#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { namespace Params { //--------------------------------------------------------------------------------------------------------------------- // PARAMETERS //--------------------------------------------------------------------------------------------------------------------- // 0x10 (0x10 - 0x0) // Function CommonInput.CommonInputBaseControllerData.GetRegisteredGamepads struct UCommonInputBaseControllerData_GetRegisteredGamepads_Params { public: TArray ReturnValue; // 0x0(0x10)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) }; // 0x1 (0x1 - 0x0) // Function CommonInput.CommonInputSubsystem.ShouldShowInputKeys struct UCommonInputSubsystem_ShouldShowInputKeys_Params { public: bool ReturnValue; // 0x0(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x8 (0x8 - 0x0) // Function CommonInput.CommonInputSubsystem.SetGamepadInputType struct UCommonInputSubsystem_SetGamepadInputType_Params { public: class FName InGamepadInputType; // 0x0(0x8)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x1 (0x1 - 0x0) // Function CommonInput.CommonInputSubsystem.SetCurrentInputType struct UCommonInputSubsystem_SetCurrentInputType_Params { public: enum class ECommonInputType NewInputType; // 0x0(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x1 (0x1 - 0x0) // Function CommonInput.CommonInputSubsystem.IsUsingPointerInput struct UCommonInputSubsystem_IsUsingPointerInput_Params { public: bool ReturnValue; // 0x0(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x2 (0x2 - 0x0) // Function CommonInput.CommonInputSubsystem.IsInputMethodActive struct UCommonInputSubsystem_IsInputMethodActive_Params { public: enum class ECommonInputType InputMethod; // 0x0(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x1(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x1 (0x1 - 0x0) // Function CommonInput.CommonInputSubsystem.GetDefaultInputType struct UCommonInputSubsystem_GetDefaultInputType_Params { public: enum class ECommonInputType ReturnValue; // 0x0(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x1 (0x1 - 0x0) // Function CommonInput.CommonInputSubsystem.GetCurrentInputType struct UCommonInputSubsystem_GetCurrentInputType_Params { public: enum class ECommonInputType ReturnValue; // 0x0(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x8 (0x8 - 0x0) // Function CommonInput.CommonInputSubsystem.GetCurrentGamepadName struct UCommonInputSubsystem_GetCurrentGamepadName_Params { public: class FName ReturnValue; // 0x0(0x8)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; } }