#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { namespace Params { //--------------------------------------------------------------------------------------------------------------------- // PARAMETERS //--------------------------------------------------------------------------------------------------------------------- // 0x28 (0x28 - 0x0) // Function AutomationUtils.AutomationUtilsBlueprintLibrary.TakeGameplayAutomationScreenshot struct UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot_Params { public: class FString ScreenshotName; // 0x0(0x10)(ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxGlobalError; // 0x10(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxLocalError; // 0x14(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString MapNameOverride; // 0x18(0x10)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; } }