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debug esp
# Helpers - GetPlayerInventoryComponent - GetPlayerEquippedWeapon - GetActorsOfType
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@ -518,9 +518,10 @@ namespace DX11_Base {
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if (g_GameVariables->m_ShowDemo)
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ImGui::ShowDemoWindow();
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}
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if (Config.isDebugESP)
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ESP_DEBUG(Config.mDebugESPDistance);
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}
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void Menu::MainMenu()
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{
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@ -584,7 +585,6 @@ namespace DX11_Base {
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void Menu::HUD(bool* p_open)
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{
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}
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void Menu::Loops()
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