#pragma once

// Dumped with Dumper-7!


#include "../SDK.hpp"

namespace SDK
{
namespace Params
{
//---------------------------------------------------------------------------------------------------------------------
// PARAMETERS
//---------------------------------------------------------------------------------------------------------------------

// 0xC1 (0xC1 - 0x0)
// Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.GetGroupNo
struct ABP_PalRandomIncidentNPCSpawner_C_GetGroupNo_Params
{
public:
	class UPalIndividualCharacterHandle*         IndividualHandle;                                  // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	int32                                        GroupNo;                                           // 0x8(0x4)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                        Pad_266A[0x4];                                     // Fixing Size After Last Property  [ Dumper-7 ]
	struct FPalRandomIncidentSpawnNPCData        CallFunc_Map_Find_Value;                           // 0x10(0x60)(None)
	bool                                         CallFunc_Map_Find_ReturnValue;                     // 0x70(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                        Pad_266C[0x7];                                     // Fixing Size After Last Property  [ Dumper-7 ]
	struct FPalRandomIncidentSpawnMonsterData    CallFunc_Map_Find_Value_1;                         // 0x78(0x48)(None)
	bool                                         CallFunc_Map_Find_ReturnValue_1;                   // 0xC0(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};

// 0x41 (0x41 - 0x0)
// Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.GetSpawnedLocation
struct ABP_PalRandomIncidentNPCSpawner_C_GetSpawnedLocation_Params
{
public:
	class UPalIndividualCharacterHandle*         Handle;                                            // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	bool                                         Found;                                             // 0x8(0x1)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                        Pad_2676[0x7];                                     // Fixing Size After Last Property  [ Dumper-7 ]
	struct FVector                               SpawnedLocation;                                   // 0x10(0x18)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	struct FVector                               CallFunc_Map_Find_Value;                           // 0x28(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	bool                                         CallFunc_Map_Find_ReturnValue;                     // 0x40(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};

// 0x50 (0x50 - 0x0)
// Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.GetSpawnedCharacters
struct ABP_PalRandomIncidentNPCSpawner_C_GetSpawnedCharacters_Params
{
public:
	TArray<class AActor*>                        SpawnedCharacters;                                 // 0x0(0x10)(Parm, OutParm)
	TArray<class AActor*>                        Result;                                            // 0x10(0x10)(Edit, BlueprintVisible, DisableEditOnTemplate)
	int32                                        Temp_int_Array_Index_Variable;                     // 0x20(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	int32                                        Temp_int_Loop_Counter_Variable;                    // 0x24(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	int32                                        CallFunc_Add_IntInt_ReturnValue;                   // 0x28(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	int32                                        CallFunc_Array_Length_ReturnValue;                 // 0x2C(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	class UPalIndividualCharacterHandle*         CallFunc_Array_Get_Item;                           // 0x30(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	bool                                         CallFunc_Less_IntInt_ReturnValue;                  // 0x38(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                        Pad_267C[0x7];                                     // Fixing Size After Last Property  [ Dumper-7 ]
	class APalCharacter*                         CallFunc_TryGetIndividualActor_ReturnValue;        // 0x40(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	bool                                         CallFunc_IsValid_ReturnValue;                      // 0x48(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                        Pad_267D[0x3];                                     // Fixing Size After Last Property  [ Dumper-7 ]
	int32                                        CallFunc_Array_Add_ReturnValue;                    // 0x4C(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};

// 0x50 (0x50 - 0x0)
// Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.SetWalkPathList
struct ABP_PalRandomIncidentNPCSpawner_C_SetWalkPathList_Params
{
public:
	TMap<class FName, struct FF_NPC_PathWalkArray> PathList;                                          // 0x0(0x50)(BlueprintVisible, BlueprintReadOnly, Parm)
};

// 0x21 (0x21 - 0x0)
// Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.FindCharacterByName
struct ABP_PalRandomIncidentNPCSpawner_C_FindCharacterByName_Params
{
public:
	class FName                                  Name;                                              // 0x0(0x8)(ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	class APalCharacter*                         ReturnValue;                                       // 0x8(0x8)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash)
	class UPalIndividualCharacterHandle*         CallFunc_FindIndividualCharacterHandleByName_ReturnValue; // 0x10(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	class APalCharacter*                         CallFunc_TryGetIndividualActor_ReturnValue;        // 0x18(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	bool                                         CallFunc_IsValid_ReturnValue;                      // 0x20(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};

// 0x41 (0x41 - 0x0)
// Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.GetHandleByCharacter
struct ABP_PalRandomIncidentNPCSpawner_C_GetHandleByCharacter_Params
{
public:
	class APalCharacter*                         Character;                                         // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	class UPalIndividualCharacterHandle*         Handle;                                            // 0x8(0x8)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	bool                                         Temp_bool_True_if_break_was_hit_Variable;          // 0x10(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                        Pad_269B[0x3];                                     // Fixing Size After Last Property  [ Dumper-7 ]
	int32                                        Temp_int_Array_Index_Variable;                     // 0x14(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	bool                                         CallFunc_Not_PreBool_ReturnValue;                  // 0x18(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                        Pad_269C[0x3];                                     // Fixing Size After Last Property  [ Dumper-7 ]
	int32                                        Temp_int_Loop_Counter_Variable;                    // 0x1C(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	int32                                        CallFunc_Add_IntInt_ReturnValue;                   // 0x20(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	int32                                        CallFunc_Array_Length_ReturnValue;                 // 0x24(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	class UPalIndividualCharacterHandle*         CallFunc_Array_Get_Item;                           // 0x28(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	bool                                         CallFunc_Less_IntInt_ReturnValue;                  // 0x30(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	bool                                         CallFunc_BooleanAND_ReturnValue;                   // 0x31(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                        Pad_269D[0x6];                                     // Fixing Size After Last Property  [ Dumper-7 ]
	class APalCharacter*                         CallFunc_TryGetIndividualActor_ReturnValue;        // 0x38(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	bool                                         CallFunc_EqualEqual_ObjectObject_ReturnValue;      // 0x40(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};

// 0x130 (0x130 - 0x0)
// Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.Setup Npc Controller
struct ABP_PalRandomIncidentNPCSpawner_C_Setup_Npc_Controller_Params
{
public:
	class ABP_NPCAIController_C*                 NPCController;                                     // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	class APalCharacter*                         SpawnedChara;                                      // 0x8(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	struct FPalInstanceID                        ID;                                                // 0x10(0x30)(BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
	TScriptInterface<class IBPI_GetPalAIBlackboard_C> CallFunc_GetMyBB_self_CastInput;                   // 0x40(0x10)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	class UBP_PalAIBlackboard_Common_C*          CallFunc_GetMyBB_PalBrackboard;                    // 0x50(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	class FName                                  CallFunc_Get_Path_Name_PathName;                   // 0x58(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	struct FF_NPC_PathWalkArray                  CallFunc_GetWalkPath_WalkPathList;                 // 0x60(0x10)(HasGetValueTypeHash)
	class UPalIndividualCharacterHandle*         CallFunc_GetHandleByCharacter_Handle;              // 0x70(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	struct FVector                               CallFunc_K2_GetActorLocation_ReturnValue;          // 0x78(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	struct FPalRandomIncidentSpawnNPCData        CallFunc_Map_Find_Value;                           // 0x90(0x60)(None)
	bool                                         CallFunc_Map_Find_ReturnValue;                     // 0xF0(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                        Pad_26A3[0x7];                                     // Fixing Size After Last Property  [ Dumper-7 ]
	struct FVector                               CallFunc_Conv_Vector2DToVector_ReturnValue;        // 0xF8(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	struct FVector                               CallFunc_Add_VectorVector_ReturnValue;             // 0x110(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	double                                       K2Node_VariableSet_WalkingRadius_BB_ImplicitCast;  // 0x128(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};

// 0xB0 (0xB0 - 0x0)
// Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.SetupMonsterController
struct ABP_PalRandomIncidentNPCSpawner_C_SetupMonsterController_Params
{
public:
	class ABP_MonsterAIController_Wild_C*        Controller;                                        // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	class APalCharacter*                         SpawnedChara;                                      // 0x8(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	class UPalIndividualCharacterHandle*         CallFunc_GetHandleByCharacter_Handle;              // 0x10(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	struct FVector                               CallFunc_K2_GetActorLocation_ReturnValue;          // 0x18(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	struct FPalRandomIncidentSpawnMonsterData    CallFunc_Map_Find_Value;                           // 0x30(0x48)(None)
	bool                                         CallFunc_Map_Find_ReturnValue;                     // 0x78(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                        Pad_26B9[0x7];                                     // Fixing Size After Last Property  [ Dumper-7 ]
	struct FVector                               CallFunc_Conv_Vector2DToVector_ReturnValue;        // 0x80(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	struct FVector                               CallFunc_Add_VectorVector_ReturnValue;             // 0x98(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};

// 0x158 (0x158 - 0x0)
// Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.Setup Spawned Character
struct ABP_PalRandomIncidentNPCSpawner_C_Setup_Spawned_Character_Params
{
public:
	struct FPalInstanceID                        ID;                                                // 0x0(0x30)(BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
	class UClass*                                TmpDefaultAIAction;                                // 0x30(0x8)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	class UClass*                                TmpDefaultAction;                                  // 0x38(0x8)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	class APalCharacter*                         SpawnedChara_0;                                    // 0x40(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
	FDelegateProperty_                           K2Node_CreateDelegate_OutputDelegate;              // 0x48(0x10)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	class APalCharacter*                         CallFunc_Get_Character_Character;                  // 0x58(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	class AActor*                                CallFunc_AdjustActorToFloor_ReturnValue;           // 0x60(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	class ABP_MonsterBase_C*                     K2Node_DynamicCast_AsBP_Monster_Base;              // 0x68(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	bool                                         K2Node_DynamicCast_bSuccess;                       // 0x70(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	bool                                         CallFunc_IsValidClass_ReturnValue;                 // 0x71(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                        Pad_26E1[0x6];                                     // Fixing Size After Last Property  [ Dumper-7 ]
	class AController*                           CallFunc_GetController_ReturnValue;                // 0x78(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	class ABP_NPCAIController_C*                 K2Node_DynamicCast_AsBP_NPCAIController;           // 0x80(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	bool                                         K2Node_DynamicCast_bSuccess_1;                     // 0x88(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                        Pad_26E4[0x7];                                     // Fixing Size After Last Property  [ Dumper-7 ]
	class UClass*                                CallFunc_GetDefaultAction_DefaultAction;           // 0x90(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	class UClass*                                CallFunc_GetDefaultAction_DefaultAIAction;         // 0x98(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	bool                                         CallFunc_IsValidClass_ReturnValue_1;               // 0xA0(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                        Pad_26E8[0x7];                                     // Fixing Size After Last Property  [ Dumper-7 ]
	class UPalIndividualCharacterHandle*         CallFunc_FindIndividualHandle_Handle;              // 0xA8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	class FName                                  CallFunc_Map_Find_Value;                           // 0xB0(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	bool                                         CallFunc_Map_Find_ReturnValue;                     // 0xB8(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                        Pad_26EA[0x7];                                     // Fixing Size After Last Property  [ Dumper-7 ]
	class AController*                           CallFunc_GetController_ReturnValue_1;              // 0xC0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	class ABP_MonsterAIController_Wild_C*        K2Node_DynamicCast_AsBP_Monster_AIController_Wild; // 0xC8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	bool                                         K2Node_DynamicCast_bSuccess_2;                     // 0xD0(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                        Pad_26EC[0x7];                                     // Fixing Size After Last Property  [ Dumper-7 ]
	class AController*                           CallFunc_GetController_ReturnValue_2;              // 0xD8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	class ABP_NPCAIController_C*                 K2Node_DynamicCast_AsBP_NPCAIController_1;         // 0xE0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	bool                                         K2Node_DynamicCast_bSuccess_3;                     // 0xE8(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                        Pad_26EE[0x7];                                     // Fixing Size After Last Property  [ Dumper-7 ]
	class UPalActionComponent*                   CallFunc_GetComponentByClass_ReturnValue;          // 0xF0(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
	bool                                         CallFunc_IsValid_ReturnValue;                      // 0xF8(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                        Pad_26F0[0x7];                                     // Fixing Size After Last Property  [ Dumper-7 ]
	class UPalActionBase*                        CallFunc_PlayAction_ReturnValue;                   // 0x100(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	class AController*                           CallFunc_GetController_ReturnValue_3;              // 0x108(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	class APalAIController*                      K2Node_DynamicCast_AsPal_AIController;             // 0x110(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	bool                                         K2Node_DynamicCast_bSuccess_4;                     // 0x118(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	bool                                         CallFunc_IsSquad_IsSquad;                          // 0x119(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                        Pad_26F2[0x6];                                     // Fixing Size After Last Property  [ Dumper-7 ]
	class UPalIndividualCharacterHandle*         CallFunc_FindIndividualHandle_Handle_1;            // 0x120(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	bool                                         CallFunc_IsValid_ReturnValue_1;                    // 0x128(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                        Pad_26F4[0x7];                                     // Fixing Size After Last Property  [ Dumper-7 ]
	class APalCharacter*                         CallFunc_TryGetIndividualActor_ReturnValue;        // 0x130(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	bool                                         CallFunc_IsValid_ReturnValue_2;                    // 0x138(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                        Pad_26F7[0x7];                                     // Fixing Size After Last Property  [ Dumper-7 ]
	class AController*                           CallFunc_GetController_ReturnValue_4;              // 0x140(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	class ABP_MonsterAIControllerBase_C*         K2Node_DynamicCast_AsBP_Monster_AIController_Base; // 0x148(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	bool                                         K2Node_DynamicCast_bSuccess_5;                     // 0x150(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                        Pad_26FA[0x3];                                     // Fixing Size After Last Property  [ Dumper-7 ]
	int32                                        CallFunc_GetGroupNo_GroupNo;                       // 0x154(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};

// 0x92 (0x92 - 0x0)
// Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.IsSpawnedCharacter
struct ABP_PalRandomIncidentNPCSpawner_C_IsSpawnedCharacter_Params
{
public:
	class UPalIndividualCharacterHandle*         Handle;                                            // 0x0(0x8)(ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	bool                                         ReturnValue;                                       // 0x8(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                        Pad_2708[0x7];                                     // Fixing Size After Last Property  [ Dumper-7 ]
	struct FPalInstanceID                        CallFunc_GetIndividualID_ReturnValue;              // 0x10(0x30)(HasGetValueTypeHash)
	int32                                        Temp_int_Array_Index_Variable;                     // 0x40(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	int32                                        Temp_int_Loop_Counter_Variable;                    // 0x44(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	int32                                        CallFunc_Add_IntInt_ReturnValue;                   // 0x48(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                        Pad_270B[0x4];                                     // Fixing Size After Last Property  [ Dumper-7 ]
	class UPalIndividualCharacterHandle*         CallFunc_Array_Get_Item;                           // 0x50(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	int32                                        CallFunc_Array_Length_ReturnValue;                 // 0x58(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                        Pad_270E[0x4];                                     // Fixing Size After Last Property  [ Dumper-7 ]
	struct FPalInstanceID                        CallFunc_GetIndividualID_ReturnValue_1;            // 0x60(0x30)(HasGetValueTypeHash)
	bool                                         CallFunc_Less_IntInt_ReturnValue;                  // 0x90(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	bool                                         CallFunc_EqualEqual_PalInstanceIDPalInstanceID_ReturnValue; // 0x91(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};

// 0x39 (0x39 - 0x0)
// Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.GetWalkPath
struct ABP_PalRandomIncidentNPCSpawner_C_GetWalkPath_Params
{
public:
	class FName                                  PathName;                                          // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	struct FF_NPC_PathWalkArray                  WalkPathList;                                      // 0x8(0x10)(Parm, OutParm, HasGetValueTypeHash)
	class FName                                  Name_None;                                         // 0x18(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	bool                                         CallFunc_NotEqual_NameName_ReturnValue;            // 0x20(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                        Pad_2719[0x7];                                     // Fixing Size After Last Property  [ Dumper-7 ]
	struct FF_NPC_PathWalkArray                  CallFunc_Map_Find_Value;                           // 0x28(0x10)(HasGetValueTypeHash)
	bool                                         CallFunc_Map_Find_ReturnValue;                     // 0x38(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};

// 0xA9 (0xA9 - 0x0)
// Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.Get Path Name
struct ABP_PalRandomIncidentNPCSpawner_C_Get_Path_Name_Params
{
public:
	struct FPalInstanceID                        ID;                                                // 0x0(0x30)(BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
	class FName                                  PathName;                                          // 0x30(0x8)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	int32                                        Temp_int_Array_Index_Variable;                     // 0x38(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	int32                                        Temp_int_Loop_Counter_Variable;                    // 0x3C(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	int32                                        CallFunc_Add_IntInt_ReturnValue;                   // 0x40(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                        Pad_2725[0x4];                                     // Fixing Size After Last Property  [ Dumper-7 ]
	TArray<class UPalIndividualCharacterHandle*> CallFunc_Map_Keys_Keys;                            // 0x48(0x10)(ReferenceParm)
	int32                                        CallFunc_Array_Length_ReturnValue;                 // 0x58(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                        Pad_2726[0x4];                                     // Fixing Size After Last Property  [ Dumper-7 ]
	class UPalIndividualCharacterHandle*         CallFunc_Array_Get_Item;                           // 0x60(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	bool                                         CallFunc_Less_IntInt_ReturnValue;                  // 0x68(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                        Pad_2728[0x3];                                     // Fixing Size After Last Property  [ Dumper-7 ]
	class FName                                  CallFunc_Map_Find_Value;                           // 0x6C(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	bool                                         CallFunc_Map_Find_ReturnValue;                     // 0x74(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                        Pad_2729[0x3];                                     // Fixing Size After Last Property  [ Dumper-7 ]
	struct FPalInstanceID                        CallFunc_GetIndividualID_ReturnValue;              // 0x78(0x30)(HasGetValueTypeHash)
	bool                                         CallFunc_EqualEqual_PalInstanceIDPalInstanceID_ReturnValue; // 0xA8(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};

// 0xF9 (0xF9 - 0x0)
// Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.GetDefaultAction
struct ABP_PalRandomIncidentNPCSpawner_C_GetDefaultAction_Params
{
public:
	struct FPalInstanceID                        ID;                                                // 0x0(0x30)(BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
	class UClass*                                DefaultAction;                                     // 0x30(0x8)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	class UClass*                                DefaultAIAction;                                   // 0x38(0x8)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	class UPalIndividualCharacterHandle*         CallFunc_FindIndividualHandle_Handle;              // 0x40(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	struct FPalRandomIncidentSpawnNPCData        CallFunc_Map_Find_Value;                           // 0x48(0x60)(None)
	bool                                         CallFunc_Map_Find_ReturnValue;                     // 0xA8(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                        Pad_273A[0x7];                                     // Fixing Size After Last Property  [ Dumper-7 ]
	struct FPalRandomIncidentSpawnMonsterData    CallFunc_Map_Find_Value_1;                         // 0xB0(0x48)(None)
	bool                                         CallFunc_Map_Find_ReturnValue_1;                   // 0xF8(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};

// 0xF1 (0xF1 - 0x0)
// Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.IsSquad
struct ABP_PalRandomIncidentNPCSpawner_C_IsSquad_Params
{
public:
	struct FPalInstanceID                        ID;                                                // 0x0(0x30)(BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
	bool                                         IsSquad;                                           // 0x30(0x1)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                        Pad_2744[0x7];                                     // Fixing Size After Last Property  [ Dumper-7 ]
	class UPalIndividualCharacterHandle*         CallFunc_FindIndividualHandle_Handle;              // 0x38(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	struct FPalRandomIncidentSpawnNPCData        CallFunc_Map_Find_Value;                           // 0x40(0x60)(None)
	bool                                         CallFunc_Map_Find_ReturnValue;                     // 0xA0(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                        Pad_2745[0x7];                                     // Fixing Size After Last Property  [ Dumper-7 ]
	struct FPalRandomIncidentSpawnMonsterData    CallFunc_Map_Find_Value_1;                         // 0xA8(0x48)(None)
	bool                                         CallFunc_Map_Find_ReturnValue_1;                   // 0xF0(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};

// 0x420 (0x420 - 0x0)
// Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.SpawnCharacter
struct ABP_PalRandomIncidentNPCSpawner_C_SpawnCharacter_Params
{
public:
	class FName                                  RowName;                                           // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	class FName                                  CharacterID;                                       // 0x8(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	class FName                                  UniqueName;                                        // 0x10(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	int32                                        Level;                                             // 0x18(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                        Pad_2751[0x4];                                     // Fixing Size After Last Property  [ Dumper-7 ]
	class UClass*                                AIController;                                      // 0x20(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	class FName                                  PathName;                                          // 0x28(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	struct FVector                               Location;                                          // 0x30(0x18)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	double                                       Radius;                                            // 0x48(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	double                                       RotZ;                                              // 0x50(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	int32                                        SpawnPointIndex;                                   // 0x58(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	int32                                        SpawnPointCount;                                   // 0x5C(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	class UPalIndividualCharacterHandle*         Handle;                                            // 0x60(0x8)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	struct FVector                               SpawnedLocation;                                   // 0x68(0x18)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	struct FVector                               SpawnLocation;                                     // 0x80(0x18)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	class UPalIndividualCharacterHandle*         TmpHandle;                                         // 0x98(0x8)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	class FName                                  Name_None;                                         // 0xA0(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	struct FRotator                              CallFunc_K2_GetActorRotation_ReturnValue;          // 0xA8(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor)
	float                                        CallFunc_BreakRotator_Roll;                        // 0xC0(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	float                                        CallFunc_BreakRotator_Pitch;                       // 0xC4(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	float                                        CallFunc_BreakRotator_Yaw;                         // 0xC8(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                        Pad_2754[0x4];                                     // Fixing Size After Last Property  [ Dumper-7 ]
	struct FVector                               CallFunc_K2_GetActorLocation_ReturnValue;          // 0xD0(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	double                                       CallFunc_Add_DoubleDouble_ReturnValue;             // 0xE8(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	struct FRotator                              CallFunc_MakeRotator_ReturnValue;                  // 0xF0(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor)
	struct FVector                               CallFunc_Add_VectorVector_ReturnValue;             // 0x108(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	struct FVector                               CallFunc_RandomSpawnLocationByRadiusLineTraceWithWorldLocation_OutLocation; // 0x120(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	bool                                         CallFunc_RandomSpawnLocationByRadiusLineTraceWithWorldLocation_ReturnValue; // 0x138(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                        Pad_2756[0x3];                                     // Fixing Size After Last Property  [ Dumper-7 ]
	FDelegateProperty_                           K2Node_CreateDelegate_OutputDelegate;              // 0x13C(0x10)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	int32                                        CallFunc_Array_Add_ReturnValue;                    // 0x14C(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	int32                                        CallFunc_Max_ReturnValue;                          // 0x150(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	bool                                         CallFunc_NotEqual_NameName_ReturnValue;            // 0x154(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                        Pad_2757[0x3];                                     // Fixing Size After Last Property  [ Dumper-7 ]
	class UPalCharacterManager*                  CallFunc_GetCharacterManager_ReturnValue;          // 0x158(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	class APlayerController*                     CallFunc_GetLocalPlayerController_ReturnValue;     // 0x160(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	struct FGuid                                 K2Node_MakeStruct_Guid;                            // 0x168(0x10)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	struct FNetworkActorSpawnParameters          K2Node_MakeStruct_NetworkActorSpawnParameters;     // 0x178(0x70)(NoDestructor)
	struct FPalIndividualCharacterSaveParameter  CallFunc_GetInitializedCharacterSaveParemter_outParameter; // 0x1E8(0x218)(None)
	bool                                         CallFunc_GetInitializedCharacterSaveParemter_ReturnValue; // 0x400(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                        Pad_2758[0x7];                                     // Fixing Size After Last Property  [ Dumper-7 ]
	class UPalIndividualCharacterHandle*         CallFunc_SpawnNewCharacter_ReturnValue;            // 0x408(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	double                                       CallFunc_Add_DoubleDouble_A_ImplicitCast;          // 0x410(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	float                                        CallFunc_RandomSpawnLocationByRadiusLineTraceWithWorldLocation_Radius_ImplicitCast; // 0x418(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	float                                        CallFunc_MakeRotator_Yaw_ImplicitCast;             // 0x41C(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};

// 0xD8 (0xD8 - 0x0)
// Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.Spawn NPC
struct ABP_PalRandomIncidentNPCSpawner_C_Spawn_NPC_Params
{
public:
	class FName                                  RowName;                                           // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	struct FPalRandomIncidentSpawnNPCData        SpawnData;                                         // 0x8(0x60)(BlueprintVisible, BlueprintReadOnly, Parm)
	int32                                        SpawnPointIndex;                                   // 0x68(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	int32                                        SpawnPointCount;                                   // 0x6C(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	struct FVector                               Location;                                          // 0x70(0x18)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	class UPalIndividualCharacterHandle*         Handle;                                            // 0x88(0x8)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	struct FVector                               CallFunc_Conv_Vector2DToVector_ReturnValue;        // 0x90(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	class UPalIndividualCharacterHandle*         CallFunc_SpawnCharacter_Handle;                    // 0xA8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	struct FVector                               CallFunc_SpawnCharacter_SpawnedLocation;           // 0xB0(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	double                                       CallFunc_SpawnCharacter_Radius_ImplicitCast;       // 0xC8(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	double                                       CallFunc_SpawnCharacter_RotZ_ImplicitCast;         // 0xD0(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};

// 0xC0 (0xC0 - 0x0)
// Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.Spawn Monster
struct ABP_PalRandomIncidentNPCSpawner_C_Spawn_Monster_Params
{
public:
	class FName                                  RowName;                                           // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	struct FPalRandomIncidentSpawnMonsterData    SpawnData;                                         // 0x8(0x48)(BlueprintVisible, BlueprintReadOnly, Parm)
	int32                                        SpawnPointIndex;                                   // 0x50(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	int32                                        SpawnPointCount;                                   // 0x54(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	struct FVector                               Location;                                          // 0x58(0x18)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	class UPalIndividualCharacterHandle*         Handle;                                            // 0x70(0x8)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	struct FVector                               CallFunc_Conv_Vector2DToVector_ReturnValue;        // 0x78(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	class UPalIndividualCharacterHandle*         CallFunc_SpawnCharacter_Handle;                    // 0x90(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	struct FVector                               CallFunc_SpawnCharacter_SpawnedLocation;           // 0x98(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	double                                       CallFunc_SpawnCharacter_Radius_ImplicitCast;       // 0xB0(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	double                                       CallFunc_SpawnCharacter_RotZ_ImplicitCast;         // 0xB8(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};

// 0x4A (0x4A - 0x0)
// Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.Get Character
struct ABP_PalRandomIncidentNPCSpawner_C_Get_Character_Params
{
public:
	struct FPalInstanceID                        ID;                                                // 0x0(0x30)(BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
	class APalCharacter*                         Character;                                         // 0x30(0x8)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	class UPalIndividualCharacterHandle*         CallFunc_FindIndividualHandle_Handle;              // 0x38(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	class APalCharacter*                         CallFunc_TryGetIndividualActor_ReturnValue;        // 0x40(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	bool                                         CallFunc_IsValid_ReturnValue;                      // 0x48(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	bool                                         CallFunc_IsValid_ReturnValue_1;                    // 0x49(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};

// 0x89 (0x89 - 0x0)
// Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.FindIndividualHandle
struct ABP_PalRandomIncidentNPCSpawner_C_FindIndividualHandle_Params
{
public:
	struct FPalInstanceID                        ID;                                                // 0x0(0x30)(BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
	class UPalIndividualCharacterHandle*         Handle;                                            // 0x30(0x8)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	int32                                        Temp_int_Array_Index_Variable;                     // 0x38(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	int32                                        Temp_int_Loop_Counter_Variable;                    // 0x3C(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	int32                                        CallFunc_Add_IntInt_ReturnValue;                   // 0x40(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                        Pad_2773[0x4];                                     // Fixing Size After Last Property  [ Dumper-7 ]
	class UPalIndividualCharacterHandle*         CallFunc_Array_Get_Item;                           // 0x48(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	int32                                        CallFunc_Array_Length_ReturnValue;                 // 0x50(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	bool                                         CallFunc_Less_IntInt_ReturnValue;                  // 0x54(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                        Pad_2774[0x3];                                     // Fixing Size After Last Property  [ Dumper-7 ]
	struct FPalInstanceID                        CallFunc_GetIndividualID_ReturnValue;              // 0x58(0x30)(HasGetValueTypeHash)
	bool                                         CallFunc_EqualEqual_PalInstanceIDPalInstanceID_ReturnValue; // 0x88(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};

// 0x1A (0x1A - 0x0)
// Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.RemoveHandle
struct ABP_PalRandomIncidentNPCSpawner_C_RemoveHandle_Params
{
public:
	class UPalIndividualCharacterHandle*         Handle;                                            // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	class UPalIndividualCharacterHandle*         TmpHandle;                                         // 0x8(0x8)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	bool                                         CallFunc_Array_RemoveItem_ReturnValue;             // 0x10(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	bool                                         CallFunc_Array_Contains_ReturnValue;               // 0x11(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	bool                                         CallFunc_Map_Remove_ReturnValue;                   // 0x12(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	bool                                         CallFunc_Map_Contains_ReturnValue;                 // 0x13(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	bool                                         CallFunc_Map_Remove_ReturnValue_1;                 // 0x14(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	bool                                         CallFunc_Map_Contains_ReturnValue_1;               // 0x15(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	bool                                         CallFunc_Map_Remove_ReturnValue_2;                 // 0x16(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	bool                                         CallFunc_Map_Contains_ReturnValue_2;               // 0x17(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	bool                                         CallFunc_Map_Remove_ReturnValue_3;                 // 0x18(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	bool                                         CallFunc_Map_Contains_ReturnValue_3;               // 0x19(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};

// 0x31 (0x31 - 0x0)
// Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.OnCharacterDestroyed
struct ABP_PalRandomIncidentNPCSpawner_C_OnCharacterDestroyed_Params
{
public:
	class AActor*                                DestroyedActor;                                    // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	class UPalIndividualCharacterHandle*         TepHandle;                                         // 0x8(0x8)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	class APalCharacter*                         K2Node_DynamicCast_AsPal_Character;                // 0x10(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	bool                                         K2Node_DynamicCast_bSuccess;                       // 0x18(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                        Pad_2793[0x7];                                     // Fixing Size After Last Property  [ Dumper-7 ]
	class UPalIndividualCharacterHandle*         CallFunc_GetHandleByCharacter_Handle;              // 0x20(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	class FName                                  CallFunc_Map_Find_Value;                           // 0x28(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	bool                                         CallFunc_Map_Find_ReturnValue;                     // 0x30(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};

// 0x30 (0x30 - 0x0)
// Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.OnCharacterDespawned
struct ABP_PalRandomIncidentNPCSpawner_C_OnCharacterDespawned_Params
{
public:
	struct FPalInstanceID                        ID;                                                // 0x0(0x30)(BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
};

// 0x68 (0x68 - 0x0)
// Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.Despawn Characters
struct ABP_PalRandomIncidentNPCSpawner_C_Despawn_Characters_Params
{
public:
	TArray<class UPalIndividualCharacterHandle*> TempHandleList;                                    // 0x0(0x10)(Edit, BlueprintVisible)
	int32                                        Temp_int_Loop_Counter_Variable;                    // 0x10(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	int32                                        CallFunc_Add_IntInt_ReturnValue;                   // 0x14(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	int32                                        Temp_int_Array_Index_Variable;                     // 0x18(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	int32                                        Temp_int_Array_Index_Variable_1;                   // 0x1C(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	class UPalIndividualCharacterHandle*         CallFunc_Array_Get_Item;                           // 0x20(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	int32                                        CallFunc_Array_Length_ReturnValue;                 // 0x28(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                        Pad_27A1[0x4];                                     // Fixing Size After Last Property  [ Dumper-7 ]
	class UPalIndividualCharacterHandle*         CallFunc_Array_Get_Item_1;                         // 0x30(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	int32                                        CallFunc_Array_Length_ReturnValue_1;               // 0x38(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	int32                                        Temp_int_Loop_Counter_Variable_1;                  // 0x3C(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	bool                                         CallFunc_Less_IntInt_ReturnValue;                  // 0x40(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	bool                                         CallFunc_Less_IntInt_ReturnValue_1;                // 0x41(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                        Pad_27A2[0x2];                                     // Fixing Size After Last Property  [ Dumper-7 ]
	int32                                        CallFunc_Add_IntInt_ReturnValue_1;                 // 0x44(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	FDelegateProperty_                           K2Node_CreateDelegate_OutputDelegate;              // 0x48(0x10)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	int32                                        CallFunc_Array_Add_ReturnValue;                    // 0x58(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                        Pad_27A3[0x4];                                     // Fixing Size After Last Property  [ Dumper-7 ]
	class UPalCharacterManager*                  CallFunc_GetCharacterManager_ReturnValue;          // 0x60(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
};

// 0x58 (0x58 - 0x0)
// Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.SpawnMonster
struct ABP_PalRandomIncidentNPCSpawner_C_SpawnMonster_Params
{
public:
	class FName                                  RowName;                                           // 0x0(0x8)(ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	struct FPalRandomIncidentSpawnMonsterData    SpawnData;                                         // 0x8(0x48)(ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
	int32                                        SpawnPointIndex;                                   // 0x50(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	int32                                        SpawnPointCount;                                   // 0x54(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};

// 0x70 (0x70 - 0x0)
// Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.SpawnNPC
struct ABP_PalRandomIncidentNPCSpawner_C_SpawnNPC_Params
{
public:
	class FName                                  RowName;                                           // 0x0(0x8)(ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	struct FPalRandomIncidentSpawnNPCData        SpawnData;                                         // 0x8(0x60)(ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
	int32                                        SpawnPointIndex;                                   // 0x68(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	int32                                        SpawnPointCount;                                   // 0x6C(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};

// 0x30 (0x30 - 0x0)
// Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.On Character Spawned 
struct ABP_PalRandomIncidentNPCSpawner_C_On_Character_Spawned__Params
{
public:
	struct FPalInstanceID                        ID;                                                // 0x0(0x30)(BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
};

// 0x8 (0x8 - 0x0)
// Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.«¹¿à¤ÙóÈ_0
struct ABP_PalRandomIncidentNPCSpawner_C__________0_Params
{
public:
	class APalCharacter*                         InCharacter;                                       // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
};

// 0x1 (0x1 - 0x0)
// Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.ReceiveEndPlay
struct ABP_PalRandomIncidentNPCSpawner_C_ReceiveEndPlay_Params
{
public:
	enum class EEndPlayReason                    EndPlayReason;                                     // 0x0(0x1)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};

// 0x12A (0x12A - 0x0)
// Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.ExecuteUbergraph_BP_PalRandomIncidentNPCSpawner
struct ABP_PalRandomIncidentNPCSpawner_C_ExecuteUbergraph_BP_PalRandomIncidentNPCSpawner_Params
{
public:
	int32                                        EntryPoint;                                        // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	class FName                                  K2Node_Event_RowName_1;                            // 0x4(0x8)(ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                        Pad_27BB[0x4];                                     // Fixing Size After Last Property  [ Dumper-7 ]
	struct FPalRandomIncidentSpawnMonsterData    K2Node_Event_SpawnData_1;                          // 0x10(0x48)(ConstParm)
	int32                                        K2Node_Event_SpawnPointIndex_1;                    // 0x58(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	int32                                        K2Node_Event_SpawnPointCount_1;                    // 0x5C(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	FDelegateProperty_                           K2Node_CreateDelegate_OutputDelegate;              // 0x60(0x10)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	class FName                                  K2Node_Event_RowName;                              // 0x70(0x8)(ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	struct FPalRandomIncidentSpawnNPCData        K2Node_Event_SpawnData;                            // 0x78(0x60)(ConstParm)
	int32                                        K2Node_Event_SpawnPointIndex;                      // 0xD8(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	int32                                        K2Node_Event_SpawnPointCount;                      // 0xDC(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	struct FPalInstanceID                        K2Node_CustomEvent_ID;                             // 0xE0(0x30)(HasGetValueTypeHash)
	class APalCharacter*                         CallFunc_Get_Character_Character;                  // 0x110(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	class APalCharacter*                         K2Node_CustomEvent_InCharacter;                    // 0x118(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	class UPalCharacterOnCompleteInitializeParameterWrapper* CallFunc_GetOnCompleteInitializeParameterDelegate_ReturnValue; // 0x120(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	bool                                         CallFunc_IsInitialized_ReturnValue;                // 0x128(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	enum class EEndPlayReason                    K2Node_Event_EndPlayReason;                        // 0x129(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};

// 0x8 (0x8 - 0x0)
// Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.GetWalkPathDelegate__DelegateSignature
struct ABP_PalRandomIncidentNPCSpawner_C_GetWalkPathDelegate__DelegateSignature_Params
{
public:
	class FName                                  NewParam;                                          // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};

}
}


