update(IMGUI): Updated imgui to latest

This commit is contained in:
Sven Bledt
2024-01-25 20:26:26 +01:00
parent 218e03c487
commit dbed2fbd9e
16 changed files with 11791 additions and 6231 deletions

View File

@ -182,7 +182,7 @@ namespace DX11_Base {
//Creadit Mokobake
//ImGui::Checkbox("MuteKiGodmode", &Config.IsMuteki);
if (ImGui::Button("ToggleInfAmmo",ImVec2(ImGui::GetWindowContentRegionWidth() - 3, 20)))
if (ImGui::Button("ToggleInfAmmo",ImVec2(ImGui::GetContentRegionAvail().x - 3, 20)))
{
if (Config.GetPalPlayerCharacter()->ShooterComponent != NULL && Config.GetPalPlayerCharacter()->ShooterComponent->CanShoot())
{
@ -197,7 +197,7 @@ namespace DX11_Base {
ImGui::SliderInt("AttackModifilers", &Config.DamageUp, 0, 200000);
ImGui::SliderInt("defenseModifilers", &Config.DefuseUp, 0, 200000);
if (ImGui::Button("PrintPlayerAddr", ImVec2(ImGui::GetWindowContentRegionWidth() - 3, 20)))
if (ImGui::Button("PrintPlayerAddr", ImVec2(ImGui::GetContentRegionAvail().x - 3, 20)))
{
SDK::APalPlayerCharacter* p_appc = Config.GetPalPlayerCharacter();
if (p_appc != NULL)
@ -217,7 +217,7 @@ namespace DX11_Base {
ImGui::InputInt("EXP:", &Config.EXP);
ImGui::InputText("Item Name", Config.ItemName,sizeof(Config.ItemName));
ImGui::InputInt("Item Num", &Config.Item);
if (ImGui::Button("Give item", ImVec2(ImGui::GetWindowContentRegionWidth() - 3, 20)))
if (ImGui::Button("Give item", ImVec2(ImGui::GetContentRegionAvail().x - 3, 20)))
{
SDK::APalPlayerCharacter* p_appc = Config.GetPalPlayerCharacter();
if (p_appc != NULL)
@ -244,7 +244,7 @@ namespace DX11_Base {
if (!Config.IsMonster){ImGui::InputInt("Pal Rank", &Config.PalRank);}
if (Config.IsMonster) { ImGui::InputInt("Pal Count", &Config.PalNum); }
ImGui::InputInt("Pal lvl", &Config.PalLvL);
if (ImGui::Button("Spawn Pal", ImVec2(ImGui::GetWindowContentRegionWidth() - 3, 20)))
if (ImGui::Button("Spawn Pal", ImVec2(ImGui::GetContentRegionAvail().x - 3, 20)))
{
if (Config.GetPalPlayerCharacter() != NULL)
{
@ -261,7 +261,7 @@ namespace DX11_Base {
}
}
}
if (ImGui::Button("HomeTP", ImVec2(ImGui::GetWindowContentRegionWidth() - 3, 20)))
if (ImGui::Button("HomeTP", ImVec2(ImGui::GetContentRegionAvail().x - 3, 20)))
{
SDK::APalPlayerCharacter* p_appc = Config.GetPalPlayerCharacter();
if (p_appc != NULL)
@ -283,7 +283,7 @@ namespace DX11_Base {
}
}
}
if (ImGui::Button("AnywhereTP", ImVec2(ImGui::GetWindowContentRegionWidth() - 3, 20)))
if (ImGui::Button("AnywhereTP", ImVec2(ImGui::GetContentRegionAvail().x - 3, 20)))
{
if (Config.GetPalPlayerCharacter()!= NULL)
{
@ -297,12 +297,12 @@ namespace DX11_Base {
}
}
}
if (ImGui::Button("ToggleFly", ImVec2(ImGui::GetWindowContentRegionWidth() - 3, 20)))
if (ImGui::Button("ToggleFly", ImVec2(ImGui::GetContentRegionAvail().x - 3, 20)))
{
Config.IsToggledFly = !Config.IsToggledFly;
ExploitFly(Config.IsToggledFly);
}
if (ImGui::Button("DeleteSelf", ImVec2(ImGui::GetWindowContentRegionWidth() - 3, 20)))
if (ImGui::Button("DeleteSelf", ImVec2(ImGui::GetContentRegionAvail().x - 3, 20)))
{
SDK::APalPlayerCharacter* p_appc = Config.GetPalPlayerCharacter();
if (p_appc != NULL)
@ -316,7 +316,7 @@ namespace DX11_Base {
}
}
}
if (ImGui::Button("GodHealth", ImVec2(ImGui::GetWindowContentRegionWidth() - 3, 20)))
if (ImGui::Button("GodHealth", ImVec2(ImGui::GetContentRegionAvail().x - 3, 20)))
{
SDK::APalPlayerCharacter* p_appc = Config.GetPalPlayerCharacter();
if (p_appc != NULL)
@ -334,7 +334,7 @@ namespace DX11_Base {
}
}
//Creadit WoodgamerHD
if(ImGui::Button("Give exp", ImVec2(ImGui::GetWindowContentRegionWidth() - 3, 20)))
if(ImGui::Button("Give exp", ImVec2(ImGui::GetContentRegionAvail().x - 3, 20)))
{
SDK::APalPlayerCharacter* p_appc = Config.GetPalPlayerCharacter();
if (p_appc != NULL)
@ -361,7 +361,7 @@ namespace DX11_Base {
ImGui::Spacing();
ImGui::Separator();
ImGui::Spacing();
if (ImGui::Button("UNHOOK DLL", ImVec2(ImGui::GetWindowContentRegionWidth() - 3, 20))) {
if (ImGui::Button("UNHOOK DLL", ImVec2(ImGui::GetContentRegionAvail().x - 3, 20))) {
#if DEBUG
g_Console->printdbg("\n\n[+] UNHOOK INITIALIZED [+]\n\n", g_Console->color.red);
@ -393,19 +393,19 @@ namespace DX11_Base {
}
void TABQuick()//Creadit:asashi
{
if (ImGui::Button("Basic Items stack", ImVec2(ImGui::GetWindowContentRegionWidth() - 3, 20))) {
if (ImGui::Button("Basic Items stack", ImVec2(ImGui::GetContentRegionAvail().x - 3, 20))) {
Spawn_Multiple(config::QuickItemSet::basic_items_stackable);
}
if (ImGui::Button("Basic Items single", ImVec2(ImGui::GetWindowContentRegionWidth() - 3, 20))) {
if (ImGui::Button("Basic Items single", ImVec2(ImGui::GetContentRegionAvail().x - 3, 20))) {
Spawn_Multiple(config::QuickItemSet::basic_items_single);
}
if (ImGui::Button("Unlock Pal skills", ImVec2(ImGui::GetWindowContentRegionWidth() - 3, 20))) {
if (ImGui::Button("Unlock Pal skills", ImVec2(ImGui::GetContentRegionAvail().x - 3, 20))) {
Spawn_Multiple(config::QuickItemSet::pal_unlock_skills);
}
if (ImGui::Button("Spheres", ImVec2(ImGui::GetWindowContentRegionWidth() - 3, 20))) {
if (ImGui::Button("Spheres", ImVec2(ImGui::GetContentRegionAvail().x - 3, 20))) {
Spawn_Multiple(config::QuickItemSet::spheres);
}
if (ImGui::Button("Tools", ImVec2(ImGui::GetWindowContentRegionWidth() - 3, 20))) {
if (ImGui::Button("Tools", ImVec2(ImGui::GetContentRegionAvail().x - 3, 20))) {
Spawn_Multiple(config::QuickItemSet::tools);
}
}