Refactored Main::Loops into APalPlayerCharacter::Tick, so that it won't crash at the menu.

Added dying check to ReviveLocalPlayer, so that it actually revives them.
Added proper item list and searcher database that isn't a giant mess.
This commit is contained in:
gir489returns 2024-01-29 01:03:47 -05:00
parent 8fe0efa5e7
commit 53ce9959af
8 changed files with 701 additions and 11 deletions

View File

@ -175,6 +175,7 @@
<ClInclude Include="include\helper.h" />
<ClInclude Include="include\Hooking.hpp" />
<ClInclude Include="include\Menu.hpp" />
<ClInclude Include="ItemList.hpp" />
<ClInclude Include="libs\ImGui\imconfig.h" />
<ClInclude Include="libs\ImGui\imgui.h" />
<ClInclude Include="libs\ImGui\imgui_impl_dx11.h" />

View File

@ -123,6 +123,9 @@
<ClInclude Include="SDK.hpp">
<Filter>Resource Files\SDK</Filter>
</ClInclude>
<ClInclude Include="ItemList.hpp">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="dllmain.cpp">

587
ItemList.hpp Normal file
View File

@ -0,0 +1,587 @@
#pragma once
#include "pch.h"
namespace itemlist
{
const auto accessories =
{
"Accessory_AT_1|Attack Pendant",
"Accessory_AT_2|Attack Pendant+1",
"Accessory_AT_3|Attack Pendant+2",
"Accessory_defense_1|Defense Pendant",
"Accessory_defense_2|Defense Pendant +1",
"Accessory_defense_3|Defense Pendant +2",
"Accessory_HeatResist_1|Heat Resistant Underwear",
"Accessory_HeatResist_2|Heat Resistant Underwear+1",
"Accessory_HeatResist_3|Heat Resistant Underwear+2",
"Accessory_HP_1|Life Pendant",
"Accessory_HP_2|Life Pendant+1",
"Accessory_HP_3|Life Pendant+2",
"Accessory_WorkSpeed_1|Pendant Of Diligence",
"Accessory_WorkSpeed_2|Pendant Of Diligence+1",
"Accessory_WorkSpeed_3|Pendant Of Diligence+2",
"Accessory_AquaResist_1|Ring Of Water Resistance",
"Accessory_AquaResist_2|Ring Of Water Resistance+1",
"Accessory_AquaResist_3|Ring Of Water Resistance+2",
"Accessory_DarkResist_1|Ring Of Dark Resistance",
"Accessory_DarkResist_2|Ring Of Dark Resistance+1",
"Accessory_DarkResist_3|Ring Of Dark Resistance+2",
"Accessory_DragonResist_1|Ring Of Dragon Resistance",
"Accessory_DragonResist_2|Ring Of Dragon Resistance+1",
"Accessory_DragonResist_3|Ring Of Dragon Resistance+2",
"Accessory_EarthResist_1|Ring Of Earth Resistance",
"Accessory_EarthResist_2|Ring Of Earth Resistance+1",
"Accessory_EarthResist_3|Ring Of Earth Resistance+2",
"Accessory_FireResist_1|Ring Of Flame Resistance",
"Accessory_FireResist_2|Ring Of Flame Resistance+1",
"Accessory_FireResist_3|Ring Of Flame Resistance+2",
"Accessory_IceResist_1|Ring Of Ice Resistance",
"Accessory_IceResist_2|Ring Of Ice Resistance+1",
"Accessory_IceResist_3|Ring Of Ice Resistance+2",
"Accessory_LeafResist_1|Ring Of Grass Resistance",
"Accessory_LeafResist_2|Ring Of Grass Resistance+1",
"Accessory_LeafResist_3|Ring Of Grass Resistance+2",
"Accessory_NormalResist_1|Ring Of Resistance",
"Accessory_NormalResist_2|Ring Of Resistance+1",
"Accessory_NormalResist_3|Ring Of Resistance+2",
"Accessory_ThunderResist_1|Ring Of Lightning Resistance",
"Accessory_ThunderResist_2|Ring Of Lightning Resistance+1",
"Accessory_ThunderResist_3|Ring Of Lightning Resistance+2",
"Accessory_CoolResist_1|Thermal Underwear",
"Accessory_CoolResist_2|Thermal Underwear+1",
"Accessory_CoolResist_3|Thermal Underwear+2"
};
const auto ammo =
{
"AssaultRifleBullet|Assault Rifle Ammo",
"Arrow|Arrow",
"RoughBullet|Coarse Ammo",
"InkBullet|Decal Ink",
"Arrow_Fire|Fire Arrow",
"HandgunBullet|Handgun Ammo",
"LaserBullet|Laser Ammo",
"MachingunBullet|Machine Gun Ammo",
"MagnumBullet|Magnum Ammo",
"Arrow_Poison|Poison Arrow",
"ExplosiveBullet|Rocket Ammo",
"RifleBullet|Rifle Ammo",
"ShotgunBullet|Shotgun Shells"
};
const auto armor =
{
"AutoMealPouch_Tier2|Average Feed Bag",
"ClothArmor|Cloth Outfit(Common)",
"ClothArmor_2|Cloth Outfit(Uncommon)",
"ClothArmor_3|Cloth Outfit(Rare)",
"ClothArmor_4|Cloth Outfit(Epic)",
"ClothArmor_5|Cloth Outfit(Legendary)",
"CopperArmorCold|Cold Resistant Metal Armor(Common)",
"CopperArmorCold_2|Cold Resistant Metal Armor(Uncommon)",
"CopperArmorCold_3|Cold Resistant Metal Armor(Rare)",
"CopperArmorCold_4|Cold Resistant Metal Armor(Epic)",
"CopperArmorCold_5|Cold Resistant Metal Armor(Legendary)",
"FurArmorCold|Cold Resistant Pelt Armor(Common)",
"FurArmorCold_2|Cold Resistant Pelt Armor(Uncommon)",
"FurArmorCold_3|Cold Resistant Pelt Armor(Rare)",
"FurArmorCold_4|Cold Resistant Pelt Armor(Epic)",
"FurArmorCold_5|Cold Resistant Pelt Armor(Legendary)",
"IronArmorCold|Cold Resistant Refined Metal Armor(Common)",
"IronArmorCold_2|Cold Resistant Refined Metal Armor(Uncommon)",
"IronArmorCold_3|Cold Resistant Refined Metal Armor(Rare)",
"IronArmorCold_4|Cold Resistant Refined Metal Armor(Epic)",
"IronArmorCold_5|Cold Resistant Refined Metal Armor(Legendary)",
"StealArmorCold|Cold Resistant Pal Metal Armor(Common)",
"StealArmorCold_2|Cold Resistant Pal Metal Armor(Uncommon)",
"StealArmorCold_3|Cold Resistant Pal Metal Armor(Rare)",
"StealArmorCold_4|Cold Resistant Pal Metal Armor(Epic)",
"StealArmorCold_5|Cold Resistant Pal Metal Armor(Legendary)",
"FurHelmet|Feathered Hair Band(Common)",
"FurHelmet_2|Feathered Hair Band(Uncommon)",
"FurHelmet_3|Feathered Hair Band(Rare)",
"FurHelmet_4|Feathered Hair Band(Epic)",
"FurHelmet_5|Feathered Hair Band(Legendary)",
"AutoMealPouch_Tier5|Giant Feed Bag",
"CopperArmorHeat|Heat Resistant Metal Armor(Common)",
"CopperArmorHeat_2|Heat Resistant Metal Armor(Uncommon)",
"CopperArmorHeat_3|Heat Resistant Metal Armor(Rare)",
"CopperArmorHeat_4|Heat Resistant Metal Armor(Epic)",
"CopperArmorHeat_5|Heat Resistant Metal Armor(Legendary)",
"FurArmorHeat|Heat Resistant Pelt Armor(Common)",
"FurArmorHeat_2|Heat Resistant Pelt Armor(Uncommon)",
"FurArmorHeat_3|Heat Resistant Pelt Armor(Rare)",
"FurArmorHeat_4|Heat Resistant Pelt Armor(Epic)",
"FurArmorHeat_5|Heat Resistant Pelt Armor(Legendary)",
"AutoMealPouch_Tier4|Huge Feed Bag",
"IronArmorHeat|Heat Resistant Refined Metal Armor(Common)",
"IronArmorHeat_2|Heat Resistant Refined Metal Armor(Uncommon)",
"IronArmorHeat_3|Heat Resistant Refined Metal Armor(Rare)",
"IronArmorHeat_4|Heat Resistant Refined Metal Armor(Epic)",
"IronArmorHeat_5|Heat Resistant Refined Metal Armor(Legendary)",
"StealArmorHeat|Heat Resistant Pal Metal Armor(Common)",
"StealArmorHeat_2|Heat Resistant Pal Metal Armor(Uncommon)",
"StealArmorHeat_3|Heat Resistant Pal Metal Armor(Rare)",
"StealArmorHeat_4|Heat Resistant Pal Metal Armor(Epic)",
"StealArmorHeat_5|Heat Resistant Pal Metal Armor(Legendary)",
"AutoMealPouch_Tier3|Large Feed Bag",
"CopperArmor|Metal Armor(Common)",
"CopperArmor_2|Metal Armor(Uncommon)",
"CopperArmor_3|Metal Armor(Rare)",
"CopperArmor_4|Metal Armor(Epic)",
"CopperArmor_5|Metal Armor(Legendary)",
"CopperHelmet|Metal Helm(Common)",
"CopperHelmet_2|Metal Helm(Uncommon)",
"CopperHelmet_3|Metal Helm(Rare)",
"CopperHelmet_4|Metal Helm(Epic)",
"CopperHelmet_5|Metal Helm(Legendary)",
"FurArmor|Pelt Armor(Common)",
"FurArmor_2|Pelt Armor(Uncommon)",
"FurArmor_3|Pelt Armor(Rare)",
"FurArmor_4|Pelt Armor(Epic)",
"FurArmor_5|Pelt Armor(Legendary)",
"StealArmor|Pal Metal Armor(Common)",
"StealArmor_2|Pal Metal Armor(Uncommon)",
"StealArmor_3|Pal Metal Armor(Rare)",
"StealArmor_4|Pal Metal Armor(Epic)",
"StealArmor_5|Pal Metal Armor(Legendary)",
"StealHelmet|Pal Metal Helm(Common)",
"StealHelmet_2|Pal Metal Helm(Uncommon)",
"StealHelmet_3|Pal Metal Helm(Rare)",
"StealHelmet_4|Pal Metal Helm(Epic)",
"StealHelmet_5|Pal Metal Helm(Legendary)",
"IronArmor|Refined Metal Armor(Common)",
"IronArmor_2|Refined Metal Armor(Uncommon)",
"IronArmor_3|Refined Metal Armor(Rare)",
"IronArmor_4|Refined Metal Armor(Epic)",
"IronArmor_5|Refined Metal Armor(Legendary)",
"IronHelmet|Refined Metal Helm(Common)",
"IronHelmet_2|Refined Metal Helm(Uncommon)",
"IronHelmet_3|Refined Metal Helm(Rare)",
"IronHelmet_4|Refined Metal Helm(Epic)",
"IronHelmet_5|Refined Metal Helm(Legendary)",
"AutoMealPouch_Tier1|Small Feed Bag",
"ClothArmorCold|Tundra Outfit(Common)",
"ClothArmorCold_2|Tundra Outfit(Uncommon)",
"ClothArmorCold_3|Tundra Outfit(Rare)",
"ClothArmorCold_4|Tundra Outfit(Epic)",
"ClothArmorCold_5|Tundra Outfit(Legendary)",
"ClothArmorHeat|Tropical Outfit(Common)",
"ClothArmorHeat_2|Tropical Outfit(Uncommon)",
"ClothArmorHeat_3|Tropical Outfit(Rare)",
"ClothArmorHeat_4|Tropical Outfit(Epic)",
"ClothArmorHeat_5|Tropical Outfit(Legendary)",
};
const auto craftingmaterials =
{
"PalCrystal_Ex|Ancient Civilization Parts",
"Bone|Bone",
"Poppy|Beautiful Flowers",
"CrudeOil|Crude Oil",
"Claws|Claws",
"Cloth|Cloth",
"Coal|Coal",
"Cement|Cement",
"Charcoal|Charcoal",
"CarbonFiber|Carbon Fiber",
"MachineParts2|Circuit Board",
"ElectricOrgan|Electric Organ",
"Flour|Flour",
"Fiber|Fiber",
"FireOrgan|Flame Organ",
"GunPowder2|Gunpowder",
"PalItem_PlantSlime|Gumoss Leaf",
"Cloth2|High Quality Cloth",
"PalOil|High Quality Pal Oil",
"Horn|Horn",
"CopperIngot|Ingot",
"IceOrgan|Ice Organ",
"PalItem_CatMage|Katress Hair",
"Leather|Leather",
"MachineParts|Nails",
"CopperOre|Ore",
"PalFluid|Pal Fluids",
"Polymer|Polymer",
"Pal_crystal_L|Paldium Clump",
"Pal_crystal_S|Paldium Fragment",
"StealIngot|Pal Metal Ingot",
"Quartz|Pure Quartz",
"PalItem_CaptainPenguin|Punking Plume",
"IronIngot|Refined Ingot",
"Stone|Stone",
"Sulfur|Sulfur",
"PalItem_ColorfulBird|Tocotoco Feather",
"Venom|Venom Gland",
"Wood|Wood",
"Wool|Wool"
};
const auto eggs =
{
"PalEgg_Dark_01|Dark Egg",
"PalEgg_Dark_02|Dark Egg(2)",
"PalEgg_Dark_03|Large Dark Egg",
"PalEgg_Dark_04|Large Dark Egg(2)",
"PalEgg_Dark_05|Huge Dark Egg",
"PalEgg_Dragon_01|Dragon Egg",
"PalEgg_Dragon_02|Dragon Egg(2)",
"PalEgg_Dragon_03|Large Dragon Egg",
"PalEgg_Dragon_04|Large Dragon Egg(2)",
"PalEgg_Dragon_05|Huge Dragon Egg",
"PalEgg_Earth_01|Rocky Egg",
"PalEgg_Earth_02|Rough Egg(2)",
"PalEgg_Earth_03|Large Rocky Egg",
"PalEgg_Earth_04|Large Rocky Egg(2)",
"PalEgg_Earth_05|Huge Rocky Egg",
"PalEgg_Electricity_01|Electric Egg",
"PalEgg_Electricity_02|Electric Egg(2)",
"PalEgg_Electricity_03|Large Electric Egg",
"PalEgg_Electricity_04|Large Electric Egg(2)",
"PalEgg_Electricity_05|Huge Electric Egg",
"PalEgg_Fire_01|Scorching Egg",
"PalEgg_Fire_02|Scorching Egg(2)",
"PalEgg_Fire_03|Large Scorching Egg",
"PalEgg_Fire_04|Large Scorching Egg",
"PalEgg_Fire_05|Huge Scorching Egg",
"PalEgg_Ice_01|Frozen Egg",
"PalEgg_Ice_02|Frozen Egg(2)",
"PalEgg_Ice_03|Large Frozen Egg",
"PalEgg_Ice_04|Large Frozen Egg(2)",
"PalEgg_Ice_05|Huge Frozen Egg",
"PalEgg_Leaf_01|Verdant Egg",
"PalEgg_Leaf_02|Verdant Egg(2)",
"PalEgg_Leaf_03|Large Verdant Egg",
"PalEgg_Leaf_04|Large Verdant Egg(2)",
"PalEgg_Leaf_05|Huge Verdant Egg",
"PalEgg_Normal_01|Common Egg",
"PalEgg_Normal_02|Common Egg(2)",
"PalEgg_Normal_03|Large Common Egg",
"PalEgg_Normal_04|Large Common Egg(2)",
"PalEgg_Normal_05|Huge Common Egg",
"PalEgg_Water_01|Damp Egg",
"PalEgg_Water_02|Damp Egg(2)",
"PalEgg_Water_03|Large Damp Egg",
"PalEgg_Water_04|Large Damp Egg(2)",
"PalEgg_Water_05|Huge Damp Egg"
};
const auto food =
{
"BLT|Burrito",
"BakedMeat_LazyCatfish|Broiled Dumund",
"BakedMeat_SakuraSaurus|Broncherry Rib Roast",
"BakedMushroom|Baked Mushrooms",
"Baked_Berries|Baked Berries",
"MeatSauce|Bolognese Sauce",
"Meat_SakuraSaurus|Broncherry Meat",
"Pan|Bread",
"Cake|Cake",
"CheeseBurger|Cheeseburger",
"ChickenSaute|Chikipi Sauté",
"Carbonara|Carbonara",
"Meat_BerryGoat|Caprity Meat",
"Meat_ChickenPal|Chikipi Poultry",
"Sweet|Cotton Candy",
"Chowder|Dumund Chowder",
"Egg|Egg",
"DeerLocoMoco|Eikthyrdeer Loco Moco",
"DeerStew|Eikthyrdeer Stew",
"Meat_Deer|Eikthyrdeer Venison",
"FriedChicken|Fried Chikipi",
"FriedEggs|Fried Eggs",
"FriedKelpie|Fried Kepsea",
"BakedMeat_ChickenPal|Grilled Chikipi",
"BakedMeat_Eagle|Grilled Galeclaw",
"BakedMeat_Kelpie|Grilled Kelpsea",
"Meat_Eagle|Galeclaw Poultry",
"GrilledMeat|Grilled Meat",
"GenghisKhan|Grilled Lamball",
"BakedMeat_BerryGoat|Herb Roasted Caprity",
"Honey|Honey",
"HotDog|Hot Dog",
"HotMilk|Hot Milk",
"GrilledSheepHerbs|Herb Roasted Lamball",
"Hamburger|Hamburger",
"JamBun|Jam-filled Bun",
"BakedMeat_SheepBall|Lamball Kebab",
"Meat_SheepBall|Lamball Mutton",
"Lettuce|Lettuce",
"BakedMeat_CowPal|Moazzarina Steak",
"BakedMeat_GrassMammoth|Mammorest Steak",
"CheeseBurger_2|Mozzarina Cheeseburger",
"Meat_CowPal|Mozzarina Meat",
"Meat_GrassMammoth|Mammorest Meat",
"Hamburger_2|Mozzarina Hamburger",
"Milk|Milk",
"MarinatedMushrooms|Marinated Mushrooms",
"MushroomSoup|Mushroom Soup",
"Mushroom|Mushroom",
"Omelet|Omelet",
"Pancake|Pancake",
"Pizza|Pizza",
"BaconEggs|Rushoar Bacon 'n' Eggs",
"BakedMeat_Boar|Roast Rushoar",
"BakedMeat_Deer|Roast Eikthyrdeer",
"BakedMeat_IceDeer|Roast Reindrix",
"Meat_Boar|Roshoar Pork",
"Meat_IceDeer|Reindrix Venison",
"Meat_Kelpie|Raw Kelpsea",
"Meat_LazyCatfish|Raw Dumund",
"Meat|Raw Meat",
"HotDog_2|Rushoar Hot Dog",
"StewedIceDeer|Reindrix Stew",
"Berries|Red Wild Berries",
"Eaglestew|Stewed Galeclaw",
"FriedVegetables|Stir-fried Veggies",
"Salad|Salad",
"MushroomStew|Stewed Mushrooms",
"Tomato|Tomato",
"Wheat|Wheat"
};
const auto hats =
{
"Head012|Bowler Hat(Common)",
"Head012_2|Bowler Hat(Uncommon)",
"Head012_3|Bowler Hat(Rare)",
"Head012_4|Bowler Hat(Epic)",
"Head012_5|Bowler Hat(Legendary)",
"Head009|Explorer Cap(Common)",
"Head009_2|Explorer Cap(Uncommon)",
"Head009_3|Explorer Cap(Rare)",
"Head009_4|Explorer Cap(Epic)",
"Head009_5|Explorer Cap(Legendary)",
"Head011|Farming Hat(Common)",
"Head011_2|Farming Hat(Uncommon)",
"Head011_3|Farming Hat(Rare)",
"Head011_4|Farming Hat(Epic)",
"Head011_5|Farming Hat(Legendary)",
"Head002|Golden Crown(Common)",
"Head002_2|Golden Crown(Uncommon)",
"Head002_3|Golden Crown(Rare)",
"Head002_4|Golden Crown(Epic)",
"Head002_5|Golden Crown(Legendary)",
"Head010|Graduation Cap(Common)",
"Head010_2|Graduation Cap(Uncommon)",
"Head010_3|Graduation Cap(Rare)",
"Head010_4|Graduation Cap(Epic)",
"Head010_5|Graduation Cap(Legendary)",
"Head014|Grinning Tocotoco Cap(Common)",
"Head014_2|Grinning Tocotoco Cap(Uncommon)",
"Head014_3|Grinning Tocotoco Cap(Rare)",
"Head014_4|Grinning Tocotoco Cap(Epic)",
"Head014_5|Grinning Tocotoco Cap(Legendary)",
"Head015|Gusmoss Cap(Common)",
"Head015_2|Gusmoss Cap(Uncommon)",
"Head015_3|Gusmoss Cap(Rare)",
"Head015_4|Gusmoss Cap(Epic)",
"Head015_5|Gusmoss Cap(Legendary)",
"Head006|Helmet(Common)",
"Head006_2|Helmet(Uncommon)",
"Head006_3|Helmet(Rare)",
"Head006_4|Helmet(Epic)",
"Head006_5|Helmet(Legendary)",
"Head017|Katress Cap(Common)",
"Head017_2|Katress Cap(Uncommon)",
"Head017_3|Katress Cap(Rare)",
"Head017_4|Katress Cap(Epic)",
"Head017_5|Katress Cap(Legendary)",
"Head003|Long-eared Headband(Common)",
"Head003_2|Long-eared Headband(Uncommon)",
"Head003_3|Long-eared Headband(Rare)",
"Head003_4|Long-eared Headband(Epic)",
"Head003_5|Long-eared Headband(Legendary)",
"Head001|Monarch's Crown(Common)",
"Head001_2|Monarch's Crown(Uncommon)",
"Head001_3|Monarch's Crown(Rare)",
"Head001_4|Monarch's Crown(Epic)",
"Head001_5|Monarch's Crown(Legendary)",
"Head016|Penking Cap(Common)",
"Head016_2|Penking Cap(Uncommon)",
"Head016_3|Penking Cap(Rare)",
"Head016_4|Penking Cap(Epic)",
"Head016_5|Penking Cap(Legendary)",
"Head005|Soft Hat(Common)",
"Head005_2|Soft Hat(Uncommon)",
"Head005_3|Soft Hat(Rare)",
"Head005_4|Soft Hat(Epic)",
"Head005_5|Soft Hat(Legendary)",
"Head007|Silk Hat(Common)",
"Head007_2|Silk Hat(Uncommon)",
"Head007_3|Silk Hat(Rare)",
"Head007_4|Silk Hat(Epic)",
"Head007_5|Silk Hat(Legendary)",
"Head008|Tricorne(Common)",
"Head008_2|Tricorne(Uncommon)",
"Head008_3|Tricorne(Rare)",
"Head008_4|Tricorne(Epic)",
"Head008_5|Tricorne(Legendary)",
"Head013|Tocotoco Cap(Common)",
"Head013_2|Tocotoco Cap(Uncommon)",
"Head013_3|Tocotoco Cap(Rare)",
"Head013_4|Tocotoco Cap(Epic)",
"Head013_5|Tocotoco Cap(Legendary)",
"Head004|Witch Hat(Common)",
"Head004_2|Witch Hat(Uncommon)",
"Head004_3|Witch Hat(Rare)",
"Head004_4|Witch Hat(Epic)",
"Head004_5|Witch Hat(Legendary)"
};
const auto medicine =
{
"LuxuryMedicines|High Grade Medical Supplies",
"Herbs|Low Quality Medical Supplies",
"Medicines|Medical Supplies",
"MindControlDrug|Mind Control Meds",
"StatusPointResetSan|Memory Wiping Medicine",
"Narcotic|Strange Juice",
"Opium|Suspicious Juice"
};
const auto other =
{
"Unko_S|Dung",
"TechnologyBook_G3|Future Technical Manual",
"TechnologyBook_G1|High Grade Technical Manual",
"Unko_L|Huge Dung Pile",
"TechnologyBook_G2|Innovative Technical Manual",
"PalUpgradeStone3|Large Pal Soul",
"Relic|Lifmunk Effigy",
"PalUpgradeStone2|Medium Pal Soul",
"PalItem_ToSell_01|Precious Dragon Stone",
"PalItem_ToSell_02|Precious Plume",
"PalItem_ToSell_03|Precious Entrails",
"PalItem_ToSell_04|Precious Claw",
"PalItem_ToSell_05|Precious Pelt",
"PalUpgradeStone|Small Pal Soul"
};
const auto palspheres =
{
"PalSphere_Giga|Giga Sphere",
"PalSphere_Tera|Hyper Sphere",
"PalSphere_Legend|Legendary Sphere",
"PalSphere_Mega|Mega Sphere",
"PalSphere|Pal Sphere",
"PalSphere_Robbery|Radar Sphere",
"PalSphere_Master|Ultra Sphere",
};
const auto seeds =
{
"BerrySeeds|Berry Seeds",
"LettuceSeeds|Lettuce Seeds",
"TomatoSeeds|Tomato Seeds",
"WheatSeeds|Wheat Seeds",
};
const auto tools =
{
"Shield_01|Common Shield",
"TreasureBoxKey01|Copper Key",
"Glider_Super|Giga Glider",
"Shield_03|Giga Shield",
"TreasureBoxKey03|Golden Key",
"Glider_Legendary|HyperGlider",
"Lantern|Hip Lantern",
"Shield_04|HyperShield",
"Torch|Hand-held Torch",
"Axe_Tier_01|Metal Ax",
"Pickaxe_Tier_01|Metal Pickaxe",
"Glider_Good|Mega Glider",
"Shield_02|Mega Shield",
"MeatCutterKnife|Meat Cleaver",
"Glider_Old|Normal Parachute",
"Axe_Tier_02|Refined Metal Ax",
"Pickaxe_Tier_02|Refined Metal Pickaxe",
"RepairKit|Repair Kit",
"Axe_Tier_00|Stone Ax",
"Pickaxe_Tier_00|Stone Pickaxe",
"TreasureBoxKey02|Silver Key"
};
const auto weapons =
{
"AssaultRifle_Default1|Assault Rifle(Common)",
"AssaultRifle_Default2|Assault Rifle(Uncommon)",
"AssaultRifle_Default3|Assault Rifle(Rare)",
"AssaultRifle_Default4|Assault Rifle(Epic)",
"AssaultRifle_Default5|Assault Rifle(Legendary)",
"Bat2|Bat",
"Spear_SoldierBee|Beegarde's Spear",
"BowGun|Crossbow(Common)",
"BowGun_2|Crossbow(Uncommon)",
"BowGun_3|Crossbow(Rare)",
"BowGun_4|Crossbow(Epic)",
"BowGun_5|Crossbow(Legendary)",
"DecalGun_1|Decal Gun 1",
"DecalGun_2|Decal Gun 2",
"DecalGun_3|Decal Gun 3",
"DecalGun_4|Decal Gun 4",
"DecalGun_5|Decal Gun 5",
"DoubleBarrelShotgun|Double-barreled Shotgun",
"Spear_QueenBee|Elizabee's Staff",
"BowGun_Fire|Fire Arrow Crossbow",
"Bow_Fifth|Five Shot Bow",
"Bow_Fire|Fire Bow",
"FragGrenade|Frag Grenade",
"GrapplingGun|Grappling Gun",
"GrapplingGun2|Mega Grappling Gun",
"GrapplingGun3|Giga Grappling Gun",
"GrapplingGun4|Hyper Grappling Gun",
"HomingSphereLauncher|Homing Sphere Launcher",
"FragGrenade_Fire|Incendiary Grenade",
"FragGrenade_Ice|Ice Grenade",
"MakeshiftHandgun|Inferior Handgun",
"LaserRifle|Laser Rifle",
"Spear_ForestBoss|Lily's Spear",
"Musket|Musket",
"Spear_2|Metal Spear",
"WeakerBow|Old Bow(Common)",
"WeakerBow_2|Old Bow(Uncommon)",
"WeakerBow_3|Old Bow(Rare)",
"WeakerBow_4|Old Bow(Epic)",
"WeakerBow_5|Old Bow(Legendary)",
"BowGun_Poison|Poison Arrow Crossbow",
"Bow_Poison|Poison Bow",
"HandGun_Default|Pistol(Common)",
"HandGun_Default_2|Pistol(Uncommon)",
"HandGun_Default_3|Pistol(Rare)",
"HandGun_Default_4|Pistol(Epic)",
"HandGun_Default_5|Pistol(Legendary)",
"PumpActionShotgun|Pump Action Shotgun(Common)",
"PumpActionShotgun_2|Pump Action Shotgun(Uncommon)",
"PumpActionShotgun_3|Pump Action Shotgun(Rare)",
"PumpActionShotgun_4|Pump Action Shotgun(Epic)",
"PumpActionShotgun_5|Pump Action Shotgun(Legendary)",
"Launcher_Default|Rocket Launcher(Common)",
"Launcher_Default_2|Rocket Launcher(Uncommon)",
"Launcher_Default_3|Rocket Launcher(Rare)",
"Launcher_Default_4|Rocket Launcher(Epic)",
"Launcher_Default_5|Rocket Launcher(Legendary)",
"RecurveBow|RecurveBow",
"Spear_3|Refined Metal Spear",
"FragGrenade_Elec|Shock Grenade",
"ElecBaton|Stun Baton",
"SingleShotRifle|Single-shot Rifle",
"SniperRifle_Default|Sniper Rifle",
"Spear|Stone Spear",
"SphereLauncher|Scatter Sphere Launcher",
"SphereLauncher_Once|Single-shot Sphere Launcher",
"Sword|Sword",
"Bow_triple|Triple Shot Bow",
"Bat|Wooden Club",
};
const auto money =
{
"Diamond|Diamond",
"Eemerald|Emerald",
"Money|Gold Coin",
"Quartz|Pure Quartz",
"Ruby|Ruby",
"Sapphire|Sapphire"
};
}

View File

@ -1,6 +1,7 @@
#include "pch.h"
#include "config.h"
#include <algorithm>
#include "include/Menu.hpp"
config Config;
@ -29,6 +30,7 @@ bool DetourTick(SDK::APalPlayerCharacter* m_this, float DeltaSecond)
if (m_this->GetPalPlayerController()->IsLocalPlayerController())
{
Config.localPlayer = m_this;
DX11_Base::g_Menu->Loops();
}
}
return OldTickFunc(m_this, DeltaSecond);

View File

@ -3,6 +3,7 @@
#include "libs/utils/memory.h"
#include "SDK.hpp"
#include "database.h"
#include "ItemList.hpp"
typedef bool(*Tick)(SDK::APalPlayerCharacter* m_this, float DeltaSecond);

View File

@ -304,8 +304,9 @@ void ReviveLocalPlayer()
return;
FFixedPoint newHealthPoint = FFixedPoint(99999999);
if (Config.GetPalPlayerCharacter()->CharacterParameterComponent->IsDying())
Config.GetPalPlayerCharacter()->CharacterParameterComponent->ReviveFromDying();
pPalPlayerCharacter->ReviveCharacter_ToServer(newHealthPoint);
}
//

View File

@ -7,14 +7,6 @@
#include "include/D3D11Window.hpp"
#include "include/Hooking.hpp"
using namespace DX11_Base;
void ClientBGThread()
{
while (g_Running) {
g_Menu->Loops();
std::this_thread::sleep_for(1ms);
std::this_thread::yield();
}
}
DWORD WINAPI MainThread_Initialize()
{
@ -37,7 +29,6 @@ DWORD WINAPI MainThread_Initialize()
g_Console->printdbg("Main::Initialized\nUWorld:\t0x%llX\n", Console::Colors::green, Config.gWorld);
#endif
std::thread WCMUpdate(ClientBGThread); // Initialize Loops Thread
/// RENDER LOOP
g_Running = TRUE;
while (g_Running)
@ -51,7 +42,6 @@ DWORD WINAPI MainThread_Initialize()
}
/// EXIT
WCMUpdate.join(); // Exit Loops Thread
FreeLibraryAndExitThread(g_hModule, EXIT_SUCCESS);
return EXIT_SUCCESS;
}

View File

@ -2,6 +2,7 @@
#include "../include/Menu.hpp"
#include "SDK.hpp"
#include "config.h"
#include <algorithm>
std::string rand_str(const int len)
{
std::string str;
@ -251,6 +252,105 @@ namespace DX11_Base
}
}
void TABItemSpawner()
{
static int num_to_add = 1;
static int category = 0;
ImGui::InputInt("Num To Add", &num_to_add);
ImGui::Combo("Item Category", &category, "Accessories\0Ammo\0Armor\0Crafting Materials\0Eggs\0Food\0Hats\0\Medicine\0Money\0Other\0Pal Spheres\0Seeds\0Tools\0Weapons\0");
std::initializer_list list = itemlist::accessories;
switch (category)
{
case 1:
list = itemlist::ammo;
break;
case 2:
list = itemlist::armor;
break;
case 3:
list = itemlist::craftingmaterials;
break;
case 4:
list = itemlist::eggs;
break;
case 5:
list = itemlist::food;
break;
case 6:
list = itemlist::hats;
break;
case 7:
list = itemlist::medicine;
break;
case 8:
list = itemlist::money;
break;
case 9:
list = itemlist::other;
break;
case 10:
list = itemlist::palspheres;
break;
case 11:
list = itemlist::seeds;
break;
case 12:
list = itemlist::tools;
break;
case 13:
list = itemlist::weapons;
break;
default:
list = itemlist::accessories;
}
int cur_size = 0;
static char item_search[100];
ImGui::InputText("Search", item_search, IM_ARRAYSIZE(item_search));
for (const auto& item : list) {
std::istringstream ss(item);
std::string left_text, right_text;
std::getline(ss, left_text, '|');
std::getline(ss, right_text);
auto right_to_lower = right_text;
std::string item_search_to_lower = item_search;
std::transform(right_to_lower.begin(), right_to_lower.end(), right_to_lower.begin(), ::tolower);
std::transform(item_search_to_lower.begin(), item_search_to_lower.end(), item_search_to_lower.begin(), ::tolower);
if (item_search[0] != '\0' && (right_to_lower.find(item_search_to_lower) == std::string::npos))
continue;
if (cur_size != 0 && cur_size < 20)
{
ImGui::SameLine();
}
else if (cur_size != 0)
{
cur_size = 0;
}
cur_size += right_text.length();
ImGui::PushID(item);
if (ImGui::Button(right_text.c_str()))
{
SDK::UPalPlayerInventoryData* InventoryData = Config.GetPalPlayerCharacter()->GetPalPlayerController()->GetPalPlayerState()->GetInventoryData();
AddItemToInventoryByName(InventoryData, (char*)left_text.c_str(), num_to_add);
}
ImGui::PopID();
}
}
void TABQuick()
{
if (ImGui::Button("Basic Items stack", ImVec2(ImGui::GetContentRegionAvail().x - 3, 20)))
@ -492,6 +592,11 @@ namespace DX11_Base
Tabs::TABDatabase();
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Item Spawner"))
{
Tabs::TABItemSpawner();
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("CONFIG"))
{
Tabs::TABConfig();