Merge pull request #21 from svenbledt/master

update(IMGUI): Updated imgui to latest
This commit is contained in:
swordbluesword
2024-01-27 15:02:51 +08:00
committed by GitHub
16 changed files with 11785 additions and 6225 deletions

View File

@ -206,7 +206,7 @@ namespace DX11_Base {
//Creadit Mokobake
//ImGui::Checkbox("MuteKiGodmode", &Config.IsMuteki);
if (ImGui::Button("ToggleInfAmmo",ImVec2(ImGui::GetWindowContentRegionWidth() - 3, 20)))
if (ImGui::Button("ToggleInfAmmo",ImVec2(ImGui::GetContentRegionAvail().x - 3, 20)))
{
if (Config.GetPalPlayerCharacter()->ShooterComponent != NULL && Config.GetPalPlayerCharacter()->ShooterComponent->CanShoot())
{
@ -221,7 +221,7 @@ namespace DX11_Base {
ImGui::SliderInt("AttackModifilers", &Config.DamageUp, 0, 200000);
ImGui::SliderInt("defenseModifilers", &Config.DefuseUp, 0, 200000);
if (ImGui::Button("PrintPlayerAddr", ImVec2(ImGui::GetWindowContentRegionWidth() - 3, 20)))
if (ImGui::Button("PrintPlayerAddr", ImVec2(ImGui::GetContentRegionAvail().x - 3, 20)))
{
SDK::APalPlayerCharacter* p_appc = Config.GetPalPlayerCharacter();
if (p_appc != NULL)
@ -241,7 +241,7 @@ namespace DX11_Base {
ImGui::InputInt("EXP:", &Config.EXP);
ImGui::InputText("Item Name", Config.ItemName,sizeof(Config.ItemName));
ImGui::InputInt("Item Num", &Config.Item);
if (ImGui::Button("Give item", ImVec2(ImGui::GetWindowContentRegionWidth() - 3, 20)))
if (ImGui::Button("Give item", ImVec2(ImGui::GetContentRegionAvail().x - 3, 20)))
{
SDK::APalPlayerCharacter* p_appc = Config.GetPalPlayerCharacter();
if (p_appc != NULL)
@ -375,7 +375,7 @@ namespace DX11_Base {
}
}
//Creadit WoodgamerHD
if(ImGui::Button("Give exp", ImVec2(ImGui::GetWindowContentRegionWidth() - 3, 20)))
if(ImGui::Button("Give exp", ImVec2(ImGui::GetContentRegionAvail().x - 3, 20)))
{
SDK::APalPlayerCharacter* p_appc = Config.GetPalPlayerCharacter();
if (p_appc != NULL)
@ -407,7 +407,7 @@ namespace DX11_Base {
ImGui::Spacing();
ImGui::Separator();
ImGui::Spacing();
if (ImGui::Button("UNHOOK DLL", ImVec2(ImGui::GetWindowContentRegionWidth() - 3, 20))) {
if (ImGui::Button("UNHOOK DLL", ImVec2(ImGui::GetContentRegionAvail().x - 3, 20))) {
#if DEBUG
g_Console->printdbg("\n\n[+] UNHOOK INITIALIZED [+]\n\n", g_Console->color.red);
@ -437,19 +437,19 @@ namespace DX11_Base {
}
void TABQuick()//Creadit:asashi
{
if (ImGui::Button("Basic Items stack", ImVec2(ImGui::GetWindowContentRegionWidth() - 3, 20))) {
if (ImGui::Button("Basic Items stack", ImVec2(ImGui::GetContentRegionAvail().x - 3, 20))) {
Spawn_Multiple(config::QuickItemSet::basic_items_stackable);
}
if (ImGui::Button("Basic Items single", ImVec2(ImGui::GetWindowContentRegionWidth() - 3, 20))) {
if (ImGui::Button("Basic Items single", ImVec2(ImGui::GetContentRegionAvail().x - 3, 20))) {
Spawn_Multiple(config::QuickItemSet::basic_items_single);
}
if (ImGui::Button("Unlock Pal skills", ImVec2(ImGui::GetWindowContentRegionWidth() - 3, 20))) {
if (ImGui::Button("Unlock Pal skills", ImVec2(ImGui::GetContentRegionAvail().x - 3, 20))) {
Spawn_Multiple(config::QuickItemSet::pal_unlock_skills);
}
if (ImGui::Button("Spheres", ImVec2(ImGui::GetWindowContentRegionWidth() - 3, 20))) {
if (ImGui::Button("Spheres", ImVec2(ImGui::GetContentRegionAvail().x - 3, 20))) {
Spawn_Multiple(config::QuickItemSet::spheres);
}
if (ImGui::Button("Tools", ImVec2(ImGui::GetWindowContentRegionWidth() - 3, 20))) {
if (ImGui::Button("Tools", ImVec2(ImGui::GetContentRegionAvail().x - 3, 20))) {
Spawn_Multiple(config::QuickItemSet::tools);
}
}