#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_ExplosiveModifierBase.BP_ExplosiveModifierBase_C // (None) class UClass* UBP_ExplosiveModifierBase_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_ExplosiveModifierBase_C"); return Clss; } // BP_ExplosiveModifierBase_C BP_ExplosiveModifierBase.Default__BP_ExplosiveModifierBase_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_ExplosiveModifierBase_C* UBP_ExplosiveModifierBase_C::GetDefaultObj() { static class UBP_ExplosiveModifierBase_C* Default = nullptr; if (!Default) Default = static_cast(UBP_ExplosiveModifierBase_C::StaticClass()->DefaultObject); return Default; } // Function BP_ExplosiveModifierBase.BP_ExplosiveModifierBase_C.Initialize // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class APalBullet* Bullet (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_ExplosiveModifierBase_C::Initialize(class APalBullet* Bullet) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ExplosiveModifierBase_C", "Initialize"); Params::UBP_ExplosiveModifierBase_C_Initialize_Params Parms{}; Parms.Bullet = Bullet; UObject::ProcessEvent(Func, &Parms); } // Function BP_ExplosiveModifierBase.BP_ExplosiveModifierBase_C.«¹¿à¤ÙóÈ_0 // (HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class UPrimitiveComponent* HitComp (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class AActor* OtherCharacter (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPrimitiveComponent* OtherComp (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // struct FHitResult Hi (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference) void UBP_ExplosiveModifierBase_C::_________0(class UPrimitiveComponent* HitComp, class AActor* OtherCharacter, class UPrimitiveComponent* OtherComp, struct FHitResult& Hi) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ExplosiveModifierBase_C", "«¹¿à¤ÙóÈ_0"); Params::UBP_ExplosiveModifierBase_C__________0_Params Parms{}; Parms.HitComp = HitComp; Parms.OtherCharacter = OtherCharacter; Parms.OtherComp = OtherComp; Parms.Hi = Hi; UObject::ProcessEvent(Func, &Parms); } // Function BP_ExplosiveModifierBase.BP_ExplosiveModifierBase_C.ExecuteUbergraph_BP_ExplosiveModifierBase // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPrimitiveComponent* K2Node_CustomEvent_HitComp (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class AActor* K2Node_CustomEvent_OtherCharacter (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPrimitiveComponent* K2Node_CustomEvent_OtherComp (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // struct FHitResult K2Node_CustomEvent_Hi (ConstParm, IsPlainOldData, NoDestructor, ContainsInstancedReference) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalBullet* K2Node_DynamicCast_AsPal_Bullet (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_GetWeaponDamage_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // float CallFunc_Conv_IntToFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FTransform CallFunc_GetTransform_ReturnValue (ConstParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_GetParameterWithPassiveSkillEffect_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_FTrunc_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalBullet* K2Node_Event_bullet (ConstParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class ABP_ExplosionAttackBase_C* CallFunc_FinishSpawningActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class USceneComponent* CallFunc_K2_GetRootComponent_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UNiagaraComponent* CallFunc_SpawnSystemAttached_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // double CallFunc_FTrunc_A_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_ExplosiveModifierBase_C::ExecuteUbergraph_BP_ExplosiveModifierBase(int32 EntryPoint, class UPrimitiveComponent* K2Node_CustomEvent_HitComp, class AActor* K2Node_CustomEvent_OtherCharacter, class UPrimitiveComponent* K2Node_CustomEvent_OtherComp, const struct FHitResult& K2Node_CustomEvent_Hi, bool CallFunc_IsValid_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class APalBullet* K2Node_DynamicCast_AsPal_Bullet, bool K2Node_DynamicCast_bSuccess, int32 CallFunc_GetWeaponDamage_ReturnValue, class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue, float CallFunc_Conv_IntToFloat_ReturnValue, const struct FTransform& CallFunc_GetTransform_ReturnValue, float CallFunc_GetParameterWithPassiveSkillEffect_ReturnValue, int32 CallFunc_FTrunc_ReturnValue, class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, class APalBullet* K2Node_Event_bullet, class ABP_ExplosionAttackBase_C* CallFunc_FinishSpawningActor_ReturnValue, class USceneComponent* CallFunc_K2_GetRootComponent_ReturnValue, class UNiagaraComponent* CallFunc_SpawnSystemAttached_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, double CallFunc_FTrunc_A_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ExplosiveModifierBase_C", "ExecuteUbergraph_BP_ExplosiveModifierBase"); Params::UBP_ExplosiveModifierBase_C_ExecuteUbergraph_BP_ExplosiveModifierBase_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.K2Node_CustomEvent_HitComp = K2Node_CustomEvent_HitComp; Parms.K2Node_CustomEvent_OtherCharacter = K2Node_CustomEvent_OtherCharacter; Parms.K2Node_CustomEvent_OtherComp = K2Node_CustomEvent_OtherComp; Parms.K2Node_CustomEvent_Hi = K2Node_CustomEvent_Hi; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.K2Node_DynamicCast_AsPal_Bullet = K2Node_DynamicCast_AsPal_Bullet; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_GetWeaponDamage_ReturnValue = CallFunc_GetWeaponDamage_ReturnValue; Parms.CallFunc_FindOwnerPalCharacter_ReturnValue = CallFunc_FindOwnerPalCharacter_ReturnValue; Parms.CallFunc_Conv_IntToFloat_ReturnValue = CallFunc_Conv_IntToFloat_ReturnValue; Parms.CallFunc_GetTransform_ReturnValue = CallFunc_GetTransform_ReturnValue; Parms.CallFunc_GetParameterWithPassiveSkillEffect_ReturnValue = CallFunc_GetParameterWithPassiveSkillEffect_ReturnValue; Parms.CallFunc_FTrunc_ReturnValue = CallFunc_FTrunc_ReturnValue; Parms.CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue; Parms.K2Node_Event_bullet = K2Node_Event_bullet; Parms.CallFunc_FinishSpawningActor_ReturnValue = CallFunc_FinishSpawningActor_ReturnValue; Parms.CallFunc_K2_GetRootComponent_ReturnValue = CallFunc_K2_GetRootComponent_ReturnValue; Parms.CallFunc_SpawnSystemAttached_ReturnValue = CallFunc_SpawnSystemAttached_ReturnValue; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.CallFunc_FTrunc_A_ImplicitCast = CallFunc_FTrunc_A_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } }