#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_MonsterAIController_Boss.BP_MonsterAIController_Boss_C // (Actor) class UClass* ABP_MonsterAIController_Boss_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_MonsterAIController_Boss_C"); return Clss; } // BP_MonsterAIController_Boss_C BP_MonsterAIController_Boss.Default__BP_MonsterAIController_Boss_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class ABP_MonsterAIController_Boss_C* ABP_MonsterAIController_Boss_C::GetDefaultObj() { static class ABP_MonsterAIController_Boss_C* Default = nullptr; if (!Default) Default = static_cast(ABP_MonsterAIController_Boss_C::StaticClass()->DefaultObject); return Default; } // Function BP_MonsterAIController_Boss.BP_MonsterAIController_Boss_C.GetMyBB // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class UBP_PalAIBlackboard_Common_C*PalBrackboard (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalAIBlackboardBase* CallFunc_GetMyPalBlackboard_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UBP_PalAIBlackboard_Common_C*K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MonsterAIController_Boss_C::GetMyBB(class UBP_PalAIBlackboard_Common_C** PalBrackboard, class UPalAIBlackboardBase* CallFunc_GetMyPalBlackboard_ReturnValue, class UBP_PalAIBlackboard_Common_C* K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common, bool K2Node_DynamicCast_bSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonsterAIController_Boss_C", "GetMyBB"); Params::ABP_MonsterAIController_Boss_C_GetMyBB_Params Parms{}; Parms.CallFunc_GetMyPalBlackboard_ReturnValue = CallFunc_GetMyPalBlackboard_ReturnValue; Parms.K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common = K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; UObject::ProcessEvent(Func, &Parms); if (PalBrackboard != nullptr) *PalBrackboard = Parms.PalBrackboard; } // Function BP_MonsterAIController_Boss.BP_MonsterAIController_Boss_C.GetLeaderBB // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class UBP_PalAIBlackboard_Common_C*LeaderPalBrackboard (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalAIBlackboardBase* CallFunc_GetLeaderPalBlackboard_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UBP_PalAIBlackboard_Common_C*K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MonsterAIController_Boss_C::GetLeaderBB(class UBP_PalAIBlackboard_Common_C** LeaderPalBrackboard, class UPalAIBlackboardBase* CallFunc_GetLeaderPalBlackboard_ReturnValue, class UBP_PalAIBlackboard_Common_C* K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common, bool K2Node_DynamicCast_bSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonsterAIController_Boss_C", "GetLeaderBB"); Params::ABP_MonsterAIController_Boss_C_GetLeaderBB_Params Parms{}; Parms.CallFunc_GetLeaderPalBlackboard_ReturnValue = CallFunc_GetLeaderPalBlackboard_ReturnValue; Parms.K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common = K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; UObject::ProcessEvent(Func, &Parms); if (LeaderPalBrackboard != nullptr) *LeaderPalBrackboard = Parms.LeaderPalBrackboard; } // Function BP_MonsterAIController_Boss.BP_MonsterAIController_Boss_C.Force Battle Start to Target Boss // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class APalPlayerCharacter* Player (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // struct FPalAIActionDynamicParameterK2Node_MakeStruct_PalAIActionDynamicParameter (NoDestructor) // class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MonsterAIController_Boss_C::Force_Battle_Start_to_Target_Boss(class APalPlayerCharacter* Player, class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonsterAIController_Boss_C", "Force Battle Start to Target Boss"); Params::ABP_MonsterAIController_Boss_C_Force_Battle_Start_to_Target_Boss_Params Parms{}; Parms.Player = Player; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.K2Node_MakeStruct_PalAIActionDynamicParameter = K2Node_MakeStruct_PalAIActionDynamicParameter; Parms.CallFunc_SetActionClassParameter_ReturnValue = CallFunc_SetActionClassParameter_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_MonsterAIController_Boss.BP_MonsterAIController_Boss_C.ReceivePossess // (Event, Protected, BlueprintEvent) // Parameters: // class APawn* PossessedPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MonsterAIController_Boss_C::ReceivePossess(class APawn* PossessedPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonsterAIController_Boss_C", "ReceivePossess"); Params::ABP_MonsterAIController_Boss_C_ReceivePossess_Params Parms{}; Parms.PossessedPawn = PossessedPawn; UObject::ProcessEvent(Func, &Parms); } // Function BP_MonsterAIController_Boss.BP_MonsterAIController_Boss_C.«¹¿à¤ÙóÈ_1 // (BlueprintCallable, BlueprintEvent) // Parameters: // class APalCharacter* InCharacter (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MonsterAIController_Boss_C::_________1(class APalCharacter* InCharacter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonsterAIController_Boss_C", "«¹¿à¤ÙóÈ_1"); Params::ABP_MonsterAIController_Boss_C__________1_Params Parms{}; Parms.InCharacter = InCharacter; UObject::ProcessEvent(Func, &Parms); } // Function BP_MonsterAIController_Boss.BP_MonsterAIController_Boss_C.ExecuteUbergraph_BP_MonsterAIController_Boss // (Final, UbergraphFunction) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_PossessedPawn (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* K2Node_CustomEvent_InCharacter (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* K2Node_DynamicCast_AsPal_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalCharacterOnCompleteInitializeParameterWrapper*CallFunc_GetOnCompleteInitializeParameterDelegate_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // TScriptInterfaceK2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UBP_PalAIBlackboard_Common_C*CallFunc_GetMyBB_PalBrackboard (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MonsterAIController_Boss_C::ExecuteUbergraph_BP_MonsterAIController_Boss(int32 EntryPoint, class APawn* CallFunc_K2_GetPawn_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class APawn* K2Node_Event_PossessedPawn, class APawn* CallFunc_K2_GetPawn_ReturnValue_1, class APalCharacter* K2Node_CustomEvent_InCharacter, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess, class UPalCharacterOnCompleteInitializeParameterWrapper* CallFunc_GetOnCompleteInitializeParameterDelegate_ReturnValue, TScriptInterface K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard, bool K2Node_DynamicCast_bSuccess_1, class UBP_PalAIBlackboard_Common_C* CallFunc_GetMyBB_PalBrackboard) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonsterAIController_Boss_C", "ExecuteUbergraph_BP_MonsterAIController_Boss"); Params::ABP_MonsterAIController_Boss_C_ExecuteUbergraph_BP_MonsterAIController_Boss_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.K2Node_Event_PossessedPawn = K2Node_Event_PossessedPawn; Parms.CallFunc_K2_GetPawn_ReturnValue_1 = CallFunc_K2_GetPawn_ReturnValue_1; Parms.K2Node_CustomEvent_InCharacter = K2Node_CustomEvent_InCharacter; Parms.K2Node_DynamicCast_AsPal_Character = K2Node_DynamicCast_AsPal_Character; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_GetOnCompleteInitializeParameterDelegate_ReturnValue = CallFunc_GetOnCompleteInitializeParameterDelegate_ReturnValue; Parms.K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard = K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard; Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1; Parms.CallFunc_GetMyBB_PalBrackboard = CallFunc_GetMyBB_PalBrackboard; UObject::ProcessEvent(Func, &Parms); } }