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https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-07-11 20:50:03 +09:00
HUD Drawing
- Initialize GObjects with Config initialization - GetDistanceToActor implementation - pointers to both imgui context & imgui viewport - watermark ~squish- - watermark - update toolset to v143
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@ -11,7 +11,7 @@ void ClientBGThread()
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{
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while (g_Running) {
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g_Menu->Loops();
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std::this_thread::sleep_for(0ms);
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std::this_thread::sleep_for(1ms);
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std::this_thread::yield();
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}
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}
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@ -42,7 +42,12 @@ DWORD WINAPI MainThread_Initialize()
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g_Running = TRUE;
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while (g_Running)
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{
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if (GetAsyncKeyState(VK_INSERT) & 1) g_GameVariables->m_ShowMenu = !g_GameVariables->m_ShowMenu;
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if (GetAsyncKeyState(VK_INSERT) & 1)
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{
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g_GameVariables->m_ShowMenu = !g_GameVariables->m_ShowMenu;
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g_GameVariables->m_ShowHud = !g_GameVariables->m_ShowMenu;
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}
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}
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/// EXIT
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