#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x0 (0x28 - 0x28) // Class PhysicsCore.PhysicalMaterialPropertyBase class UPhysicalMaterialPropertyBase : public UObject { public: static class UClass* StaticClass(); static class UPhysicalMaterialPropertyBase* GetDefaultObj(); }; // 0x10 (0x38 - 0x28) // Class PhysicsCore.BodySetupCore class UBodySetupCore : public UObject { public: class FName BoneName; // 0x28(0x8)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPhysicsType PhysicsType; // 0x30(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class ECollisionTraceFlag CollisionTraceFlag; // 0x31(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EBodyCollisionResponse CollisionReponse; // 0x32(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1034[0x5]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class UBodySetupCore* GetDefaultObj(); }; // 0x20 (0x48 - 0x28) // Class PhysicsCore.ChaosPhysicalMaterial class UChaosPhysicalMaterial : public UObject { public: float Friction; // 0x28(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float StaticFriction; // 0x2C(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Restitution; // 0x30(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float LinearEtherDrag; // 0x34(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AngularEtherDrag; // 0x38(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float SleepingLinearVelocityThreshold; // 0x3C(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float SleepingAngularVelocityThreshold; // 0x40(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_103A[0x4]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class UChaosPhysicalMaterial* GetDefaultObj(); }; // 0x58 (0x80 - 0x28) // Class PhysicsCore.PhysicalMaterial class UPhysicalMaterial : public UObject { public: float Friction; // 0x28(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float StaticFriction; // 0x2C(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EFrictionCombineMode FrictionCombineMode; // 0x30(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bOverrideFrictionCombineMode; // 0x31(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_103C[0x2]; // Fixing Size After Last Property [ Dumper-7 ] float Restitution; // 0x34(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EFrictionCombineMode RestitutionCombineMode; // 0x38(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bOverrideRestitutionCombineMode; // 0x39(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_103E[0x2]; // Fixing Size After Last Property [ Dumper-7 ] float Density; // 0x3C(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float SleepLinearVelocityThreshold; // 0x40(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float SleepAngularVelocityThreshold; // 0x44(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 SleepCounterThreshold; // 0x48(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float RaiseMassToPower; // 0x4C(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DestructibleDamageThresholdScale; // 0x50(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1042[0x4]; // Fixing Size After Last Property [ Dumper-7 ] class UPhysicalMaterialPropertyBase* PhysicalMaterialProperty; // 0x58(0x8)(ZeroConstructor, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPhysicalSurface SurfaceType; // 0x60(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1043[0x1F]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class UPhysicalMaterial* GetDefaultObj(); }; // 0xA8 (0xE0 - 0x38) // Class PhysicsCore.PhysicsSettingsCore class UPhysicsSettingsCore : public UDeveloperSettings { public: float DefaultGravityZ; // 0x38(0x4)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DefaultTerminalVelocity; // 0x3C(0x4)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DefaultFluidFriction; // 0x40(0x4)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 SimulateScratchMemorySize; // 0x44(0x4)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 RagdollAggregateThreshold; // 0x48(0x4)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float TriangleMeshTriangleMinAreaThreshold; // 0x4C(0x4)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bEnableShapeSharing; // 0x50(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bEnablePCM; // 0x51(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bEnableStabilization; // 0x52(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bWarnMissingLocks; // 0x53(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bEnable2DPhysics; // 0x54(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bDefaultHasComplexCollision; // 0x55(0x1)(ZeroConstructor, Config, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1049[0x2]; // Fixing Size After Last Property [ Dumper-7 ] float BounceThresholdVelocity; // 0x58(0x4)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EFrictionCombineMode FrictionCombineMode; // 0x5C(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EFrictionCombineMode RestitutionCombineMode; // 0x5D(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_104A[0x2]; // Fixing Size After Last Property [ Dumper-7 ] float MaxAngularVelocity; // 0x60(0x4)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxDepenetrationVelocity; // 0x64(0x4)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ContactOffsetMultiplier; // 0x68(0x4)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MinContactOffset; // 0x6C(0x4)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxContactOffset; // 0x70(0x4)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bSimulateSkeletalMeshOnDedicatedServer; // 0x74(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class ECollisionTraceFlag DefaultShapeComplexity; // 0x75(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_104D[0x2]; // Fixing Size After Last Property [ Dumper-7 ] struct FChaosSolverConfiguration SolverOptions; // 0x78(0x68)(Edit, Config, NoDestructor, NativeAccessSpecifierPublic) static class UClass* StaticClass(); static class UPhysicsSettingsCore* GetDefaultObj(); }; }