#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x58 (0x2D0 - 0x278) // WidgetBlueprintGeneratedClass WBP_CharaCre_PartsSelect_sq.WBP_CharaCre_PartsSelect_sq_C class UWBP_CharaCre_PartsSelect_sq_C : public UUserWidget { public: struct FPointerToUberGraphFrame UberGraphFrame; // 0x278(0x8)(ZeroConstructor, Transient, DuplicateTransient) class UWidgetAnimation* Anm_NormalToFocus; // 0x280(0x8)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash) class UWidgetAnimation* Anm_Push; // 0x288(0x8)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash) class UWidgetAnimation* Anm_Focus; // 0x290(0x8)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash) class UWidgetAnimation* Anm_Normal; // 0x298(0x8)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash) class UCanvasPanel* Canvas_Select; // 0x2A0(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class UImage* MeshSelect_Square; // 0x2A8(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class UWBP_PalInvisibleButton_C* WBP_PalInvisibleButton; // 0x2B0(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) FMulticastInlineDelegateProperty_ OnClicked; // 0x2B8(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable) class FName Bind_Name; // 0x2C8(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) static class UClass* StaticClass(); static class UWBP_CharaCre_PartsSelect_sq_C* GetDefaultObj(); void Setup(class FName BindName, TSoftObjectPtr SoftTexture); void GetBindedPresetName(class FName* PresetName); void SetupByMeshPresetData(const struct FPalCharacterCreationMeshPresetDataRow& MeshData, class FName BindName); void AnmEvent_Normal(); void AnmEvent_Focus(); void AnmEvent_Push(); void AnmEvent_Unselect(); void BndEvt__WBP_CharaCre_ColorSelect_sq_WBP_PalInvisibleButton_K2Node_ComponentBoundEvent_3_CommonButtonBaseClicked__DelegateSignature(class UCommonButtonBase* Button); void BndEvt__WBP_CharaCre_ColorSelect_sq_WBP_PalInvisibleButton_K2Node_ComponentBoundEvent_4_CommonButtonBaseClicked__DelegateSignature(class UCommonButtonBase* Button); void BndEvt__WBP_CharaCre_ColorSelect_sq_WBP_PalInvisibleButton_K2Node_ComponentBoundEvent_5_CommonButtonBaseClicked__DelegateSignature(class UCommonButtonBase* Button); void ExecuteUbergraph_WBP_CharaCre_PartsSelect_sq(int32 EntryPoint, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_1, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_2, class UCommonButtonBase* K2Node_ComponentBoundEvent_Button_2, class UCommonButtonBase* K2Node_ComponentBoundEvent_Button_1, class UCommonButtonBase* K2Node_ComponentBoundEvent_Button); void OnClicked__DelegateSignature(class UWBP_CharaCre_PartsSelect_sq_C* Widget); }; }