#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x198 (0x6D0 - 0x538) // BlueprintGeneratedClass BP_GrapplingGun.BP_GrapplingGun_C class ABP_GrapplingGun_C : public APalWeaponBase { public: struct FPointerToUberGraphFrame UberGraphFrame; // 0x538(0x8)(ZeroConstructor, Transient, DuplicateTransient) class UCableComponent* Cable; // 0x540(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) class USkeletalMeshComponent* Weapon; // 0x548(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) bool IsShooting; // 0x550(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2812[0x7]; // Fixing Size After Last Property [ Dumper-7 ] struct FHitResult GrappleEnd; // 0x558(0xE8)(Edit, BlueprintVisible, DisableEditOnInstance, IsPlainOldData, NoDestructor, ContainsInstancedReference) struct FVector GrappleLocation; // 0x640(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool IsEquip; // 0x658(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2813[0x7]; // Fixing Size After Last Property [ Dumper-7 ] double CableMaxLength; // 0x660(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double CableShootSpeed; // 0x668(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double CableReturnSpeed; // 0x670(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double PlayerMoveSpeed; // 0x678(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FVector ShootDirection; // 0x680(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool IsPull; // 0x698(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2814[0x7]; // Fixing Size After Last Property [ Dumper-7 ] struct FVector StartLocation; // 0x6A0(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FVector GrappleMoveEndLocation; // 0x6B8(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) static class UClass* StaticClass(); static class ABP_GrapplingGun_C* GetDefaultObj(); void CalcShootStartParam(struct FVector* ShootDirection, struct FVector* StartLocation, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, const struct FVector& CallFunc_GetOverrideTargetLocation_ConsiderRide_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, const struct FVector& CallFunc_Normal_ReturnValue); void PullCable(double DeltaTime, bool* IsEnd, const struct FVector& PullVec, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, const struct FVector& CallFunc_Normal_ReturnValue, double CallFunc_Dot_VectorVector_ReturnValue, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue, bool CallFunc_Less_DoubleDouble_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, bool CallFunc_IsNearTwoPoint_ReturnValue, bool CallFunc_BooleanOR_ReturnValue, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue_1, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue_1, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue_1, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FVector& CallFunc_Normal_ReturnValue_1); void IsGraplingAction(bool* bSuccess, class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue, class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue, class UPalActionBase* CallFunc_GetCurrentAction_ReturnValue, class UBP_Action_Grappling_C* K2Node_DynamicCast_AsBP_Action_Grappling, bool K2Node_DynamicCast_bSuccess); void ShotCable(const struct FVector& CallFunc_CalcShootStartParam_ShootDirection, const struct FVector& CallFunc_CalcShootStartParam_StartLocation); void OnGraplingActionStart(); void OnGraplingActionEnd(); void GetCurrentCableLength(double* CableLength, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, double CallFunc_VSize_ReturnValue); void ShowHitPoint(TArray& Temp_object_Variable, class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue_1, bool CallFunc_BooleanAND_ReturnValue, class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue, bool CallFunc_BooleanAND_ReturnValue_1, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, const struct FVector& CallFunc_GetOverrideTargetLocation_ConsiderRide_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, const struct FVector& CallFunc_Normal_ReturnValue, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FHitResult& CallFunc_LineTraceSingle_OutHit, bool CallFunc_LineTraceSingle_ReturnValue, bool CallFunc_BreakHitResult_bBlockingHit, bool CallFunc_BreakHitResult_bInitialOverlap, float CallFunc_BreakHitResult_Time, float CallFunc_BreakHitResult_Distance, const struct FVector& CallFunc_BreakHitResult_Location, const struct FVector& CallFunc_BreakHitResult_ImpactPoint, const struct FVector& CallFunc_BreakHitResult_Normal, const struct FVector& CallFunc_BreakHitResult_ImpactNormal, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat, class AActor* CallFunc_BreakHitResult_HitActor, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent, class FName CallFunc_BreakHitResult_HitBoneName, class FName CallFunc_BreakHitResult_BoneName, int32 CallFunc_BreakHitResult_HitItem, int32 CallFunc_BreakHitResult_ElementIndex, int32 CallFunc_BreakHitResult_FaceIndex, const struct FVector& CallFunc_BreakHitResult_TraceStart, const struct FVector& CallFunc_BreakHitResult_TraceEnd); void UpdateCable(double DeltaTime, bool IsMaxLength, double NextLength, class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue, TArray& K2Node_MakeArray_Array, bool CallFunc_PullCable_IsEnd, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, bool CallFunc_IsGraplingAction_bSuccess, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue, bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_1, const struct FHitResult& CallFunc_LineTraceSingle_OutHit, bool CallFunc_LineTraceSingle_ReturnValue, bool CallFunc_BreakHitResult_bBlockingHit, bool CallFunc_BreakHitResult_bInitialOverlap, float CallFunc_BreakHitResult_Time, float CallFunc_BreakHitResult_Distance, const struct FVector& CallFunc_BreakHitResult_Location, const struct FVector& CallFunc_BreakHitResult_ImpactPoint, const struct FVector& CallFunc_BreakHitResult_Normal, const struct FVector& CallFunc_BreakHitResult_ImpactNormal, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat, class AActor* CallFunc_BreakHitResult_HitActor, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent, class FName CallFunc_BreakHitResult_HitBoneName, class FName CallFunc_BreakHitResult_BoneName, int32 CallFunc_BreakHitResult_HitItem, int32 CallFunc_BreakHitResult_ElementIndex, int32 CallFunc_BreakHitResult_FaceIndex, const struct FVector& CallFunc_BreakHitResult_TraceStart, const struct FVector& CallFunc_BreakHitResult_TraceEnd, double CallFunc_Multiply_DoubleDouble_ReturnValue, double CallFunc_GetCurrentCableLength_CableLength, double CallFunc_Add_DoubleDouble_ReturnValue, const struct FHitResult& CallFunc_LineTraceSingle_OutHit_1, bool CallFunc_LineTraceSingle_ReturnValue_1, bool CallFunc_BreakHitResult_bBlockingHit_1, bool CallFunc_BreakHitResult_bInitialOverlap_1, float CallFunc_BreakHitResult_Time_1, float CallFunc_BreakHitResult_Distance_1, const struct FVector& CallFunc_BreakHitResult_Location_1, const struct FVector& CallFunc_BreakHitResult_ImpactPoint_1, const struct FVector& CallFunc_BreakHitResult_Normal_1, const struct FVector& CallFunc_BreakHitResult_ImpactNormal_1, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat_1, class AActor* CallFunc_BreakHitResult_HitActor_1, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent_1, class FName CallFunc_BreakHitResult_HitBoneName_1, class FName CallFunc_BreakHitResult_BoneName_1, int32 CallFunc_BreakHitResult_HitItem_1, int32 CallFunc_BreakHitResult_ElementIndex_1, int32 CallFunc_BreakHitResult_FaceIndex_1, const struct FVector& CallFunc_BreakHitResult_TraceStart_1, const struct FVector& CallFunc_BreakHitResult_TraceEnd_1, bool CallFunc_EqualEqual_ObjectObject_ReturnValue, double CallFunc_Dot_VectorVector_ReturnValue, bool CallFunc_BooleanAND_ReturnValue, bool CallFunc_Greater_DoubleDouble_ReturnValue); void EndCable(bool IsAnimationCancel, class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue, class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue); void UpdateRopeEndLocation(const struct FTransform& CallFunc_K2_GetComponentToWorld_ReturnValue, const struct FVector& CallFunc_InverseTransformLocation_ReturnValue); void StartGraplling(class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue, class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_HasAuthority_ReturnValue, const struct FPalNetArchive& K2Node_MakeStruct_PalNetArchive, const struct FActionDynamicParameter& K2Node_MakeStruct_ActionDynamicParameter, class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue_1, class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue, class UPalActionBase* CallFunc_PlayActionByTypeParameter_ReturnValue, float CallFunc_WritePlayerGrappling_Speed_ImplicitCast); void ShowLine(class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue_1, bool CallFunc_BooleanAND_ReturnValue, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue, bool CallFunc_BooleanAND_ReturnValue_1, const struct FVector& CallFunc_CalcShootStartParam_ShootDirection, const struct FVector& CallFunc_CalcShootStartParam_StartLocation, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue); void OnPullTrigger(); void ReceiveTick(float DeltaSeconds); void OnAttachWeapon(class AActor* AttachActor); void OnDetachWeapon(class AActor* DetachActor); void ReceiveBeginPlay(); void OnActionEnd(class UPalActionBase* Action); void ExecuteUbergraph_BP_GrapplingGun(int32 EntryPoint, float K2Node_Event_DeltaSeconds, class AActor* K2Node_Event_attachActor, class AActor* K2Node_Event_detachActor, bool CallFunc_BooleanOR_ReturnValue, class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue, class UPalActionBase* K2Node_CustomEvent_action, class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue, class UBP_Action_Grappling_C* K2Node_DynamicCast_AsBP_Action_Grappling, bool K2Node_DynamicCast_bSuccess, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, double CallFunc_UpdateCable_DeltaTime_ImplicitCast); }; }