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https://github.com/swordbluesword/PalWorld-NetCrack.git
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SetPlayerHealth
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parent
745598de5f
commit
3511329eea
32
feature.cpp
32
feature.cpp
@ -311,6 +311,24 @@ void RespawnLocalPlayer(bool bIsSafe)
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bIsSafe ? pPalPlayerController->TeleportToSafePoint_ToServer() : pPalPlayerState->RequestRespawn();
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bIsSafe ? pPalPlayerController->TeleportToSafePoint_ToServer() : pPalPlayerState->RequestRespawn();
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}
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}
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void SetPlayerHealth(__int32 newHealth)
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{
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APalPlayerCharacter* pPalPlayerCharacter = Config.GetPalPlayerCharacter();
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if (!pPalPlayerCharacter)
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return;
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UPalCharacterParameterComponent* pParams = pPalPlayerCharacter->CharacterParameterComponent;
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if (!pParams)
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return;
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FFixedPoint64 maxHP = pParams->GetMaxHP();
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if (newHealth > maxHP.Value)
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newHealth = maxHP.Value;
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FFixedPoint newHealthPoint = FFixedPoint(newHealth);
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pPalPlayerCharacter->ReviveCharacter_ToServer(newHealthPoint);
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}
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//
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//
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void ReviveLocalPlayer()
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void ReviveLocalPlayer()
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{
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{
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@ -318,10 +336,16 @@ void ReviveLocalPlayer()
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if (!pPalPlayerCharacter)
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if (!pPalPlayerCharacter)
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return;
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return;
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FFixedPoint newHealthPoint = FFixedPoint(99999999);
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UPalCharacterParameterComponent* pParams = pPalPlayerCharacter->CharacterParameterComponent;
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if (Config.GetPalPlayerCharacter()->CharacterParameterComponent->IsDying())
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if (!pParams)
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Config.GetPalPlayerCharacter()->CharacterParameterComponent->ReviveFromDying();
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return;
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pPalPlayerCharacter->ReviveCharacter_ToServer(newHealthPoint);
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if (pParams->IsDying())
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pParams->ReviveFromDying();
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FFixedPoint64 maxHP = pParams->GetMaxHP();
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FFixedPoint newHealth = FFixedPoint(maxHP.Value);
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pPalPlayerCharacter->ReviveCharacter_ToServer(newHealth);
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}
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}
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//
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//
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@ -29,6 +29,8 @@ void SetDemiGodMode(bool bIsSet);
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void RespawnLocalPlayer(bool bIsSafe);
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void RespawnLocalPlayer(bool bIsSafe);
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void SetPlayerHealth(__int32 newHealth);
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void ReviveLocalPlayer();
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void ReviveLocalPlayer();
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void ResetStamina();
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void ResetStamina();
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@ -783,10 +783,11 @@ namespace DX11_Base
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if (Config.IsDeathAura)
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if (Config.IsDeathAura)
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DeathAura(Config.mDeathAuraAmount, Config.mDeathAuraDistance, true);
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DeathAura(Config.mDeathAuraAmount, Config.mDeathAuraDistance, true);
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//
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//
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// SetDemiGodMode(Config.IsMuteki);
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// SetDemiGodMode(Config.IsMuteki);
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if (Config.IsGodMode)
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if (Config.IsGodMode)
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ReviveLocalPlayer();
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SetPlayerHealth(INT_MAX);
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}
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}
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}
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}
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