#pragma once

// Dumped with Dumper-7!


namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------

// 0x1FC (0x62C - 0x430)
// WidgetBlueprintGeneratedClass WBP_CharacterMake.WBP_CharacterMake_C
class UWBP_CharacterMake_C : public UPalUICharacterMakeBase
{
public:
	struct FPointerToUberGraphFrame              UberGraphFrame;                                    // 0x430(0x8)(ZeroConstructor, Transient, DuplicateTransient)
	class UWBP_CharaCre_C*                       WBP_CharaCre;                                      // 0x438(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
	class UWBP_CharaCre_BG_C*                    WBP_CharaCre_BG;                                   // 0x440(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
	class UWBP_PalKeyGuideIcon_C*                WBP_PalKeyGuideIcon;                               // 0x448(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
	class UWBP_PalKeyGuideIcon_C*                WBP_PalKeyGuideIcon_1;                             // 0x450(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
	class UWBP_PalKeyGuideIcon_C*                WBP_PalKeyGuideIcon_2;                             // 0x458(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
	class UWBP_PalKeyGuideIcon_C*                WBP_PalKeyGuideIcon_3;                             // 0x460(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
	class UWBP_PalPlayerInframeRender_C*         WBP_PalPlayerInframeRender;                        // 0x468(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
	struct FPalDataTableRowName_UIInputAction    MouseZoomInInputAction;                            // 0x470(0x8)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
	struct FPalDataTableRowName_UIInputAction    MouseZoomOutInputAction;                           // 0x478(0x8)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
	struct FPalPlayerDataCharacterMakeInfo       MakeInfo;                                          // 0x480(0x94)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor)
	enum class E_UICharacterMakeCategory         NowDisplayCategory;                                // 0x514(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                        Pad_3A2A[0x3];                                     // Fixing Size After Last Property  [ Dumper-7 ]
	struct FPalDataTableRowName_UIInputAction    DecideInputAction;                                 // 0x518(0x8)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
	struct FPalDataTableRowName_UIInputAction    RandomizeInputAction;                              // 0x520(0x8)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
	struct FPalDataTableRowName_UIInputAction    PrevCategoryInputAction;                           // 0x528(0x8)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
	struct FPalDataTableRowName_UIInputAction    NextCategoryInputAction;                           // 0x530(0x8)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
	enum class E_UICharacterMakeCategory         LastActivatedCategory;                             // 0x538(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                        Pad_3A2C[0x7];                                     // Fixing Size After Last Property  [ Dumper-7 ]
	double                                       SVMax;                                             // 0x540(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	class UPalHUDDispatchParameter_CharacterMake* DIspaltchParameter;                                // 0x548(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
	class FText                                  CachedPlayerName;                                  // 0x550(0x18)(Edit, BlueprintVisible, DisableEditOnInstance)
	double                                       RotationSpeed_Pad;                                 // 0x568(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	double                                       RotationSpeed_MouseDrag;                           // 0x570(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	double                                       ZoomSpeed_Pad;                                     // 0x578(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	double                                       ZoomRate_WheelTrigger;                             // 0x580(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	double                                       CachedAnalogValueX;                                // 0x588(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	double                                       CachedAnalogValueY;                                // 0x590(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	struct FVector                               CameraRelativeLocation;                            // 0x598(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	bool                                         IsMLBDown;                                         // 0x5B0(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                        Pad_3A2D[0x7];                                     // Fixing Size After Last Property  [ Dumper-7 ]
	double                                       MaxZoomCameraOffset_BodySetting;                   // 0x5B8(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	double                                       MaxZoomCameraOffset_HeadSetting;                   // 0x5C0(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	struct FDataTableRowHandle                   CompleteCheckMsgID;                                // 0x5C8(0x10)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor)
	bool                                         IsRTriggerDown;                                    // 0x5D8(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	bool                                         IsLTriggerDown;                                    // 0x5D9(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                        Pad_3A2E[0x6];                                     // Fixing Size After Last Property  [ Dumper-7 ]
	double                                       CameraUpDownSpeed_ForPad;                          // 0x5E0(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	class UPalHUDDispatchParameter_FadeWidget*   FadeInParameter;                                   // 0x5E8(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
	struct FVector                               DefaultHeadCameraLocation;                         // 0x5F0(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	struct FVector                               DefaultBodyCameraLocation;                         // 0x608(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	struct FPalDataTableRowName_UIInputAction    PlaySampleVoiceInInputAction;                      // 0x620(0x8)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
	struct FPalUIActionBindData                  PlaySampleVoiceActionHandle;                       // 0x628(0x4)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor)

	static class UClass* StaticClass();
	static class UWBP_CharacterMake_C* GetDefaultObj();

	void OnTriggerPlaySampleVoice();
	void GetRandomVoiceID(int32* VoiceID, double CallFunc_RandomFloat_ReturnValue, class UWBP_CharaCre_ScrollBoxContentBase_C* CallFunc_GetWidgetByCategory_Widget, class UWBP_CharaCre_ScrollBoxContent_Voice_C* K2Node_DynamicCast_AsWBP_Chara_Cre_Scroll_Box_Content_Voice, bool K2Node_DynamicCast_bSuccess, int32 CallFunc_ToVoiceID_VoiceID);
	void GetNickname(class FString* Name, class APalPlayerState* CallFunc_GetLocalPlayerState_ReturnValue, class UPocketpairUserSubsystem* CallFunc_GetGameInstanceSubsystem_ReturnValue, const class FString& CallFunc_GetPlayerName_ReturnValue, class UPocketpairUserInfo* CallFunc_GetLocalUserInfo_ReturnValue, const class FString& CallFunc_GetNickname_ReturnValue, bool CallFunc_IsValid_ReturnValue);
	void ApplyPreset(class FName PresetName, class APalPlayerState* CallFunc_GetLocalPlayerState_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UPalPlayerDataCharacterMake* CallFunc_GetPalPlayerCharacterMakeData_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, const struct FPalPlayerDataCharacterMakeInfo& CallFunc_GetPresetMakeInfo_OutMakeInfo, class UBP_PalPlayerDataCharacterMake_C* K2Node_DynamicCast_AsBP_Pal_Player_Data_Character_Make, bool K2Node_DynamicCast_bSuccess, const struct FPalPlayerDataCharacterMakeInfo& CallFunc_GetOriginalPresetMakeInfo_OutMakeInfo);
	void GetRandomPartsName_Internal(class UDataTable* DataTable, class FName* PartsName, class FName Temp_name_Variable, TArray<class FName>& CallFunc_GetDataTableRowNames_OutRowNames, class FName CallFunc_Array_Random_OutItem, int32 CallFunc_Array_Random_OutIndex, bool CallFunc_Array_RemoveItem_ReturnValue);
	void GetRandomHair(class FName* HairName, class FName CallFunc_GetRandomPartsName_Internal_PartsName);
	void GetRandomHead(class FName* HeadName, class FName CallFunc_GetRandomPartsName_Internal_PartsName);
	void GetRandomEye(class FName* EyeName, class FName CallFunc_GetRandomPartsName_Internal_PartsName);
	void GetRandomBody(class FName* BodyName, class FName CallFunc_GetRandomPartsName_Internal_PartsName);
	void GetAddCameraOffsetUpDown_ForPad(double* Offset, double CallFunc_Multiply_DoubleDouble_ReturnValue);
	struct FEventReply OnKeyUp(const struct FGeometry& MyGeometry, const struct FKeyEvent& InKeyEvent, const struct FEventReply& CallFunc_Unhandled_ReturnValue, const struct FKey& CallFunc_GetKey_ReturnValue, bool CallFunc_EqualEqual_KeyKey_ReturnValue, bool CallFunc_EqualEqual_KeyKey_ReturnValue_1, const struct FEventReply& CallFunc_Handled_ReturnValue, const struct FEventReply& CallFunc_Unhandled_ReturnValue_1, const struct FEventReply& CallFunc_Handled_ReturnValue_1);
	struct FEventReply OnKeyDown(const struct FGeometry& MyGeometry, const struct FKeyEvent& InKeyEvent, const struct FEventReply& CallFunc_Handled_ReturnValue, const struct FKey& CallFunc_GetKey_ReturnValue, bool CallFunc_EqualEqual_KeyKey_ReturnValue, bool CallFunc_EqualEqual_KeyKey_ReturnValue_1, const struct FEventReply& CallFunc_Unhandled_ReturnValue, const struct FEventReply& CallFunc_Handled_ReturnValue_1, const struct FEventReply& CallFunc_Unhandled_ReturnValue_1);
	void GetRestoreFocusTarget(class UWidget** Target, bool CallFunc_EqualEqual_ByteByte_ReturnValue, class UWidget* CallFunc_GetRestoreFocusTarget_Widget);
	void PostCompleteNewMake(class UPalHUDDispatchParameter_CharacterMake* CharacterMakeParameter, class APalPlayerState* CallFunc_GetLocalPlayerState_ReturnValue, const class FString& CallFunc_Conv_TextToString_ReturnValue, bool CallFunc_IsValid_ReturnValue);
	void ProcessCompleteMake(class UPalHUDDispatchParameter_CharacterMake* CharacterMakeParameter, class UPalHUDDispatchParameterBase* CallFunc_GetParam_ReturnValue, class UPalHUDDispatchParameter_CharacterMake* K2Node_DynamicCast_AsPal_HUDDispatch_Parameter_Character_Make, bool K2Node_DynamicCast_bSuccess, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalHUDService* CallFunc_GetHUDService_ReturnValue, class UPalHUDDispatchParameter_FadeWidget* CallFunc_SpawnObject_ReturnValue, class UPalHUDService* CallFunc_GetHUDService_ReturnValue_1, class APalPlayerState* CallFunc_GetLocalPlayerState_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UGameInstance* CallFunc_GetGameInstance_ReturnValue, class UPalGameInstance* K2Node_DynamicCast_AsPal_Game_Instance, bool K2Node_DynamicCast_bSuccess_1);
	void OnClosedCompleteCheckDialog(bool bResult);
	void OpenCompleteCheckDialog(class UPalDialogParameterDialog* CallFunc_CreateDispatchParameterForK2Node_ReturnValue, uint8 CallFunc_MakeLiteralByte_ReturnValue, const struct FGuid& CallFunc_Push_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class FText CallFunc_GetLocalizedTextFromHandle_Text);
	void OnCancelAction(bool CallFunc_EqualEqual_ByteByte_ReturnValue);
	void CalcEyeColor(const struct FLinearColor& SelectedHSV, struct FLinearColor* OutHSV, class UBP_PalPlayerDataCharacterMake_C* CallFunc_Get_Character_Make_Data_Instance_MakeDataInstance, const struct FLinearColor& CallFunc_GetEyeShiftRGB_OutRGB, const struct FLinearColor& CallFunc_RecalcHSV_OutHSV);
	void GetMaxZoomOffset(double* MaxOffset, bool K2Node_SwitchEnum_CmpSuccess);
	void UpdateCameraLocationByWheel(bool IsZoomIn, const struct FVector& OldCameraRelativeLocation_MouseWheel, double CallFunc_GetMaxZoomOffset_MaxOffset, double CallFunc_BreakVector_X, double CallFunc_BreakVector_Y, double CallFunc_BreakVector_Z, double CallFunc_Multiply_DoubleDouble_ReturnValue, double CallFunc_SelectFloat_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, double CallFunc_BreakVector_X_1, double CallFunc_BreakVector_Y_1, double CallFunc_BreakVector_Z_1, double CallFunc_FMin_ReturnValue, double CallFunc_FMax_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue_1, double CallFunc_Subtract_DoubleDouble_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue_2);
	struct FEventReply OnMouseMove(const struct FGeometry& MyGeometry, struct FPointerEvent& MouseEvent, const struct FEventReply& CallFunc_Handled_ReturnValue, const struct FVector2D& CallFunc_PointerEvent_GetCursorDelta_ReturnValue, double CallFunc_BreakVector2D_X, double CallFunc_BreakVector2D_Y, double CallFunc_Multiply_DoubleDouble_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue, double CallFunc_Multiply_DoubleDouble_ReturnValue_1, double CallFunc_Multiply_DoubleDouble_ReturnValue_2, const struct FEventReply& CallFunc_Unhandled_ReturnValue, const struct FRotator& CallFunc_MakeRotator_ReturnValue, float CallFunc_MakeRotator_Yaw_ImplicitCast);
	struct FEventReply OnMouseButtonUp(const struct FGeometry& MyGeometry, struct FPointerEvent& MouseEvent, bool Temp_bool_Variable, const struct FKey& CallFunc_PointerEvent_GetEffectingButton_ReturnValue, const struct FEventReply& CallFunc_Unhandled_ReturnValue, bool CallFunc_EqualEqual_KeyKey_ReturnValue, const struct FEventReply& CallFunc_Handled_ReturnValue, const struct FEventReply& K2Node_Select_Default);
	struct FEventReply OnMouseButtonDown(const struct FGeometry& MyGeometry, struct FPointerEvent& MouseEvent, bool Temp_bool_Variable, const struct FKey& CallFunc_PointerEvent_GetEffectingButton_ReturnValue, const struct FEventReply& CallFunc_Unhandled_ReturnValue, bool CallFunc_EqualEqual_KeyKey_ReturnValue, const struct FEventReply& CallFunc_Handled_ReturnValue, const struct FEventReply& K2Node_Select_Default);
	void Update_Camera_Location(double DeltaTime, const struct FVector& OldCameraRelativeLocation, double CallFunc_GetAddCameraOffsetUpDown_ForPad_Offset, double CallFunc_GetMaxZoomOffset_MaxOffset, double CallFunc_Multiply_DoubleDouble_ReturnValue, double CallFunc_Abs_ReturnValue, bool CallFunc_Greater_DoubleDouble_ReturnValue, double CallFunc_BreakVector_X, double CallFunc_BreakVector_Y, double CallFunc_BreakVector_Z, double CallFunc_Multiply_DoubleDouble_ReturnValue_1, double CallFunc_Abs_ReturnValue_1, bool CallFunc_Greater_DoubleDouble_ReturnValue_1, double CallFunc_Multiply_DoubleDouble_ReturnValue_2, bool CallFunc_BooleanOR_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, double CallFunc_BreakVector_X_1, double CallFunc_BreakVector_Y_1, double CallFunc_BreakVector_Z_1, double CallFunc_FMin_ReturnValue, double CallFunc_FMax_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue_1, double CallFunc_Subtract_DoubleDouble_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue_2);
	void UpdateCharacterRotation(double DeltaTime, double CallFunc_Abs_ReturnValue, double CallFunc_Multiply_DoubleDouble_ReturnValue, bool CallFunc_Greater_DoubleDouble_ReturnValue, double CallFunc_Multiply_DoubleDouble_ReturnValue_1, const struct FRotator& CallFunc_MakeRotator_ReturnValue, float CallFunc_MakeRotator_Yaw_ImplicitCast);
	struct FEventReply OnAnalogValueChanged(const struct FGeometry& MyGeometry, const struct FAnalogInputEvent& InAnalogInputEvent, bool IsDetected, const struct FKeyEvent& CallFunc_GetKeyEventFromAnalogInputEvent_ReturnValue, const struct FKey& CallFunc_GetKey_ReturnValue, float CallFunc_GetAnalogValue_ReturnValue, bool CallFunc_EqualEqual_KeyKey_ReturnValue, double CallFunc_Multiply_DoubleDouble_ReturnValue, bool CallFunc_EqualEqual_KeyKey_ReturnValue_1, const struct FEventReply& CallFunc_Unhandled_ReturnValue, const struct FEventReply& CallFunc_Handled_ReturnValue, double K2Node_VariableSet_CachedAnalogValueY_ImplicitCast, double CallFunc_Multiply_DoubleDouble_A_ImplicitCast);
	void OnCloseNameEditWindow(class UPalHUDDispatchParameterBase* Param, class UBP_CharaCreNameEditWindowDispatchParameter_C* K2Node_DynamicCast_AsBP_Chara_Cre_Name_Edit_Window_Dispatch_Parameter, bool K2Node_DynamicCast_bSuccess);
	void InitializeDisplayCharacter(FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, class ABP_Player_ForUI_C* CallFunc_GetDisplayCharacterActor_UIDisplayPlayer);
	void OnTriggerCancel(class UCommonInputSubsystem* CallFunc_GetLocalPlayerSubsystem_ReturnValue, enum class ECommonInputType CallFunc_GetCurrentInputType_ReturnValue, bool CallFunc_NotEqual_ByteByte_ReturnValue, bool CallFunc_EqualEqual_ByteByte_ReturnValue, class UWBP_CharaCre_MenuButton_C* CallFunc_GetCategoryButtonByCategory_Button, bool CallFunc_IsValid_ReturnValue);
	void Get_Character_Make_Data_Instance(class UBP_PalPlayerDataCharacterMake_C** MakeDataInstance, class APalPlayerState* CallFunc_GetLocalPlayerState_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UPalPlayerDataCharacterMake* CallFunc_GetPalPlayerCharacterMakeData_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class UBP_PalPlayerDataCharacterMake_C* K2Node_DynamicCast_AsBP_Pal_Player_Data_Character_Make, bool K2Node_DynamicCast_bSuccess);
	void GetRandomColor(struct FLinearColor* Color, const struct FLinearColor& TmpColor, double CallFunc_RandomFloat_ReturnValue, double CallFunc_RandomFloat_ReturnValue_1, double CallFunc_RandomFloat_ReturnValue_2, const struct FLinearColor& CallFunc_MakeColor_ReturnValue, float CallFunc_MakeColor_B_ImplicitCast, float CallFunc_MakeColor_G_ImplicitCast, float CallFunc_MakeColor_R_ImplicitCast);
	void OnAplliedHeadMesh(const struct FLinearColor& BrowMeshBaseColor, const struct FLinearColor& EyeMeshBaseColor);
	void OnAppliedHairMesh(const struct FLinearColor& HairMeshBaseColor);
	void OnAppliedBodyMesh(const struct FLinearColor& BodyMeshBasColor);
	void OnNextCategoryInput();
	void OnPrevCategoryInput();
	void OnChangeCategory_Internal(enum class E_UICharacterMakeCategory CategoryType, enum class E_UICharacterMakeCategory OldCategory, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, const struct FPalUIActionBindData& CallFunc_RegisterActionBinding_ReturnValue, bool CallFunc_EqualEqual_ByteByte_ReturnValue, bool K2Node_SwitchEnum_CmpSuccess, bool K2Node_SwitchEnum_CmpSuccess_1, bool K2Node_SwitchEnum_CmpSuccess_2, bool K2Node_SwitchEnum_CmpSuccess_3, class UWidget* CallFunc_GetTopFocusTarget_Widget);
	void RandomizeMakeInfo(double TmpTorsoSize, double TmpLegSize, double TmpArmSize, const struct FLinearColor& TmpBrowColor, const struct FLinearColor& TmpHairColor, const struct FLinearColor& TmpSkinColor, const struct FLinearColor& TmpEyeColor, int32 CallFunc_GetRandomVoiceID_VoiceID, class FName CallFunc_GetRandomHair_HairName, class FName CallFunc_GetRandomHead_HeadName, int64 CallFunc_Conv_IntToInt64_ReturnValue, class FText CallFunc_Conv_NameToText_ReturnValue, const struct FFormatArgumentData& K2Node_MakeStruct_FormatArgumentData, const struct FFormatArgumentData& K2Node_MakeStruct_FormatArgumentData_1, class FText CallFunc_Conv_NameToText_ReturnValue_1, class FText CallFunc_Conv_NameToText_ReturnValue_2, const struct FFormatArgumentData& K2Node_MakeStruct_FormatArgumentData_2, const struct FFormatArgumentData& K2Node_MakeStruct_FormatArgumentData_3, class FText CallFunc_Conv_NameToText_ReturnValue_3, class FName CallFunc_GetRandomEye_EyeName, const struct FFormatArgumentData& K2Node_MakeStruct_FormatArgumentData_4, class FName CallFunc_GetRandomBody_BodyName, TArray<struct FFormatArgumentData>& K2Node_MakeArray_Array, class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue, class FText CallFunc_Format_ReturnValue, const class FString& CallFunc_Conv_TextToString_ReturnValue, class UBP_PalPlayerDataCharacterMake_C* CallFunc_Get_Character_Make_Data_Instance_MakeDataInstance, bool CallFunc_IsValid_ReturnValue, const struct FLinearColor& CallFunc_GetRandomColor_Color, const struct FLinearColor& CallFunc_GetRandomColor_Color_1, const struct FLinearColor& CallFunc_GetRandomColor_Color_2, const struct FLinearColor& CallFunc_GetRandomColor_Color_3, const struct FPalPlayerDataCharacterMakeInfo& CallFunc_ConvertMakeInfo_RGBToHSV_ConvertedMakeInfo, double CallFunc_RandomFloat_ReturnValue, double CallFunc_RandomFloat_ReturnValue_1, double CallFunc_MapRangeClamped_ReturnValue, double CallFunc_MapRangeClamped_ReturnValue_1, double CallFunc_RandomFloat_ReturnValue_2, double CallFunc_MapRangeClamped_ReturnValue_2, double CallFunc_ConvertMakeInfo_RGBToHSV_SVLimitValur_ImplicitCast, float K2Node_SetFieldsInStruct_TorsoVolume_ImplicitCast, float K2Node_SetFieldsInStruct_LegVolume_ImplicitCast, float K2Node_SetFieldsInStruct_ArmVolume_ImplicitCast);
	class UWidget* BP_GetDesiredFocusTarget(class UWidget* CallFunc_GetRestoreFocusTarget_Target, const class FString& CallFunc_GetDisplayName_ReturnValue);
	void RequestDisplay();
	void OnTriggerZoomOut_Mouse();
	void OnTriggerZoomIn_MOuse();
	void RegisterStaticInputAction(FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, const struct FPalUIActionBindData& CallFunc_RegisterActionBinding_ReturnValue, const struct FPalUIActionBindData& CallFunc_RegisterActionBinding_ReturnValue_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3, const struct FPalUIActionBindData& CallFunc_RegisterActionBinding_ReturnValue_2, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4, const struct FPalUIActionBindData& CallFunc_RegisterActionBinding_ReturnValue_3);
	void OpenNameEditWindow(class FText DefaultName, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalHUDService* CallFunc_GetHUDService_ReturnValue, class UBP_CharaCreNameEditWindowDispatchParameter_C* CallFunc_SpawnObject_ReturnValue, const struct FGuid& CallFunc_Push_ReturnValue);
	void Construct();
	void BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_1_OnLeftRotationButtonClicked__DelegateSignature();
	void BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_2_OnRightRotationButtonClicked__DelegateSignature();
	void BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_3_OnChangedSkinColor__DelegateSignature(const struct FLinearColor& Color);
	void OnInitialized();
	void BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_4_OnChangedTorsoSize__DelegateSignature(double Size);
	void BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_5_OnChangedLegSize__DelegateSignature(double Size);
	void BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_6_OnChangedArmSize__DelegateSignature(double Size);
	void BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_7_OnChangedEyeColor__DelegateSignature(const struct FLinearColor& Color);
	void BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_8_OnChangedBrowColor__DelegateSignature(const struct FLinearColor& Color);
	void BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_9_OnChangedHairColor__DelegateSignature(const struct FLinearColor& Color);
	void BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_10_OnSelectedBodyMesh__DelegateSignature(class FName MeshPresetRowName);
	void BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_12_OnSelecteddHeadMesh__DelegateSignature(class FName MeshPresetRowName);
	void BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_13_OnSelectedHairMesh__DelegateSignature(class FName MeshPresetRowName);
	void OnEndLoadingFadeIn();
	void BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_11_OnClickedCategoryButton__DelegateSignature(enum class E_UICharacterMakeCategory CategoryType);
	void BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_0_OnNotifyOpenSelectColorWindow__DelegateSignature();
	void BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_14_OnNotifyCloseSelectColorWIndow__DelegateSignature();
	void BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_15_OnClickedEditNameButton__DelegateSignature();
	void OnSetup();
	void DelayOpenEditNameWindow();
	void Tick(const struct FGeometry& MyGeometry, float InDeltaTime);
	void OnFocusLost(const struct FFocusEvent& InFocusEvent);
	void OnMouseLeave(struct FPointerEvent& MouseEvent);
	void BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_16_OnSelectedEyeMaterial__DelegateSignature(class FName EyeMaterialName);
	void BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_17_OnClickedCompleteButton__DelegateSignature();
	void BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_18_OnSelectedPreset__DelegateSignature(class FName PresetName);
	void BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_19_OnChangedVoiceID__DelegateSignature(int32 VoiceID);
	void ExecuteUbergraph_WBP_CharacterMake(int32 EntryPoint, bool CallFunc_IsUGCFilter_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue, const struct FLinearColor& K2Node_ComponentBoundEvent_Color_3, float CallFunc_BreakColor_R, float CallFunc_BreakColor_G, float CallFunc_BreakColor_B, float CallFunc_BreakColor_A, double CallFunc_Multiply_DoubleDouble_ReturnValue, const struct FLinearColor& K2Node_MakeStruct_LinearColor, double K2Node_ComponentBoundEvent_Size_2, const struct FLinearColor& CallFunc_HSVToRGBLinear_ReturnValue, double K2Node_ComponentBoundEvent_Size_1, double K2Node_ComponentBoundEvent_Size, const struct FLinearColor& K2Node_ComponentBoundEvent_Color_2, const struct FLinearColor& K2Node_ComponentBoundEvent_Color_1, const struct FLinearColor& CallFunc_CalcEyeColor_OutHSV, const struct FLinearColor& K2Node_ComponentBoundEvent_Color, class FName K2Node_ComponentBoundEvent_MeshPresetRowName_2, class FName K2Node_ComponentBoundEvent_MeshPresetRowName_1, class FName K2Node_ComponentBoundEvent_MeshPresetRowName, class APalPlayerState* CallFunc_GetLocalPlayerState_ReturnValue, class UBP_PalPlayerDataCharacterMake_C* CallFunc_Get_Character_Make_Data_Instance_MakeDataInstance, bool CallFunc_IsValid_ReturnValue, const struct FLinearColor& CallFunc_CalcSubsurfaceColor_SubsurfaceRGB, const struct FLinearColor& CallFunc_GetBodyShiftRGB_OutRGB, class UPalPlayerDataCharacterMake* CallFunc_GetPalPlayerCharacterMakeData_ReturnValue, class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class UBP_PalPlayerDataCharacterMake_C* CallFunc_Get_Character_Make_Data_Instance_MakeDataInstance_1, const struct FLinearColor& CallFunc_RecalcHSV_OutHSV, const struct FLinearColor& CallFunc_GetBrowShiftRGB_OutRGB, class UBP_PalPlayerDataCharacterMake_C* CallFunc_Get_Character_Make_Data_Instance_MakeDataInstance_2, const struct FLinearColor& CallFunc_RecalcHSV_OutHSV_1, const struct FLinearColor& CallFunc_GetHairShiftRGB_OutRGB, const struct FLinearColor& CallFunc_RecalcHSV_OutHSV_2, enum class E_UICharacterMakeCategory K2Node_ComponentBoundEvent_CategoryType, class UPalHUDDispatchParameterBase* CallFunc_GetParam_ReturnValue, bool CallFunc_IsValid_ReturnValue_2, class UPalHUDDispatchParameter_CharacterMake* K2Node_DynamicCast_AsPal_HUDDispatch_Parameter_Character_Make, bool K2Node_DynamicCast_bSuccess, const struct FGeometry& K2Node_Event_MyGeometry, float K2Node_Event_InDeltaTime, const struct FFocusEvent& K2Node_Event_InFocusEvent, const struct FPointerEvent& K2Node_Event_MouseEvent, class FName K2Node_ComponentBoundEvent_EyeMaterialName, const struct FLinearColor& CallFunc_GetSelectedEyeHSV_HSV, const struct FLinearColor& CallFunc_CalcEyeColor_OutHSV_1, bool CallFunc_IsValid_ReturnValue_3, class FName CallFunc_Conv_StringToName_ReturnValue, const struct FPalPlayerDataCharacterMakeInfo& CallFunc_GetPresetMakeInfo_OutMakeInfo, class FName K2Node_ComponentBoundEvent_PresetName, const class FString& CallFunc_GetNickName_Name, class FText CallFunc_Conv_StringToText_ReturnValue, int32 K2Node_ComponentBoundEvent_VoiceID, int32 CallFunc_RandomInteger_ReturnValue, class FText CallFunc_Conv_IntToText_ReturnValue, const struct FFormatArgumentData& K2Node_MakeStruct_FormatArgumentData, TArray<struct FFormatArgumentData>& K2Node_MakeArray_Array, class FText CallFunc_Format_ReturnValue, const class FString& CallFunc_Conv_TextToString_ReturnValue, double CallFunc_Multiply_DoubleDouble_A_ImplicitCast, float K2Node_MakeStruct_R_ImplicitCast, float K2Node_SetFieldsInStruct_TorsoVolume_ImplicitCast, float K2Node_SetFieldsInStruct_LegVolume_ImplicitCast, float K2Node_SetFieldsInStruct_ArmVolume_ImplicitCast, double K2Node_VariableSet_SVMax_ImplicitCast, double CallFunc_UpdateCharacterRotation_DeltaTime_ImplicitCast, double CallFunc_Update_Camera_Location_DeltaTime_ImplicitCast, double CallFunc_BndEvt__WBP_CharacterMake_WBP_CharaCre_K2Node_ComponentBoundEvent_4_OnChangedTorsoSize__DelegateSignature_Size_ImplicitCast);
};

}


