#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x28 (0x90 - 0x68) // BlueprintGeneratedClass BP_VisualEffect_Status_Vines.BP_VisualEffect_Status_Vines_C class UBP_VisualEffect_Status_Vines_C : public UPalVisualEffectBase { public: struct FPointerToUberGraphFrame UberGraphFrame; // 0x68(0x8)(ZeroConstructor, Transient, DuplicateTransient) class UNiagaraComponent* Effect; // 0x70(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash) double FadeOutTime; // 0x78(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double FadeOutTimer; // 0x80(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class UCurveFloat* FadeOutCurve; // 0x88(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) static class UClass* StaticClass(); static class UBP_VisualEffect_Status_Vines_C* GetDefaultObj(); void OnBeginVisualEffect(); void OnEndVisualEffect(); void TerminatingTickVisualEffect(float DeltaTime); void ExecuteUbergraph_BP_VisualEffect_Status_Vines(int32 EntryPoint, float K2Node_Event_DeltaTime, double CallFunc_Add_DoubleDouble_ReturnValue, double CallFunc_Divide_DoubleDouble_ReturnValue, bool CallFunc_IsValid_ReturnValue, double CallFunc_FClamp_ReturnValue, bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue, float CallFunc_GetFloatValue_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue, class USceneComponent* CallFunc_GetAttachInformationByBodyLocation_attachComponent, class FName CallFunc_GetAttachInformationByBodyLocation_attachBoneName, const struct FTransform& CallFunc_GetAttachInformationByBodyLocation_attachRelativeTransform, bool CallFunc_GetAttachInformationByBodyLocation_ReturnValue, const struct FVector& CallFunc_BreakTransform_Location, const struct FRotator& CallFunc_BreakTransform_Rotation, const struct FVector& CallFunc_BreakTransform_Scale, class AActor* CallFunc_GetOwner_ReturnValue_1, class UNiagaraComponent* CallFunc_SpawnSystemAttached_ReturnValue, class USceneComponent* CallFunc_K2_GetRootComponent_ReturnValue, class UCapsuleComponent* K2Node_DynamicCast_AsCapsule_Collision, bool K2Node_DynamicCast_bSuccess, double CallFunc_Divide_DoubleDouble_ReturnValue_1, double CallFunc_Add_DoubleDouble_A_ImplicitCast, float CallFunc_GetFloatValue_InTime_ImplicitCast, double CallFunc_Divide_DoubleDouble_A_ImplicitCast, float CallFunc_SetVariableFloat_InValue_ImplicitCast, float CallFunc_SetVariableFloat_InValue_ImplicitCast_1); }; }