#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_AIAction_BaseCampFighter_Wait.BP_AIAction_BaseCampFighter_Wait_C // (None) class UClass* UBP_AIAction_BaseCampFighter_Wait_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_AIAction_BaseCampFighter_Wait_C"); return Clss; } // BP_AIAction_BaseCampFighter_Wait_C BP_AIAction_BaseCampFighter_Wait.Default__BP_AIAction_BaseCampFighter_Wait_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_AIAction_BaseCampFighter_Wait_C* UBP_AIAction_BaseCampFighter_Wait_C::GetDefaultObj() { static class UBP_AIAction_BaseCampFighter_Wait_C* Default = nullptr; if (!Default) Default = static_cast(UBP_AIAction_BaseCampFighter_Wait_C::StaticClass()->DefaultObject); return Default; } // Function BP_AIAction_BaseCampFighter_Wait.BP_AIAction_BaseCampFighter_Wait_C.TickInternal // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // double DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector WaitLocation (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AAIController* K2Node_DynamicCast_AsAIController (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_TryGetWaitLocation_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_TryGetWaitLocation_ReturnValue (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class EPathFollowingRequestResultCallFunc_MoveToLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_TrySearchEnemy_ReturnValue (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_BaseCampFighter_Wait_C::TickInternal(double DeltaTime, const struct FVector& WaitLocation, class AController* CallFunc_GetController_ReturnValue, class AAIController* K2Node_DynamicCast_AsAIController, bool K2Node_DynamicCast_bSuccess, const struct FVector& CallFunc_TryGetWaitLocation_Location, bool CallFunc_TryGetWaitLocation_ReturnValue, enum class EPathFollowingRequestResult CallFunc_MoveToLocation_ReturnValue, bool K2Node_SwitchEnum_CmpSuccess, bool CallFunc_TrySearchEnemy_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_BaseCampFighter_Wait_C", "TickInternal"); Params::UBP_AIAction_BaseCampFighter_Wait_C_TickInternal_Params Parms{}; Parms.DeltaTime = DeltaTime; Parms.WaitLocation = WaitLocation; Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue; Parms.K2Node_DynamicCast_AsAIController = K2Node_DynamicCast_AsAIController; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_TryGetWaitLocation_Location = CallFunc_TryGetWaitLocation_Location; Parms.CallFunc_TryGetWaitLocation_ReturnValue = CallFunc_TryGetWaitLocation_ReturnValue; Parms.CallFunc_MoveToLocation_ReturnValue = CallFunc_MoveToLocation_ReturnValue; Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess; Parms.CallFunc_TrySearchEnemy_ReturnValue = CallFunc_TrySearchEnemy_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_BaseCampFighter_Wait.BP_AIAction_BaseCampFighter_Wait_C.LookToOut // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // double DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* SelfPawn (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash) // struct FVector BaseCampLocation (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_TryGetWaitLocation_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_TryGetWaitLocation_ReturnValue (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Subtract_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Add_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Subtract_VectorVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalAIActionBaseCampFighter* CallFunc_GetParentFighterAction_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalBaseCampModel* CallFunc_GetBaseCampBelongTo_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FTransform CallFunc_GetTransform_ReturnValue (IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakTransform_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FRotator CallFunc_BreakTransform_Rotation (ZeroConstructor, IsPlainOldData, NoDestructor) // struct FVector CallFunc_BreakTransform_Scale (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_GeneralTurn_DeltaTime_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_BaseCampFighter_Wait_C::LookToOut(double DeltaTime, class APawn* SelfPawn, const struct FVector& BaseCampLocation, const struct FVector& CallFunc_TryGetWaitLocation_Location, bool CallFunc_TryGetWaitLocation_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue_1, class AController* CallFunc_GetController_ReturnValue, class UPalAIActionBaseCampFighter* CallFunc_GetParentFighterAction_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue, class UPalBaseCampModel* CallFunc_GetBaseCampBelongTo_ReturnValue, const struct FTransform& CallFunc_GetTransform_ReturnValue, const struct FVector& CallFunc_BreakTransform_Location, const struct FRotator& CallFunc_BreakTransform_Rotation, const struct FVector& CallFunc_BreakTransform_Scale, float CallFunc_GeneralTurn_DeltaTime_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_BaseCampFighter_Wait_C", "LookToOut"); Params::UBP_AIAction_BaseCampFighter_Wait_C_LookToOut_Params Parms{}; Parms.DeltaTime = DeltaTime; Parms.SelfPawn = SelfPawn; Parms.BaseCampLocation = BaseCampLocation; Parms.CallFunc_TryGetWaitLocation_Location = CallFunc_TryGetWaitLocation_Location; Parms.CallFunc_TryGetWaitLocation_ReturnValue = CallFunc_TryGetWaitLocation_ReturnValue; Parms.CallFunc_Subtract_VectorVector_ReturnValue = CallFunc_Subtract_VectorVector_ReturnValue; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.CallFunc_Add_VectorVector_ReturnValue = CallFunc_Add_VectorVector_ReturnValue; Parms.CallFunc_Subtract_VectorVector_ReturnValue_1 = CallFunc_Subtract_VectorVector_ReturnValue_1; Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue; Parms.CallFunc_GetParentFighterAction_ReturnValue = CallFunc_GetParentFighterAction_ReturnValue; Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue; Parms.CallFunc_GetBaseCampBelongTo_ReturnValue = CallFunc_GetBaseCampBelongTo_ReturnValue; Parms.CallFunc_GetTransform_ReturnValue = CallFunc_GetTransform_ReturnValue; Parms.CallFunc_BreakTransform_Location = CallFunc_BreakTransform_Location; Parms.CallFunc_BreakTransform_Rotation = CallFunc_BreakTransform_Rotation; Parms.CallFunc_BreakTransform_Scale = CallFunc_BreakTransform_Scale; Parms.CallFunc_GeneralTurn_DeltaTime_ImplicitCast = CallFunc_GeneralTurn_DeltaTime_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_BaseCampFighter_Wait.BP_AIAction_BaseCampFighter_Wait_C.ActionTick // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_BaseCampFighter_Wait_C::ActionTick(class APawn* ControlledPawn, float DeltaSeconds) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_BaseCampFighter_Wait_C", "ActionTick"); Params::UBP_AIAction_BaseCampFighter_Wait_C_ActionTick_Params Parms{}; Parms.ControlledPawn = ControlledPawn; Parms.DeltaSeconds = DeltaSeconds; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_BaseCampFighter_Wait.BP_AIAction_BaseCampFighter_Wait_C.ActionStart // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_BaseCampFighter_Wait_C::ActionStart(class APawn* ControlledPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_BaseCampFighter_Wait_C", "ActionStart"); Params::UBP_AIAction_BaseCampFighter_Wait_C_ActionStart_Params Parms{}; Parms.ControlledPawn = ControlledPawn; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_BaseCampFighter_Wait.BP_AIAction_BaseCampFighter_Wait_C.ActionFinished // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // enum class EPawnActionResult WithResult (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_BaseCampFighter_Wait_C::ActionFinished(class APawn* ControlledPawn, enum class EPawnActionResult WithResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_BaseCampFighter_Wait_C", "ActionFinished"); Params::UBP_AIAction_BaseCampFighter_Wait_C_ActionFinished_Params Parms{}; Parms.ControlledPawn = ControlledPawn; Parms.WithResult = WithResult; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_BaseCampFighter_Wait.BP_AIAction_BaseCampFighter_Wait_C.ExecuteUbergraph_BP_AIAction_BaseCampFighter_Wait // (Final, UbergraphFunction) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_ControlledPawn_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // float K2Node_Event_DeltaSeconds (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_ControlledPawn_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_ControlledPawn (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // enum class EPawnActionResult K2Node_Event_WithResult (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // double CallFunc_TickInternal_DeltaTime_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_BaseCampFighter_Wait_C::ExecuteUbergraph_BP_AIAction_BaseCampFighter_Wait(int32 EntryPoint, class APawn* K2Node_Event_ControlledPawn_2, float K2Node_Event_DeltaSeconds, class APawn* K2Node_Event_ControlledPawn_1, class APawn* K2Node_Event_ControlledPawn, enum class EPawnActionResult K2Node_Event_WithResult, class AController* CallFunc_GetController_ReturnValue, double CallFunc_TickInternal_DeltaTime_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_BaseCampFighter_Wait_C", "ExecuteUbergraph_BP_AIAction_BaseCampFighter_Wait"); Params::UBP_AIAction_BaseCampFighter_Wait_C_ExecuteUbergraph_BP_AIAction_BaseCampFighter_Wait_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.K2Node_Event_ControlledPawn_2 = K2Node_Event_ControlledPawn_2; Parms.K2Node_Event_DeltaSeconds = K2Node_Event_DeltaSeconds; Parms.K2Node_Event_ControlledPawn_1 = K2Node_Event_ControlledPawn_1; Parms.K2Node_Event_ControlledPawn = K2Node_Event_ControlledPawn; Parms.K2Node_Event_WithResult = K2Node_Event_WithResult; Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue; Parms.CallFunc_TickInternal_DeltaTime_ImplicitCast = CallFunc_TickInternal_DeltaTime_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } }