#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x18 (0xB8 - 0xA0) // BlueprintGeneratedClass BP_HumanCryComponent.BP_HumanCryComponent_C class UBP_HumanCryComponent_C : public UPalCryComponentBase { public: struct FPointerToUberGraphFrame UberGraphFrame; // 0xA0(0x8)(ZeroConstructor, Transient, DuplicateTransient) class APalCharacter* CryingCharacter; // 0xA8(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) class UClass* CurrentActionClass; // 0xB0(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) static class UClass* StaticClass(); static class UBP_HumanCryComponent_C* GetDefaultObj(); void PlayCry(class UAkAudioEvent* AkEvent, TArray& Temp_struct_Variable, FDelegateProperty_ Temp_delegate_Variable, int32 CallFunc_PostEvent_ReturnValue); void BP_HumanCryComponent_AutoGenFunc(class UPalActionBase* Action, class UClass* CallFunc_GetObjectClass_ReturnValue, bool CallFunc_EqualEqual_ClassClass_ReturnValue); void Initialize(class AActor* CallFunc_GetOwner_ReturnValue, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess); void ReceiveBeginPlay(); void ExecuteUbergraph_BP_HumanCryComponent(int32 EntryPoint, bool CallFunc_IsDedicatedServer_ReturnValue); }; }