#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x20 (0x248 - 0x228) // BlueprintGeneratedClass BP_Action_Rolling.BP_Action_Rolling_C class UBP_Action_Rolling_C : public UBP_ActionStepBase_C { public: struct FPointerToUberGraphFrame UberGraphFrame; // 0x228(0x8)(ZeroConstructor, Transient, DuplicateTransient) struct FVector TempVelocity; // 0x230(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) static class UClass* StaticClass(); static class UBP_Action_Rolling_C* GetDefaultObj(); void OnBeginAction(); void EndStep(); void OnBreakAction(); void ExecuteUbergraph_BP_Action_Rolling(int32 EntryPoint, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_3, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_4, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue_1, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, const struct FPalDataTableRowName_SoundID& K2Node_MakeStruct_PalDataTableRowName_SoundID, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_5, const struct FVector& CallFunc_GetActionVelocity_ReturnValue, const struct FRotator& CallFunc_Conv_VectorToRotator_ReturnValue, bool CallFunc_K2_SetActorRotation_ReturnValue); }; }