#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { namespace Params { //--------------------------------------------------------------------------------------------------------------------- // PARAMETERS //--------------------------------------------------------------------------------------------------------------------- // 0x8 (0x8 - 0x0) // Function TemplateSequence.TemplateSequenceActor.SetSequence struct ATemplateSequenceActor_SetSequence_Params { public: class UTemplateSequence* InSequence; // 0x0(0x8)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x10 (0x10 - 0x0) // Function TemplateSequence.TemplateSequenceActor.SetBinding struct ATemplateSequenceActor_SetBinding_Params { public: class AActor* Actor; // 0x0(0x8)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bOverridesDefault; // 0x8(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1564[0x7]; // Fixing Size Of Struct [ Dumper-7 ] }; // 0x8 (0x8 - 0x0) // Function TemplateSequence.TemplateSequenceActor.LoadSequence struct ATemplateSequenceActor_LoadSequence_Params { public: class UTemplateSequence* ReturnValue; // 0x0(0x8)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x8 (0x8 - 0x0) // Function TemplateSequence.TemplateSequenceActor.GetSequencePlayer struct ATemplateSequenceActor_GetSequencePlayer_Params { public: class UTemplateSequencePlayer* ReturnValue; // 0x0(0x8)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x8 (0x8 - 0x0) // Function TemplateSequence.TemplateSequenceActor.GetSequence struct ATemplateSequenceActor_GetSequence_Params { public: class UTemplateSequence* ReturnValue; // 0x0(0x8)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x40 (0x40 - 0x0) // Function TemplateSequence.TemplateSequencePlayer.CreateTemplateSequencePlayer struct UTemplateSequencePlayer_CreateTemplateSequencePlayer_Params { public: class UObject* WorldContextObject; // 0x0(0x8)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTemplateSequence* TemplateSequence; // 0x8(0x8)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FMovieSceneSequencePlaybackSettings Settings; // 0x10(0x20)(Parm, NoDestructor, NativeAccessSpecifierPublic) class ATemplateSequenceActor* OutActor; // 0x30(0x8)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTemplateSequencePlayer* ReturnValue; // 0x38(0x8)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x700 (0x700 - 0x0) // Function TemplateSequence.SequenceCameraShakeTestUtil.GetPostProcessBlendCache struct USequenceCameraShakeTestUtil_GetPostProcessBlendCache_Params { public: class APlayerController* PlayerController; // 0x0(0x8)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 PPIndex; // 0x8(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_15C0[0x4]; // Fixing Size After Last Property [ Dumper-7 ] struct FPostProcessSettings OutPPSettings; // 0x10(0x6E0)(Parm, OutParm, NativeAccessSpecifierPublic) float OutPPBlendWeight; // 0x6F0(0x4)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x6F4(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_15C1[0xB]; // Fixing Size Of Struct [ Dumper-7 ] }; // 0x7D0 (0x7D0 - 0x0) // Function TemplateSequence.SequenceCameraShakeTestUtil.GetLastFrameCameraCachePOV struct USequenceCameraShakeTestUtil_GetLastFrameCameraCachePOV_Params { public: class APlayerController* PlayerController; // 0x0(0x8)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_15C7[0x8]; // Fixing Size After Last Property [ Dumper-7 ] struct FMinimalViewInfo ReturnValue; // 0x10(0x7C0)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; // 0x7D0 (0x7D0 - 0x0) // Function TemplateSequence.SequenceCameraShakeTestUtil.GetCameraCachePOV struct USequenceCameraShakeTestUtil_GetCameraCachePOV_Params { public: class APlayerController* PlayerController; // 0x0(0x8)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_15CB[0x8]; // Fixing Size After Last Property [ Dumper-7 ] struct FMinimalViewInfo ReturnValue; // 0x10(0x7C0)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; } }