mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-07-27 12:29:53 +09:00
New Features
# FEATURES - Teleport Pals to crosshair - Waypoints ( add by name & rendering ) # HELPERS - Get Party Pals - Get class pointer by blueprint name - Forge Actors ( set position , height, angle ) # FIXES - Fixed modify attack - Fixed Uninject DLL crash
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@ -7,6 +7,18 @@
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#include "include/Hooking.hpp"
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using namespace DX11_Base;
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// please dont remove , this is useful for a variety of things
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void ClientBGThread()
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{
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while (g_Running)
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{
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// test cache runners
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std::this_thread::sleep_for(1ms);
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std::this_thread::yield();
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}
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}
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DWORD WINAPI MainThread_Initialize()
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{
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g_Console = std::make_unique<Console>();
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@ -29,7 +41,9 @@ DWORD WINAPI MainThread_Initialize()
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#endif
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/// RENDER LOOP
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g_Running = TRUE;
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g_Running = TRUE;
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std::thread WCMUpdate(ClientBGThread); // Initialize Loops Thread
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while (g_Running)
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{
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if (GetAsyncKeyState(VK_INSERT) & 1)
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@ -38,9 +52,17 @@ DWORD WINAPI MainThread_Initialize()
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g_GameVariables->m_ShowHud = !g_GameVariables->m_ShowMenu;
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}
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if (g_KillSwitch)
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{
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g_KillSwitch = false;
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g_Hooking->Unhook();
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}
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}
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/// EXIT
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WCMUpdate.join(); // Exit Loops Thread
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FreeLibraryAndExitThread(g_hModule, EXIT_SUCCESS);
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return EXIT_SUCCESS;
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}
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