#pragma once

// Dumped with Dumper-7!


#include "../SDK.hpp"

namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------


// BlueprintGeneratedClass BP_MonsterAIController_Boss.BP_MonsterAIController_Boss_C
// (Actor)

class UClass* ABP_MonsterAIController_Boss_C::StaticClass()
{
	static class UClass* Clss = nullptr;

	if (!Clss)
		Clss = UObject::FindClassFast("BP_MonsterAIController_Boss_C");

	return Clss;
}


// BP_MonsterAIController_Boss_C BP_MonsterAIController_Boss.Default__BP_MonsterAIController_Boss_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)

class ABP_MonsterAIController_Boss_C* ABP_MonsterAIController_Boss_C::GetDefaultObj()
{
	static class ABP_MonsterAIController_Boss_C* Default = nullptr;

	if (!Default)
		Default = static_cast<ABP_MonsterAIController_Boss_C*>(ABP_MonsterAIController_Boss_C::StaticClass()->DefaultObject);

	return Default;
}


// Function BP_MonsterAIController_Boss.BP_MonsterAIController_Boss_C.GetMyBB
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UBP_PalAIBlackboard_Common_C*PalBrackboard                                                    (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalAIBlackboardBase*        CallFunc_GetMyPalBlackboard_ReturnValue                          (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UBP_PalAIBlackboard_Common_C*K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common                  (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool                               K2Node_DynamicCast_bSuccess                                      (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void ABP_MonsterAIController_Boss_C::GetMyBB(class UBP_PalAIBlackboard_Common_C** PalBrackboard, class UPalAIBlackboardBase* CallFunc_GetMyPalBlackboard_ReturnValue, class UBP_PalAIBlackboard_Common_C* K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common, bool K2Node_DynamicCast_bSuccess)
{
	static class UFunction* Func = nullptr;

	if (!Func)
		Func = Class->GetFunction("BP_MonsterAIController_Boss_C", "GetMyBB");

	Params::ABP_MonsterAIController_Boss_C_GetMyBB_Params Parms{};

	Parms.CallFunc_GetMyPalBlackboard_ReturnValue = CallFunc_GetMyPalBlackboard_ReturnValue;
	Parms.K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common = K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common;
	Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;

	UObject::ProcessEvent(Func, &Parms);

	if (PalBrackboard != nullptr)
		*PalBrackboard = Parms.PalBrackboard;

}


// Function BP_MonsterAIController_Boss.BP_MonsterAIController_Boss_C.GetLeaderBB
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UBP_PalAIBlackboard_Common_C*LeaderPalBrackboard                                              (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalAIBlackboardBase*        CallFunc_GetLeaderPalBlackboard_ReturnValue                      (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UBP_PalAIBlackboard_Common_C*K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common                  (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool                               K2Node_DynamicCast_bSuccess                                      (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void ABP_MonsterAIController_Boss_C::GetLeaderBB(class UBP_PalAIBlackboard_Common_C** LeaderPalBrackboard, class UPalAIBlackboardBase* CallFunc_GetLeaderPalBlackboard_ReturnValue, class UBP_PalAIBlackboard_Common_C* K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common, bool K2Node_DynamicCast_bSuccess)
{
	static class UFunction* Func = nullptr;

	if (!Func)
		Func = Class->GetFunction("BP_MonsterAIController_Boss_C", "GetLeaderBB");

	Params::ABP_MonsterAIController_Boss_C_GetLeaderBB_Params Parms{};

	Parms.CallFunc_GetLeaderPalBlackboard_ReturnValue = CallFunc_GetLeaderPalBlackboard_ReturnValue;
	Parms.K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common = K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common;
	Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;

	UObject::ProcessEvent(Func, &Parms);

	if (LeaderPalBrackboard != nullptr)
		*LeaderPalBrackboard = Parms.LeaderPalBrackboard;

}


// Function BP_MonsterAIController_Boss.BP_MonsterAIController_Boss_C.Force Battle Start to Target Boss
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class APalPlayerCharacter*         Player                                                           (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionComponent*       CallFunc_GetComponentByClass_ReturnValue                         (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// struct FPalAIActionDynamicParameterK2Node_MakeStruct_PalAIActionDynamicParameter                    (NoDestructor)
// class UPalAIActionBase*            CallFunc_SetActionClassParameter_ReturnValue                     (ZeroConstructor, NoDestructor, HasGetValueTypeHash)

void ABP_MonsterAIController_Boss_C::Force_Battle_Start_to_Target_Boss(class APalPlayerCharacter* Player, class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue)
{
	static class UFunction* Func = nullptr;

	if (!Func)
		Func = Class->GetFunction("BP_MonsterAIController_Boss_C", "Force Battle Start to Target Boss");

	Params::ABP_MonsterAIController_Boss_C_Force_Battle_Start_to_Target_Boss_Params Parms{};

	Parms.Player = Player;
	Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
	Parms.K2Node_MakeStruct_PalAIActionDynamicParameter = K2Node_MakeStruct_PalAIActionDynamicParameter;
	Parms.CallFunc_SetActionClassParameter_ReturnValue = CallFunc_SetActionClassParameter_ReturnValue;

	UObject::ProcessEvent(Func, &Parms);

}


// Function BP_MonsterAIController_Boss.BP_MonsterAIController_Boss_C.ReceivePossess
// (Event, Protected, BlueprintEvent)
// Parameters:
// class APawn*                       PossessedPawn                                                    (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)

void ABP_MonsterAIController_Boss_C::ReceivePossess(class APawn* PossessedPawn)
{
	static class UFunction* Func = nullptr;

	if (!Func)
		Func = Class->GetFunction("BP_MonsterAIController_Boss_C", "ReceivePossess");

	Params::ABP_MonsterAIController_Boss_C_ReceivePossess_Params Parms{};

	Parms.PossessedPawn = PossessedPawn;

	UObject::ProcessEvent(Func, &Parms);

}


// Function BP_MonsterAIController_Boss.BP_MonsterAIController_Boss_C.«¹¿à¤ÙóÈ_1
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class APalCharacter*               InCharacter                                                      (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)

void ABP_MonsterAIController_Boss_C::_________1(class APalCharacter* InCharacter)
{
	static class UFunction* Func = nullptr;

	if (!Func)
		Func = Class->GetFunction("BP_MonsterAIController_Boss_C", "«¹¿à¤ÙóÈ_1");

	Params::ABP_MonsterAIController_Boss_C__________1_Params Parms{};

	Parms.InCharacter = InCharacter;

	UObject::ProcessEvent(Func, &Parms);

}


// Function BP_MonsterAIController_Boss.BP_MonsterAIController_Boss_C.ExecuteUbergraph_BP_MonsterAIController_Boss
// (Final, UbergraphFunction)
// Parameters:
// int32                              EntryPoint                                                       (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn*                       CallFunc_K2_GetPawn_ReturnValue                                  (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_                 K2Node_CreateDelegate_OutputDelegate                             (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APawn*                       K2Node_Event_PossessedPawn                                       (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APawn*                       CallFunc_K2_GetPawn_ReturnValue_1                                (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalCharacter*               K2Node_CustomEvent_InCharacter                                   (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalCharacter*               K2Node_DynamicCast_AsPal_Character                               (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool                               K2Node_DynamicCast_bSuccess                                      (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterOnCompleteInitializeParameterWrapper*CallFunc_GetOnCompleteInitializeParameterDelegate_ReturnValue    (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// TScriptInterface<class IBPI_GetPalAIBlackboard_C>K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard                    (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool                               K2Node_DynamicCast_bSuccess_1                                    (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UBP_PalAIBlackboard_Common_C*CallFunc_GetMyBB_PalBrackboard                                   (ZeroConstructor, NoDestructor, HasGetValueTypeHash)

void ABP_MonsterAIController_Boss_C::ExecuteUbergraph_BP_MonsterAIController_Boss(int32 EntryPoint, class APawn* CallFunc_K2_GetPawn_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class APawn* K2Node_Event_PossessedPawn, class APawn* CallFunc_K2_GetPawn_ReturnValue_1, class APalCharacter* K2Node_CustomEvent_InCharacter, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess, class UPalCharacterOnCompleteInitializeParameterWrapper* CallFunc_GetOnCompleteInitializeParameterDelegate_ReturnValue, TScriptInterface<class IBPI_GetPalAIBlackboard_C> K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard, bool K2Node_DynamicCast_bSuccess_1, class UBP_PalAIBlackboard_Common_C* CallFunc_GetMyBB_PalBrackboard)
{
	static class UFunction* Func = nullptr;

	if (!Func)
		Func = Class->GetFunction("BP_MonsterAIController_Boss_C", "ExecuteUbergraph_BP_MonsterAIController_Boss");

	Params::ABP_MonsterAIController_Boss_C_ExecuteUbergraph_BP_MonsterAIController_Boss_Params Parms{};

	Parms.EntryPoint = EntryPoint;
	Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue;
	Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
	Parms.K2Node_Event_PossessedPawn = K2Node_Event_PossessedPawn;
	Parms.CallFunc_K2_GetPawn_ReturnValue_1 = CallFunc_K2_GetPawn_ReturnValue_1;
	Parms.K2Node_CustomEvent_InCharacter = K2Node_CustomEvent_InCharacter;
	Parms.K2Node_DynamicCast_AsPal_Character = K2Node_DynamicCast_AsPal_Character;
	Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
	Parms.CallFunc_GetOnCompleteInitializeParameterDelegate_ReturnValue = CallFunc_GetOnCompleteInitializeParameterDelegate_ReturnValue;
	Parms.K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard = K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard;
	Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
	Parms.CallFunc_GetMyBB_PalBrackboard = CallFunc_GetMyBB_PalBrackboard;

	UObject::ProcessEvent(Func, &Parms);

}

}


