#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_AxeBase.BP_AxeBase_C // (Actor) class UClass* ABP_AxeBase_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_AxeBase_C"); return Clss; } // BP_AxeBase_C BP_AxeBase.Default__BP_AxeBase_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class ABP_AxeBase_C* ABP_AxeBase_C::GetDefaultObj() { static class ABP_AxeBase_C* Default = nullptr; if (!Default) Default = static_cast(ABP_AxeBase_C::StaticClass()->DefaultObject); return Default; } // Function BP_AxeBase.BP_AxeBase_C.GetLeftHandTransform // (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FTransform CallFunc_GetLeftHandTransform_ReturnValue (IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FTransform ABP_AxeBase_C::GetLeftHandTransform(const struct FTransform& CallFunc_GetLeftHandTransform_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AxeBase_C", "GetLeftHandTransform"); Params::ABP_AxeBase_C_GetLeftHandTransform_Params Parms{}; Parms.CallFunc_GetLeftHandTransform_ReturnValue = CallFunc_GetLeftHandTransform_ReturnValue; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } }