

// 0x110 (0x110 - 0x0)
// ScriptStruct SkyCreatorPlugin.SkyCreatorWeatherFXSettings
struct FSkyCreatorWeatherFXSettings
{
public:
	float                                        RainAmount;                                        // 0x0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                          RainColor;                                         // 0x4(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        RainGravity;                                       // 0x14(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        RainLifetimeMin;                                   // 0x18(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        RainLifetimeMax;                                   // 0x1C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        RainSizeMin;                                       // 0x20(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        RainSizeMax;                                       // 0x24(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        RainSplashLifetimeMin;                             // 0x28(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        RainSplashLifetimeMax;                             // 0x2C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector2D                             RainSplashSizeMin;                                 // 0x30(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector2D                             RainSplashSizeMax;                                 // 0x40(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        SnowAmount;                                        // 0x50(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                          SnowColor;                                         // 0x54(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        SnowGravity;                                       // 0x64(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        SnowTurbulence;                                    // 0x68(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        SnowLifetimeMin;                                   // 0x6C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        SnowLifetimeMax;                                   // 0x70(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        SnowSizeMin;                                       // 0x74(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        SnowSizeMax;                                       // 0x78(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                         EnableLightnings;                                  // 0x7C(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                        Pad_C4D[0x3];                                      // Fixing Size After Last Property  [ Dumper-7 ]
	float                                        LightningSpawnIntervalMin;                         // 0x80(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        LightningSpawnIntervalMax;                         // 0x84(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                          LightningColorMin;                                 // 0x88(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                          LightningColorMax;                                 // 0x98(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        LightningLifetime;                                 // 0xA8(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        LightningBoltSpawnChance;                          // 0xAC(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        LightningBoltWidthMin;                             // 0xB0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        LightningBoltWidthMax;                             // 0xB4(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        LightningBoltLengthMin;                            // 0xB8(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        LightningBoltLengthMax;                            // 0xBC(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        LightningBoltCurveFrequency;                       // 0xC0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        LightningBoltCurveStrengthMin;                     // 0xC4(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        LightningBoltCurveStrengthMax;                     // 0xC8(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        LightningBoltJitterStrength;                       // 0xCC(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        LightningBranchSpawnChance;                        // 0xD0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        LightningBranchScaleMin;                           // 0xD4(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        LightningBranchScaleMax;                           // 0xD8(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        RainbowAmount;                                     // 0xDC(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                          RainbowColor;                                      // 0xE0(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        RainbowRadius;                                     // 0xF0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        RainbowThickness;                                  // 0xF4(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                          SecondaryRainbowColor;                             // 0xF8(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        SecondaryRainbowRadius;                            // 0x108(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        SecondaryRainbowThickness;                         // 0x10C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};

// 0x68 (0x68 - 0x0)
// ScriptStruct SkyCreatorPlugin.SkyCreatorWeatherMaterialFXSettings
struct FSkyCreatorWeatherMaterialFXSettings
{
public:
	float                                        WetnessAmount;                                     // 0x0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                          WetnessColor;                                      // 0x4(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        PuddlesAmount;                                     // 0x14(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                          PuddlesColor;                                      // 0x18(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        RainRipplesAmount;                                 // 0x28(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        RainRipplesIntensity;                              // 0x2C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        RainRipplesForceMinRadius;                         // 0x30(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        RainRipplesForceMaxRadius;                         // 0x34(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        RainRipplesRingsNumber;                            // 0x38(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        RainRipplesRingsDelay;                             // 0x3C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        RainRipplesDamping;                                // 0x40(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        WindRipplesIntensity;                              // 0x44(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        WindRipplesSpeed;                                  // 0x48(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        SnowAmount;                                        // 0x4C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                          SnowColor;                                         // 0x50(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        SnowIntensity;                                     // 0x60(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        SnowSparklesThreshold;                             // 0x64(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};

// 0x1C (0x1C - 0x0)
// ScriptStruct SkyCreatorPlugin.SkyCreatorWindSettings
struct FSkyCreatorWindSettings
{
public:
	float                                        CloudWindDirection;                                // 0x0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        CloudWindSpeed;                                    // 0x4(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        CloudNoiseShapeWindDirection;                      // 0x8(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        CloudNoiseShapeWindSpeedHorizontal;                // 0xC(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        CloudNoiseDetailWindSpeedVertical;                 // 0x10(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        PrecipitationWindDirection;                        // 0x14(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        PrecipitationWindSpeed;                            // 0x18(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};

// 0xC (0xC - 0x0)
// ScriptStruct SkyCreatorPlugin.SkyCreatorPostProcessSettings
struct FSkyCreatorPostProcessSettings
{
public:
	float                                        BloomIntensity;                                    // 0x0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        BloomThreshold;                                    // 0x4(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                        ExposureCompensation;                              // 0x8(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};

// 0x458 (0x458 - 0x0)
// ScriptStruct SkyCreatorPlugin.SkyCreatorWeatherSettings
struct FSkyCreatorWeatherSettings
{
public:
	struct FSkyCreatorSkyAtmosphereSettings      SkyAtmosphereSettings;                             // 0x0(0x80)(Edit, BlueprintVisible, Interp, NoDestructor, NativeAccessSpecifierPublic)
	struct FSkyCreatorVolumetricCloudSettings    VolumetricCloudSettings;                           // 0x80(0xA8)(Edit, BlueprintVisible, Interp, NoDestructor, NativeAccessSpecifierPublic)
	struct FSkyCreatorBackgroundCloudSettings    BackgroundCloudSettings;                           // 0x128(0x24)(Edit, BlueprintVisible, Interp, NoDestructor, NativeAccessSpecifierPublic)
	struct FSkyCreatorSkyLightSettings           SkyLightSettings;                                  // 0x14C(0x2C)(Edit, BlueprintVisible, Interp, NoDestructor, NativeAccessSpecifierPublic)
	struct FSkyCreatorSunLightSettings           SunLightSettings;                                  // 0x178(0x48)(Edit, BlueprintVisible, Interp, NoDestructor, NativeAccessSpecifierPublic)
	struct FSkyCreatorMoonLightSettings          MoonLightSettings;                                 // 0x1C0(0x48)(Edit, BlueprintVisible, Interp, NoDestructor, NativeAccessSpecifierPublic)
	struct FSkyCreatorExponentialHeightFogSettings ExponentialHeightFogSettings;                      // 0x208(0x64)(Edit, BlueprintVisible, Interp, NoDestructor, NativeAccessSpecifierPublic)
	struct FSkyCreatorStarMapSettings            StarMapSettings;                                   // 0x26C(0x48)(Edit, BlueprintVisible, Interp, NoDestructor, NativeAccessSpecifierPublic)
	uint8                                        Pad_C74[0x4];                                      // Fixing Size After Last Property  [ Dumper-7 ]
	struct FSkyCreatorWeatherFXSettings          WeatherFXSettings;                                 // 0x2B8(0x110)(Edit, BlueprintVisible, Interp, NoDestructor, NativeAccessSpecifierPublic)
	struct FSkyCreatorWeatherMaterialFXSettings  WeatherMaterialFXSettings;                         // 0x3C8(0x68)(Edit, BlueprintVisible, Interp, NoDestructor, NativeAccessSpecifierPublic)
	struct FSkyCreatorWindSettings               WindSettings;                                      // 0x430(0x1C)(Edit, BlueprintVisible, Interp, NoDestructor, NativeAccessSpecifierPublic)
	struct FSkyCreatorPostProcessSettings        PostProcessSettings;                               // 0x44C(0xC)(Edit, BlueprintVisible, Interp, NoDestructor, NativeAccessSpecifierPublic)
};

}


