#pragma once #include "helper.h" #include "Console.hpp" #include "Game.hpp" #include "D3D11Window.hpp" namespace DX11_Base { class Hooking { public: explicit Hooking(); ~Hooking() noexcept; Hooking(Hooking const&) = delete; Hooking(Hooking&&) = delete; Hooking& operator=(Hooking const&) = delete; Hooking& operator=(Hooking&&) = delete; void Hook(); void Unhook(); }; inline std::unique_ptr g_Hooking; }