#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // WidgetBlueprintGeneratedClass WBP_PalPlayerInframeRender.WBP_PalPlayerInframeRender_C // (None) class UClass* UWBP_PalPlayerInframeRender_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WBP_PalPlayerInframeRender_C"); return Clss; } // WBP_PalPlayerInframeRender_C WBP_PalPlayerInframeRender.Default__WBP_PalPlayerInframeRender_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UWBP_PalPlayerInframeRender_C* UWBP_PalPlayerInframeRender_C::GetDefaultObj() { static class UWBP_PalPlayerInframeRender_C* Default = nullptr; if (!Default) Default = static_cast(UWBP_PalPlayerInframeRender_C::StaticClass()->DefaultObject); return Default; } // Function WBP_PalPlayerInframeRender.WBP_PalPlayerInframeRender_C.OnTimer_CaptureScene // (Private, BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_PalPlayerInframeRender_C::OnTimer_CaptureScene() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalPlayerInframeRender_C", "OnTimer_CaptureScene"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_PalPlayerInframeRender.WBP_PalPlayerInframeRender_C.OnUpdateEquipmentSlot // (Private, BlueprintCallable, BlueprintEvent) // Parameters: // class UPalItemSlot* ItemSlot (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // enum class EPalPlayerEquipItemSlotTypeSlotType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_PalPlayerInframeRender_C::OnUpdateEquipmentSlot(class UPalItemSlot* ItemSlot, enum class EPalPlayerEquipItemSlotType SlotType, bool K2Node_SwitchEnum_CmpSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalPlayerInframeRender_C", "OnUpdateEquipmentSlot"); Params::UWBP_PalPlayerInframeRender_C_OnUpdateEquipmentSlot_Params Parms{}; Parms.ItemSlot = ItemSlot; Parms.SlotType = SlotType; Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess; UObject::ProcessEvent(Func, &Parms); } // Function WBP_PalPlayerInframeRender.WBP_PalPlayerInframeRender_C.ResetCameraLocation // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_PalPlayerInframeRender_C::ResetCameraLocation(bool CallFunc_IsValid_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalPlayerInframeRender_C", "ResetCameraLocation"); Params::UWBP_PalPlayerInframeRender_C_ResetCameraLocation_Params Parms{}; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function WBP_PalPlayerInframeRender.WBP_PalPlayerInframeRender_C.AddCameraRelativeLocation // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // struct FVector AddLocation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_PalPlayerInframeRender_C::AddCameraRelativeLocation(const struct FVector& AddLocation, bool CallFunc_IsValid_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalPlayerInframeRender_C", "AddCameraRelativeLocation"); Params::UWBP_PalPlayerInframeRender_C_AddCameraRelativeLocation_Params Parms{}; Parms.AddLocation = AddLocation; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function WBP_PalPlayerInframeRender.WBP_PalPlayerInframeRender_C.ResetRotation // (Public, BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_PalPlayerInframeRender_C::ResetRotation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalPlayerInframeRender_C", "ResetRotation"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_PalPlayerInframeRender.WBP_PalPlayerInframeRender_C.AddRotation // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // struct FRotator AddRotator (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UWBP_PalPlayerInframeRender_C::AddRotation(const struct FRotator& AddRotator) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalPlayerInframeRender_C", "AddRotation"); Params::UWBP_PalPlayerInframeRender_C_AddRotation_Params Parms{}; Parms.AddRotator = AddRotator; UObject::ProcessEvent(Func, &Parms); } // Function WBP_PalPlayerInframeRender.WBP_PalPlayerInframeRender_C.On Changed Weapon // (Private, BlueprintCallable, BlueprintEvent) // Parameters: // class APalWeaponBase* Weapon (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class ABP_Player_ForUI_C* DisplayCharacter (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash) // class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UClass* CallFunc_GetObjectClass_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalWeaponBase* CallFunc_GetHasWeapon_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_ObjectObject_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class ABP_Player_ForUI_C* CallFunc_GetDisplayCharacterActor_UIDisplayPlayer (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UWBP_PalPlayerInframeRender_C::On_Changed_Weapon(class APalWeaponBase* Weapon, class ABP_Player_ForUI_C* DisplayCharacter, class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class UClass* CallFunc_GetObjectClass_ReturnValue, class APalWeaponBase* CallFunc_GetHasWeapon_ReturnValue, bool CallFunc_EqualEqual_ObjectObject_ReturnValue, class ABP_Player_ForUI_C* CallFunc_GetDisplayCharacterActor_UIDisplayPlayer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalPlayerInframeRender_C", "On Changed Weapon"); Params::UWBP_PalPlayerInframeRender_C_On_Changed_Weapon_Params Parms{}; Parms.Weapon = Weapon; Parms.DisplayCharacter = DisplayCharacter; Parms.CallFunc_GetPalmi_ReturnValue = CallFunc_GetPalmi_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.CallFunc_GetObjectClass_ReturnValue = CallFunc_GetObjectClass_ReturnValue; Parms.CallFunc_GetHasWeapon_ReturnValue = CallFunc_GetHasWeapon_ReturnValue; Parms.CallFunc_EqualEqual_ObjectObject_ReturnValue = CallFunc_EqualEqual_ObjectObject_ReturnValue; Parms.CallFunc_GetDisplayCharacterActor_UIDisplayPlayer = CallFunc_GetDisplayCharacterActor_UIDisplayPlayer; UObject::ProcessEvent(Func, &Parms); } // Function WBP_PalPlayerInframeRender.WBP_PalPlayerInframeRender_C.UnregisterEvent // (Private, BlueprintCallable, BlueprintEvent) // Parameters: // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalPlayerInventoryData* CallFunc_GetLocalInventoryData_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalShooterComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_PalPlayerInframeRender_C::UnregisterEvent(FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalPlayerInventoryData* CallFunc_GetLocalInventoryData_ReturnValue, bool CallFunc_IsValid_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue, class UPalShooterComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_2) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalPlayerInframeRender_C", "UnregisterEvent"); Params::UWBP_PalPlayerInframeRender_C_UnregisterEvent_Params Parms{}; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.CallFunc_GetLocalInventoryData_ReturnValue = CallFunc_GetLocalInventoryData_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1; Parms.CallFunc_GetPalmi_ReturnValue = CallFunc_GetPalmi_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2; UObject::ProcessEvent(Func, &Parms); } // Function WBP_PalPlayerInframeRender.WBP_PalPlayerInframeRender_C.RegisterEvent // (Private, BlueprintCallable, BlueprintEvent) // Parameters: // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalPlayerInventoryData* CallFunc_GetLocalInventoryData_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalShooterComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalWeaponBase* CallFunc_GetHasWeapon_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_PalPlayerInframeRender_C::RegisterEvent(FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalPlayerInventoryData* CallFunc_GetLocalInventoryData_ReturnValue, bool CallFunc_IsValid_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue, class UPalShooterComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class APalWeaponBase* CallFunc_GetHasWeapon_ReturnValue, bool CallFunc_IsValid_ReturnValue_2) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalPlayerInframeRender_C", "RegisterEvent"); Params::UWBP_PalPlayerInframeRender_C_RegisterEvent_Params Parms{}; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.CallFunc_GetLocalInventoryData_ReturnValue = CallFunc_GetLocalInventoryData_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1; Parms.CallFunc_GetPalmi_ReturnValue = CallFunc_GetPalmi_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.CallFunc_GetHasWeapon_ReturnValue = CallFunc_GetHasWeapon_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2; UObject::ProcessEvent(Func, &Parms); } // Function WBP_PalPlayerInframeRender.WBP_PalPlayerInframeRender_C.RequestCaptureByMakeInfo // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // struct FPalPlayerDataCharacterMakeInfoMakeInfo (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_PalPlayerInframeRender_C::RequestCaptureByMakeInfo(const struct FPalPlayerDataCharacterMakeInfo& MakeInfo, bool CallFunc_IsValid_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalPlayerInframeRender_C", "RequestCaptureByMakeInfo"); Params::UWBP_PalPlayerInframeRender_C_RequestCaptureByMakeInfo_Params Parms{}; Parms.MakeInfo = MakeInfo; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function WBP_PalPlayerInframeRender.WBP_PalPlayerInframeRender_C.RequestCaptureMyPlayer // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_PalPlayerInframeRender_C::RequestCaptureMyPlayer(bool CallFunc_IsValid_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalPlayerInframeRender_C", "RequestCaptureMyPlayer"); Params::UWBP_PalPlayerInframeRender_C_RequestCaptureMyPlayer_Params Parms{}; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function WBP_PalPlayerInframeRender.WBP_PalPlayerInframeRender_C.Reset // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_PalPlayerInframeRender_C::Reset(bool CallFunc_IsValid_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalPlayerInframeRender_C", "Reset"); Params::UWBP_PalPlayerInframeRender_C_Reset_Params Parms{}; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function WBP_PalPlayerInframeRender.WBP_PalPlayerInframeRender_C.Initialize // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // int32 TextureSize (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FTimerHandle CallFunc_K2_SetTimerDelegate_ReturnValue (NoDestructor, HasGetValueTypeHash) // bool CallFunc_LessEqual_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FRotator CallFunc_K2_GetActorRotation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Add_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FTransform CallFunc_MakeTransform_ReturnValue (IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class USceneCaptureComponent2D* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class ABP_PalPlayerCaptureSet_C* CallFunc_FinishSpawningActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UTextureRenderTarget2D* CallFunc_CreateRenderTarget2D_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UMaterialInstanceDynamic* CallFunc_CreateDynamicMaterialInstance_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // float CallFunc_K2_SetTimerDelegate_Time_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_PalPlayerInframeRender_C::Initialize(int32 TextureSize, class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue, bool CallFunc_LessEqual_DoubleDouble_ReturnValue, class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue_1, const struct FRotator& CallFunc_K2_GetActorRotation_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FTransform& CallFunc_MakeTransform_ReturnValue, class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, class USceneCaptureComponent2D* CallFunc_GetComponentByClass_ReturnValue, class ABP_PalPlayerCaptureSet_C* CallFunc_FinishSpawningActor_ReturnValue, class UTextureRenderTarget2D* CallFunc_CreateRenderTarget2D_ReturnValue, class UMaterialInstanceDynamic* CallFunc_CreateDynamicMaterialInstance_ReturnValue, float CallFunc_K2_SetTimerDelegate_Time_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalPlayerInframeRender_C", "Initialize"); Params::UWBP_PalPlayerInframeRender_C_Initialize_Params Parms{}; Parms.TextureSize = TextureSize; Parms.CallFunc_GetPalmi_ReturnValue = CallFunc_GetPalmi_ReturnValue; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.CallFunc_K2_SetTimerDelegate_ReturnValue = CallFunc_K2_SetTimerDelegate_ReturnValue; Parms.CallFunc_LessEqual_DoubleDouble_ReturnValue = CallFunc_LessEqual_DoubleDouble_ReturnValue; Parms.CallFunc_GetPalmi_ReturnValue_1 = CallFunc_GetPalmi_ReturnValue_1; Parms.CallFunc_K2_GetActorRotation_ReturnValue = CallFunc_K2_GetActorRotation_ReturnValue; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.CallFunc_Add_VectorVector_ReturnValue = CallFunc_Add_VectorVector_ReturnValue; Parms.CallFunc_MakeTransform_ReturnValue = CallFunc_MakeTransform_ReturnValue; Parms.CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_FinishSpawningActor_ReturnValue = CallFunc_FinishSpawningActor_ReturnValue; Parms.CallFunc_CreateRenderTarget2D_ReturnValue = CallFunc_CreateRenderTarget2D_ReturnValue; Parms.CallFunc_CreateDynamicMaterialInstance_ReturnValue = CallFunc_CreateDynamicMaterialInstance_ReturnValue; Parms.CallFunc_K2_SetTimerDelegate_Time_ImplicitCast = CallFunc_K2_SetTimerDelegate_Time_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } // Function WBP_PalPlayerInframeRender.WBP_PalPlayerInframeRender_C.Construct // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: void UWBP_PalPlayerInframeRender_C::Construct() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalPlayerInframeRender_C", "Construct"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_PalPlayerInframeRender.WBP_PalPlayerInframeRender_C.Destruct // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: void UWBP_PalPlayerInframeRender_C::Destruct() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalPlayerInframeRender_C", "Destruct"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_PalPlayerInframeRender.WBP_PalPlayerInframeRender_C.DelayUpdatePlayerMesh // (BlueprintCallable, BlueprintEvent) // Parameters: // double DelayTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_PalPlayerInframeRender_C::DelayUpdatePlayerMesh(double DelayTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalPlayerInframeRender_C", "DelayUpdatePlayerMesh"); Params::UWBP_PalPlayerInframeRender_C_DelayUpdatePlayerMesh_Params Parms{}; Parms.DelayTime = DelayTime; UObject::ProcessEvent(Func, &Parms); } // Function WBP_PalPlayerInframeRender.WBP_PalPlayerInframeRender_C.UpdateMeshEvent // (BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_PalPlayerInframeRender_C::UpdateMeshEvent() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalPlayerInframeRender_C", "UpdateMeshEvent"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_PalPlayerInframeRender.WBP_PalPlayerInframeRender_C.ExecuteUbergraph_WBP_PalPlayerInframeRender // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double K2Node_CustomEvent_DelayTime (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FTimerHandle CallFunc_K2_SetTimerDelegate_ReturnValue (NoDestructor, HasGetValueTypeHash) // class ABP_Player_ForUI_C* CallFunc_GetDisplayCharacterActor_UIDisplayPlayer (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // float CallFunc_K2_SetTimerDelegate_Time_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_PalPlayerInframeRender_C::ExecuteUbergraph_WBP_PalPlayerInframeRender(int32 EntryPoint, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, bool CallFunc_IsValid_ReturnValue, double K2Node_CustomEvent_DelayTime, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue, class ABP_Player_ForUI_C* CallFunc_GetDisplayCharacterActor_UIDisplayPlayer, float CallFunc_K2_SetTimerDelegate_Time_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalPlayerInframeRender_C", "ExecuteUbergraph_WBP_PalPlayerInframeRender"); Params::UWBP_PalPlayerInframeRender_C_ExecuteUbergraph_WBP_PalPlayerInframeRender_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.K2Node_CustomEvent_DelayTime = K2Node_CustomEvent_DelayTime; Parms.CallFunc_K2_SetTimerDelegate_ReturnValue = CallFunc_K2_SetTimerDelegate_ReturnValue; Parms.CallFunc_GetDisplayCharacterActor_UIDisplayPlayer = CallFunc_GetDisplayCharacterActor_UIDisplayPlayer; Parms.CallFunc_K2_SetTimerDelegate_Time_ImplicitCast = CallFunc_K2_SetTimerDelegate_Time_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } }