#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x10 (0x68 - 0x58) // BlueprintGeneratedClass BP_AINPC_CombatGunState_FireMove_FlameThrower.BP_AINPC_CombatGunState_FireMove_FlameThrower_C class UBP_AINPC_CombatGunState_FireMove_FlameThrower_C : public UBP_AINPC_CombatGunState_AimMove_C { public: struct FPointerToUberGraphFrame UberGraphFrame; // 0x58(0x8)(ZeroConstructor, Transient, DuplicateTransient) double Timer; // 0x60(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) static class UClass* StaticClass(); static class UBP_AINPC_CombatGunState_FireMove_FlameThrower_C* GetDefaultObj(); void StateEnter(); void StateExit(); void ExecuteUbergraph_BP_AINPC_CombatGunState_FireMove_FlameThrower(int32 EntryPoint, class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon, class UPalNPCAIWeaponHandle* CallFunc_GetWeaponHandle_WeaponHandle, class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon_1, class UPalNPCAIWeaponHandle* CallFunc_GetWeaponHandle_WeaponHandle_1, float CallFunc_GetRandomMoveTimeMin_ReturnValue); }; }