#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x8 (0x2E8 - 0x2E0) // BlueprintGeneratedClass BP_PalGameState.BP_PalGameState_C class ABP_PalGameState_C : public APalGameState { public: class USceneComponent* DefaultSceneRoot; // 0x2E0(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) static class UClass* StaticClass(); static class ABP_PalGameState_C* GetDefaultObj(); }; }