#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { namespace Params { //--------------------------------------------------------------------------------------------------------------------- // PARAMETERS //--------------------------------------------------------------------------------------------------------------------- // 0x4 (0x4 - 0x0) // Function BP_AINPC_Combat_CommonState_MoveToTarget.BP_AINPC_Combat_CommonState_MoveToTarget_C.StateTick struct UBP_AINPC_Combat_CommonState_MoveToTarget_C_StateTick_Params { public: float DeltaTime; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x68 (0x68 - 0x0) // Function BP_AINPC_Combat_CommonState_MoveToTarget.BP_AINPC_Combat_CommonState_MoveToTarget_C.ExecuteUbergraph_BP_AINPC_Combat_CommonState_MoveToTarget struct UBP_AINPC_Combat_CommonState_MoveToTarget_C_ExecuteUbergraph_BP_AINPC_Combat_CommonState_MoveToTarget_Params { public: int32 EntryPoint; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) float K2Node_Event_DeltaTime; // 0x4(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat; // 0x8(0x8)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash) bool CallFunc_MoveToTarget_IsNearTarget; // 0x10(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_303A[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_1; // 0x18(0x8)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash) class UPalCharacterMovementComponent* CallFunc_GetMovementComponentRef_Movement; // 0x20(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_2; // 0x28(0x8)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash) class UPalCharacterMovementComponent* CallFunc_GetMovementComponentRef_Movement_1; // 0x30(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_3; // 0x38(0x8)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash) class UPalCharacterMovementComponent* CallFunc_GetMovementComponentRef_Movement_2; // 0x40(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsMovingOnGround_ReturnValue; // 0x48(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_NotEqual_ByteByte_ReturnValue; // 0x49(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_303C[0x6]; // Fixing Size After Last Property [ Dumper-7 ] class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_4; // 0x50(0x8)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash) bool CallFunc_BooleanAND_ReturnValue; // 0x58(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_303D[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class UPalCharacterMovementComponent* CallFunc_GetMovementComponentRef_Movement_3; // 0x60(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) }; } }