#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { namespace Params { //--------------------------------------------------------------------------------------------------------------------- // PARAMETERS //--------------------------------------------------------------------------------------------------------------------- // 0x108 (0x108 - 0x0) // Function BP_AINPC_CombatMeleeState_AttackForNearSwing.BP_AINPC_CombatMeleeState_AttackForNearSwing_C.ExecuteUbergraph_BP_AINPC_CombatMeleeState_AttackForNearSwing struct UBP_AINPC_CombatMeleeState_AttackForNearSwing_C_ExecuteUbergraph_BP_AINPC_CombatMeleeState_AttackForNearSwing_Params { public: int32 EntryPoint; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_C9B[0xC]; // Fixing Size After Last Property [ Dumper-7 ] struct FActionDynamicParameter K2Node_MakeStruct_ActionDynamicParameter; // 0x10(0xE0)(None) class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat; // 0xF0(0x8)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash) class UPalActionComponent* CallFunc_GetBodyActionComponentRef_ActionComp; // 0xF8(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) class UPalActionBase* CallFunc_PlayActionParameter_ReturnValue; // 0x100(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) }; } }