#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x0 (0x28 - 0x28) // Class AutomationUtils.AutomationUtilsBlueprintLibrary class UAutomationUtilsBlueprintLibrary : public UBlueprintFunctionLibrary { public: static class UClass* StaticClass(); static class UAutomationUtilsBlueprintLibrary* GetDefaultObj(); void TakeGameplayAutomationScreenshot(const class FString& ScreenshotName, float MaxGlobalError, float MaxLocalError, const class FString& MapNameOverride); }; }