#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // WidgetBlueprintGeneratedClass WBP_InventoryEquipment_ItemInfo_addeffect.WBP_InventoryEquipment_ItemInfo_addeffect_C // (None) class UClass* UWBP_InventoryEquipment_ItemInfo_addeffect_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WBP_InventoryEquipment_ItemInfo_addeffect_C"); return Clss; } // WBP_InventoryEquipment_ItemInfo_addeffect_C WBP_InventoryEquipment_ItemInfo_addeffect.Default__WBP_InventoryEquipment_ItemInfo_addeffect_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UWBP_InventoryEquipment_ItemInfo_addeffect_C* UWBP_InventoryEquipment_ItemInfo_addeffect_C::GetDefaultObj() { static class UWBP_InventoryEquipment_ItemInfo_addeffect_C* Default = nullptr; if (!Default) Default = static_cast(UWBP_InventoryEquipment_ItemInfo_addeffect_C::StaticClass()->DefaultObject); return Default; } // Function WBP_InventoryEquipment_ItemInfo_addeffect.WBP_InventoryEquipment_ItemInfo_addeffect_C.SetImportantDescription // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class FText Text (BlueprintVisible, BlueprintReadOnly, Parm) void UWBP_InventoryEquipment_ItemInfo_addeffect_C::SetImportantDescription(class FText Text) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_InventoryEquipment_ItemInfo_addeffect_C", "SetImportantDescription"); Params::UWBP_InventoryEquipment_ItemInfo_addeffect_C_SetImportantDescription_Params Parms{}; Parms.Text = Text; UObject::ProcessEvent(Func, &Parms); } // Function WBP_InventoryEquipment_ItemInfo_addeffect.WBP_InventoryEquipment_ItemInfo_addeffect_C.SetSimpleDescription // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class FText Text (BlueprintVisible, BlueprintReadOnly, Parm) void UWBP_InventoryEquipment_ItemInfo_addeffect_C::SetSimpleDescription(class FText Text) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_InventoryEquipment_ItemInfo_addeffect_C", "SetSimpleDescription"); Params::UWBP_InventoryEquipment_ItemInfo_addeffect_C_SetSimpleDescription_Params Parms{}; Parms.Text = Text; UObject::ProcessEvent(Func, &Parms); } }