#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_Status_Darkness.BP_Status_Darkness_C // (None) class UClass* UBP_Status_Darkness_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_Status_Darkness_C"); return Clss; } // BP_Status_Darkness_C BP_Status_Darkness.Default__BP_Status_Darkness_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_Status_Darkness_C* UBP_Status_Darkness_C::GetDefaultObj() { static class UBP_Status_Darkness_C* Default = nullptr; if (!Default) Default = static_cast(UBP_Status_Darkness_C::StaticClass()->DefaultObject); return Default; } // Function BP_Status_Darkness.BP_Status_Darkness_C.DisableDebugSetting // (Private, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // bool Disable (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_Status_Darkness_C::DisableDebugSetting(bool* Disable, class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue, bool CallFunc_IsValid_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Status_Darkness_C", "DisableDebugSetting"); Params::UBP_Status_Darkness_C_DisableDebugSetting_Params Parms{}; Parms.CallFunc_GetPalDebugSetting_ReturnValue = CallFunc_GetPalDebugSetting_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (Disable != nullptr) *Disable = Parms.Disable; } // Function BP_Status_Darkness.BP_Status_Darkness_C.OnBeginStatus // (Event, Public, BlueprintEvent) // Parameters: void UBP_Status_Darkness_C::OnBeginStatus() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Status_Darkness_C", "OnBeginStatus"); UObject::ProcessEvent(Func, nullptr); } // Function BP_Status_Darkness.BP_Status_Darkness_C.OnEndStatus // (Event, Public, BlueprintEvent) // Parameters: void UBP_Status_Darkness_C::OnEndStatus() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Status_Darkness_C", "OnEndStatus"); UObject::ProcessEvent(Func, nullptr); } // Function BP_Status_Darkness.BP_Status_Darkness_C.ExecuteUbergraph_BP_Status_Darkness // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_DisableDebugSetting_Disable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_HasSelfPalElement_Has (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalLookAtComponent* CallFunc_GetComponentByClass_ReturnValue_2 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalLookAtComponent* CallFunc_GetComponentByClass_ReturnValue_3 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalPlayerCharacter* K2Node_DynamicCast_AsPal_Player_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue_5 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalVisualEffectComponent* CallFunc_GetComponentByClass_ReturnValue_4 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class APalPlayerCharacter* K2Node_DynamicCast_AsPal_Player_Character_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalVisualEffectDynamicParameterK2Node_MakeStruct_PalVisualEffectDynamicParameter (None) // class UPalVisualEffectComponent* CallFunc_GetComponentByClass_ReturnValue_5 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalVisualEffectBase* CallFunc_AddVisualEffect_Local_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_DisableDebugSetting_Disable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_Status_Darkness_C::ExecuteUbergraph_BP_Status_Darkness(int32 EntryPoint, bool CallFunc_DisableDebugSetting_Disable, bool CallFunc_HasSelfPalElement_Has, class AActor* CallFunc_GetOwner_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue_1, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_1, class AActor* CallFunc_GetOwner_ReturnValue_2, class UPalLookAtComponent* CallFunc_GetComponentByClass_ReturnValue_2, class AActor* CallFunc_GetOwner_ReturnValue_3, class UPalLookAtComponent* CallFunc_GetComponentByClass_ReturnValue_3, class AActor* CallFunc_GetOwner_ReturnValue_4, class APalPlayerCharacter* K2Node_DynamicCast_AsPal_Player_Character, bool K2Node_DynamicCast_bSuccess, class AActor* CallFunc_GetOwner_ReturnValue_5, class UPalVisualEffectComponent* CallFunc_GetComponentByClass_ReturnValue_4, class APalPlayerCharacter* K2Node_DynamicCast_AsPal_Player_Character_1, bool K2Node_DynamicCast_bSuccess_1, const struct FPalVisualEffectDynamicParameter& K2Node_MakeStruct_PalVisualEffectDynamicParameter, class UPalVisualEffectComponent* CallFunc_GetComponentByClass_ReturnValue_5, class UPalVisualEffectBase* CallFunc_AddVisualEffect_Local_ReturnValue, bool CallFunc_DisableDebugSetting_Disable_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Status_Darkness_C", "ExecuteUbergraph_BP_Status_Darkness"); Params::UBP_Status_Darkness_C_ExecuteUbergraph_BP_Status_Darkness_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.CallFunc_DisableDebugSetting_Disable = CallFunc_DisableDebugSetting_Disable; Parms.CallFunc_HasSelfPalElement_Has = CallFunc_HasSelfPalElement_Has; Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_GetOwner_ReturnValue_1 = CallFunc_GetOwner_ReturnValue_1; Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1; Parms.CallFunc_GetOwner_ReturnValue_2 = CallFunc_GetOwner_ReturnValue_2; Parms.CallFunc_GetComponentByClass_ReturnValue_2 = CallFunc_GetComponentByClass_ReturnValue_2; Parms.CallFunc_GetOwner_ReturnValue_3 = CallFunc_GetOwner_ReturnValue_3; Parms.CallFunc_GetComponentByClass_ReturnValue_3 = CallFunc_GetComponentByClass_ReturnValue_3; Parms.CallFunc_GetOwner_ReturnValue_4 = CallFunc_GetOwner_ReturnValue_4; Parms.K2Node_DynamicCast_AsPal_Player_Character = K2Node_DynamicCast_AsPal_Player_Character; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_GetOwner_ReturnValue_5 = CallFunc_GetOwner_ReturnValue_5; Parms.CallFunc_GetComponentByClass_ReturnValue_4 = CallFunc_GetComponentByClass_ReturnValue_4; Parms.K2Node_DynamicCast_AsPal_Player_Character_1 = K2Node_DynamicCast_AsPal_Player_Character_1; Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1; Parms.K2Node_MakeStruct_PalVisualEffectDynamicParameter = K2Node_MakeStruct_PalVisualEffectDynamicParameter; Parms.CallFunc_GetComponentByClass_ReturnValue_5 = CallFunc_GetComponentByClass_ReturnValue_5; Parms.CallFunc_AddVisualEffect_Local_ReturnValue = CallFunc_AddVisualEffect_Local_ReturnValue; Parms.CallFunc_DisableDebugSetting_Disable_1 = CallFunc_DisableDebugSetting_Disable_1; UObject::ProcessEvent(Func, &Parms); } }