#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_ShooterAnime_ThrowBase.BP_ShooterAnime_ThrowBase_C // (None) class UClass* UBP_ShooterAnime_ThrowBase_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_ShooterAnime_ThrowBase_C"); return Clss; } // BP_ShooterAnime_ThrowBase_C BP_ShooterAnime_ThrowBase.Default__BP_ShooterAnime_ThrowBase_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_ShooterAnime_ThrowBase_C* UBP_ShooterAnime_ThrowBase_C::GetDefaultObj() { static class UBP_ShooterAnime_ThrowBase_C* Default = nullptr; if (!Default) Default = static_cast(UBP_ShooterAnime_ThrowBase_C::StaticClass()->DefaultObject); return Default; } // Function BP_ShooterAnime_ThrowBase.BP_ShooterAnime_ThrowBase_C.ChangeRidePullTriggerAnime // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // enum class EPalStepAxisType Direction (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_ShooterAnime_ThrowBase_C::ChangeRidePullTriggerAnime(enum class EPalStepAxisType Direction, bool K2Node_SwitchEnum_CmpSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ShooterAnime_ThrowBase_C", "ChangeRidePullTriggerAnime"); Params::UBP_ShooterAnime_ThrowBase_C_ChangeRidePullTriggerAnime_Params Parms{}; Parms.Direction = Direction; Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess; UObject::ProcessEvent(Func, &Parms); } }