#pragma once

// Dumped with Dumper-7!


#include "../SDK.hpp"

namespace SDK
{
namespace Params
{
//---------------------------------------------------------------------------------------------------------------------
// PARAMETERS
//---------------------------------------------------------------------------------------------------------------------

// 0x38 (0x38 - 0x0)
// Function BP_AINPC_CombatGunState_FireMove_Shotgun.BP_AINPC_CombatGunState_FireMove_Shotgun_C.MoveDIrectionWorldSpace
struct UBP_AINPC_CombatGunState_FireMove_Shotgun_C_MoveDIrectionWorldSpace_Params
{
public:
	struct FVector                               Direction;                                         // 0x0(0x18)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	class APalCharacter*                         CallFunc_GetSelfActor_SelfActor;                   // 0x18(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	struct FVector                               CallFunc_GetActorForwardVector_ReturnValue;        // 0x20(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};

}
}


