#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x0 (0x30 - 0x30) // BlueprintGeneratedClass BP_AnimNotifyState_DisableFootIK.BP_AnimNotifyState_DisableFootIK_C class UBP_AnimNotifyState_DisableFootIK_C : public UAnimNotifyState { public: static class UClass* StaticClass(); static class UBP_AnimNotifyState_DisableFootIK_C* GetDefaultObj(); bool Received_NotifyEnd(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation, struct FAnimNotifyEventReference& EventReference, class AActor* CallFunc_FindOwnerActor_ReturnValue, class UPalFootIKComponent* CallFunc_GetComponentByClass_ReturnValue); bool Received_NotifyBegin(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation, float TotalDuration, struct FAnimNotifyEventReference& EventReference, class AActor* CallFunc_FindOwnerActor_ReturnValue, class UPalFootIKComponent* CallFunc_GetComponentByClass_ReturnValue); class FString GetNotifyName(); }; }