mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
fixed database and added Quick TABs(Creadit:asashi)
This commit is contained in:
parent
bfcc01de50
commit
af6cae88ce
@ -13,7 +13,9 @@ void config::Update(const char* filterText)
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{
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Config.db_filteredItems.clear();
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for (const auto& itemName : database::db_items) {
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const auto& itemsToSearch = Config.matchDbItems ? database::db_items : database::db_pals;
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for (const auto& itemName : itemsToSearch) {
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if (strstr(itemName.c_str(), filterText) != nullptr) {
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Config.db_filteredItems.push_back(itemName);
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}
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14
config.h
14
config.h
@ -25,6 +25,9 @@ public:
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bool IsInfinAmmo = false;
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bool IsToggledFly = false;
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bool IsMuteki = false;
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bool IsMonster = false;
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bool IsQuick = false;
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bool matchDbItems = true;
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//def and value
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float SpeedModiflers = 1.0f;
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int DamageUp = 0;
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@ -36,15 +39,22 @@ public:
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char ItemName[255];
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char PalName[255];
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int PalLvL = 1;
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int PalNum = 1;
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char inputTextBuffer[255] = "";
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SDK::APalPlayerCharacter* localPlayer = NULL;
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SDK::TArray<SDK::APalPlayerCharacter*> AllPlayers = {};
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SDK::UPalCharacterImportanceManager* UCIM = NULL;
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SDK::UObject* WorldContextObject = NULL;
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//Items
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enum QuickItemSet
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{
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basic_items_stackable,
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basic_items_single,
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pal_unlock_skills,
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spheres,
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tools
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};
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//Filtered Items
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std::vector<std::string> db_filteredItems;
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317
database.h
317
database.h
@ -824,4 +824,321 @@ namespace database
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"FriedKelpie",
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"Chowder",
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};
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static std::vector<std::string> db_pals =
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{
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"Alpaca",
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"AmaterasuWolf",
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"Anubis",
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"BadCatgirl",
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"Baphomet",
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"Baphomet_Dark",
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"Bastet",
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"Bastet_Ice",
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"BeardedDragon",
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"BerryGoat",
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"BirdDragon",
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"BirdDragon_Ice",
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"BlackCentaur",
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"BlackFurDragon",
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"BlackGriffon",
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"BlackMetalDragon",
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"BlueberryFairy",
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"BlueDragon",
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"BluePlatypus",
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"Boar",
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"BrownRabbit",
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"CaptainPenguin",
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"Carbunclo",
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"CatBat",
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"CatMage",
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"CatVampire",
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"ChickenPal",
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"ColorfulBird",
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"CowPal",
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"CuteButterfly",
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"CuteFox",
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"CuteMole",
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"DarkAlien",
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"DarkCrow",
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"DarkMechaDragon",
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"DarkMutant",
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"DarkScorpion",
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"Deer",
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"Deer_Ground",
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"DreamDemon",
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"DrillGame",
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"Eagle",
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"ElecCat",
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"ElecLion",
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"ElecPanda",
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"FairyDragon",
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"FairyDragon_Water",
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"FeatherOstrich",
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"FengyunDeeper",
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"FireKirin",
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"FireKirin_Dark",
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"FlameBambi",
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"FlameBuffalo",
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"FlowerDinosaur",
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"FlowerDinosaur_Electric",
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"FlowerDoll",
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"FlowerRabbit",
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"FlyingManta",
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"FoxMage",
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"Ganesha",
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"Garm",
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"GhostBeast",
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"GhostRabbit",
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"GoldenHorse",
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"Gorilla",
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"GrassDragon",
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"GrassMammoth",
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"GrassMammoth_Ice",
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"GrassPanda",
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"GrassPanda_Electric",
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"GrassRabbitMan",
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"GuardianDog",
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"HadesBird",
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"HawkBird",
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"Hedgehog",
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"Hedgehog_Ice",
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"HerculesBeetle",
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"Horus",
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"IceDeer",
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"IceFox",
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"IceHorse",
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"IceHorse_Dark",
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"JetDragon",
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"Kelpie",
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"Kelpie_Fire",
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"KingAlpaca",
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"KingAlpaca_Ice",
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"KingBahamut",
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"Kirin",
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"Kitsunebi",
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"LavaGirl",
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"LazyCatfish",
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"LazyDragon",
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"LazyDragon_Electric",
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"LeafPrincess",
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"LilyQueen",
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"LilyQueen_Dark",
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"LittleBriarRose",
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"LizardMan",
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"LizardMan_Fire",
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"Manticore",
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"Manticore_Dark",
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"Monkey",
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"MopBaby",
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"MopKing",
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"Mutant",
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"NaughtyCat",
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"NegativeKoala",
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"NegativeOctopus",
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"NightBlueHorse",
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"NightFox",
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"NightLady",
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"Penguin",
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"PinkCat",
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"PinkKangaroo",
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"PinkLizard",
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"PinkRabbit",
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"PlantSlime",
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"QueenBee",
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"RaijinDaughter",
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"RedArmorBird",
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"RobinHood",
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"RobinHood_Ground",
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"Ronin",
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"SaintCentaur",
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"SakuraSaurus",
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"SakuraSaurus_Water",
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"ScorpionMan",
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"Serpent",
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"Serpent_Ground",
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"SharkKid",
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"SharkKid_Fire",
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"SheepBall",
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"SifuDog",
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"SkyDragon",
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"SoldierBee",
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"Suzaku",
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"Suzaku_Water",
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"SweetsSheep",
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"TentacleTurtle",
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"ThunderBird",
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"ThunderDog",
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"ThunderDragonMan",
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"Umihebi",
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"Umihebi_Fire",
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"VioletFairy",
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"VolcanicMonster",
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"VolcanicMonster_Ice",
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"VolcanoDragon",
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"WaterLizard",
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"WeaselDragon",
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"Werewolf",
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"WhiteMoth",
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"WhiteTiger",
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"Windchimes",
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"Windchimes_Ice",
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"WingGolem",
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"WizardOwl",
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"WoolFox",
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"Yeti",
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"Yeti_Grass",
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"GrassBoss",
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"ForestBoss",
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"DessertBoss",
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"VolcanoBoss",
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"SnowBoss",
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};
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static std::string basic_items_stackable[15] =
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{
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"Wood",
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"Wool",
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"Stone",
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"ElectricOrgan",
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"Venom",
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"FireOrgan",
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"IceOrgan",
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"Bone",
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"Sand",
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"Silicon",
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"Cement",
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"CarbonFiber",
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"Horn",
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"Cake",
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"Cheeseburger_2"
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};
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static std::string basic_items_single[12] =
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{
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"AutoMealPouch_Tier5",
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"GrapplingGun_4",
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"BowGun_5",
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"StealArmor_5",
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"StealArmorCold_5",
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"StealArmorHeat_5",
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"StealHelmet_5",
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"HomingSphereLauncher",
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"Pickaxe_Tier_02",
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"Pickaxe_Tier_03",
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"Axe_Tier_02",
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"Axe_Tier_03",
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};
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static std::string tools[4] =
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{
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"Pickaxe_Tier_02",
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"Pickaxe_Tier_03",
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"Axe_Tier_02",
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"Axe_Tier_03",
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};
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static std::string pal_unlock_skills[90] =
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{
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"SkillUnlock_Alpaca",
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"SkillUnlock_AmaterasuWolf",
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"SkillUnlock_Anubis",
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"SkillUnlock_BadCatgirl",
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"SkillUnlock_BirdDragon",
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"SkillUnlock_BlackCentaur",
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"SkillUnlock_BlackFurDragon",
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"SkillUnlock_BlackGriffon",
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"SkillUnlock_BlackMetalDragon",
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"SkillUnlock_BlueDragon",
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"SkillUnlock_Boar",
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"SkillUnlock_CaptainPenguin",
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"SkillUnlock_Carbunclo",
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"SkillUnlock_ColorfulBird",
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"SkillUnlock_DarkMutant",
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"SkillUnlock_Deer",
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"SkillUnlock_DreamDemon",
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"SkillUnlock_DrillGame",
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"SkillUnlock_Eagle",
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"SkillUnlock_ElecLion",
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"SkillUnlock_ElecPanda",
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"SkillUnlock_FairyDragon",
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"SkillUnlock_FeatherOstrich",
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"SkillUnlock_FengyunDeeper",
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"SkillUnlock_FireKirin",
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"SkillUnlock_FlameBuffalo",
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"SkillUnlock_FlowerDinosaur",
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"SkillUnlock_FlowerRabbit",
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"SkillUnlock_FlyingManta",
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"SkillUnlock_Garm",
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"SkillUnlock_GhostBeast",
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"SkillUnlock_GoldenHorse",
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"SkillUnlock_GrassMammoth",
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"SkillUnlock_GrassPanda",
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"SkillUnlock_GuardianDog",
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"SkillUnlock_HadesBird",
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"SkillUnlock_HawkBird",
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"SkillUnlock_Hedgehog",
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"SkillUnlock_HerculesBeetle",
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"SkillUnlock_Horus",
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"SkillUnlock_IceDeer",
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"SkillUnlock_IceFox",
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"SkillUnlock_IceHorse",
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"SkillUnlock_JetDragon",
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"SkillUnlock_KingAlpaca",
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"SkillUnlock_KingBahamut",
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"SkillUnlock_Kirin",
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"SkillUnlock_Kitsunebi",
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"SkillUnlock_LazyDragon",
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"SkillUnlock_LilyQueen",
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"SkillUnlock_Manticore",
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"SkillUnlock_Monkey",
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"SkillUnlock_MopKing",
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"SkillUnlock_NaughtyCat",
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"SkillUnlock_NegativeOctopus",
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"SkillUnlock_Penguin",
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"SkillUnlock_RaijinDaughter",
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"SkillUnlock_RedArmorBird",
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"SkillUnlock_SaintCentaur",
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"SkillUnlock_SakuraSaurus",
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"SkillUnlock_Serpent",
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"SkillUnlock_SkyDragon",
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"SkillUnlock_Suzaku",
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"SkillUnlock_ThunderBird",
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"SkillUnlock_ThunderDog",
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"SkillUnlock_Umihebi",
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"SkillUnlock_VolcanicMonster",
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"SkillUnlock_WeaselDragon",
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"SkillUnlock_WingGolem",
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"SkillUnlock_WindChimes",
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"SkillUnlock_Yeti",
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"SkillUnlock_Umihebi_Fire",
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"SkillUnlock_Deer_Ground",
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"SkillUnlock_Hedgehog_Ice",
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"SkillUnlock_FlowerDinosaur_Electric",
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"SkillUnlock_GrassMammoth_Ice",
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"SkillUnlock_LazyDragon_Electric",
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"SkillUnlock_FireKirin_Dark",
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"SkillUnlock_SakuraSaurus_Water",
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"SkillUnlock_FairyDragon_Water",
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"SkillUnlock_Manticore_Dark",
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"SkillUnlock_Suzaku_Water",
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"SkillUnlock_Serpent_Ground",
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"SkillUnlock_VolcanicMonster_Ice",
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"SkillUnlock_IceHorse_Dark",
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"SkillUnlock_GrassPanda_Electric",
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"SkillUnlock_Yeti_Grass",
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"SkillUnlock_KingAlpaca_Ice",
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"SkillUnlock_BirdDragon_Ice",
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"SkillUnlock_WindChimes_Ice",
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};
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static std::string spheres[8] =
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{
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"PalSphere",
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"PalSphere_Giga",
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"PalSphere_Legend",
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"PalSphere_Master",
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"PalSphere_Mega",
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"PalSphere_Tera",
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"PalSphere_Robbery",
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"PalSphere_Debug",
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};
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}
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82
src/Menu.cpp
82
src/Menu.cpp
@ -23,7 +23,7 @@ void AddItem(SDK::UPalPlayerInventoryData* data,char* itemName, int count)
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//Call
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data->RequestAddItem(Name, count, true);
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}
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void SpawnPal(char* PalName,int rank, int lvl = 1)
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void SpawnPal(char* PalName, bool IsMonster, int rank=1, int lvl = 1, int count=1)
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{
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SDK::UKismetStringLibrary* lib = SDK::UKismetStringLibrary::GetDefaultObj();
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@ -40,6 +40,11 @@ void SpawnPal(char* PalName,int rank, int lvl = 1)
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{
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if (Config.GetPalPlayerCharacter()->GetPalPlayerController()->GetPalPlayerState())
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{
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if (IsMonster)
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{
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Config.GetPalPlayerCharacter()->GetPalPlayerController()->GetPalPlayerState()->RequestSpawnMonsterForPlayer(Name, count, lvl);
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return;
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}
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EA[0] = SDK::EPalWazaID::AirCanon;
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palinfo.Level = lvl;
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palinfo.Rank = rank;
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@ -98,6 +103,36 @@ void ExploitFly(bool IsFly)
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}
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return;
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}
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void Spawn_Multiple(config::QuickItemSet Set)
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{
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SDK::UPalPlayerInventoryData * InventoryData = Config.GetPalPlayerCharacter()->GetPalPlayerController()->GetPalPlayerState()->GetInventoryData();
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switch (Set)
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{
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case 0:
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for (int i = 0; i < IM_ARRAYSIZE(database::basic_items_stackable); i++) {
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AddItem(InventoryData, _strdup(database::basic_items_stackable[i].c_str()), 100);
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}
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case 1:
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for (int i = 0; i < IM_ARRAYSIZE(database::basic_items_single); i++)
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{
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AddItem(InventoryData, _strdup(database::basic_items_single[i].c_str()), 1);
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}
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case 2:
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for (int i = 0; i < IM_ARRAYSIZE(database::pal_unlock_skills); i++) {
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AddItem(InventoryData, _strdup(database::pal_unlock_skills[i].c_str()), 1);
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}
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case 3:
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for (int i = 0; i < IM_ARRAYSIZE(database::spheres); i++) {
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AddItem(InventoryData, _strdup(database::spheres[i].c_str()), 100);
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}
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case 4:
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for (int i = 0; i < IM_ARRAYSIZE(database::tools); i++) {
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AddItem(InventoryData, _strdup(database::tools[i].c_str()), 1);
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}
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default:
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break;
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}
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}//Creadit:asashi
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namespace DX11_Base {
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@ -174,7 +209,10 @@ namespace DX11_Base {
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void TABExploit()
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{
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//Config.GetPalPlayerCharacter()->GetPalPlayerController()->GetPalPlayerState()->RequestSpawnMonsterForPlayer(name, 5, 1);
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ImGui::Checkbox("IsQuick", &Config.IsQuick);
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ImGui::Checkbox("SafeTeleport", &Config.IsSafe);
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//creadit
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ImGui::Checkbox("PalIsMonster", &Config.IsMonster);
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ImGui::InputFloat3("Pos:", Config.Pos);
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ImGui::InputInt("EXP:", &Config.EXP);
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ImGui::InputText("Item Name", Config.ItemName,sizeof(Config.ItemName));
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@ -203,7 +241,8 @@ namespace DX11_Base {
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}
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}
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ImGui::InputText("Pal Name", Config.PalName, sizeof(Config.PalName));
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ImGui::InputInt("Pal Rank", &Config.PalRank);
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if (!Config.IsMonster){ImGui::InputInt("Pal Rank", &Config.PalRank);}
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if (Config.IsMonster) { ImGui::InputInt("Pal Count", &Config.PalNum); }
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ImGui::InputInt("Pal lvl", &Config.PalLvL);
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if (ImGui::Button("Spawn Pal", ImVec2(ImGui::GetWindowContentRegionWidth() - 3, 20)))
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{
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@ -216,7 +255,7 @@ namespace DX11_Base {
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if (Config.PalName != NULL)
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{
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g_Console->printdbg("\n\n[+] PalName: %s [+]\n\n", g_Console->color.green, Config.ItemName);
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SpawnPal(Config.PalName,Config.PalRank,Config.PalLvL);
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SpawnPal(Config.PalName,Config.IsMonster,Config.PalRank,Config.PalLvL,Config.PalNum);
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}
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}
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}
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@ -294,7 +333,6 @@ namespace DX11_Base {
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}
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}
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}
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//Creadit WoodgamerHD
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if(ImGui::Button("Give exp", ImVec2(ImGui::GetWindowContentRegionWidth() - 3, 20)))
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{
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@ -333,6 +371,8 @@ namespace DX11_Base {
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}
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void TABDatabase()
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{
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ImGui::Checkbox("IsItems", &Config.matchDbItems);
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ImGui::InputText("Filter", Config.inputTextBuffer, sizeof(Config.inputTextBuffer), ImGuiInputTextFlags_CallbackCharFilter, InputTextCallback);
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Config.Update(Config.inputTextBuffer);
|
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@ -340,11 +380,35 @@ namespace DX11_Base {
|
||||
const auto& filteredItems = Config.GetFilteredItems();
|
||||
|
||||
for (const auto& itemName : filteredItems) {
|
||||
if (ImGui::Button(itemName.c_str())) {
|
||||
strcpy_s(Config.ItemName, itemName.c_str());
|
||||
if (ImGui::Button(itemName.c_str()))
|
||||
{
|
||||
if (Config.matchDbItems)
|
||||
{
|
||||
strcpy_s(Config.ItemName, itemName.c_str());
|
||||
continue;
|
||||
}
|
||||
strcpy_s(Config.PalName, itemName.c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
void TABQuick()//Creadit:asashi
|
||||
{
|
||||
if (ImGui::Button("Basic Items stack", ImVec2(ImGui::GetWindowContentRegionWidth() - 3, 20))) {
|
||||
Spawn_Multiple(config::QuickItemSet::basic_items_stackable);
|
||||
}
|
||||
if (ImGui::Button("Basic Items single", ImVec2(ImGui::GetWindowContentRegionWidth() - 3, 20))) {
|
||||
Spawn_Multiple(config::QuickItemSet::basic_items_single);
|
||||
}
|
||||
if (ImGui::Button("Unlock Pal skills", ImVec2(ImGui::GetWindowContentRegionWidth() - 3, 20))) {
|
||||
Spawn_Multiple(config::QuickItemSet::pal_unlock_skills);
|
||||
}
|
||||
if (ImGui::Button("Spheres", ImVec2(ImGui::GetWindowContentRegionWidth() - 3, 20))) {
|
||||
Spawn_Multiple(config::QuickItemSet::spheres);
|
||||
}
|
||||
if (ImGui::Button("Tools", ImVec2(ImGui::GetWindowContentRegionWidth() - 3, 20))) {
|
||||
Spawn_Multiple(config::QuickItemSet::tools);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Menu::Draw()
|
||||
@ -413,7 +477,11 @@ namespace DX11_Base {
|
||||
Tabs::TABConfig();
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
|
||||
if (Config.IsQuick && ImGui::BeginTabItem("Quick"))
|
||||
{
|
||||
Tabs::TABQuick();
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
ImGui::EndTabBar();
|
||||
}
|
||||
ImGui::End();
|
||||
|
Loading…
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Reference in New Issue
Block a user