#pragma once

// Dumped with Dumper-7!


#include "../SDK.hpp"

namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------


// BlueprintGeneratedClass BP_VisualEffect_SpawnFromBallEmissive.BP_VisualEffect_SpawnFromBallEmissive_C
// (None)

class UClass* UBP_VisualEffect_SpawnFromBallEmissive_C::StaticClass()
{
	static class UClass* Clss = nullptr;

	if (!Clss)
		Clss = UObject::FindClassFast("BP_VisualEffect_SpawnFromBallEmissive_C");

	return Clss;
}


// BP_VisualEffect_SpawnFromBallEmissive_C BP_VisualEffect_SpawnFromBallEmissive.Default__BP_VisualEffect_SpawnFromBallEmissive_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)

class UBP_VisualEffect_SpawnFromBallEmissive_C* UBP_VisualEffect_SpawnFromBallEmissive_C::GetDefaultObj()
{
	static class UBP_VisualEffect_SpawnFromBallEmissive_C* Default = nullptr;

	if (!Default)
		Default = static_cast<UBP_VisualEffect_SpawnFromBallEmissive_C*>(UBP_VisualEffect_SpawnFromBallEmissive_C::StaticClass()->DefaultObject);

	return Default;
}


// Function BP_VisualEffect_SpawnFromBallEmissive.BP_VisualEffect_SpawnFromBallEmissive_C.ModifyEffectBySize
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UNiagaraComponent*           Effect                                                           (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// enum class EPalSizeType            Size                                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool                               K2Node_SwitchEnum_CmpSuccess                                     (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBP_VisualEffect_SpawnFromBallEmissive_C::ModifyEffectBySize(class UNiagaraComponent* Effect, enum class EPalSizeType Size, bool K2Node_SwitchEnum_CmpSuccess)
{
	static class UFunction* Func = nullptr;

	if (!Func)
		Func = Class->GetFunction("BP_VisualEffect_SpawnFromBallEmissive_C", "ModifyEffectBySize");

	Params::UBP_VisualEffect_SpawnFromBallEmissive_C_ModifyEffectBySize_Params Parms{};

	Parms.Effect = Effect;
	Parms.Size = Size;
	Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess;

	UObject::ProcessEvent(Func, &Parms);

}


// Function BP_VisualEffect_SpawnFromBallEmissive.BP_VisualEffect_SpawnFromBallEmissive_C.SetScale
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// double                             Value                                                            (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class USkeletalMeshComponent*      CallFunc_GetMainMesh_ReturnValue                                 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UPalSkeletalMeshComponent*   K2Node_DynamicCast_AsPal_Skeletal_Mesh_Component                 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool                               K2Node_DynamicCast_bSuccess                                      (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float                              CallFunc_SetRuntimeScale_scale_ImplicitCast                      (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBP_VisualEffect_SpawnFromBallEmissive_C::SetScale(double Value, class USkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue, class UPalSkeletalMeshComponent* K2Node_DynamicCast_AsPal_Skeletal_Mesh_Component, bool K2Node_DynamicCast_bSuccess, float CallFunc_SetRuntimeScale_scale_ImplicitCast)
{
	static class UFunction* Func = nullptr;

	if (!Func)
		Func = Class->GetFunction("BP_VisualEffect_SpawnFromBallEmissive_C", "SetScale");

	Params::UBP_VisualEffect_SpawnFromBallEmissive_C_SetScale_Params Parms{};

	Parms.Value = Value;
	Parms.CallFunc_GetMainMesh_ReturnValue = CallFunc_GetMainMesh_ReturnValue;
	Parms.K2Node_DynamicCast_AsPal_Skeletal_Mesh_Component = K2Node_DynamicCast_AsPal_Skeletal_Mesh_Component;
	Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
	Parms.CallFunc_SetRuntimeScale_scale_ImplicitCast = CallFunc_SetRuntimeScale_scale_ImplicitCast;

	UObject::ProcessEvent(Func, &Parms);

}


// Function BP_VisualEffect_SpawnFromBallEmissive.BP_VisualEffect_SpawnFromBallEmissive_C.OnBeginVisualEffect
// (Event, Public, BlueprintEvent)
// Parameters:

void UBP_VisualEffect_SpawnFromBallEmissive_C::OnBeginVisualEffect()
{
	static class UFunction* Func = nullptr;

	if (!Func)
		Func = Class->GetFunction("BP_VisualEffect_SpawnFromBallEmissive_C", "OnBeginVisualEffect");



	UObject::ProcessEvent(Func, nullptr);

}


// Function BP_VisualEffect_SpawnFromBallEmissive.BP_VisualEffect_SpawnFromBallEmissive_C.姘賴屯鯫Update
// (BlueprintCallable, BlueprintEvent)
// Parameters:

void UBP_VisualEffect_SpawnFromBallEmissive_C::________Update()
{
	static class UFunction* Func = nullptr;

	if (!Func)
		Func = Class->GetFunction("BP_VisualEffect_SpawnFromBallEmissive_C", "姘賴屯鯫Update");



	UObject::ProcessEvent(Func, nullptr);

}


// Function BP_VisualEffect_SpawnFromBallEmissive.BP_VisualEffect_SpawnFromBallEmissive_C.OnEndVisualEffect
// (Event, Public, BlueprintEvent)
// Parameters:

void UBP_VisualEffect_SpawnFromBallEmissive_C::OnEndVisualEffect()
{
	static class UFunction* Func = nullptr;

	if (!Func)
		Func = Class->GetFunction("BP_VisualEffect_SpawnFromBallEmissive_C", "OnEndVisualEffect");



	UObject::ProcessEvent(Func, nullptr);

}


// Function BP_VisualEffect_SpawnFromBallEmissive.BP_VisualEffect_SpawnFromBallEmissive_C.ExecuteUbergraph_BP_VisualEffect_SpawnFromBallEmissive
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32                              EntryPoint                                                       (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32                              Temp_int_Array_Index_Variable                                    (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32                              Temp_int_Loop_Counter_Variable                                   (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32                              CallFunc_Add_IntInt_ReturnValue                                  (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32                              Temp_int_Array_Index_Variable_1                                  (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_                 K2Node_CreateDelegate_OutputDelegate                             (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// TArray<class UMaterialInstanceDynamic*>CallFunc_GetMainMeshMaterials_ReturnValue                        (ReferenceParm)
// class UMaterialInstanceDynamic*    CallFunc_Array_Get_Item                                          (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// int32                              CallFunc_Array_Length_ReturnValue                                (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double                             CallFunc_Divide_DoubleDouble_ReturnValue                         (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double                             CallFunc_FClamp_ReturnValue                                      (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<class UMaterialInstanceDynamic*>CallFunc_GetMainMeshMaterials_ReturnValue_1                      (ReferenceParm)
// class UMaterialInstanceDynamic*    CallFunc_Array_Get_Item_1                                        (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// int32                              CallFunc_Array_Length_ReturnValue_1                              (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool                               CallFunc_Less_IntInt_ReturnValue                                 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double                             CallFunc_Lerp_ReturnValue                                        (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool                               CallFunc_GreaterEqual_DoubleDouble_ReturnValue                   (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double                             CallFunc_Divide_DoubleDouble_ReturnValue_1                       (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor*                      CallFunc_GetOwner_ReturnValue                                    (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// double                             CallFunc_FClamp_ReturnValue_1                                    (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool                               CallFunc_IsLive_ReturnValue                                      (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter*               CallFunc_GetCharacter_ReturnValue                                (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalCharacter*               CallFunc_GetCharacter_ReturnValue_1                              (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FVector                     CallFunc_K2_GetActorLocation_ReturnValue                         (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UNiagaraComponent*           CallFunc_SpawnSystemAtLocation_ReturnValue                       (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class APalCharacter*               CallFunc_GetCharacter_ReturnValue_2                              (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// int32                              Temp_int_Loop_Counter_Variable_1                                 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool                               CallFunc_Less_IntInt_ReturnValue_1                               (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32                              CallFunc_Add_IntInt_ReturnValue_1                                (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FTimerHandle                CallFunc_K2_SetTimerDelegate_ReturnValue                         (NoDestructor, HasGetValueTypeHash)
// double                             CallFunc_Add_DoubleDouble_ReturnValue                            (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double                             CallFunc_Add_DoubleDouble_ReturnValue_1                          (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float                              CallFunc_SetScalarParameterValue_Value_ImplicitCast              (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float                              CallFunc_K2_SetTimerDelegate_Time_ImplicitCast                   (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBP_VisualEffect_SpawnFromBallEmissive_C::ExecuteUbergraph_BP_VisualEffect_SpawnFromBallEmissive(int32 EntryPoint, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 Temp_int_Array_Index_Variable_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, TArray<class UMaterialInstanceDynamic*>& CallFunc_GetMainMeshMaterials_ReturnValue, class UMaterialInstanceDynamic* CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, double CallFunc_Divide_DoubleDouble_ReturnValue, double CallFunc_FClamp_ReturnValue, TArray<class UMaterialInstanceDynamic*>& CallFunc_GetMainMeshMaterials_ReturnValue_1, class UMaterialInstanceDynamic* CallFunc_Array_Get_Item_1, int32 CallFunc_Array_Length_ReturnValue_1, bool CallFunc_Less_IntInt_ReturnValue, double CallFunc_Lerp_ReturnValue, bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue, double CallFunc_Divide_DoubleDouble_ReturnValue_1, class AActor* CallFunc_GetOwner_ReturnValue, double CallFunc_FClamp_ReturnValue_1, bool CallFunc_IsLive_ReturnValue, class APalCharacter* CallFunc_GetCharacter_ReturnValue, class APalCharacter* CallFunc_GetCharacter_ReturnValue_1, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, class UNiagaraComponent* CallFunc_SpawnSystemAtLocation_ReturnValue, class APalCharacter* CallFunc_GetCharacter_ReturnValue_2, int32 Temp_int_Loop_Counter_Variable_1, bool CallFunc_Less_IntInt_ReturnValue_1, int32 CallFunc_Add_IntInt_ReturnValue_1, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue_1, float CallFunc_SetScalarParameterValue_Value_ImplicitCast, float CallFunc_K2_SetTimerDelegate_Time_ImplicitCast)
{
	static class UFunction* Func = nullptr;

	if (!Func)
		Func = Class->GetFunction("BP_VisualEffect_SpawnFromBallEmissive_C", "ExecuteUbergraph_BP_VisualEffect_SpawnFromBallEmissive");

	Params::UBP_VisualEffect_SpawnFromBallEmissive_C_ExecuteUbergraph_BP_VisualEffect_SpawnFromBallEmissive_Params Parms{};

	Parms.EntryPoint = EntryPoint;
	Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
	Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
	Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
	Parms.Temp_int_Array_Index_Variable_1 = Temp_int_Array_Index_Variable_1;
	Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
	Parms.CallFunc_GetMainMeshMaterials_ReturnValue = CallFunc_GetMainMeshMaterials_ReturnValue;
	Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
	Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
	Parms.CallFunc_Divide_DoubleDouble_ReturnValue = CallFunc_Divide_DoubleDouble_ReturnValue;
	Parms.CallFunc_FClamp_ReturnValue = CallFunc_FClamp_ReturnValue;
	Parms.CallFunc_GetMainMeshMaterials_ReturnValue_1 = CallFunc_GetMainMeshMaterials_ReturnValue_1;
	Parms.CallFunc_Array_Get_Item_1 = CallFunc_Array_Get_Item_1;
	Parms.CallFunc_Array_Length_ReturnValue_1 = CallFunc_Array_Length_ReturnValue_1;
	Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
	Parms.CallFunc_Lerp_ReturnValue = CallFunc_Lerp_ReturnValue;
	Parms.CallFunc_GreaterEqual_DoubleDouble_ReturnValue = CallFunc_GreaterEqual_DoubleDouble_ReturnValue;
	Parms.CallFunc_Divide_DoubleDouble_ReturnValue_1 = CallFunc_Divide_DoubleDouble_ReturnValue_1;
	Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue;
	Parms.CallFunc_FClamp_ReturnValue_1 = CallFunc_FClamp_ReturnValue_1;
	Parms.CallFunc_IsLive_ReturnValue = CallFunc_IsLive_ReturnValue;
	Parms.CallFunc_GetCharacter_ReturnValue = CallFunc_GetCharacter_ReturnValue;
	Parms.CallFunc_GetCharacter_ReturnValue_1 = CallFunc_GetCharacter_ReturnValue_1;
	Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
	Parms.CallFunc_SpawnSystemAtLocation_ReturnValue = CallFunc_SpawnSystemAtLocation_ReturnValue;
	Parms.CallFunc_GetCharacter_ReturnValue_2 = CallFunc_GetCharacter_ReturnValue_2;
	Parms.Temp_int_Loop_Counter_Variable_1 = Temp_int_Loop_Counter_Variable_1;
	Parms.CallFunc_Less_IntInt_ReturnValue_1 = CallFunc_Less_IntInt_ReturnValue_1;
	Parms.CallFunc_Add_IntInt_ReturnValue_1 = CallFunc_Add_IntInt_ReturnValue_1;
	Parms.CallFunc_K2_SetTimerDelegate_ReturnValue = CallFunc_K2_SetTimerDelegate_ReturnValue;
	Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue;
	Parms.CallFunc_Add_DoubleDouble_ReturnValue_1 = CallFunc_Add_DoubleDouble_ReturnValue_1;
	Parms.CallFunc_SetScalarParameterValue_Value_ImplicitCast = CallFunc_SetScalarParameterValue_Value_ImplicitCast;
	Parms.CallFunc_K2_SetTimerDelegate_Time_ImplicitCast = CallFunc_K2_SetTimerDelegate_Time_ImplicitCast;

	UObject::ProcessEvent(Func, &Parms);

}

}


