#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { namespace Params { //--------------------------------------------------------------------------------------------------------------------- // PARAMETERS //--------------------------------------------------------------------------------------------------------------------- // 0x1 (0x1 - 0x0) // Function BP_AIAction_NPC_Talking.BP_AIAction_NPC_Talking_C.GetIsTalking struct UBP_AIAction_NPC_Talking_C_GetIsTalking_Params { public: bool IsTalking; // 0x0(0x1)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x11 (0x11 - 0x0) // Function BP_AIAction_NPC_Talking.BP_AIAction_NPC_Talking_C.UpdateTalkTarget struct UBP_AIAction_NPC_Talking_C_UpdateTalkTarget_Params { public: bool CallFunc_Array_IsEmpty_ReturnValue; // 0x0(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_1E24[0x3]; // Fixing Size After Last Property [ Dumper-7 ] int32 CallFunc_Array_LastIndex_ReturnValue; // 0x4(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class AActor* CallFunc_Array_Get_Item; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool CallFunc_NotEqual_ObjectObject_ReturnValue; // 0x10(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0xA (0xA - 0x0) // Function BP_AIAction_NPC_Talking.BP_AIAction_NPC_Talking_C.RemoveTalkActor struct UBP_AIAction_NPC_Talking_C_RemoveTalkActor_Params { public: class AActor* TalkActor; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool CallFunc_Array_RemoveItem_ReturnValue; // 0x8(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_Array_IsEmpty_ReturnValue; // 0x9(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x5D (0x5D - 0x0) // Function BP_AIAction_NPC_Talking.BP_AIAction_NPC_Talking_C.CheckTalkPlayers struct UBP_AIAction_NPC_Talking_C_CheckTalkPlayers_Params { public: TArray RemovePlayers; // 0x0(0x10)(Edit, BlueprintVisible, DisableEditOnTemplate) int32 Temp_int_Array_Index_Variable; // 0x10(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) int32 Temp_int_Loop_Counter_Variable; // 0x14(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) int32 CallFunc_Add_IntInt_ReturnValue; // 0x18(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) int32 Temp_int_Array_Index_Variable_1; // 0x1C(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_Array_IsEmpty_ReturnValue; // 0x20(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_Array_IsEmpty_ReturnValue_1; // 0x21(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_1E44[0x6]; // Fixing Size After Last Property [ Dumper-7 ] class AActor* CallFunc_Array_Get_Item; // 0x28(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) int32 CallFunc_Array_Length_ReturnValue; // 0x30(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_Array_RemoveItem_ReturnValue; // 0x34(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_1E47[0x3]; // Fixing Size After Last Property [ Dumper-7 ] int32 Temp_int_Loop_Counter_Variable_1; // 0x38(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_1E48[0x4]; // Fixing Size After Last Property [ Dumper-7 ] class AActor* CallFunc_Array_Get_Item_1; // 0x40(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) int32 CallFunc_Array_Length_ReturnValue_1; // 0x48(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsValid_ReturnValue; // 0x4C(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_Less_IntInt_ReturnValue; // 0x4D(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_1E4A[0x2]; // Fixing Size After Last Property [ Dumper-7 ] int32 CallFunc_Array_Add_ReturnValue; // 0x50(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_Less_IntInt_ReturnValue_1; // 0x54(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_1E4C[0x3]; // Fixing Size After Last Property [ Dumper-7 ] int32 CallFunc_Add_IntInt_ReturnValue_1; // 0x58(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_Array_IsEmpty_ReturnValue_2; // 0x5C(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0xC (0xC - 0x0) // Function BP_AIAction_NPC_Talking.BP_AIAction_NPC_Talking_C.AddTalkActor struct UBP_AIAction_NPC_Talking_C_AddTalkActor_Params { public: class AActor* TalkActor; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) int32 CallFunc_Array_AddUnique_ReturnValue; // 0x8(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x8 (0x8 - 0x0) // Function BP_AIAction_NPC_Talking.BP_AIAction_NPC_Talking_C.ActionStart struct UBP_AIAction_NPC_Talking_C_ActionStart_Params { public: class APawn* ControlledPawn; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) }; // 0xC (0xC - 0x0) // Function BP_AIAction_NPC_Talking.BP_AIAction_NPC_Talking_C.ActionTick struct UBP_AIAction_NPC_Talking_C_ActionTick_Params { public: class APawn* ControlledPawn; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) float DeltaSeconds; // 0x8(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x9 (0x9 - 0x0) // Function BP_AIAction_NPC_Talking.BP_AIAction_NPC_Talking_C.ActionFinished struct UBP_AIAction_NPC_Talking_C_ActionFinished_Params { public: class APawn* ControlledPawn; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) enum class EPawnActionResult WithResult; // 0x8(0x1)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x8 (0x8 - 0x0) // Function BP_AIAction_NPC_Talking.BP_AIAction_NPC_Talking_C.ActionAbort struct UBP_AIAction_NPC_Talking_C_ActionAbort_Params { public: class APawn* ControlledPawn; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) }; // 0x8 (0x8 - 0x0) // Function BP_AIAction_NPC_Talking.BP_AIAction_NPC_Talking_C.ActionPause struct UBP_AIAction_NPC_Talking_C_ActionPause_Params { public: class APawn* ControlledPawn; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) }; // 0x90 (0x90 - 0x0) // Function BP_AIAction_NPC_Talking.BP_AIAction_NPC_Talking_C.ExecuteUbergraph_BP_AIAction_NPC_Talking struct UBP_AIAction_NPC_Talking_C_ExecuteUbergraph_BP_AIAction_NPC_Talking_Params { public: int32 EntryPoint; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_1E9C[0x4]; // Fixing Size After Last Property [ Dumper-7 ] class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class APawn* K2Node_Event_ControlledPawn_4; // 0x10(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class AController* CallFunc_GetController_ReturnValue; // 0x18(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsValid_ReturnValue; // 0x20(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsValid_ReturnValue_1; // 0x21(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_InFanShap_ReturnValue; // 0x22(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_1E9E[0x5]; // Fixing Size After Last Property [ Dumper-7 ] class APawn* K2Node_Event_ControlledPawn_3; // 0x28(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) float K2Node_Event_DeltaSeconds; // 0x30(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_1EA2[0x4]; // Fixing Size After Last Property [ Dumper-7 ] class AController* CallFunc_GetController_ReturnValue_1; // 0x38(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class APawn* CallFunc_K2_GetPawn_ReturnValue; // 0x40(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) double CallFunc_Add_DoubleDouble_ReturnValue; // 0x48(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class APawn* K2Node_Event_ControlledPawn_2; // 0x50(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) enum class EPawnActionResult K2Node_Event_WithResult; // 0x58(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_1EA8[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class APawn* K2Node_Event_ControlledPawn_1; // 0x60(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class APawn* K2Node_Event_ControlledPawn; // 0x68(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool CallFunc_Greater_DoubleDouble_ReturnValue; // 0x70(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_1EA9[0x3]; // Fixing Size After Last Property [ Dumper-7 ] int32 CallFunc_Array_AddUnique_ReturnValue; // 0x74(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_Array_IsEmpty_ReturnValue; // 0x78(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_1EAB[0x7]; // Fixing Size After Last Property [ Dumper-7 ] double CallFunc_Greater_DoubleDouble_B_ImplicitCast; // 0x80(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double CallFunc_Add_DoubleDouble_A_ImplicitCast; // 0x88(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; } }