#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x8 (0x168 - 0x160) // BlueprintGeneratedClass BP_PalActionTransportItem.BP_PalActionTransportItem_C class UBP_PalActionTransportItem_C : public UPalActionTransportItem { public: struct FPointerToUberGraphFrame UberGraphFrame; // 0x160(0x8)(ZeroConstructor, Transient, DuplicateTransient) static class UClass* StaticClass(); static class UBP_PalActionTransportItem_C* GetDefaultObj(); void FindMontage(class UAnimMontage** Montage, bool* Exist, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UPalStaticCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_FindMontange_bExist, class UAnimMontage* CallFunc_FindMontange_ReturnValue); void OnBeginAction(); void TickAction(float DeltaTime); void ExecuteUbergraph_BP_PalActionTransportItem(int32 EntryPoint, bool CallFunc_IsValid_ReturnValue, class FName CallFunc_ReadBlackboard_StaticItemId, float K2Node_Event_DeltaTime, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, bool CallFunc_IsDedicatedServer_ReturnValue, class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue, const struct FTransform& CallFunc_GetSocketTransform_ReturnValue, const struct FVector& CallFunc_BreakTransform_Location, const struct FRotator& CallFunc_BreakTransform_Rotation, const struct FVector& CallFunc_BreakTransform_Scale, const struct FHitResult& CallFunc_K2_SetActorLocationAndRotation_SweepHitResult, bool CallFunc_K2_SetActorLocationAndRotation_ReturnValue); }; }