HUD Drawing

- Initialize GObjects with Config initialization
- GetDistanceToActor implementation
- pointers to both imgui context & imgui viewport
- watermark

~squish-
- watermark
- update toolset to v143
This commit is contained in:
NightFyre
2024-01-28 14:18:30 -05:00
parent 9dc8140e59
commit 77a18c7264
11 changed files with 119 additions and 43 deletions

View File

@ -11,7 +11,7 @@ void ClientBGThread()
{
while (g_Running) {
g_Menu->Loops();
std::this_thread::sleep_for(0ms);
std::this_thread::sleep_for(1ms);
std::this_thread::yield();
}
}
@ -42,7 +42,12 @@ DWORD WINAPI MainThread_Initialize()
g_Running = TRUE;
while (g_Running)
{
if (GetAsyncKeyState(VK_INSERT) & 1) g_GameVariables->m_ShowMenu = !g_GameVariables->m_ShowMenu;
if (GetAsyncKeyState(VK_INSERT) & 1)
{
g_GameVariables->m_ShowMenu = !g_GameVariables->m_ShowMenu;
g_GameVariables->m_ShowHud = !g_GameVariables->m_ShowMenu;
}
}
/// EXIT