#pragma once

// Dumped with Dumper-7!


#include "../SDK.hpp"

namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------


// BlueprintGeneratedClass BP_AIAction_WildLife.BP_AIAction_WildLife_C
// (None)

class UClass* UBP_AIAction_WildLife_C::StaticClass()
{
	static class UClass* Clss = nullptr;

	if (!Clss)
		Clss = UObject::FindClassFast("BP_AIAction_WildLife_C");

	return Clss;
}


// BP_AIAction_WildLife_C BP_AIAction_WildLife.Default__BP_AIAction_WildLife_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)

class UBP_AIAction_WildLife_C* UBP_AIAction_WildLife_C::GetDefaultObj()
{
	static class UBP_AIAction_WildLife_C* Default = nullptr;

	if (!Default)
		Default = static_cast<UBP_AIAction_WildLife_C*>(UBP_AIAction_WildLife_C::StaticClass()->DefaultObject);

	return Default;
}


// Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.ActionTickAnyThread
// (Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class APawn*                       ControlledPawn                                                   (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// float                              DeltaSeconds                                                     (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor*                      CallFunc_SightCheck_Target                                       (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// enum class EPalAIResponseType      CallFunc_SightCheck_ResponseType                                 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBP_AIAction_WildLife_C::ActionTickAnyThread(class APawn* ControlledPawn, float DeltaSeconds, class AActor* CallFunc_SightCheck_Target, enum class EPalAIResponseType CallFunc_SightCheck_ResponseType)
{
	static class UFunction* Func = nullptr;

	if (!Func)
		Func = Class->GetFunction("BP_AIAction_WildLife_C", "ActionTickAnyThread");

	Params::UBP_AIAction_WildLife_C_ActionTickAnyThread_Params Parms{};

	Parms.ControlledPawn = ControlledPawn;
	Parms.DeltaSeconds = DeltaSeconds;
	Parms.CallFunc_SightCheck_Target = CallFunc_SightCheck_Target;
	Parms.CallFunc_SightCheck_ResponseType = CallFunc_SightCheck_ResponseType;

	UObject::ProcessEvent(Func, &Parms);

}


// Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.CheckDrinkWater_ForNotLeader
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool                               ChangeAction                                                     (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UBP_PalAIBlackboard_Common_C*CallFunc_GetSelfPalBlackBoard_PalBlackBoard                      (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UBP_PalAIBlackboard_Common_C*CallFunc_GetLeaderPalBrackBoard_BB                               (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool                               CallFunc_IsLeader_Leader                                         (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalAIActionDynamicParameterK2Node_MakeStruct_PalAIActionDynamicParameter                    (NoDestructor)
// class UPalAIActionComponent*       CallFunc_GetAIActionComponent_ReturnValue                        (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionBase*            CallFunc_SetActionClassParameter_ReturnValue                     (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UBP_PalAIBlackboard_Common_C*CallFunc_GetLeaderPalBrackBoard_BB_1                             (ZeroConstructor, NoDestructor, HasGetValueTypeHash)

void UBP_AIAction_WildLife_C::CheckDrinkWater_ForNotLeader(bool* ChangeAction, class UBP_PalAIBlackboard_Common_C* CallFunc_GetSelfPalBlackBoard_PalBlackBoard, class UBP_PalAIBlackboard_Common_C* CallFunc_GetLeaderPalBrackBoard_BB, bool CallFunc_IsLeader_Leader, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, class UPalAIActionComponent* CallFunc_GetAIActionComponent_ReturnValue, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue, class UBP_PalAIBlackboard_Common_C* CallFunc_GetLeaderPalBrackBoard_BB_1)
{
	static class UFunction* Func = nullptr;

	if (!Func)
		Func = Class->GetFunction("BP_AIAction_WildLife_C", "CheckDrinkWater_ForNotLeader");

	Params::UBP_AIAction_WildLife_C_CheckDrinkWater_ForNotLeader_Params Parms{};

	Parms.CallFunc_GetSelfPalBlackBoard_PalBlackBoard = CallFunc_GetSelfPalBlackBoard_PalBlackBoard;
	Parms.CallFunc_GetLeaderPalBrackBoard_BB = CallFunc_GetLeaderPalBrackBoard_BB;
	Parms.CallFunc_IsLeader_Leader = CallFunc_IsLeader_Leader;
	Parms.K2Node_MakeStruct_PalAIActionDynamicParameter = K2Node_MakeStruct_PalAIActionDynamicParameter;
	Parms.CallFunc_GetAIActionComponent_ReturnValue = CallFunc_GetAIActionComponent_ReturnValue;
	Parms.CallFunc_SetActionClassParameter_ReturnValue = CallFunc_SetActionClassParameter_ReturnValue;
	Parms.CallFunc_GetLeaderPalBrackBoard_BB_1 = CallFunc_GetLeaderPalBrackBoard_BB_1;

	UObject::ProcessEvent(Func, &Parms);

	if (ChangeAction != nullptr)
		*ChangeAction = Parms.ChangeAction;

}


// Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.SetDrinkWaterFlag
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:

void UBP_AIAction_WildLife_C::SetDrinkWaterFlag()
{
	static class UFunction* Func = nullptr;

	if (!Func)
		Func = Class->GetFunction("BP_AIAction_WildLife_C", "SetDrinkWaterFlag");



	UObject::ProcessEvent(Func, nullptr);

}


// Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.CheckDrinkWater_ForLeader
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool                               ChangeState                                                      (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGuid                       SpotID                                                           (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<class AActor*>              MemberActor                                                      (Edit, BlueprintVisible, DisableEditOnTemplate)
// int32                              Temp_int_Array_Index_Variable                                    (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32                              Temp_int_Loop_Counter_Variable                                   (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32                              CallFunc_Add_IntInt_ReturnValue                                  (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool                               CallFunc_IsLeader_Leader                                         (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterManager*        CallFunc_GetCharacterManager_ReturnValue                         (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalAIController*            CallFunc_GetPalAIController_ReturnValue                          (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalSquad*                   CallFunc_GetSquad_ReturnValue                                    (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalNPCManager*              CallFunc_GetNPCManager_ReturnValue                               (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// TArray<struct FPalInstanceID>      CallFunc_GetMemberID_OutList                                     (ReferenceParm)
// class UPalWildPalDrinkWaterSpotProvider*CallFunc_GetDrinkWaterSpotProvider_ReturnValue                   (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FPalInstanceID              CallFunc_Array_Get_Item                                          (HasGetValueTypeHash)
// class UPalWildDrinkWaterSpot*      CallFunc_FindSpot_ReturnValue                                    (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalIndividualCharacterHandle*CallFunc_GetIndividualHandle_ReturnValue                         (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool                               CallFunc_SetAssignPointToMember_ReturnValue                      (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter*               CallFunc_TryGetIndividualActor_ReturnValue                       (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// int32                              CallFunc_Array_Add_ReturnValue                                   (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32                              CallFunc_Array_Length_ReturnValue                                (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalAIActionDynamicParameterK2Node_MakeStruct_PalAIActionDynamicParameter                    (NoDestructor)
// bool                               CallFunc_Less_IntInt_ReturnValue                                 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionComponent*       CallFunc_GetAIActionComponent_ReturnValue                        (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionBase*            CallFunc_SetActionClassParameter_ReturnValue                     (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UBP_PalAIBlackboard_Common_C*CallFunc_GetSelfPalBlackBoard_PalBlackBoard                      (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalAIController*            CallFunc_GetPalAIController_ReturnValue_1                        (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalSquad*                   CallFunc_GetSquad_ReturnValue_1                                  (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// TArray<struct FPalInstanceID>      CallFunc_GetMemberID_OutList_1                                   (ReferenceParm)
// int32                              CallFunc_Array_Length_ReturnValue_1                              (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter*               CallFunc_GetCharacter_ReturnValue                                (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalNPCManager*              CallFunc_GetNPCManager_ReturnValue_1                             (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalWildPalDrinkWaterSpotProvider*CallFunc_GetDrinkWaterSpotProvider_ReturnValue_1                 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FGuid                       CallFunc_RequestReservation_OutSpotID                            (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool                               CallFunc_RequestReservation_ReturnValue                          (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBP_AIAction_WildLife_C::CheckDrinkWater_ForLeader(bool* ChangeState, const struct FGuid& SpotID, const TArray<class AActor*>& MemberActor, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, bool CallFunc_IsLeader_Leader, class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue, class APalAIController* CallFunc_GetPalAIController_ReturnValue, class UPalSquad* CallFunc_GetSquad_ReturnValue, class UPalNPCManager* CallFunc_GetNPCManager_ReturnValue, TArray<struct FPalInstanceID>& CallFunc_GetMemberID_OutList, class UPalWildPalDrinkWaterSpotProvider* CallFunc_GetDrinkWaterSpotProvider_ReturnValue, const struct FPalInstanceID& CallFunc_Array_Get_Item, class UPalWildDrinkWaterSpot* CallFunc_FindSpot_ReturnValue, class UPalIndividualCharacterHandle* CallFunc_GetIndividualHandle_ReturnValue, bool CallFunc_SetAssignPointToMember_ReturnValue, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, int32 CallFunc_Array_Add_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, bool CallFunc_Less_IntInt_ReturnValue, class UPalAIActionComponent* CallFunc_GetAIActionComponent_ReturnValue, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue, class UBP_PalAIBlackboard_Common_C* CallFunc_GetSelfPalBlackBoard_PalBlackBoard, class APalAIController* CallFunc_GetPalAIController_ReturnValue_1, class UPalSquad* CallFunc_GetSquad_ReturnValue_1, TArray<struct FPalInstanceID>& CallFunc_GetMemberID_OutList_1, int32 CallFunc_Array_Length_ReturnValue_1, class APalCharacter* CallFunc_GetCharacter_ReturnValue, class UPalNPCManager* CallFunc_GetNPCManager_ReturnValue_1, class UPalWildPalDrinkWaterSpotProvider* CallFunc_GetDrinkWaterSpotProvider_ReturnValue_1, const struct FGuid& CallFunc_RequestReservation_OutSpotID, bool CallFunc_RequestReservation_ReturnValue)
{
	static class UFunction* Func = nullptr;

	if (!Func)
		Func = Class->GetFunction("BP_AIAction_WildLife_C", "CheckDrinkWater_ForLeader");

	Params::UBP_AIAction_WildLife_C_CheckDrinkWater_ForLeader_Params Parms{};

	Parms.SpotID = SpotID;
	Parms.MemberActor = MemberActor;
	Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
	Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
	Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
	Parms.CallFunc_IsLeader_Leader = CallFunc_IsLeader_Leader;
	Parms.CallFunc_GetCharacterManager_ReturnValue = CallFunc_GetCharacterManager_ReturnValue;
	Parms.CallFunc_GetPalAIController_ReturnValue = CallFunc_GetPalAIController_ReturnValue;
	Parms.CallFunc_GetSquad_ReturnValue = CallFunc_GetSquad_ReturnValue;
	Parms.CallFunc_GetNPCManager_ReturnValue = CallFunc_GetNPCManager_ReturnValue;
	Parms.CallFunc_GetMemberID_OutList = CallFunc_GetMemberID_OutList;
	Parms.CallFunc_GetDrinkWaterSpotProvider_ReturnValue = CallFunc_GetDrinkWaterSpotProvider_ReturnValue;
	Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
	Parms.CallFunc_FindSpot_ReturnValue = CallFunc_FindSpot_ReturnValue;
	Parms.CallFunc_GetIndividualHandle_ReturnValue = CallFunc_GetIndividualHandle_ReturnValue;
	Parms.CallFunc_SetAssignPointToMember_ReturnValue = CallFunc_SetAssignPointToMember_ReturnValue;
	Parms.CallFunc_TryGetIndividualActor_ReturnValue = CallFunc_TryGetIndividualActor_ReturnValue;
	Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue;
	Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
	Parms.K2Node_MakeStruct_PalAIActionDynamicParameter = K2Node_MakeStruct_PalAIActionDynamicParameter;
	Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
	Parms.CallFunc_GetAIActionComponent_ReturnValue = CallFunc_GetAIActionComponent_ReturnValue;
	Parms.CallFunc_SetActionClassParameter_ReturnValue = CallFunc_SetActionClassParameter_ReturnValue;
	Parms.CallFunc_GetSelfPalBlackBoard_PalBlackBoard = CallFunc_GetSelfPalBlackBoard_PalBlackBoard;
	Parms.CallFunc_GetPalAIController_ReturnValue_1 = CallFunc_GetPalAIController_ReturnValue_1;
	Parms.CallFunc_GetSquad_ReturnValue_1 = CallFunc_GetSquad_ReturnValue_1;
	Parms.CallFunc_GetMemberID_OutList_1 = CallFunc_GetMemberID_OutList_1;
	Parms.CallFunc_Array_Length_ReturnValue_1 = CallFunc_Array_Length_ReturnValue_1;
	Parms.CallFunc_GetCharacter_ReturnValue = CallFunc_GetCharacter_ReturnValue;
	Parms.CallFunc_GetNPCManager_ReturnValue_1 = CallFunc_GetNPCManager_ReturnValue_1;
	Parms.CallFunc_GetDrinkWaterSpotProvider_ReturnValue_1 = CallFunc_GetDrinkWaterSpotProvider_ReturnValue_1;
	Parms.CallFunc_RequestReservation_OutSpotID = CallFunc_RequestReservation_OutSpotID;
	Parms.CallFunc_RequestReservation_ReturnValue = CallFunc_RequestReservation_ReturnValue;

	UObject::ProcessEvent(Func, &Parms);

	if (ChangeState != nullptr)
		*ChangeState = Parms.ChangeState;

}


// Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.IsSleepTime
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool                               Sleep                                                            (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AController*                 CallFunc_GetController_ReturnValue                               (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalTimeManager*             CallFunc_GetTimeManager_ReturnValue                              (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// TScriptInterface<class IBPI_GetPalAIBlackboard_C>K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard                    (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool                               K2Node_DynamicCast_bSuccess                                      (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float                              CallFunc_GetCurrentPalWorldHoursFloat_ReturnValue                (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UBP_PalAIBlackboard_Common_C*CallFunc_GetLeaderBB_LeaderPalBrackboard                         (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool                               CallFunc_GreaterEqual_DoubleDouble_ReturnValue                   (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool                               CallFunc_IsValid_ReturnValue                                     (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool                               CallFunc_LessEqual_DoubleDouble_ReturnValue                      (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool                               CallFunc_BooleanOR_ReturnValue                                   (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double                             CallFunc_GreaterEqual_DoubleDouble_A_ImplicitCast                (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double                             CallFunc_LessEqual_DoubleDouble_A_ImplicitCast                   (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBP_AIAction_WildLife_C::IsSleepTime(bool* Sleep, class AController* CallFunc_GetController_ReturnValue, class UPalTimeManager* CallFunc_GetTimeManager_ReturnValue, TScriptInterface<class IBPI_GetPalAIBlackboard_C> K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard, bool K2Node_DynamicCast_bSuccess, float CallFunc_GetCurrentPalWorldHoursFloat_ReturnValue, class UBP_PalAIBlackboard_Common_C* CallFunc_GetLeaderBB_LeaderPalBrackboard, bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_LessEqual_DoubleDouble_ReturnValue, bool CallFunc_BooleanOR_ReturnValue, double CallFunc_GreaterEqual_DoubleDouble_A_ImplicitCast, double CallFunc_LessEqual_DoubleDouble_A_ImplicitCast)
{
	static class UFunction* Func = nullptr;

	if (!Func)
		Func = Class->GetFunction("BP_AIAction_WildLife_C", "IsSleepTime");

	Params::UBP_AIAction_WildLife_C_IsSleepTime_Params Parms{};

	Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
	Parms.CallFunc_GetTimeManager_ReturnValue = CallFunc_GetTimeManager_ReturnValue;
	Parms.K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard = K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard;
	Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
	Parms.CallFunc_GetCurrentPalWorldHoursFloat_ReturnValue = CallFunc_GetCurrentPalWorldHoursFloat_ReturnValue;
	Parms.CallFunc_GetLeaderBB_LeaderPalBrackboard = CallFunc_GetLeaderBB_LeaderPalBrackboard;
	Parms.CallFunc_GreaterEqual_DoubleDouble_ReturnValue = CallFunc_GreaterEqual_DoubleDouble_ReturnValue;
	Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
	Parms.CallFunc_LessEqual_DoubleDouble_ReturnValue = CallFunc_LessEqual_DoubleDouble_ReturnValue;
	Parms.CallFunc_BooleanOR_ReturnValue = CallFunc_BooleanOR_ReturnValue;
	Parms.CallFunc_GreaterEqual_DoubleDouble_A_ImplicitCast = CallFunc_GreaterEqual_DoubleDouble_A_ImplicitCast;
	Parms.CallFunc_LessEqual_DoubleDouble_A_ImplicitCast = CallFunc_LessEqual_DoubleDouble_A_ImplicitCast;

	UObject::ProcessEvent(Func, &Parms);

	if (Sleep != nullptr)
		*Sleep = Parms.Sleep;

}


// Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.ResetSelfAction
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool                               CallFunc_IsLeader_Leader                                         (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBP_AIAction_WildLife_C::ResetSelfAction(bool CallFunc_IsLeader_Leader)
{
	static class UFunction* Func = nullptr;

	if (!Func)
		Func = Class->GetFunction("BP_AIAction_WildLife_C", "ResetSelfAction");

	Params::UBP_AIAction_WildLife_C_ResetSelfAction_Params Parms{};

	Parms.CallFunc_IsLeader_Leader = CallFunc_IsLeader_Leader;

	UObject::ProcessEvent(Func, &Parms);

}


// Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.PlayNightSleep
// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FPalAIActionDynamicParameterK2Node_MakeStruct_PalAIActionDynamicParameter                    (NoDestructor)
// class AController*                 CallFunc_GetController_ReturnValue                               (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionComponent*       CallFunc_GetComponentByClass_ReturnValue                         (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionBase*            CallFunc_SetActionClassParameter_ReturnValue                     (ZeroConstructor, NoDestructor, HasGetValueTypeHash)

void UBP_AIAction_WildLife_C::PlayNightSleep(const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, class AController* CallFunc_GetController_ReturnValue, class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue)
{
	static class UFunction* Func = nullptr;

	if (!Func)
		Func = Class->GetFunction("BP_AIAction_WildLife_C", "PlayNightSleep");

	Params::UBP_AIAction_WildLife_C_PlayNightSleep_Params Parms{};

	Parms.K2Node_MakeStruct_PalAIActionDynamicParameter = K2Node_MakeStruct_PalAIActionDynamicParameter;
	Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
	Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
	Parms.CallFunc_SetActionClassParameter_ReturnValue = CallFunc_SetActionClassParameter_ReturnValue;

	UObject::ProcessEvent(Func, &Parms);

}


// Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.RandomRestModeStart
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FVector                     CallFunc_GetMyLocation_NewParam                                  (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32                              CallFunc_RandomInteger_ReturnValue                               (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// uint8                              CallFunc_Conv_IntToByte_ReturnValue                              (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// uint8                              CallFunc_GetValidValue_ReturnValue                               (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBP_AIAction_WildLife_C::RandomRestModeStart(const struct FVector& CallFunc_GetMyLocation_NewParam, int32 CallFunc_RandomInteger_ReturnValue, uint8 CallFunc_Conv_IntToByte_ReturnValue, uint8 CallFunc_GetValidValue_ReturnValue)
{
	static class UFunction* Func = nullptr;

	if (!Func)
		Func = Class->GetFunction("BP_AIAction_WildLife_C", "RandomRestModeStart");

	Params::UBP_AIAction_WildLife_C_RandomRestModeStart_Params Parms{};

	Parms.CallFunc_GetMyLocation_NewParam = CallFunc_GetMyLocation_NewParam;
	Parms.CallFunc_RandomInteger_ReturnValue = CallFunc_RandomInteger_ReturnValue;
	Parms.CallFunc_Conv_IntToByte_ReturnValue = CallFunc_Conv_IntToByte_ReturnValue;
	Parms.CallFunc_GetValidValue_ReturnValue = CallFunc_GetValidValue_ReturnValue;

	UObject::ProcessEvent(Func, &Parms);

}


// Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.GetLeaderRestMode
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool                               Rest                                                             (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UBP_PalAIBlackboard_Common_C*CallFunc_GetLeaderPalBrackBoard_BB                               (ZeroConstructor, NoDestructor, HasGetValueTypeHash)

void UBP_AIAction_WildLife_C::GetLeaderRestMode(bool* Rest, class UBP_PalAIBlackboard_Common_C* CallFunc_GetLeaderPalBrackBoard_BB)
{
	static class UFunction* Func = nullptr;

	if (!Func)
		Func = Class->GetFunction("BP_AIAction_WildLife_C", "GetLeaderRestMode");

	Params::UBP_AIAction_WildLife_C_GetLeaderRestMode_Params Parms{};

	Parms.CallFunc_GetLeaderPalBrackBoard_BB = CallFunc_GetLeaderPalBrackBoard_BB;

	UObject::ProcessEvent(Func, &Parms);

	if (Rest != nullptr)
		*Rest = Parms.Rest;

}


// Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.StateUpdate
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// double                             ReturnStartDistance                                              (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double                             ReturnEndDistance                                                (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter*               TempLeader                                                       (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash)
// class APalCharacter*               CallFunc_GetLeader_Leader                                        (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool                               K2Node_SwitchEnum_CmpSuccess                                     (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AController*                 CallFunc_GetController_ReturnValue                               (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool                               CallFunc_GetLeaderRestMode_Rest                                  (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn*                       CallFunc_K2_GetPawn_ReturnValue                                  (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalActionComponent*         CallFunc_GetComponentByClass_ReturnValue                         (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool                               CallFunc_GetLeaderRestMode_Rest_1                                (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector                     CallFunc_GetMyLocation_NewParam                                  (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector                     CallFunc_K2_GetActorLocation_ReturnValue                         (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector                     CallFunc_GetMyLocation_NewParam_1                                (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool                               CallFunc_IsNearTwoPoint_ReturnValue                              (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector                     CallFunc_K2_GetActorLocation_ReturnValue_1                       (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool                               CallFunc_IsNearTwoPoint_ReturnValue_1                            (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool                               CallFunc_IsValid_ReturnValue                                     (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float                              CallFunc_IsNearTwoPoint_distance_ImplicitCast                    (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float                              CallFunc_IsNearTwoPoint_distance_ImplicitCast_1                  (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBP_AIAction_WildLife_C::StateUpdate(double ReturnStartDistance, double ReturnEndDistance, class APalCharacter* TempLeader, class APalCharacter* CallFunc_GetLeader_Leader, bool K2Node_SwitchEnum_CmpSuccess, class AController* CallFunc_GetController_ReturnValue, bool CallFunc_GetLeaderRestMode_Rest, class APawn* CallFunc_K2_GetPawn_ReturnValue, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_GetLeaderRestMode_Rest_1, const struct FVector& CallFunc_GetMyLocation_NewParam, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_GetMyLocation_NewParam_1, bool CallFunc_IsNearTwoPoint_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, bool CallFunc_IsNearTwoPoint_ReturnValue_1, bool CallFunc_IsValid_ReturnValue, float CallFunc_IsNearTwoPoint_distance_ImplicitCast, float CallFunc_IsNearTwoPoint_distance_ImplicitCast_1)
{
	static class UFunction* Func = nullptr;

	if (!Func)
		Func = Class->GetFunction("BP_AIAction_WildLife_C", "StateUpdate");

	Params::UBP_AIAction_WildLife_C_StateUpdate_Params Parms{};

	Parms.ReturnStartDistance = ReturnStartDistance;
	Parms.ReturnEndDistance = ReturnEndDistance;
	Parms.TempLeader = TempLeader;
	Parms.CallFunc_GetLeader_Leader = CallFunc_GetLeader_Leader;
	Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess;
	Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
	Parms.CallFunc_GetLeaderRestMode_Rest = CallFunc_GetLeaderRestMode_Rest;
	Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue;
	Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
	Parms.CallFunc_GetLeaderRestMode_Rest_1 = CallFunc_GetLeaderRestMode_Rest_1;
	Parms.CallFunc_GetMyLocation_NewParam = CallFunc_GetMyLocation_NewParam;
	Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
	Parms.CallFunc_GetMyLocation_NewParam_1 = CallFunc_GetMyLocation_NewParam_1;
	Parms.CallFunc_IsNearTwoPoint_ReturnValue = CallFunc_IsNearTwoPoint_ReturnValue;
	Parms.CallFunc_K2_GetActorLocation_ReturnValue_1 = CallFunc_K2_GetActorLocation_ReturnValue_1;
	Parms.CallFunc_IsNearTwoPoint_ReturnValue_1 = CallFunc_IsNearTwoPoint_ReturnValue_1;
	Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
	Parms.CallFunc_IsNearTwoPoint_distance_ImplicitCast = CallFunc_IsNearTwoPoint_distance_ImplicitCast;
	Parms.CallFunc_IsNearTwoPoint_distance_ImplicitCast_1 = CallFunc_IsNearTwoPoint_distance_ImplicitCast_1;

	UObject::ProcessEvent(Func, &Parms);

}


// Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.FollowLeader
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FVector                     GoalPoint                                                        (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double                             RunDistance                                                      (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double                             StopDistance                                                     (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalAIController*            TempAI                                                           (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash)
// class UBP_PalAIBlackboard_Common_C*CallFunc_GetLeaderPalBrackBoard_BB                               (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalCharacter*               CallFunc_GetLeader_Leader                                        (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FVector                     CallFunc_K2_GetActorLocation_ReturnValue                         (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter*               CallFunc_GetLeader_Leader_1                                      (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AController*                 CallFunc_GetController_ReturnValue                               (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool                               K2Node_SwitchEnum_CmpSuccess                                     (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn*                       CallFunc_K2_GetPawn_ReturnValue                                  (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FVector                     CallFunc_GetMyLocation_NewParam                                  (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue                         (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// struct FVector                     CallFunc_Subtract_VectorVector_ReturnValue                       (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector                     CallFunc_Vector_Normal2D_ReturnValue                             (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector                     CallFunc_GetMyLocation_NewParam_1                                (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool                               CallFunc_CheckDrinkWater_ForNotLeader_ChangeAction               (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool                               CallFunc_IsNearTwoPoint_ReturnValue                              (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UBP_PalAIBlackboard_Common_C*CallFunc_GetLeaderPalBrackBoard_BB_1                             (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AController*                 CallFunc_GetController_ReturnValue_1                             (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalAIController*            K2Node_DynamicCast_AsPal_AIController                            (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool                               K2Node_DynamicCast_bSuccess                                      (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBP_AIAction_WildLife_C::FollowLeader(const struct FVector& GoalPoint, double RunDistance, double StopDistance, class APalAIController* TempAI, class UBP_PalAIBlackboard_Common_C* CallFunc_GetLeaderPalBrackBoard_BB, class APalCharacter* CallFunc_GetLeader_Leader, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, class APalCharacter* CallFunc_GetLeader_Leader_1, class AController* CallFunc_GetController_ReturnValue, bool K2Node_SwitchEnum_CmpSuccess, class APawn* CallFunc_K2_GetPawn_ReturnValue, const struct FVector& CallFunc_GetMyLocation_NewParam, class UCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, const struct FVector& CallFunc_Vector_Normal2D_ReturnValue, const struct FVector& CallFunc_GetMyLocation_NewParam_1, bool CallFunc_CheckDrinkWater_ForNotLeader_ChangeAction, bool CallFunc_IsNearTwoPoint_ReturnValue, class UBP_PalAIBlackboard_Common_C* CallFunc_GetLeaderPalBrackBoard_BB_1, class AController* CallFunc_GetController_ReturnValue_1, class APalAIController* K2Node_DynamicCast_AsPal_AIController, bool K2Node_DynamicCast_bSuccess)
{
	static class UFunction* Func = nullptr;

	if (!Func)
		Func = Class->GetFunction("BP_AIAction_WildLife_C", "FollowLeader");

	Params::UBP_AIAction_WildLife_C_FollowLeader_Params Parms{};

	Parms.GoalPoint = GoalPoint;
	Parms.RunDistance = RunDistance;
	Parms.StopDistance = StopDistance;
	Parms.TempAI = TempAI;
	Parms.CallFunc_GetLeaderPalBrackBoard_BB = CallFunc_GetLeaderPalBrackBoard_BB;
	Parms.CallFunc_GetLeader_Leader = CallFunc_GetLeader_Leader;
	Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
	Parms.CallFunc_GetLeader_Leader_1 = CallFunc_GetLeader_Leader_1;
	Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
	Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess;
	Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue;
	Parms.CallFunc_GetMyLocation_NewParam = CallFunc_GetMyLocation_NewParam;
	Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
	Parms.CallFunc_Subtract_VectorVector_ReturnValue = CallFunc_Subtract_VectorVector_ReturnValue;
	Parms.CallFunc_Vector_Normal2D_ReturnValue = CallFunc_Vector_Normal2D_ReturnValue;
	Parms.CallFunc_GetMyLocation_NewParam_1 = CallFunc_GetMyLocation_NewParam_1;
	Parms.CallFunc_CheckDrinkWater_ForNotLeader_ChangeAction = CallFunc_CheckDrinkWater_ForNotLeader_ChangeAction;
	Parms.CallFunc_IsNearTwoPoint_ReturnValue = CallFunc_IsNearTwoPoint_ReturnValue;
	Parms.CallFunc_GetLeaderPalBrackBoard_BB_1 = CallFunc_GetLeaderPalBrackBoard_BB_1;
	Parms.CallFunc_GetController_ReturnValue_1 = CallFunc_GetController_ReturnValue_1;
	Parms.K2Node_DynamicCast_AsPal_AIController = K2Node_DynamicCast_AsPal_AIController;
	Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;

	UObject::ProcessEvent(Func, &Parms);

}


// Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.SoundEvent
// (Protected, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FVector                     EmitLocation                                                     (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBP_AIAction_WildLife_C::SoundEvent(const struct FVector& EmitLocation)
{
	static class UFunction* Func = nullptr;

	if (!Func)
		Func = Class->GetFunction("BP_AIAction_WildLife_C", "SoundEvent");

	Params::UBP_AIAction_WildLife_C_SoundEvent_Params Parms{};

	Parms.EmitLocation = EmitLocation;

	UObject::ProcessEvent(Func, &Parms);

}


// Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.GetMyLocation
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// struct FVector                     NewParam                                                         (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AController*                 CallFunc_GetController_ReturnValue                               (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APawn*                       CallFunc_K2_GetPawn_ReturnValue                                  (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool                               CallFunc_IsValid_ReturnValue                                     (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector                     CallFunc_K2_GetActorLocation_ReturnValue                         (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBP_AIAction_WildLife_C::GetMyLocation(struct FVector* NewParam, class AController* CallFunc_GetController_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue, bool CallFunc_IsValid_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue)
{
	static class UFunction* Func = nullptr;

	if (!Func)
		Func = Class->GetFunction("BP_AIAction_WildLife_C", "GetMyLocation");

	Params::UBP_AIAction_WildLife_C_GetMyLocation_Params Parms{};

	Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
	Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue;
	Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
	Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;

	UObject::ProcessEvent(Func, &Parms);

	if (NewParam != nullptr)
		*NewParam = std::move(Parms.NewParam);

}


// Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.ChangeNextMovePosition
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// double                             Radius                                                           (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector                     CenterPos                                                        (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<class AActor*>              Temp_object_Variable                                             (ConstParm, ReferenceParm)
// double                             CallFunc_RandomFloat_ReturnValue                                 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double                             CallFunc_Multiply_DoubleDouble_ReturnValue                       (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double                             CallFunc_DegCos_ReturnValue                                      (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double                             CallFunc_DegSin_ReturnValue                                      (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector                     CallFunc_MakeVector_ReturnValue                                  (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector                     CallFunc_Multiply_VectorFloat_ReturnValue                        (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector                     CallFunc_Add_VectorVector_ReturnValue                            (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector                     CallFunc_Add_VectorVector_ReturnValue_1                          (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector                     CallFunc_Add_VectorVector_ReturnValue_2                          (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FHitResult                  CallFunc_LineTraceSingle_OutHit                                  (IsPlainOldData, NoDestructor, ContainsInstancedReference)
// bool                               CallFunc_LineTraceSingle_ReturnValue                             (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool                               CallFunc_BreakHitResult_bBlockingHit                             (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool                               CallFunc_BreakHitResult_bInitialOverlap                          (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float                              CallFunc_BreakHitResult_Time                                     (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float                              CallFunc_BreakHitResult_Distance                                 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector                     CallFunc_BreakHitResult_Location                                 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector                     CallFunc_BreakHitResult_ImpactPoint                              (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector                     CallFunc_BreakHitResult_Normal                                   (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector                     CallFunc_BreakHitResult_ImpactNormal                             (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPhysicalMaterial*           CallFunc_BreakHitResult_PhysMat                                  (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AActor*                      CallFunc_BreakHitResult_HitActor                                 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPrimitiveComponent*         CallFunc_BreakHitResult_HitComponent                             (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class FName                        CallFunc_BreakHitResult_HitBoneName                              (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName                        CallFunc_BreakHitResult_BoneName                                 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32                              CallFunc_BreakHitResult_HitItem                                  (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32                              CallFunc_BreakHitResult_ElementIndex                             (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32                              CallFunc_BreakHitResult_FaceIndex                                (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector                     CallFunc_BreakHitResult_TraceStart                               (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector                     CallFunc_BreakHitResult_TraceEnd                                 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBP_AIAction_WildLife_C::ChangeNextMovePosition(double Radius, const struct FVector& CenterPos, TArray<class AActor*>& Temp_object_Variable, double CallFunc_RandomFloat_ReturnValue, double CallFunc_Multiply_DoubleDouble_ReturnValue, double CallFunc_DegCos_ReturnValue, double CallFunc_DegSin_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue, const struct FVector& CallFunc_Multiply_VectorFloat_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_1, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_2, const struct FHitResult& CallFunc_LineTraceSingle_OutHit, bool CallFunc_LineTraceSingle_ReturnValue, bool CallFunc_BreakHitResult_bBlockingHit, bool CallFunc_BreakHitResult_bInitialOverlap, float CallFunc_BreakHitResult_Time, float CallFunc_BreakHitResult_Distance, const struct FVector& CallFunc_BreakHitResult_Location, const struct FVector& CallFunc_BreakHitResult_ImpactPoint, const struct FVector& CallFunc_BreakHitResult_Normal, const struct FVector& CallFunc_BreakHitResult_ImpactNormal, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat, class AActor* CallFunc_BreakHitResult_HitActor, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent, class FName CallFunc_BreakHitResult_HitBoneName, class FName CallFunc_BreakHitResult_BoneName, int32 CallFunc_BreakHitResult_HitItem, int32 CallFunc_BreakHitResult_ElementIndex, int32 CallFunc_BreakHitResult_FaceIndex, const struct FVector& CallFunc_BreakHitResult_TraceStart, const struct FVector& CallFunc_BreakHitResult_TraceEnd)
{
	static class UFunction* Func = nullptr;

	if (!Func)
		Func = Class->GetFunction("BP_AIAction_WildLife_C", "ChangeNextMovePosition");

	Params::UBP_AIAction_WildLife_C_ChangeNextMovePosition_Params Parms{};

	Parms.Radius = Radius;
	Parms.CenterPos = CenterPos;
	Parms.Temp_object_Variable = Temp_object_Variable;
	Parms.CallFunc_RandomFloat_ReturnValue = CallFunc_RandomFloat_ReturnValue;
	Parms.CallFunc_Multiply_DoubleDouble_ReturnValue = CallFunc_Multiply_DoubleDouble_ReturnValue;
	Parms.CallFunc_DegCos_ReturnValue = CallFunc_DegCos_ReturnValue;
	Parms.CallFunc_DegSin_ReturnValue = CallFunc_DegSin_ReturnValue;
	Parms.CallFunc_MakeVector_ReturnValue = CallFunc_MakeVector_ReturnValue;
	Parms.CallFunc_Multiply_VectorFloat_ReturnValue = CallFunc_Multiply_VectorFloat_ReturnValue;
	Parms.CallFunc_Add_VectorVector_ReturnValue = CallFunc_Add_VectorVector_ReturnValue;
	Parms.CallFunc_Add_VectorVector_ReturnValue_1 = CallFunc_Add_VectorVector_ReturnValue_1;
	Parms.CallFunc_Add_VectorVector_ReturnValue_2 = CallFunc_Add_VectorVector_ReturnValue_2;
	Parms.CallFunc_LineTraceSingle_OutHit = CallFunc_LineTraceSingle_OutHit;
	Parms.CallFunc_LineTraceSingle_ReturnValue = CallFunc_LineTraceSingle_ReturnValue;
	Parms.CallFunc_BreakHitResult_bBlockingHit = CallFunc_BreakHitResult_bBlockingHit;
	Parms.CallFunc_BreakHitResult_bInitialOverlap = CallFunc_BreakHitResult_bInitialOverlap;
	Parms.CallFunc_BreakHitResult_Time = CallFunc_BreakHitResult_Time;
	Parms.CallFunc_BreakHitResult_Distance = CallFunc_BreakHitResult_Distance;
	Parms.CallFunc_BreakHitResult_Location = CallFunc_BreakHitResult_Location;
	Parms.CallFunc_BreakHitResult_ImpactPoint = CallFunc_BreakHitResult_ImpactPoint;
	Parms.CallFunc_BreakHitResult_Normal = CallFunc_BreakHitResult_Normal;
	Parms.CallFunc_BreakHitResult_ImpactNormal = CallFunc_BreakHitResult_ImpactNormal;
	Parms.CallFunc_BreakHitResult_PhysMat = CallFunc_BreakHitResult_PhysMat;
	Parms.CallFunc_BreakHitResult_HitActor = CallFunc_BreakHitResult_HitActor;
	Parms.CallFunc_BreakHitResult_HitComponent = CallFunc_BreakHitResult_HitComponent;
	Parms.CallFunc_BreakHitResult_HitBoneName = CallFunc_BreakHitResult_HitBoneName;
	Parms.CallFunc_BreakHitResult_BoneName = CallFunc_BreakHitResult_BoneName;
	Parms.CallFunc_BreakHitResult_HitItem = CallFunc_BreakHitResult_HitItem;
	Parms.CallFunc_BreakHitResult_ElementIndex = CallFunc_BreakHitResult_ElementIndex;
	Parms.CallFunc_BreakHitResult_FaceIndex = CallFunc_BreakHitResult_FaceIndex;
	Parms.CallFunc_BreakHitResult_TraceStart = CallFunc_BreakHitResult_TraceStart;
	Parms.CallFunc_BreakHitResult_TraceEnd = CallFunc_BreakHitResult_TraceEnd;

	UObject::ProcessEvent(Func, &Parms);

}


// Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.OnFail_D878AC8F4430A5C3183029AD1B4F53CF
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// enum class EPathFollowingResult    MovementResult                                                   (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBP_AIAction_WildLife_C::OnFail_D878AC8F4430A5C3183029AD1B4F53CF(enum class EPathFollowingResult MovementResult)
{
	static class UFunction* Func = nullptr;

	if (!Func)
		Func = Class->GetFunction("BP_AIAction_WildLife_C", "OnFail_D878AC8F4430A5C3183029AD1B4F53CF");

	Params::UBP_AIAction_WildLife_C_OnFail_D878AC8F4430A5C3183029AD1B4F53CF_Params Parms{};

	Parms.MovementResult = MovementResult;

	UObject::ProcessEvent(Func, &Parms);

}


// Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.OnSuccess_D878AC8F4430A5C3183029AD1B4F53CF
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// enum class EPathFollowingResult    MovementResult                                                   (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBP_AIAction_WildLife_C::OnSuccess_D878AC8F4430A5C3183029AD1B4F53CF(enum class EPathFollowingResult MovementResult)
{
	static class UFunction* Func = nullptr;

	if (!Func)
		Func = Class->GetFunction("BP_AIAction_WildLife_C", "OnSuccess_D878AC8F4430A5C3183029AD1B4F53CF");

	Params::UBP_AIAction_WildLife_C_OnSuccess_D878AC8F4430A5C3183029AD1B4F53CF_Params Parms{};

	Parms.MovementResult = MovementResult;

	UObject::ProcessEvent(Func, &Parms);

}


// Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.OnFail_B707D59048A2C3D7CD1D13834143E5F8
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// enum class EPathFollowingResult    MovementResult                                                   (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBP_AIAction_WildLife_C::OnFail_B707D59048A2C3D7CD1D13834143E5F8(enum class EPathFollowingResult MovementResult)
{
	static class UFunction* Func = nullptr;

	if (!Func)
		Func = Class->GetFunction("BP_AIAction_WildLife_C", "OnFail_B707D59048A2C3D7CD1D13834143E5F8");

	Params::UBP_AIAction_WildLife_C_OnFail_B707D59048A2C3D7CD1D13834143E5F8_Params Parms{};

	Parms.MovementResult = MovementResult;

	UObject::ProcessEvent(Func, &Parms);

}


// Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.OnSuccess_B707D59048A2C3D7CD1D13834143E5F8
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// enum class EPathFollowingResult    MovementResult                                                   (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBP_AIAction_WildLife_C::OnSuccess_B707D59048A2C3D7CD1D13834143E5F8(enum class EPathFollowingResult MovementResult)
{
	static class UFunction* Func = nullptr;

	if (!Func)
		Func = Class->GetFunction("BP_AIAction_WildLife_C", "OnSuccess_B707D59048A2C3D7CD1D13834143E5F8");

	Params::UBP_AIAction_WildLife_C_OnSuccess_B707D59048A2C3D7CD1D13834143E5F8_Params Parms{};

	Parms.MovementResult = MovementResult;

	UObject::ProcessEvent(Func, &Parms);

}


// Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.ActionStart
// (Event, Public, BlueprintEvent)
// Parameters:
// class APawn*                       ControlledPawn                                                   (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)

void UBP_AIAction_WildLife_C::ActionStart(class APawn* ControlledPawn)
{
	static class UFunction* Func = nullptr;

	if (!Func)
		Func = Class->GetFunction("BP_AIAction_WildLife_C", "ActionStart");

	Params::UBP_AIAction_WildLife_C_ActionStart_Params Parms{};

	Parms.ControlledPawn = ControlledPawn;

	UObject::ProcessEvent(Func, &Parms);

}


// Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.ActionTick
// (Event, Public, BlueprintEvent)
// Parameters:
// class APawn*                       ControlledPawn                                                   (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// float                              DeltaSeconds                                                     (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBP_AIAction_WildLife_C::ActionTick(class APawn* ControlledPawn, float DeltaSeconds)
{
	static class UFunction* Func = nullptr;

	if (!Func)
		Func = Class->GetFunction("BP_AIAction_WildLife_C", "ActionTick");

	Params::UBP_AIAction_WildLife_C_ActionTick_Params Parms{};

	Parms.ControlledPawn = ControlledPawn;
	Parms.DeltaSeconds = DeltaSeconds;

	UObject::ProcessEvent(Func, &Parms);

}


// Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.ActionPause
// (Event, Public, BlueprintEvent)
// Parameters:
// class APawn*                       ControlledPawn                                                   (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)

void UBP_AIAction_WildLife_C::ActionPause(class APawn* ControlledPawn)
{
	static class UFunction* Func = nullptr;

	if (!Func)
		Func = Class->GetFunction("BP_AIAction_WildLife_C", "ActionPause");

	Params::UBP_AIAction_WildLife_C_ActionPause_Params Parms{};

	Parms.ControlledPawn = ControlledPawn;

	UObject::ProcessEvent(Func, &Parms);

}


// Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.ActionResume
// (Event, Public, BlueprintEvent)
// Parameters:
// class APawn*                       ControlledPawn                                                   (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)

void UBP_AIAction_WildLife_C::ActionResume(class APawn* ControlledPawn)
{
	static class UFunction* Func = nullptr;

	if (!Func)
		Func = Class->GetFunction("BP_AIAction_WildLife_C", "ActionResume");

	Params::UBP_AIAction_WildLife_C_ActionResume_Params Parms{};

	Parms.ControlledPawn = ControlledPawn;

	UObject::ProcessEvent(Func, &Parms);

}


// Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.ActionFinished
// (Event, Public, BlueprintEvent)
// Parameters:
// class APawn*                       ControlledPawn                                                   (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// enum class EPawnActionResult       WithResult                                                       (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBP_AIAction_WildLife_C::ActionFinished(class APawn* ControlledPawn, enum class EPawnActionResult WithResult)
{
	static class UFunction* Func = nullptr;

	if (!Func)
		Func = Class->GetFunction("BP_AIAction_WildLife_C", "ActionFinished");

	Params::UBP_AIAction_WildLife_C_ActionFinished_Params Parms{};

	Parms.ControlledPawn = ControlledPawn;
	Parms.WithResult = WithResult;

	UObject::ProcessEvent(Func, &Parms);

}


// Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.«¹¿à¤ÙóÈ_Stack
// (BlueprintCallable, BlueprintEvent)
// Parameters:

void UBP_AIAction_WildLife_C::_________Stack()
{
	static class UFunction* Func = nullptr;

	if (!Func)
		Func = Class->GetFunction("BP_AIAction_WildLife_C", "«¹¿à¤ÙóÈ_Stack");



	UObject::ProcessEvent(Func, nullptr);

}


// Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.RestModeUpdate
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// bool                               Nest                                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBP_AIAction_WildLife_C::RestModeUpdate(bool Nest)
{
	static class UFunction* Func = nullptr;

	if (!Func)
		Func = Class->GetFunction("BP_AIAction_WildLife_C", "RestModeUpdate");

	Params::UBP_AIAction_WildLife_C_RestModeUpdate_Params Parms{};

	Parms.Nest = Nest;

	UObject::ProcessEvent(Func, &Parms);

}


// Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.MoveAndAction
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// enum class EPalActionType          Action                                                           (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBP_AIAction_WildLife_C::MoveAndAction(enum class EPalActionType Action)
{
	static class UFunction* Func = nullptr;

	if (!Func)
		Func = Class->GetFunction("BP_AIAction_WildLife_C", "MoveAndAction");

	Params::UBP_AIAction_WildLife_C_MoveAndAction_Params Parms{};

	Parms.Action = Action;

	UObject::ProcessEvent(Func, &Parms);

}


// Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.RestModeWalk
// (BlueprintCallable, BlueprintEvent)
// Parameters:

void UBP_AIAction_WildLife_C::RestModeWalk()
{
	static class UFunction* Func = nullptr;

	if (!Func)
		Func = Class->GetFunction("BP_AIAction_WildLife_C", "RestModeWalk");



	UObject::ProcessEvent(Func, nullptr);

}


// Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.ActionAbort
// (Event, Public, BlueprintEvent)
// Parameters:
// class APawn*                       ControlledPawn                                                   (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)

void UBP_AIAction_WildLife_C::ActionAbort(class APawn* ControlledPawn)
{
	static class UFunction* Func = nullptr;

	if (!Func)
		Func = Class->GetFunction("BP_AIAction_WildLife_C", "ActionAbort");

	Params::UBP_AIAction_WildLife_C_ActionAbort_Params Parms{};

	Parms.ControlledPawn = ControlledPawn;

	UObject::ProcessEvent(Func, &Parms);

}


// Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.Event_StopFalse
// (BlueprintCallable, BlueprintEvent)
// Parameters:

void UBP_AIAction_WildLife_C::Event_StopFalse()
{
	static class UFunction* Func = nullptr;

	if (!Func)
		Func = Class->GetFunction("BP_AIAction_WildLife_C", "Event_StopFalse");



	UObject::ProcessEvent(Func, nullptr);

}


// Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.ActionPostTick
// (Event, Public, BlueprintEvent)
// Parameters:
// class APawn*                       ControlledPawn                                                   (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// float                              DeltaSeconds                                                     (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBP_AIAction_WildLife_C::ActionPostTick(class APawn* ControlledPawn, float DeltaSeconds)
{
	static class UFunction* Func = nullptr;

	if (!Func)
		Func = Class->GetFunction("BP_AIAction_WildLife_C", "ActionPostTick");

	Params::UBP_AIAction_WildLife_C_ActionPostTick_Params Parms{};

	Parms.ControlledPawn = ControlledPawn;
	Parms.DeltaSeconds = DeltaSeconds;

	UObject::ProcessEvent(Func, &Parms);

}


// Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.ExecuteUbergraph_BP_AIAction_WildLife
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32                              EntryPoint                                                       (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class EPathFollowingResult    Temp_byte_Variable                                               (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class EPathFollowingResult    K2Node_CustomEvent_MovementResult_1                              (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class EPathFollowingResult    K2Node_CustomEvent_MovementResult                                (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_                 K2Node_CreateDelegate_OutputDelegate                             (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// enum class EPathFollowingResult    Temp_byte_Variable_1                                             (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_                 K2Node_CreateDelegate_OutputDelegate_1                           (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// enum class EPathFollowingResult    K2Node_CustomEvent_MovementResult_2                              (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn*                       K2Node_Event_ControlledPawn_6                                    (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APawn*                       K2Node_Event_ControlledPawn_5                                    (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// float                              K2Node_Event_DeltaSeconds_1                                      (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AController*                 CallFunc_GetController_ReturnValue                               (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// TScriptInterface<class IBPI_GetPalAIBlackboard_C>K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard                    (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool                               K2Node_DynamicCast_bSuccess                                      (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double                             CallFunc_RandomFloatInRange_ReturnValue                          (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UBP_PalAIBlackboard_Common_C*CallFunc_GetMyBB_PalBrackboard                                   (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool                               CallFunc_IsValid_ReturnValue                                     (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn*                       K2Node_Event_ControlledPawn_4                                    (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APawn*                       K2Node_Event_ControlledPawn_3                                    (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APawn*                       K2Node_Event_ControlledPawn_2                                    (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// enum class EPawnActionResult       K2Node_Event_WithResult                                          (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector                     CallFunc_GetMyLocation_NewParam                                  (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector                     CallFunc_GetMyLocation_NewParam_1                                (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool                               CallFunc_IsNearTwoPoint_ReturnValue                              (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector                     CallFunc_GetMyLocation_NewParam_2                                (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AController*                 CallFunc_GetController_ReturnValue_1                             (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool                               CallFunc_IsValid_ReturnValue_1                                   (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double                             CallFunc_Add_DoubleDouble_ReturnValue                            (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double                             CallFunc_RandomFloatInRange_ReturnValue_1                        (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_                 K2Node_CreateDelegate_OutputDelegate_2                           (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FTimerHandle                CallFunc_K2_SetTimerDelegate_ReturnValue                         (NoDestructor, HasGetValueTypeHash)
// bool                               K2Node_CustomEvent_Nest                                          (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector                     CallFunc_GetMyLocation_NewParam_3                                (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool                               CallFunc_IsNearTwoPoint_ReturnValue_1                            (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class EPalActionType          K2Node_CustomEvent_action                                        (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AController*                 CallFunc_GetController_ReturnValue_2                             (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APawn*                       CallFunc_K2_GetPawn_ReturnValue                                  (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_                 K2Node_CreateDelegate_OutputDelegate_3                           (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalActionComponent*         CallFunc_GetComponentByClass_ReturnValue                         (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class AController*                 CallFunc_GetController_ReturnValue_3                             (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UAIAsyncTaskBlueprintProxy*  CallFunc_CreateMoveToProxyObject_ReturnValue                     (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool                               CallFunc_IsValid_ReturnValue_2                                   (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool                               CallFunc_IsValid_ReturnValue_3                                   (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn*                       CallFunc_K2_GetPawn_ReturnValue_1                                (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool                               CallFunc_IsValid_ReturnValue_4                                   (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalActionComponent*         CallFunc_GetComponentByClass_ReturnValue_1                       (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class AController*                 CallFunc_GetController_ReturnValue_4                             (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool                               CallFunc_IsValid_ReturnValue_5                                   (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn*                       CallFunc_K2_GetPawn_ReturnValue_2                                (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UAIAsyncTaskBlueprintProxy*  CallFunc_CreateMoveToProxyObject_ReturnValue_1                   (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool                               CallFunc_IsValid_ReturnValue_6                                   (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool                               CallFunc_IsValid_ReturnValue_7                                   (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_                 K2Node_CreateDelegate_OutputDelegate_4                           (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AController*                 CallFunc_GetController_ReturnValue_5                             (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool                               CallFunc_IsValid_ReturnValue_8                                   (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn*                       CallFunc_K2_GetPawn_ReturnValue_3                                (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool                               CallFunc_IsValid_ReturnValue_9                                   (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalActionComponent*         CallFunc_GetComponentByClass_ReturnValue_2                       (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// enum class EPathFollowingResult    K2Node_CustomEvent_MovementResult_3                              (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool                               CallFunc_EqualEqual_ByteByte_ReturnValue                         (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UBP_PalAIBlackboard_Common_C*CallFunc_GetSelfPalBlackBoard_PalBlackBoard                      (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UBP_PalAIBlackboard_Common_C*CallFunc_GetSelfPalBlackBoard_PalBlackBoard_1                    (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool                               CallFunc_IsValid_ReturnValue_10                                  (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UBP_PalAIBlackboard_Common_C*CallFunc_GetSelfPalBlackBoard_PalBlackBoard_2                    (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_                 K2Node_CreateDelegate_OutputDelegate_5                           (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AController*                 CallFunc_GetController_ReturnValue_6                             (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool                               CallFunc_SearchDeadEdibleBody_ChangeNextAction                   (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool                               CallFunc_IsValid_ReturnValue_11                                  (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalAISensorComponent*       CallFunc_GetComponentByClass_ReturnValue_3                       (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class AController*                 CallFunc_GetController_ReturnValue_7                             (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalAIController*            K2Node_DynamicCast_AsPal_AIController                            (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool                               K2Node_DynamicCast_bSuccess_1                                    (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool                               CallFunc_GetIsSquadBehaviour_ReturnValue                         (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn*                       K2Node_Event_ControlledPawn_1                                    (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// double                             CallFunc_RandomFloat_ReturnValue                                 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FTimerHandle                CallFunc_K2_SetTimerDelegate_ReturnValue_1                       (NoDestructor, HasGetValueTypeHash)
// class APalCharacter*               CallFunc_GetCharacter_ReturnValue                                (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FVector                     CallFunc_K2_GetActorLocation_ReturnValue                         (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double                             CallFunc_RandomFloatInRange_ReturnValue_2                        (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_                 K2Node_CreateDelegate_OutputDelegate_6                           (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FTimerHandle                CallFunc_K2_SetTimerDelegate_ReturnValue_2                       (NoDestructor, HasGetValueTypeHash)
// bool                               CallFunc_CheckDrinkWater_ForLeader_ChangeState                   (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool                               CallFunc_Greater_DoubleDouble_ReturnValue                        (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool                               CallFunc_IsLeader_Leader                                         (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn*                       K2Node_Event_ControlledPawn                                      (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// float                              K2Node_Event_DeltaSeconds                                        (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool                               CallFunc_SightResponse_ChangeNextAction                          (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32                              CallFunc_RandomInteger_ReturnValue                               (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FActionDynamicParameter     K2Node_MakeStruct_ActionDynamicParameter                         (None)
// class UPalActionBase*              CallFunc_PlayActionByTypeParameter_ReturnValue                   (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_                 K2Node_CreateDelegate_OutputDelegate_7                           (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalAIController*            CallFunc_GetPalAIController_ReturnValue                          (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FTimerHandle                CallFunc_K2_SetTimerDelegate_ReturnValue_3                       (NoDestructor, HasGetValueTypeHash)
// TScriptInterface<class IBPI_GetPalAIBlackboard_C>K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard_1                  (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool                               K2Node_DynamicCast_bSuccess_2                                    (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UBP_PalAIBlackboard_Common_C*CallFunc_GetLeaderBB_LeaderPalBrackboard                         (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool                               CallFunc_IsValid_ReturnValue_12                                  (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool                               CallFunc_IsSleepTimeForWildLife_ReturnValue                      (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float                              CallFunc_Delay_Duration_ImplicitCast                             (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float                              CallFunc_K2_SetTimerDelegate_InitialStartDelay_ImplicitCast      (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float                              CallFunc_K2_SetTimerDelegate_InitialStartDelay_ImplicitCast_1    (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double                             K2Node_VariableSet_tempDeltaTime_ImplicitCast                    (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float                              CallFunc_IsSleepTimeForWildLife_sleepStartHours_ImplicitCast     (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float                              CallFunc_IsSleepTimeForWildLife_sleepEndHours_ImplicitCast       (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBP_AIAction_WildLife_C::ExecuteUbergraph_BP_AIAction_WildLife(int32 EntryPoint, enum class EPathFollowingResult Temp_byte_Variable, enum class EPathFollowingResult K2Node_CustomEvent_MovementResult_1, enum class EPathFollowingResult K2Node_CustomEvent_MovementResult, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, enum class EPathFollowingResult Temp_byte_Variable_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, enum class EPathFollowingResult K2Node_CustomEvent_MovementResult_2, class APawn* K2Node_Event_ControlledPawn_6, class APawn* K2Node_Event_ControlledPawn_5, float K2Node_Event_DeltaSeconds_1, class AController* CallFunc_GetController_ReturnValue, TScriptInterface<class IBPI_GetPalAIBlackboard_C> K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard, bool K2Node_DynamicCast_bSuccess, double CallFunc_RandomFloatInRange_ReturnValue, class UBP_PalAIBlackboard_Common_C* CallFunc_GetMyBB_PalBrackboard, bool CallFunc_IsValid_ReturnValue, class APawn* K2Node_Event_ControlledPawn_4, class APawn* K2Node_Event_ControlledPawn_3, class APawn* K2Node_Event_ControlledPawn_2, enum class EPawnActionResult K2Node_Event_WithResult, const struct FVector& CallFunc_GetMyLocation_NewParam, const struct FVector& CallFunc_GetMyLocation_NewParam_1, bool CallFunc_IsNearTwoPoint_ReturnValue, const struct FVector& CallFunc_GetMyLocation_NewParam_2, class AController* CallFunc_GetController_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_1, double CallFunc_Add_DoubleDouble_ReturnValue, double CallFunc_RandomFloatInRange_ReturnValue_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue, bool K2Node_CustomEvent_Nest, const struct FVector& CallFunc_GetMyLocation_NewParam_3, bool CallFunc_IsNearTwoPoint_ReturnValue_1, enum class EPalActionType K2Node_CustomEvent_action, class AController* CallFunc_GetController_ReturnValue_2, class APawn* CallFunc_K2_GetPawn_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue, class AController* CallFunc_GetController_ReturnValue_3, class UAIAsyncTaskBlueprintProxy* CallFunc_CreateMoveToProxyObject_ReturnValue, bool CallFunc_IsValid_ReturnValue_2, bool CallFunc_IsValid_ReturnValue_3, class APawn* CallFunc_K2_GetPawn_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_4, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue_1, class AController* CallFunc_GetController_ReturnValue_4, bool CallFunc_IsValid_ReturnValue_5, class APawn* CallFunc_K2_GetPawn_ReturnValue_2, class UAIAsyncTaskBlueprintProxy* CallFunc_CreateMoveToProxyObject_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_6, bool CallFunc_IsValid_ReturnValue_7, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4, class AController* CallFunc_GetController_ReturnValue_5, bool CallFunc_IsValid_ReturnValue_8, class APawn* CallFunc_K2_GetPawn_ReturnValue_3, bool CallFunc_IsValid_ReturnValue_9, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue_2, enum class EPathFollowingResult K2Node_CustomEvent_MovementResult_3, bool CallFunc_EqualEqual_ByteByte_ReturnValue, class UBP_PalAIBlackboard_Common_C* CallFunc_GetSelfPalBlackBoard_PalBlackBoard, class UBP_PalAIBlackboard_Common_C* CallFunc_GetSelfPalBlackBoard_PalBlackBoard_1, bool CallFunc_IsValid_ReturnValue_10, class UBP_PalAIBlackboard_Common_C* CallFunc_GetSelfPalBlackBoard_PalBlackBoard_2, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_5, class AController* CallFunc_GetController_ReturnValue_6, bool CallFunc_SearchDeadEdibleBody_ChangeNextAction, bool CallFunc_IsValid_ReturnValue_11, class UPalAISensorComponent* CallFunc_GetComponentByClass_ReturnValue_3, class AController* CallFunc_GetController_ReturnValue_7, class APalAIController* K2Node_DynamicCast_AsPal_AIController, bool K2Node_DynamicCast_bSuccess_1, bool CallFunc_GetIsSquadBehaviour_ReturnValue, class APawn* K2Node_Event_ControlledPawn_1, double CallFunc_RandomFloat_ReturnValue, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue_1, class APalCharacter* CallFunc_GetCharacter_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, double CallFunc_RandomFloatInRange_ReturnValue_2, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_6, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue_2, bool CallFunc_CheckDrinkWater_ForLeader_ChangeState, bool CallFunc_Greater_DoubleDouble_ReturnValue, bool CallFunc_IsLeader_Leader, class APawn* K2Node_Event_ControlledPawn, float K2Node_Event_DeltaSeconds, bool CallFunc_SightResponse_ChangeNextAction, int32 CallFunc_RandomInteger_ReturnValue, const struct FActionDynamicParameter& K2Node_MakeStruct_ActionDynamicParameter, class UPalActionBase* CallFunc_PlayActionByTypeParameter_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_7, class APalAIController* CallFunc_GetPalAIController_ReturnValue, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue_3, TScriptInterface<class IBPI_GetPalAIBlackboard_C> K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard_1, bool K2Node_DynamicCast_bSuccess_2, class UBP_PalAIBlackboard_Common_C* CallFunc_GetLeaderBB_LeaderPalBrackboard, bool CallFunc_IsValid_ReturnValue_12, bool CallFunc_IsSleepTimeForWildLife_ReturnValue, float CallFunc_Delay_Duration_ImplicitCast, float CallFunc_K2_SetTimerDelegate_InitialStartDelay_ImplicitCast, float CallFunc_K2_SetTimerDelegate_InitialStartDelay_ImplicitCast_1, double K2Node_VariableSet_tempDeltaTime_ImplicitCast, float CallFunc_IsSleepTimeForWildLife_sleepStartHours_ImplicitCast, float CallFunc_IsSleepTimeForWildLife_sleepEndHours_ImplicitCast)
{
	static class UFunction* Func = nullptr;

	if (!Func)
		Func = Class->GetFunction("BP_AIAction_WildLife_C", "ExecuteUbergraph_BP_AIAction_WildLife");

	Params::UBP_AIAction_WildLife_C_ExecuteUbergraph_BP_AIAction_WildLife_Params Parms{};

	Parms.EntryPoint = EntryPoint;
	Parms.Temp_byte_Variable = Temp_byte_Variable;
	Parms.K2Node_CustomEvent_MovementResult_1 = K2Node_CustomEvent_MovementResult_1;
	Parms.K2Node_CustomEvent_MovementResult = K2Node_CustomEvent_MovementResult;
	Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
	Parms.Temp_byte_Variable_1 = Temp_byte_Variable_1;
	Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1;
	Parms.K2Node_CustomEvent_MovementResult_2 = K2Node_CustomEvent_MovementResult_2;
	Parms.K2Node_Event_ControlledPawn_6 = K2Node_Event_ControlledPawn_6;
	Parms.K2Node_Event_ControlledPawn_5 = K2Node_Event_ControlledPawn_5;
	Parms.K2Node_Event_DeltaSeconds_1 = K2Node_Event_DeltaSeconds_1;
	Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
	Parms.K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard = K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard;
	Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
	Parms.CallFunc_RandomFloatInRange_ReturnValue = CallFunc_RandomFloatInRange_ReturnValue;
	Parms.CallFunc_GetMyBB_PalBrackboard = CallFunc_GetMyBB_PalBrackboard;
	Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
	Parms.K2Node_Event_ControlledPawn_4 = K2Node_Event_ControlledPawn_4;
	Parms.K2Node_Event_ControlledPawn_3 = K2Node_Event_ControlledPawn_3;
	Parms.K2Node_Event_ControlledPawn_2 = K2Node_Event_ControlledPawn_2;
	Parms.K2Node_Event_WithResult = K2Node_Event_WithResult;
	Parms.CallFunc_GetMyLocation_NewParam = CallFunc_GetMyLocation_NewParam;
	Parms.CallFunc_GetMyLocation_NewParam_1 = CallFunc_GetMyLocation_NewParam_1;
	Parms.CallFunc_IsNearTwoPoint_ReturnValue = CallFunc_IsNearTwoPoint_ReturnValue;
	Parms.CallFunc_GetMyLocation_NewParam_2 = CallFunc_GetMyLocation_NewParam_2;
	Parms.CallFunc_GetController_ReturnValue_1 = CallFunc_GetController_ReturnValue_1;
	Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
	Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue;
	Parms.CallFunc_RandomFloatInRange_ReturnValue_1 = CallFunc_RandomFloatInRange_ReturnValue_1;
	Parms.K2Node_CreateDelegate_OutputDelegate_2 = K2Node_CreateDelegate_OutputDelegate_2;
	Parms.CallFunc_K2_SetTimerDelegate_ReturnValue = CallFunc_K2_SetTimerDelegate_ReturnValue;
	Parms.K2Node_CustomEvent_Nest = K2Node_CustomEvent_Nest;
	Parms.CallFunc_GetMyLocation_NewParam_3 = CallFunc_GetMyLocation_NewParam_3;
	Parms.CallFunc_IsNearTwoPoint_ReturnValue_1 = CallFunc_IsNearTwoPoint_ReturnValue_1;
	Parms.K2Node_CustomEvent_action = K2Node_CustomEvent_action;
	Parms.CallFunc_GetController_ReturnValue_2 = CallFunc_GetController_ReturnValue_2;
	Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue;
	Parms.K2Node_CreateDelegate_OutputDelegate_3 = K2Node_CreateDelegate_OutputDelegate_3;
	Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
	Parms.CallFunc_GetController_ReturnValue_3 = CallFunc_GetController_ReturnValue_3;
	Parms.CallFunc_CreateMoveToProxyObject_ReturnValue = CallFunc_CreateMoveToProxyObject_ReturnValue;
	Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2;
	Parms.CallFunc_IsValid_ReturnValue_3 = CallFunc_IsValid_ReturnValue_3;
	Parms.CallFunc_K2_GetPawn_ReturnValue_1 = CallFunc_K2_GetPawn_ReturnValue_1;
	Parms.CallFunc_IsValid_ReturnValue_4 = CallFunc_IsValid_ReturnValue_4;
	Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1;
	Parms.CallFunc_GetController_ReturnValue_4 = CallFunc_GetController_ReturnValue_4;
	Parms.CallFunc_IsValid_ReturnValue_5 = CallFunc_IsValid_ReturnValue_5;
	Parms.CallFunc_K2_GetPawn_ReturnValue_2 = CallFunc_K2_GetPawn_ReturnValue_2;
	Parms.CallFunc_CreateMoveToProxyObject_ReturnValue_1 = CallFunc_CreateMoveToProxyObject_ReturnValue_1;
	Parms.CallFunc_IsValid_ReturnValue_6 = CallFunc_IsValid_ReturnValue_6;
	Parms.CallFunc_IsValid_ReturnValue_7 = CallFunc_IsValid_ReturnValue_7;
	Parms.K2Node_CreateDelegate_OutputDelegate_4 = K2Node_CreateDelegate_OutputDelegate_4;
	Parms.CallFunc_GetController_ReturnValue_5 = CallFunc_GetController_ReturnValue_5;
	Parms.CallFunc_IsValid_ReturnValue_8 = CallFunc_IsValid_ReturnValue_8;
	Parms.CallFunc_K2_GetPawn_ReturnValue_3 = CallFunc_K2_GetPawn_ReturnValue_3;
	Parms.CallFunc_IsValid_ReturnValue_9 = CallFunc_IsValid_ReturnValue_9;
	Parms.CallFunc_GetComponentByClass_ReturnValue_2 = CallFunc_GetComponentByClass_ReturnValue_2;
	Parms.K2Node_CustomEvent_MovementResult_3 = K2Node_CustomEvent_MovementResult_3;
	Parms.CallFunc_EqualEqual_ByteByte_ReturnValue = CallFunc_EqualEqual_ByteByte_ReturnValue;
	Parms.CallFunc_GetSelfPalBlackBoard_PalBlackBoard = CallFunc_GetSelfPalBlackBoard_PalBlackBoard;
	Parms.CallFunc_GetSelfPalBlackBoard_PalBlackBoard_1 = CallFunc_GetSelfPalBlackBoard_PalBlackBoard_1;
	Parms.CallFunc_IsValid_ReturnValue_10 = CallFunc_IsValid_ReturnValue_10;
	Parms.CallFunc_GetSelfPalBlackBoard_PalBlackBoard_2 = CallFunc_GetSelfPalBlackBoard_PalBlackBoard_2;
	Parms.K2Node_CreateDelegate_OutputDelegate_5 = K2Node_CreateDelegate_OutputDelegate_5;
	Parms.CallFunc_GetController_ReturnValue_6 = CallFunc_GetController_ReturnValue_6;
	Parms.CallFunc_SearchDeadEdibleBody_ChangeNextAction = CallFunc_SearchDeadEdibleBody_ChangeNextAction;
	Parms.CallFunc_IsValid_ReturnValue_11 = CallFunc_IsValid_ReturnValue_11;
	Parms.CallFunc_GetComponentByClass_ReturnValue_3 = CallFunc_GetComponentByClass_ReturnValue_3;
	Parms.CallFunc_GetController_ReturnValue_7 = CallFunc_GetController_ReturnValue_7;
	Parms.K2Node_DynamicCast_AsPal_AIController = K2Node_DynamicCast_AsPal_AIController;
	Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
	Parms.CallFunc_GetIsSquadBehaviour_ReturnValue = CallFunc_GetIsSquadBehaviour_ReturnValue;
	Parms.K2Node_Event_ControlledPawn_1 = K2Node_Event_ControlledPawn_1;
	Parms.CallFunc_RandomFloat_ReturnValue = CallFunc_RandomFloat_ReturnValue;
	Parms.CallFunc_K2_SetTimerDelegate_ReturnValue_1 = CallFunc_K2_SetTimerDelegate_ReturnValue_1;
	Parms.CallFunc_GetCharacter_ReturnValue = CallFunc_GetCharacter_ReturnValue;
	Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
	Parms.CallFunc_RandomFloatInRange_ReturnValue_2 = CallFunc_RandomFloatInRange_ReturnValue_2;
	Parms.K2Node_CreateDelegate_OutputDelegate_6 = K2Node_CreateDelegate_OutputDelegate_6;
	Parms.CallFunc_K2_SetTimerDelegate_ReturnValue_2 = CallFunc_K2_SetTimerDelegate_ReturnValue_2;
	Parms.CallFunc_CheckDrinkWater_ForLeader_ChangeState = CallFunc_CheckDrinkWater_ForLeader_ChangeState;
	Parms.CallFunc_Greater_DoubleDouble_ReturnValue = CallFunc_Greater_DoubleDouble_ReturnValue;
	Parms.CallFunc_IsLeader_Leader = CallFunc_IsLeader_Leader;
	Parms.K2Node_Event_ControlledPawn = K2Node_Event_ControlledPawn;
	Parms.K2Node_Event_DeltaSeconds = K2Node_Event_DeltaSeconds;
	Parms.CallFunc_SightResponse_ChangeNextAction = CallFunc_SightResponse_ChangeNextAction;
	Parms.CallFunc_RandomInteger_ReturnValue = CallFunc_RandomInteger_ReturnValue;
	Parms.K2Node_MakeStruct_ActionDynamicParameter = K2Node_MakeStruct_ActionDynamicParameter;
	Parms.CallFunc_PlayActionByTypeParameter_ReturnValue = CallFunc_PlayActionByTypeParameter_ReturnValue;
	Parms.K2Node_CreateDelegate_OutputDelegate_7 = K2Node_CreateDelegate_OutputDelegate_7;
	Parms.CallFunc_GetPalAIController_ReturnValue = CallFunc_GetPalAIController_ReturnValue;
	Parms.CallFunc_K2_SetTimerDelegate_ReturnValue_3 = CallFunc_K2_SetTimerDelegate_ReturnValue_3;
	Parms.K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard_1 = K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard_1;
	Parms.K2Node_DynamicCast_bSuccess_2 = K2Node_DynamicCast_bSuccess_2;
	Parms.CallFunc_GetLeaderBB_LeaderPalBrackboard = CallFunc_GetLeaderBB_LeaderPalBrackboard;
	Parms.CallFunc_IsValid_ReturnValue_12 = CallFunc_IsValid_ReturnValue_12;
	Parms.CallFunc_IsSleepTimeForWildLife_ReturnValue = CallFunc_IsSleepTimeForWildLife_ReturnValue;
	Parms.CallFunc_Delay_Duration_ImplicitCast = CallFunc_Delay_Duration_ImplicitCast;
	Parms.CallFunc_K2_SetTimerDelegate_InitialStartDelay_ImplicitCast = CallFunc_K2_SetTimerDelegate_InitialStartDelay_ImplicitCast;
	Parms.CallFunc_K2_SetTimerDelegate_InitialStartDelay_ImplicitCast_1 = CallFunc_K2_SetTimerDelegate_InitialStartDelay_ImplicitCast_1;
	Parms.K2Node_VariableSet_tempDeltaTime_ImplicitCast = K2Node_VariableSet_tempDeltaTime_ImplicitCast;
	Parms.CallFunc_IsSleepTimeForWildLife_sleepStartHours_ImplicitCast = CallFunc_IsSleepTimeForWildLife_sleepStartHours_ImplicitCast;
	Parms.CallFunc_IsSleepTimeForWildLife_sleepEndHours_ImplicitCast = CallFunc_IsSleepTimeForWildLife_sleepEndHours_ImplicitCast;

	UObject::ProcessEvent(Func, &Parms);

}

}


