#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass PalBossBattleSequence_Ending.PalBossBattleSequence_Ending_C // (None) class UClass* UPalBossBattleSequence_Ending_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PalBossBattleSequence_Ending_C"); return Clss; } // PalBossBattleSequence_Ending_C PalBossBattleSequence_Ending.Default__PalBossBattleSequence_Ending_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UPalBossBattleSequence_Ending_C* UPalBossBattleSequence_Ending_C::GetDefaultObj() { static class UPalBossBattleSequence_Ending_C* Default = nullptr; if (!Default) Default = static_cast(UPalBossBattleSequence_Ending_C::StaticClass()->DefaultObject); return Default; } // Function PalBossBattleSequence_Ending.PalBossBattleSequence_Ending_C.Gift // (Private, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // TArray GiftPlayers (Edit, BlueprintVisible, DisableEditOnTemplate) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalPlayerCharacter* CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalNetworkTransmitter* CallFunc_GetNetworkTransmitterByPlayerCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalNetworkPlayerComponent* CallFunc_GetPlayer_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalNetworkBossBattleComponent*CallFunc_GetBossBattle_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class EPalBossType CallFunc_GetBossType_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // TArray CallFunc_GetAliveOrDyingPlayers_ReturnValue (ReferenceParm) // class UPalBossBattleInstanceModel* CallFunc_GetBossBattleInstanceModel_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetBossCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_WriteBossDefeatRecord_ServerInternal_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalExpDatabase* CallFunc_GetExpDatabase_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UPalBossBattleSequence_Ending_C::Gift(const TArray& GiftPlayers, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue, class APalPlayerCharacter* CallFunc_Array_Get_Item, bool CallFunc_IsValid_ReturnValue, class APalNetworkTransmitter* CallFunc_GetNetworkTransmitterByPlayerCharacter_ReturnValue, class UPalNetworkPlayerComponent* CallFunc_GetPlayer_ReturnValue, class UPalNetworkBossBattleComponent* CallFunc_GetBossBattle_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, enum class EPalBossType CallFunc_GetBossType_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue, class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue, class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue_1, TArray& CallFunc_GetAliveOrDyingPlayers_ReturnValue, class UPalBossBattleInstanceModel* CallFunc_GetBossBattleInstanceModel_ReturnValue, class APalCharacter* CallFunc_GetBossCharacter_ReturnValue, bool CallFunc_WriteBossDefeatRecord_ServerInternal_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalExpDatabase* CallFunc_GetExpDatabase_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequence_Ending_C", "Gift"); Params::UPalBossBattleSequence_Ending_C_Gift_Params Parms{}; Parms.GiftPlayers = GiftPlayers; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.CallFunc_GetGameSetting_ReturnValue = CallFunc_GetGameSetting_ReturnValue; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_GetNetworkTransmitterByPlayerCharacter_ReturnValue = CallFunc_GetNetworkTransmitterByPlayerCharacter_ReturnValue; Parms.CallFunc_GetPlayer_ReturnValue = CallFunc_GetPlayer_ReturnValue; Parms.CallFunc_GetBossBattle_ReturnValue = CallFunc_GetBossBattle_ReturnValue; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_GetBossType_ReturnValue = CallFunc_GetBossType_ReturnValue; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.CallFunc_GetOuterSequencer_ReturnValue = CallFunc_GetOuterSequencer_ReturnValue; Parms.CallFunc_GetOuterSequencer_ReturnValue_1 = CallFunc_GetOuterSequencer_ReturnValue_1; Parms.CallFunc_GetAliveOrDyingPlayers_ReturnValue = CallFunc_GetAliveOrDyingPlayers_ReturnValue; Parms.CallFunc_GetBossBattleInstanceModel_ReturnValue = CallFunc_GetBossBattleInstanceModel_ReturnValue; Parms.CallFunc_GetBossCharacter_ReturnValue = CallFunc_GetBossCharacter_ReturnValue; Parms.CallFunc_WriteBossDefeatRecord_ServerInternal_ReturnValue = CallFunc_WriteBossDefeatRecord_ServerInternal_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_GetExpDatabase_ReturnValue = CallFunc_GetExpDatabase_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function PalBossBattleSequence_Ending.PalBossBattleSequence_Ending_C.OnBeginSequence // (Event, Public, BlueprintEvent) // Parameters: void UPalBossBattleSequence_Ending_C::OnBeginSequence() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequence_Ending_C", "OnBeginSequence"); UObject::ProcessEvent(Func, nullptr); } // Function PalBossBattleSequence_Ending.PalBossBattleSequence_Ending_C.ExecuteUbergraph_PalBossBattleSequence_Ending // (Final, UbergraphFunction) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalPlayerCharacter* CallFunc_GetJoinedLocalPlayer_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsServer_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsServer_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalPlayerCharacter* CallFunc_GetJoinedLocalControlPlayer_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsServer_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsServer_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsServer_ReturnValue_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UPalBossBattleSequence_Ending_C::ExecuteUbergraph_PalBossBattleSequence_Ending(int32 EntryPoint, class APalPlayerCharacter* CallFunc_GetJoinedLocalPlayer_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsServer_ReturnValue, bool CallFunc_IsServer_ReturnValue_1, class APalPlayerCharacter* CallFunc_GetJoinedLocalControlPlayer_ReturnValue, bool CallFunc_IsServer_ReturnValue_2, bool CallFunc_IsValid_ReturnValue_1, bool K2Node_SwitchEnum_CmpSuccess, bool CallFunc_IsServer_ReturnValue_3, class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue, bool CallFunc_IsServer_ReturnValue_4) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PalBossBattleSequence_Ending_C", "ExecuteUbergraph_PalBossBattleSequence_Ending"); Params::UPalBossBattleSequence_Ending_C_ExecuteUbergraph_PalBossBattleSequence_Ending_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.CallFunc_GetJoinedLocalPlayer_ReturnValue = CallFunc_GetJoinedLocalPlayer_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_IsServer_ReturnValue = CallFunc_IsServer_ReturnValue; Parms.CallFunc_IsServer_ReturnValue_1 = CallFunc_IsServer_ReturnValue_1; Parms.CallFunc_GetJoinedLocalControlPlayer_ReturnValue = CallFunc_GetJoinedLocalControlPlayer_ReturnValue; Parms.CallFunc_IsServer_ReturnValue_2 = CallFunc_IsServer_ReturnValue_2; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess; Parms.CallFunc_IsServer_ReturnValue_3 = CallFunc_IsServer_ReturnValue_3; Parms.CallFunc_GetOuterSequencer_ReturnValue = CallFunc_GetOuterSequencer_ReturnValue; Parms.CallFunc_IsServer_ReturnValue_4 = CallFunc_IsServer_ReturnValue_4; UObject::ProcessEvent(Func, &Parms); } }