#pragma once

// Dumped with Dumper-7!


namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------

// 0x21 (0x169 - 0x148)
// BlueprintGeneratedClass BP_AIAction_Leave_BackStep.BP_AIAction_Leave_BackStep_C
class UBP_AIAction_Leave_BackStep_C : public UPalAIAction_LeaveBase
{
public:
	struct FPointerToUberGraphFrame              UberGraphFrame;                                    // 0x148(0x8)(ZeroConstructor, Transient, DuplicateTransient)
	bool                                         EndAble;                                           // 0x150(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	bool                                         TurnAble;                                          // 0x151(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                        Pad_2E03[0x6];                                     // Fixing Size After Last Property  [ Dumper-7 ]
	TArray<struct FVector>                       GoalLocationList;                                  // 0x158(0x10)(Edit, BlueprintVisible, DisableEditOnInstance)
	bool                                         JumpFailure;                                       // 0x168(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

	static class UClass* StaticClass();
	static class UBP_AIAction_Leave_BackStep_C* GetDefaultObj();

	void CheckReachable(const struct FVector& GoalPos, bool* Success, struct FVector* HitLocation, double DownOffset, double UpOffset, TArray<class AActor*>& Temp_object_Variable, class AController* CallFunc_GetController_ReturnValue, class APalAIController* K2Node_DynamicCast_AsPal_AIController, bool K2Node_DynamicCast_bSuccess, const struct FVector& CallFunc_Vector_Down_ReturnValue, const struct FVector& CallFunc_Vector_Up_ReturnValue, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue_1, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue_1, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_1, const struct FHitResult& CallFunc_LineTraceSingle_OutHit, bool CallFunc_LineTraceSingle_ReturnValue, bool CallFunc_BreakHitResult_bBlockingHit, bool CallFunc_BreakHitResult_bInitialOverlap, float CallFunc_BreakHitResult_Time, float CallFunc_BreakHitResult_Distance, const struct FVector& CallFunc_BreakHitResult_Location, const struct FVector& CallFunc_BreakHitResult_ImpactPoint, const struct FVector& CallFunc_BreakHitResult_Normal, const struct FVector& CallFunc_BreakHitResult_ImpactNormal, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat, class AActor* CallFunc_BreakHitResult_HitActor, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent, class FName CallFunc_BreakHitResult_HitBoneName, class FName CallFunc_BreakHitResult_BoneName, int32 CallFunc_BreakHitResult_HitItem, int32 CallFunc_BreakHitResult_ElementIndex, int32 CallFunc_BreakHitResult_FaceIndex, const struct FVector& CallFunc_BreakHitResult_TraceStart, const struct FVector& CallFunc_BreakHitResult_TraceEnd, bool CallFunc_IsExistPathForLocation_ForBP_ReturnValue);
	void AddGoalArray(double Right, double DistanceRate, const struct FVector& BackVector, const struct FVector& RightVector, double Const_StepDsitance, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue, double CallFunc_Multiply_DoubleDouble_ReturnValue, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue_1, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue_2, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue_1, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue_2, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_1, int32 CallFunc_Array_Add_ReturnValue);
	void FindGoalLocation(struct FVector* GoalPos, bool* Success, double RightWeight, const struct FVector& RightVector, const struct FVector& BackVector, class AController* CallFunc_GetController_ReturnValue, class APalAIController* K2Node_DynamicCast_AsPal_AIController, bool K2Node_DynamicCast_bSuccess, const struct FVector& CallFunc_FindReachablePathLocation_OutGoalLocation, bool CallFunc_FindReachablePathLocation_ReturnValue, const struct FVector& CallFunc_Cross_VectorVector_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, const struct FVector& CallFunc_Vector_Normal2D_ReturnValue);
	void ActionStart(class APawn* ControlledPawn);
	void ActionTick(class APawn* ControlledPawn, float DeltaSeconds);
	void ActionAbort(class APawn* ControlledPawn);
	void ActionFinished(class APawn* ControlledPawn, enum class EPawnActionResult WithResult);
	void ActionPause(class APawn* ControlledPawn);
	void OnChildActionFinished(class UPawnAction* Action, enum class EPawnActionResult WithResult);
	void ExecuteUbergraph_BP_AIAction_Leave_BackStep(int32 EntryPoint, class APawn* K2Node_Event_ControlledPawn_4, class APawn* K2Node_Event_ControlledPawn_3, float K2Node_Event_DeltaSeconds, bool CallFunc_IsFalling_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_2, const struct FVector& CallFunc_FindGoalLocation_GoalPos, bool CallFunc_FindGoalLocation_Success, class USceneComponent* CallFunc_K2_GetRootComponent_ReturnValue, class UBP_AIAction_FrontDashForLeave_C* CallFunc_SpawnObject_ReturnValue, class UCapsuleComponent* K2Node_DynamicCast_AsCapsule_Collision, bool K2Node_DynamicCast_bSuccess, bool CallFunc_PushChildAction_ReturnValue, const struct FVector& CallFunc_Vector_Up_ReturnValue, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, class UPawnMovementComponent* CallFunc_GetMovementComponent_ReturnValue, float CallFunc_GetGravityZ_ReturnValue, const struct FVector& CallFunc_SuggestProjectileVelocity_CustomArc_OutLaunchVelocity, bool CallFunc_SuggestProjectileVelocity_CustomArc_ReturnValue, class APawn* K2Node_Event_ControlledPawn_2, class APawn* K2Node_Event_ControlledPawn_1, enum class EPawnActionResult K2Node_Event_WithResult_1, class APawn* K2Node_Event_ControlledPawn, class UPalStaticCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, enum class EPalActionType Temp_byte_Variable, class UPawnAction* K2Node_Event_Action, enum class EPawnActionResult K2Node_Event_WithResult, class UAnimMontage* CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue);
};

}


