#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x38 (0x440 - 0x408) // WidgetBlueprintGeneratedClass WBP_PalCharacterIconBase.WBP_PalCharacterIconBase_C class UWBP_PalCharacterIconBase_C : public UPalUserWidget { public: struct FPointerToUberGraphFrame UberGraphFrame; // 0x408(0x8)(ZeroConstructor, Transient, DuplicateTransient) FMulticastInlineDelegateProperty_ OnLoadedTexture; // 0x410(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable) FMulticastInlineDelegateProperty_ OnStartLoadTexture; // 0x420(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable) FMulticastInlineDelegateProperty_ OnSetEmpty; // 0x430(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable) static class UClass* StaticClass(); static class UWBP_PalCharacterIconBase_C* GetDefaultObj(); void SetEmpty(); void Setup(class FName CharacterID, class UPalDatabaseCharacterParameter* CallFunc_GetDatabaseCharacterParameter_ReturnValue, class FName CallFunc_GetTribeIDNameFromCharacterID_outTribeIDName, bool CallFunc_IsValid_ReturnValue, TSoftObjectPtr CallFunc_GetCharacterIconTexture_ReturnValue); void OnLoaded_2131D8E64037785EDD84EFACA46D7EBC(class UObject* Loaded); void LoadIconEvent_Internal(TSoftObjectPtr SoftTexture); void ExecuteUbergraph_WBP_PalCharacterIconBase(int32 EntryPoint, class UObject* K2Node_CustomEvent_Loaded, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UObject* Temp_object_Variable, class UTexture2D* K2Node_DynamicCast_AsTexture_2D, bool K2Node_DynamicCast_bSuccess, TSoftObjectPtr K2Node_CustomEvent_softTexture); void OnSetEmpty__DelegateSignature(); void OnStartLoadTexture__DelegateSignature(); void OnLoadedTexture__DelegateSignature(class UTexture2D* LoadedTexture); }; }