New Features

# FEATURES
- Teleport Pals to crosshair
- Waypoints ( add by name & rendering )

# HELPERS
- Get Party Pals
- Get class pointer by blueprint name
- Forge Actors ( set position , height, angle )

# FIXES
- Fixed modify attack
- Fixed Uninject DLL crash
This commit is contained in:
NightFyre
2024-01-29 12:09:33 -05:00
parent 18552fe9e4
commit 54cc65378d
9 changed files with 240 additions and 11 deletions

View File

@ -7,6 +7,18 @@
#include "include/Hooking.hpp"
using namespace DX11_Base;
// please dont remove , this is useful for a variety of things
void ClientBGThread()
{
while (g_Running)
{
// test cache runners
std::this_thread::sleep_for(1ms);
std::this_thread::yield();
}
}
DWORD WINAPI MainThread_Initialize()
{
g_Console = std::make_unique<Console>();
@ -29,7 +41,9 @@ DWORD WINAPI MainThread_Initialize()
#endif
/// RENDER LOOP
g_Running = TRUE;
g_Running = TRUE;
std::thread WCMUpdate(ClientBGThread); // Initialize Loops Thread
while (g_Running)
{
if (GetAsyncKeyState(VK_INSERT) & 1)
@ -38,9 +52,17 @@ DWORD WINAPI MainThread_Initialize()
g_GameVariables->m_ShowHud = !g_GameVariables->m_ShowMenu;
}
if (g_KillSwitch)
{
g_KillSwitch = false;
g_Hooking->Unhook();
}
}
/// EXIT
WCMUpdate.join(); // Exit Loops Thread
FreeLibraryAndExitThread(g_hModule, EXIT_SUCCESS);
return EXIT_SUCCESS;
}