added Manager,damage and RandomName

This commit is contained in:
2200151533 2024-01-28 07:46:52 +08:00
parent f7116bbd67
commit a113baadda
4 changed files with 175 additions and 59 deletions

View File

@ -5,15 +5,13 @@
#include "SDK.hpp"
typedef bool(*Tick)(SDK::APalPlayerCharacter* m_this, float DeltaSecond);
typedef void(*AddStatus)(SDK::UPalNetworkIndividualComponent* p_this, SDK::FPalInstanceID* ID, SDK::TArray<SDK::FPalGotStatusPoint>* AddStatusPointArray);
class config
{
public:
//offsets
DWORD64 ClientBase = 0;
DWORD64 offset_Tick = 0x2AB1DC0;//APalPlayerCharacter::Tick // 48 89 5C 24 ? 57 48 83 EC 60 48 8B F9 E8 ? ? ? ? 48 8B | [IDA NOTE]: 2ND RESULT
DWORD64 offset_AddStatus = 0x2B0E960; //UPalNetworkIndividualComponent::AddPlayerCharacterStatusPoint_ToServer
DWORD64 offset_Tick = 0x2AB1DC0;//APalPlayerCharacter::Tick
//check
bool IsESP = false;
bool IsAimbot = false;
@ -28,12 +26,13 @@ public:
bool IsMonster = false;
bool IsQuick = false;
bool matchDbItems = true;
bool isEq = false;
bool isDebugESP = false;
float mDebugESPDistance = 5.0f;
//def and value
bool bisOpenManager = false;
bool filterPlayer = false;
bool bisRandomName = false;
float SpeedModiflers = 1.0f;
//def and value
float mDebugESPDistance = 5.0f;
int DamageUp = 0;
int DefuseUp = 0;
int EXP = 0;
@ -41,7 +40,6 @@ public:
float Pos[3] = { 0,0,0 };
char ItemName[255];
char inputTextBuffer[255] = "";
int EqModifiler = 1;
SDK::UWorld* gWorld = nullptr;
SDK::APalPlayerCharacter* localPlayer = NULL;
SDK::TArray<SDK::APalPlayerCharacter*> AllPlayers = {};
@ -69,7 +67,6 @@ public:
static SDK::APalPlayerState* GetPalPlayerState();
static SDK::UPalPlayerInventoryData* GetInventoryComponent();
static SDK::APalWeaponBase* GetPlayerEquippedWeapon();
static SDK::TArray<SDK::APalPlayerCharacter*> GetTAllPlayers();
static bool GetTAllPlayers(SDK::TArray<class SDK::APalCharacter*>* outResult);
static bool GetTAllImpNPC(SDK::TArray<class SDK::APalCharacter*>* outResult);
static bool GetTAllNPC(SDK::TArray<class SDK::APalCharacter*>* outResult);

View File

@ -23,6 +23,7 @@ namespace DX11_Base {
// FORWARD DECLARE FUNCTIONS
void Draw();
void MainMenu();
void ManagerMenu();
void HUD(bool* p_open);
void Loops();

View File

@ -2,48 +2,39 @@
#include "../include/Menu.hpp"
#include "SDK.hpp"
#include "config.h"
std::string rand_str(const int len)
{
std::string str;
char c;
int idx;
for (idx = 0; idx < len; idx++)
{
c = 'a' + rand() % 26;
str.push_back(c);
}
return str;
}
void Damage(SDK::APalCharacter* character, int32 damage)
{
SDK::FPalDamageInfo info = SDK::FPalDamageInfo();
info.AttackElementType = SDK::EPalElementType::Normal;
info.Attacker = Config.GetPalPlayerCharacter();
info.AttackerGroupID = Config.GetPalPlayerState()->IndividualHandleId.PlayerUId;
info.AttackerLevel = 50;
info.AttackType = SDK::EPalAttackType::Weapon;
info.bApplyNativeDamageValue = true;
info.bAttackableToFriend = true;
info.IgnoreShield = true;
info.NativeDamageValue = damage;
Config.GetPalPlayerState()->SendDamage_ToServer(character, info);
}
AddStatus Equi;
AddStatus OldEqui;
void DetourEqui(SDK::UPalNetworkIndividualComponent* p_this, SDK::FPalInstanceID* ID, SDK::TArray<SDK::FPalGotStatusPoint>* AddStatusPointArray)
{
if(AddStatusPointArray->IsValid())
{
for (int i = 0; i < AddStatusPointArray->Count(); i++)
{
(*AddStatusPointArray)[i].StatusPoint = -1 * Config.EqModifiler;
}
}
return;
}
int InputTextCallback(ImGuiInputTextCallbackData* data) {
char inputChar = data->EventChar;
Config.Update(Config.inputTextBuffer);
return 0;
}
void ToggleEqui(bool isEq)
{
if (isEq)
{
if (Equi = NULL)
{
Equi = (AddStatus)(Config.ClientBase + Config.offset_AddStatus);
MH_CreateHook(Equi, DetourEqui, reinterpret_cast<void**>(OldEqui));
MH_EnableHook(Equi);
return;
}
MH_EnableHook(Equi);
return;
}
else
{
MH_DisableHook(Equi);
}
}
//SDK::FPalDebugOtomoPalInfo palinfo = SDK::FPalDebugOtomoPalInfo();
//SDK::TArray<SDK::EPalWazaID> EA = { 0U };
@ -203,6 +194,24 @@ namespace DX11_Base {
ImGui::Checkbox("InfStamina", &Config.IsInfStamina);
if (ImGui::Button("RandomName", ImVec2(ImGui::GetContentRegionAvail().x - 3, 20)))
{
if (Config.GetPalPlayerCharacter() != NULL)
{
if (Config.GetPalPlayerCharacter()->GetPalPlayerController() != NULL)
{
SDK::UKismetStringLibrary* lib = SDK::UKismetStringLibrary::GetDefaultObj();
std::string s = rand_str(20);
wchar_t ws[255];
swprintf(ws, 255, L"%hs", s.c_str());
Config.GetPalPlayerCharacter()->GetPalPlayerController()->Transmitter->NetworkIndividualComponent->UpdateCharacterNickName_ToServer(Config.GetPalPlayerCharacter()->CharacterParameterComponent->IndividualHandle->ID, SDK::FString(ws));
}
}
}
//Creadit Mokobake
//ImGui::Checkbox("MuteKiGodmode", &Config.IsMuteki);
@ -234,6 +243,7 @@ namespace DX11_Base {
{
//Config.GetPalPlayerCharacter()->GetPalPlayerController()->GetPalPlayerState()->RequestSpawnMonsterForPlayer(name, 5, 1);
ImGui::Checkbox("IsQuick", &Config.IsQuick);
ImGui::Checkbox("Open Manager", &Config.bisOpenManager);
ImGui::Checkbox("SafeTeleport", &Config.IsSafe);
//creadit
//ImGui::Checkbox("PalIsMonster", &Config.IsMonster);
@ -392,17 +402,11 @@ namespace DX11_Base {
}
}
}
if (ImGui::Button("Equivalent", ImVec2(ImGui::GetContentRegionAvail().x - 3, 20)))
{
Config.isEq = !Config.isEq;
ToggleEqui(Config.isEq);
}
ImGui::InputInt("EquiModifiler", &Config.EqModifiler);
}
void TABConfig()
{
ImGui::Text("PalWorld Menu");
ImGui::Text("VERSION: v1.1");
ImGui::Text("VERSION: v1.2.3");
ImGui::Spacing();
ImGui::Separator();
@ -463,6 +467,10 @@ namespace DX11_Base {
}
if (g_GameVariables->m_ShowMenu)
MainMenu();
if (Config.bisOpenManager && g_GameVariables->m_ShowMenu)
{
ManagerMenu();
}
if (g_GameVariables->m_ShowHud)
HUD(&g_GameVariables->m_ShowHud);
@ -473,7 +481,117 @@ namespace DX11_Base {
if (Config.isDebugESP)
ESP_DEBUG(Config.mDebugESPDistance, ImVec4(0,1,0,1));
}
void Menu::ManagerMenu()
{
if (ImGui::Begin("Manager", &g_GameVariables->m_ShowMenu, 96))
{
if (Config.GetUWorld() != NULL)
{
ImGui::Checkbox("filterPlayer", &Config.filterPlayer);
SDK::TArray<SDK::AActor*> T = Config.GetUWorld()->PersistentLevel->Actors;
for (int i = 0; i < T.Count(); i++)
{
if (T[i] != NULL)
{
if (T[i]->IsA(SDK::APalCharacter::StaticClass()))
{
SDK::APalCharacter* Character = (SDK::APalCharacter*)T[i];
SDK::FString name;
if (Config.filterPlayer)
{
if (!T[i]->IsA(SDK::APalPlayerCharacter::StaticClass()))
{
continue;
}
}
if (T[i]->IsA(SDK::APalPlayerCharacter::StaticClass()))
{
if (!Character) { continue; }
Character->CharacterParameterComponent->GetNickname(&name);
}
else
{
SDK::UKismetStringLibrary* lib = SDK::UKismetStringLibrary::GetDefaultObj();
if (!Character) { continue; }
std::string s = Character->GetFullName();
size_t firstUnderscorePos = s.find('_');
if (firstUnderscorePos != std::string::npos) {
std::string result = s.substr(firstUnderscorePos + 1);
size_t secondUnderscorePos = result.find('_');
if (secondUnderscorePos != std::string::npos) {
result = result.substr(0, secondUnderscorePos);
}
wchar_t ws[255];
swprintf(ws, 255, L"%hs", result);
name = SDK::FString(ws);
}
}
ImGui::Text(name.ToString().c_str());
ImGui::SameLine();
ImGui::PushID(i);
if (ImGui::Button("Kill"))
{
if (T[i]->IsA(SDK::APalCharacter::StaticClass()))
{
Damage(Character, 99999999999);
}
continue;
}
ImGui::SameLine();
if (ImGui::Button("TP"))
{
if (Config.GetPalPlayerCharacter() != NULL)
{
if (!Character) { continue; }
SDK::FVector vector = Character->K2_GetActorLocation();
AnyWhereTP(vector, Config.IsSafe);
}
}
/*if (Character->IsA(SDK::APalPlayerCharacter::StaticClass()))
{
ImGui::SameLine();
if (ImGui::Button("Boss"))
{
if (Config.GetPalPlayerCharacter() != NULL)
{
auto controller = Config.GetPalPlayerCharacter()->GetPalPlayerController();
if (controller != NULL)
{
controller->Transmitter->BossBattle->RequestBossBattleEntry_ToServer(SDK::EPalBossType::ElectricBoss, (SDK::APalPlayerCharacter*)Character);
controller->Transmitter->BossBattle->RequestBossBattleStart_ToServer(SDK::EPalBossType::ElectricBoss, (SDK::APalPlayerCharacter*)Character);
}
}
}
}*/
if (Character->IsA(SDK::APalPlayerCharacter::StaticClass()))
{
ImGui::SameLine();
if (ImGui::Button("MaskIt"))
{
if (Config.GetPalPlayerCharacter() != NULL)
{
auto controller = Config.GetPalPlayerCharacter()->GetPalPlayerController();
if (controller != NULL)
{
auto player = (SDK::APalPlayerCharacter*)Character;
SDK::FString fakename;
player->CharacterParameterComponent->GetNickname(&fakename);
Config.GetPalPlayerCharacter()->GetPalPlayerController()->Transmitter->NetworkIndividualComponent->UpdateCharacterNickName_ToServer(Config.GetPalPlayerCharacter()->CharacterParameterComponent->IndividualHandle->ID, fakename);
}
}
}
}
ImGui::PopID();
}
}
}
}
}
}
void Menu::MainMenu()
{
if (!g_GameVariables->m_ShowDemo)