#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // Class ModularGameplayActors.ModularAIController // (Actor) class UClass* AModularAIController::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ModularAIController"); return Clss; } // ModularAIController ModularGameplayActors.Default__ModularAIController // (Public, ClassDefaultObject, ArchetypeObject) class AModularAIController* AModularAIController::GetDefaultObj() { static class AModularAIController* Default = nullptr; if (!Default) Default = static_cast(AModularAIController::StaticClass()->DefaultObject); return Default; } // Class ModularGameplayActors.ModularCharacter // (Actor, Pawn) class UClass* AModularCharacter::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ModularCharacter"); return Clss; } // ModularCharacter ModularGameplayActors.Default__ModularCharacter // (Public, ClassDefaultObject, ArchetypeObject) class AModularCharacter* AModularCharacter::GetDefaultObj() { static class AModularCharacter* Default = nullptr; if (!Default) Default = static_cast(AModularCharacter::StaticClass()->DefaultObject); return Default; } // Class ModularGameplayActors.ModularGameModeBase // (Actor) class UClass* AModularGameModeBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ModularGameModeBase"); return Clss; } // ModularGameModeBase ModularGameplayActors.Default__ModularGameModeBase // (Public, ClassDefaultObject, ArchetypeObject) class AModularGameModeBase* AModularGameModeBase::GetDefaultObj() { static class AModularGameModeBase* Default = nullptr; if (!Default) Default = static_cast(AModularGameModeBase::StaticClass()->DefaultObject); return Default; } // Class ModularGameplayActors.ModularGameMode // (Actor) class UClass* AModularGameMode::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ModularGameMode"); return Clss; } // ModularGameMode ModularGameplayActors.Default__ModularGameMode // (Public, ClassDefaultObject, ArchetypeObject) class AModularGameMode* AModularGameMode::GetDefaultObj() { static class AModularGameMode* Default = nullptr; if (!Default) Default = static_cast(AModularGameMode::StaticClass()->DefaultObject); return Default; } // Class ModularGameplayActors.ModularGameStateBase // (Actor) class UClass* AModularGameStateBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ModularGameStateBase"); return Clss; } // ModularGameStateBase ModularGameplayActors.Default__ModularGameStateBase // (Public, ClassDefaultObject, ArchetypeObject) class AModularGameStateBase* AModularGameStateBase::GetDefaultObj() { static class AModularGameStateBase* Default = nullptr; if (!Default) Default = static_cast(AModularGameStateBase::StaticClass()->DefaultObject); return Default; } // Class ModularGameplayActors.ModularGameState // (Actor) class UClass* AModularGameState::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ModularGameState"); return Clss; } // ModularGameState ModularGameplayActors.Default__ModularGameState // (Public, ClassDefaultObject, ArchetypeObject) class AModularGameState* AModularGameState::GetDefaultObj() { static class AModularGameState* Default = nullptr; if (!Default) Default = static_cast(AModularGameState::StaticClass()->DefaultObject); return Default; } // Class ModularGameplayActors.ModularPawn // (Actor, Pawn) class UClass* AModularPawn::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ModularPawn"); return Clss; } // ModularPawn ModularGameplayActors.Default__ModularPawn // (Public, ClassDefaultObject, ArchetypeObject) class AModularPawn* AModularPawn::GetDefaultObj() { static class AModularPawn* Default = nullptr; if (!Default) Default = static_cast(AModularPawn::StaticClass()->DefaultObject); return Default; } // Class ModularGameplayActors.ModularPlayerController // (Actor, PlayerController) class UClass* AModularPlayerController::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ModularPlayerController"); return Clss; } // ModularPlayerController ModularGameplayActors.Default__ModularPlayerController // (Public, ClassDefaultObject, ArchetypeObject) class AModularPlayerController* AModularPlayerController::GetDefaultObj() { static class AModularPlayerController* Default = nullptr; if (!Default) Default = static_cast(AModularPlayerController::StaticClass()->DefaultObject); return Default; } // Class ModularGameplayActors.ModularPlayerState // (Actor) class UClass* AModularPlayerState::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ModularPlayerState"); return Clss; } // ModularPlayerState ModularGameplayActors.Default__ModularPlayerState // (Public, ClassDefaultObject, ArchetypeObject) class AModularPlayerState* AModularPlayerState::GetDefaultObj() { static class AModularPlayerState* Default = nullptr; if (!Default) Default = static_cast(AModularPlayerState::StaticClass()->DefaultObject); return Default; } }